reeeeeeeally hoping this is the beginning of the end for failbook and zuckerborg the android.
I know it’s popular to hate on Facebook. My guess is, a lot of the Facebook haters here still have Facebook or Instagram accounts. People love to hate on them, but very few people will actually put their money where their mouths are…and delete their accounts.Let’s be real… what magical solutions has Zuckerberg offered to this world?
Facebook Ads, invading privacy, collecting users' data?
I could have not said it any better @Rradcircless I have always argued I get tons more value from Apple products in terms of quality (long term usability) and security and privacy so I am willing to pay for those things.$399 headset from a company that makes billions mining user’s data.
$3,499 headset from a company that prides itself on user privacy, even with the cost of an utterly incompetent virtual assistant.
You buy what you pay for.
If they were smart, they would do this. But even if they do, I don't think he could just walk on stage on today, June 8th, and say "We screwed up. Time to go back to the drawing board!" Especially after the flop of the Quest Pro, they can't really afford to abandon and restart their plans openly right now. That didn't work out well for Sega.When Google saw the original iPhone, they scrapped all their previous mobile OS plans and went back to the drawing board to create Android. Google were the only ones who took the iPhone seriously while every other phone maker laughed at it, and that's why Android shares a duopoly with iOS nowadays while Blackberry, Windows Phone, and Amazon Fire Phone are all dead platforms, and feature phones became a niche.
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Google's reaction to Apple's iPhone unveiling: 'We're going to have to start over' on Android | AppleInsider
The iPhone's 2007 introduction was not only a watershed moment for Apple, but also a turning point for Google's Android team, according to an excerpt from a new book on the subject.appleinsider.com
The right answer would've been to congratulate Apple on the real publicly, but interally go back and rethink your approach. But of course Mark won't do that since he's on his Ready Player One LARP arc and wants to recreate the Oasis so badly, to the point he renamed his company and bet the farm on it, burning billions every quarter.
The moment the consumer model Apple Vision arrives, is when Mark's hubris is gonna come in full display.
That kind of makes me chuckle. Okay, your teams explored and "thought of" these ideas, but did they deliver on them? It's like someone saying in response to the unveiling of the iPhone, "I thought of that too!!" Okay, but did you make it? No, Apple did. Someone needs to tell him you don't get credit for "thinking of" what would make an amazing product, you get credit for executing on it.Solutions to what, exactly?
Edit: Zuck actually elaborates: “…to any of the constraints on laws and physics that our teams haven’t already explored and thought of.” I guess that’s fair.
This is exactly the same way I feel about the Quest 2 as a fellow owner. I think people who have never owned a current VR headset truly don't understand how inept the software of the Quest is. And that's the only standalone headset that is any real competition to Apple. The PSVR and Index aren't even in the running here.The comparison is funny - what Meta wants is "virtually social" so, everyone sitting on their couch, talking to virtual friends, playing with virtual pets and decorating their virtual spaces. Apple's solution is meant to augment the world around you, while still keeping you connected with the real people occupying the same space.
The apple headset will have a "metaverse" - as some enterprising developer will create one, or existing ones will come over like Roblox or VRChat.
I think ultimately Apple made the right trade-offs (Basically...price.) I don't use my Quest currently because of the hoops I have to jump through every time I put it on (are you sitting or standing? need to redraw the guardian? You moved your chair over 1 foot, lets reconfirm your space.) Then also for whatever reason I can't just update the headset without putting it on, so my usage is to start 45 minutes before I actually want to use it and check for updates, and manually update apps. Then it is finally ready, I have to double tap to activate the barely passable passthrough mode to find the controllers that are right in front of me, then an hour later, I can play a VR game. Defaulting to AR is what will let Apple win this fight.
And...they are bringing the universe of iOS and iPad apps to the headset on day one, in addition to supporting Unity and having some really awesome new developer frameworks to create content for existing iOS developers. And they have the one killer app of extending your mac's display right out of the box (This exists for the Quest, but the resolution and screen door effect make it basically unusable.)
There will be tons of people ahead of him. I've worked in electronic manufacturing long enough to know that when a new product comes out, the first people to get their hands on it are it's competition who want to dismantle it to see how it's made and what parts are used. iFixit will get their hands on one to break it down into it's individual parts as it's done with lots other Apple products. Then it will be youtubers who will do the same thing as iFixit, make a video of it being broken down to it's individual parts. Then what ever is left will go to genuine users.Mark Zuckerberg has no idea what he is talking about. He’s probably going to be the first one to Pre-order Apple Vision Pro next year. Stay tuned!
I’m very curious what he honestly means by the concept of the apple device being isolating, is his intention for people to walk around outside wearing the Quest 3? At least the Apple device has the ability to emulate eye contact, has pass through of people when immersed, and has a realistic look for you in FaceTime.
The price I suppose is true, but on the other hand, barely anybody bought a Quest 2 for $300, why would they buy a Quest 3 for $500? And then you have the obvious text clarity issues that make this a bad productivity device, something I can personally confirm to you as a Quest 2 owner. It genuinely hurts to read.
Too stiff a price for me, but I imagine there are countless scenarios where a device like this could be fantastically useful. For example, imagine an architect being able to design and demonstrate a photorealistic 3D environment with one of these things. Engineering component design and visualisation could be much easier. Virtual tours of just about anywhere on Earth. I only thought about it for a minute but I imagine there will be many applications for this device.To be fair, Apple's Vision is just a rich mans novelty toy. What practical use does it currently have? What problem does it solve that any of us need fixing for $3,500?
But go on, praise Apple for some reason!
I think it's so funny he said "we explored and thought of" these issues/solutions too. Okay, good job "thinking of" solving these problems I guess. But there's a pretty big difference between "thinking of" solving these problems and actually solving them, and Apple actually solved them.But Apple did address some issues common with headsets.
The 4K screens get rid of the screen door effect.
High latency make many nauseous after prolonged use of existing VR headsets. Vision Pro's latency is 12ms.
Early reviews also suggest that Vision Pro's tracking of eyes, hands, and fingers is spot-on accurate, something that Meta has yet to crack.
Don't really care about both of them. Nothing can be better than a real life with God given senses. Everything else is a utopia, but somebody will exploit people and make tons of money from that.
The guy is a totalitarian militant freak.
In a companywide meeting with employees today, Meta CEO Mark Zuckerberg responded to Apple's announcement of the Vision Pro, according to The Verge's Alex Heath. Zuckerberg said the Vision Pro has no "magical solutions" that Meta has not thought of, and "costs seven times more" than its recently-announced Quest 3 headset.
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Zuckerberg added that Apple's announcement "really showcases the difference in the values and the vision that our companies bring to this," noting that Meta's goal is to offer products that are "accessible and affordable to everyone." Vision Pro will be priced at $3,499, while the Quest 3 will be priced at $499 and the Quest Pro costs $999.
Meta's goal with the metaverse is "fundamentally social," whereas the Vision Pro appears to be more isolating, according to Zuckerberg. He admitted that Apple's approach "could be the vision of the future of computing," but is "not the one that I want."
Zuckerberg's full comments, as reported by The Verge:Just days before WWDC, Meta previewed the Quest 3, its next-generation mixed reality headset. Launching later this year, the headset features a 40% slimmer and more comfortable design, a higher-resolution display, and up to twice the graphics performance as the Quest 2. The headset will start at $499 with 128GB of storage, and the company plans to share more details about it at an event on September 27.
Apple said the Vision Pro will be available in the U.S. in early 2024.
Article Link: Mark Zuckerberg Says Apple Vision Pro Has No 'Magical Solutions'
Meta's goal with the metaverse is "fundamentally social," whereas the Vision Pro appears to be more isolating, according to Zuckerberg. He admitted that Apple's approach "could be the vision of the future of computing," but is "not the one that I want."
I had not grasped this when I made my comment but I see what he means now. I think there is room for these kinds of spaces (see VRChat, Rec Room) but the rancid amounts of commercialization that is opened up by them make me wary. I prefer Apple's approach where the default OS does not go into this use case, but I presume that third party software will be able to.No, what he means is that at Meta they are trying to build a 'place' where people socialise virtually. So you sit at home, put on the headset and you go to some Jetsons-style plaza, our lounge or cinema or whatever. You hang out with your social circle on Meta's 'property'. So, just like Facebook really, but with 3D graphics - they're harvesting users, herding them into their manipulation zones. On the Quest they've been trying it all kinds of way over the years, but it's the same core objective every time.
Apple didn't showcase anything like that at all, it's was actually much better IMHO. You just brought FaceTime callers into your own space (your actual house), not into some 3rd party space full of ads and exploitation. It's kinda 'social' but private, like real social interactions are. It's a pretty stark difference between the two. Zuck just can't understand why/how people could socialise without him being there to mush them together like dolls.