XPlane flyer here with only Macs in the house so it's a no go for me. I am happy with XPlane but the eye candy in MSFS is top notch. I fly mostly around my home area so I made custom orthos and invested in SSD storage for XPlane, so I'm happy. It does seem that MS is turning MSFS2024 into more of a game that a SIM with it's missions and such. I am curious about the amount of bandwidth MSFS uses if it needs to stream all that content. Does anyone have any numbers on how much data they use?
FS2024 has approximately 2 petabytes of data stored in the cloud. From what I heard, the base install is 20-50GB. The game only stream textures that are visible.
E.g if you are flying 50,000ft in the sky, it will stream lower resolution textures of the ground but as you get close it stream higher quality textures. Furthermore if you fly the same route every time, some of those textures will be in the rolling cache. If you fly to different destinations each time, entirely new textures will be loaded, possibly resetting the cache depending on how large you have set it to.
From the looks of it, the biggest visually difference between FS2020 and FS2024 is high quality detail and textures for foliage, animals, ships, trees, flowers, sand and water etc. It looks Forza Horizon 5 grade! We are talking about hundred of gigabytes of data for country and bio specific trees and bushes. However, building density and quality has not taken a big leap. This is why I question the value of visual upgrade if you mainly fly airliners and don’t spend a lot of time close to the ground.
This is technical that only MS with Azure can pull off and subsidise. I’m 99% certain that the next Forza game will utilise it too, and that Xbox will use it for other titles. The best potential use case for this is mobile devices. iPad and iOS games are only getting large. When have gone from under 1GB to 30-50GB for titles like Genshin Impact.
Not many people have a spare 50-100GB for installing 2-3 big titles. It’s also extremely unlikely that iPhones with have 512-1TB base storage soon. A solution could be to have an Xbox store/launcher with games sharing a 10-20GB rolling cache.