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Are you sure? I didn’t read it in the article specifically about Mac support. I’ll read it again just to make sure, at this stage, I don’t trust Valve much these days.

The article doesn't mention Mac but the steam page still says it has Mac support and we all have played it on our old Macs but judging by the reports about it not working on Mojave anymore I wouldn't be surprised if Valve again done a Counter-Strike.
 
Boo doesn't work on my Mac...

Valve made it clear from CS2's FAQ about the lack of a Mac version that they have no interest in supporting Mac anymore for their games. So I wouldn't expect them to support Mac outside of Steam anymore, unless something happens that makes them change their minds.

If you wanna run HL1 on your Mac, you'll have to use Whisky or alternative experimental methods.
 
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Valve made it clear from CS2's FAQ about the lack of a Mac version that they have no interest in supporting Mac anymore for their games. So I wouldn't expect them to support Mac outside of Steam anymore, unless something happens that makes them change their minds.

If you wanna run HL1 on your Mac, you'll have to use Whisky or alternative experimental methods.
Did they update HL to Source 2? I assumed it wouldn't work because it is still 32bit.
 
Did they update HL to Source 2? I assumed it wouldn't work because it is still 32bit.

You can still play the old HL 1 by downgrading by going to game settings and installing the beta "Pre 25th Anniversary Build".

"The previous version of the game has been archived to a publicly visible Beta branch named "steam_legacy", with the description "Pre-25th Anniversary Build." If a mod or feature is behaving in an unexpected way, you may need to run this archived build until the issue is resolved in the default build. We now consider this anniversary version of Half Life to be the definitive version, and the one we'll continue to support going forward. Therefore, we'll be reducing the visibility of Half Life: Source on the Steam Store. We know Half-Life: Source's assets are still being used by the Source engine community, so it'll remain available, but we'll be encouraging new Half-Life players to play this version instead."
 
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Skärmavbild 2023-11-19 kl. 17.48.41.png


 
Witcher 1-2 are now updated for Apple Silicon on MAS, Steam and GOG.


 
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So not optimized?

It's optimized all right. It's just that Witcher 2 Enhanced Edition is famous for killing even modern GPUs at Ultra settings because of settings like Cinematic DOF and Ubersampling. Andrew Tsai tried to run it at ultra on a M1 MBA.

Ubersampling at 1080p means you're rendering at 4K. Cinematic DOF also cuts the frame rate 4 times. Without either of the two settings 2080 Ti can run the game at 4K with about 120-140 fps. With only DOF on it can run the game with 30-40 fps WITHOUT Ubersampling. So running the game with both Ubersampling and DOF on M1 at 1080p is like running it at 4K with DOF, on M1.


GTX 1070 does 6.5 TFLOPS, M1 2.6 TFLOPS. 1070 gets around 40-60 fps with Uber and DOF on at 1080p. No wonder M1 gets 15-20 fps.

 
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It's a native arm64 app. And it actually run on arm Macs now, before it wouldn't. It's a 12 years old game, it will run fine even on a potato.
 
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Yes. OpenGL is deprecated, but still available. On Apple Silicon OpenGL is implemented as a layer over Metal, like MoltenVK, and while it could be faster it's look enough for old games like this.
 
That was my thought, how can it be optimized but still use OpenGL.

Well, I can't read people's thoughts so you have to be more clear next time. It is optimized becuase it runs natively on Apple Silicon and requires at least macOS 11 but most likely still uses OpenGL regarding the graphics API. That aside Witcher 2 is still very demanding at ultra settings and cripples even modern GPUs so that can be a bigger problem than using OpenGL.
 
A lot of the time people use "optimised" where they mean "native". It's annoying but it's just Apple chip transition things.

A lot of times people also expect an old game to run well on the weakest Apple Silicon just becuase the game is old but forget the fact that the game despite its age is still very demanding. Witcher 2 is like Crysis when it was released so instead of "Can it run Crysis?" you could say "Can it run Witcher 2 at ultra?". The only evidence for it not being optimized from the video is it couldn't be played at ultra settings on M1 but when it was played at high settings it worked well. So I don't think you can say it's not optmized just judging by the perfromance at ultra settings on the weakest M1.
 
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But then when a game is native but runs like crap (say Firmament) they say it isn't optimized...

But Witcher 2 doesn't run like crap. The only evidence for it not being optimized from the video is it couldn't be played at ultra settings on M1 but when it was played at high settings it worked well. So I don't think you can say it's not optmized just judging by the perfromance at ultra settings on the weakest M1.
 
But Witcher 2 doesn't run like crap. The only evidence for it not being optimized from the video is it couldn't be played at ultra settings on M1 but when it was played at high settings it worked well. So I don't think you can say it's not optmized just judging by the perfromance at ultra settings on the weakest M1.
I am not saying it isn't optimized, I think Andrew Tsai did in his video.

I'm not really familiar with W2, and since it is a DX9 game it has fallen off the radar of "mainstream" GPU reviewers. I think DF did a video somewhat recently that basically said if you have a Nvidia card use DLDSR (or what ever the AMD equivalent is called) instead of ubersampling as it looks just as good and doesn't have as bad of a frame rate hit.

I think it is good that folks that bought the game on macOS can finally play it again though.
 
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