How many AAA games would the App Store policies actually bar from iOS on content alone?
GTA V as just one example. It's full of bad language (including the N-word), sexual references, and "glorifies violence" (depends on who you ask I suppose, but since many of the missions require you to screw with NPCs in various ways, up to and including killing them, "glorifies" would definitely be how Apple would define it I'm sure.)
I get that Apple wants to offer a family-friendly experience. I have no problem with that being the default. But games like GTA V didn't become top-5 bestsellers by being family-friendly - it's obvious that the AAA gaming community at large is pretty cool with edgy content. If you really want in on the AAA gaming market, you're gonna have to be OK with edgy content that violates many "family-friendly" standards. I suppose it's really Apple's loss though, because it's honestly not too hard to just pick up a used Android device, even if you only use it on wi-fi via hotspot or something, to do your mobile AAA gaming on. The only reason you would really want to cloud-game on your iOS device is for simplicity and the ability to not have to carry a separate device. Of course Apple has never taken gaming seriously, and it's shown over and over through the years. Hell, didn't iOS just recently get proper Bluetooth game controller support?
The Steam Deck will make this even more interesting. Being able to locally run many AAA titles will likely give even cloud gaming a bit of a run for its money. OT, but I just wish the Steam Deck had gone with an OLED display...