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For those who follow the Digital Foundry guys:


Even they’re not sure about how Apple’s Metal 3 offers GPU accelerated RT, just that it’s visually indistinguishable from the Windows version of RE V.
 
Interesting new tidbit: Vulkan just adopted a new resource binding extension that appears to be modeled after Metal 3. If this functionality is widely adopted by future games it will be ever easier to run them on Metal.

Exciting! I was about to tag you and ask for your opinion since I first thought it was Irishman posting but then realized it was actually you posting. :)
 
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Interesting new tidbit: Vulkan just adopted a new resource binding extension that appears to be modeled after Metal 3. If this functionality is widely adopted by future games it will be ever easier to run them on Metal.
In the vkd3d-proton project, we implement D3D12 as a layered implementation over Vulkan, and we have been clamoring for this extension for a very long time now since emulating the descriptor model of D3D12 natively is painful when we’re chasing parity in performance against native drivers.
Def an interesting use case (per the link). Should/May probably help CrossOver ports as well.
 
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Exciting! I was about to tag you and ask for your opinion since I first thought it was Irishman posting but then realized it was actually you posting. :)

To keep things in perspective: it will still probably take a while until this extension is widely implemented and it will take even longer until it is regularly used. We are talking years, not months.
 
In the latest news update Hello games mentions macOS but still no date.

Skärmavbild 2022-11-24 kl. 20.41.45.png
 
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Factorio runs now natively on Apple Silicon. Interesting that "In total, it took about 4 weeks to investigate, develop, test, finalize, and deploy the new macOS build process. Overall, we observed that the arm64 version of Factorio performed 19%-25% better in our benchmarks than the x86_64 version."


 
Interesting about Factorio. Most of the work described focused on the build/deploy process so I’m curious what (if any) changes happened in the source.

From the post: “ wrote a custom BASH script that downloads and manually "installs" the arm64 C++ libraries from Homebrew.”

The author admits its hacky and I sure hope they’re using a recipe that doesn’t reach across the Internet but instead pulls from a local Intranet resource (eg something like Artifactory). Otherwise that potentially opens them and all of their customers to supply-chain attacks.
 
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Prodeus on my M1 Air runs very well. And it's such a fun game, I am surprised it didn't get more "press" since there are so little great shooters on Mac and this one is apparently M1 native.

Anyway, highly suggested for Quake and Doom fanatics.

PS : I tried Resident Evil but there is a bug where the keyboard stops responding after a few minutes. Makes the game unplayable. I reported the bug to Capcom, apparently they are working "with Apple" to resolve the issue, but it's been weeks now.
 
5% - January 2021
10% - April 2021
20% - July 2021
30% - November 2021
40% - May 2022
50% - November 2022
So, assuming the year-over-year results hold, and the Steam survey is at least somewhat reliable, then around this time next year it could be about 70%, assuming growth holds steady. There will probably be users who hold onto their Intel Macs for various reasons, so that growth may slow. However, assuming it doesn't, then in another two years it will be close to 90%, making x86 effectively dead among Mac gamers.

If this is representative of the overall market, that also means that there's a good chance that Apple will only release one or two more versions of macOS on Intel, unless they are feeling charitable, and Apple is known for decapitating old platforms quickly.
 
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Mm. I think it'll start to slow a bit, might be 'only' 65% next year. Partly because some Intel Macs will be kept around, partly because of people waiting for a M3 or newer, partly because, well, if one of the 50% that has a ASi Mac gets a newer Mac, that won't show up.

I have to admit, I can't be sure how much of the Mac userbase that represents, but it's the best we have.
 
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So, assuming the year-over-year results hold, and the Steam survey is at least somewhat reliable, then around this time next year it could be about 70%, assuming growth holds steady. There will probably be users who hold onto their Intel Macs for various reasons, so that growth may slow. However, assuming it doesn't, then in another two years it will be close to 90%, making x86 effectively dead among Mac gamers.

If this is representative of the overall market, that also means that there's a good chance that Apple will only release one or two more versions of macOS on Intel, unless they are feeling charitable, and Apple is known for decapitating old platforms quickly.

That's a correct assumption. Last time it took 5.5 years, 2006-2011, before macOS 10.7 Lion stopped supporting Rosetta 1. I think the same thing will happen in 2025.
 
So after all these years with Steam I only now found out you could filter the Steam survey to show Mac stats. 😄 As said by Nugat Trailers elsewhere there are some new unreleased Mac models in the stats, Mac14,6 and 15,4. There are no AMD cards in the top 10 GPUs and there is no M1 Ultra or Radeon 5700/XT at all on that list either.

Skärmavbild 2022-12-04 kl. 04.43.46.png
Skärmavbild 2022-12-04 kl. 04.47.33.png
 
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So after all these years with Steam I only now found out you could filter the Steam survey to show Mac stats. 😄 As said by Nugat Trailers elsewhere there are some new unreleased Mac models in the stats, Mac14,6 and 15,4. There are no AMD cards in the top 10 GPUs and there is no M1 Ultra or Radeon 5700/XT at all on that list either.

View attachment 2123158View attachment 2123159
Yes, the GPU list only shows those with 0.15% or higher use. Going by the models, the M1 Ultra is at 0.10% (Mac13,2) use.
 
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The mouse & keyboard issue in Resident Evil is probably caused by a bug in macOS:

Game Controller​

Resolved in macOS Ventura 13.1 beta 4​

  • Fixed: GCKeyboard and GCMouse APIs might stop reporting events when the system experiences memory pressure, which can cause lost input in some games and other applications. (100736897)
 
The mouse & keyboard issue in Resident Evil is probably caused by a bug in macOS:

Game Controller​

Resolved in macOS Ventura 13.1 beta 4​

  • Fixed: GCKeyboard and GCMouse APIs might stop reporting events when the system experiences memory pressure, which can cause lost input in some games and other applications. (100736897)
Thanks for the info !

Apple's release cycle is so slow.
 
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