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Heh… sure, assuming cloud experience matches local experience in terms of delay, responsiveness, frame rate and so on, which I doubt.
Why doubt?! Why not try it before judging? I play Stadia and xcloud on my iPad and it works as well as it does on my MBP.
 
Where Microsoft and their xcloud services is concerned, I don't see any benefit here but access. Microsoft isn't looking to push massive sales through xcloud and the app is a static window so to speak to Microsoft service. A lot like Netflix, only catch is the content is interactive. (which I will make an argument that Netflix is "interactive" if necessary.). Also I see little here that adversely impacts Apple. Unless you consider a competitor to Apple Arcade with is a joke.

a current gen iPad mini and a little hardware magic could essentially make an Apple Switch 2.0... with a library of games that could run on just about any apple product currently released.

That's an excellent analogy with netflix. You're viewing content on a remote server.

I don' think it would take much hardware magic for a switch 2.0. Using a case that holds the iPad in "kickstand mode" and a bluetooth xbox controller would make a fantastic gaming experience, and for the switch to the big screen, there's AppleTV.

Apple really does seem out to lunch these days. I bought an XBox series X this year, and game pass ultimate is an amazing service. I haven't bought an iPad since 2017 and have no plans to buy another any time soon; I would have absolutely been wiling to buy new apple hardware for xcloud since portable mode sounds pretty good.

As you say, Apple Arcade compared to a large library of modern AAA games is a joke. If anyone at Apple thinks this is a competitor to Arcade it's because they're inhaling too many fumes from the Chinese factory burning old Apple hardware that's supposed to be "recycled".
 
Haven't used a Microsoft product since 2005 and no intention of changing now.

Game streaming is just another way to undermine the last few consumer rights people have and it is distressing to see people basically throwing it all away.
 
Microsoft should shut it and offer their cloud gaming in more countries first. I want to play Xbox games, but Microsoft doesn’t even sell the console officially in my country, and geo fence their cloud gaming. Pure BS. In contrast, Apple Arcade is available in my region. So walk the talk first Microsoft. Indonesia is the largest market in SE Asia, and you are ignoring it.
 
Why doubt?! Why not try it before judging? I play Stadia and xcloud on my iPad and it works as well as it does on my MBP.
I tried. And it’s not great for my experience, eats bandwidth a lot, while the delay is only half good as sitting in front of a computer playing the same game. Cloud computing relies on internet connection so much, I don’t like it.
 
Haven't used a Microsoft product since 2005 and no intention of changing now.

Game streaming is just another way to undermine the last few consumer rights people have and it is distressing to see people basically throwing it all away.
And throw way as if those are cancer, Fire or something that is dangerous and/or disgusting. It’s unbelievable.
 
Haven't used a Microsoft product since 2005 and no intention of changing now.

Game streaming is just another way to undermine the last few consumer rights people have and it is distressing to see people basically throwing it all away.
You've definitely used a MS product since 05', lol. Are you saying you haven't intentionally owned a MS product since then?
 
Thats so dumb. Imagine Netflix having to send in every movie or tv show for review before offering it
Imagine each individual movie or episode of TV shows in Netflix would 'un-lock' for 'full content viewing' only after an IAP... If that would be the case, then Apple would ask Netflix to do the same -- submit each content item separately in App Store (along with the mandatory review).

OTOH, I agree there should be a way that Apple should come up with to allow their hardware to be used for better (AAA) gaming experience...
 
Apple needs to change it's tune, they are no longer an ethical business. The facts are this:

1 - there are only 2 mobile OS companies, in the USA apple has 52% marketshare and Google 48%. These 2 companies have what is known as a duopoly. Pretty much same as monopoly.

2 - I think we can all agree that mobile OS can be categorized as a critical utility such as we did with the Computer OS.

Here is where i'm getting at. Apple is no longer in the position to claim the so-called "walled garden" and create a toll that prevents developers from installing apps on their OS without paying the apple 30% toll.

Imagine this:

Let's go back to Desktop OS. Right now, and since inception, if you wanted to download an app on your PC, you can goto a developer site, MS app store, retail store, online stores, etc. You have MANY options to distribute your app. WIth iOS, you have 1 option, AppStore (no sideloading, etc., less consumer choice).

What if MS had Windows locked down just like iOS, and every app had to list with the Windows app store and pay 30% fee.

That means, Apple prior to even the iPhone, would list iTunes on the Windows app store, and every song that was downloaded from iTunes would have 30% paid to MS, and even with launch of iPhone, every app download iTunes app store from your PC would pay 30% to MS. Crazy to think about it, right???

if the above was true, Apple may never existed today since iPod/iPhone may have never been invented with such steep toll taxes to get on Windows platform.

Here is what needs to happen to fix everything, and Apple can make it's choice:

1 - Apple cannot attempt to block competitive apps and services from installing on their customer's paid phones/OS.

2 -Apple cannot create a toll in which app developers can only get apps on the iOS devices by going through an apple approval process and paying apple a %. It needs to be just like MacOS and Windows. Apple can still have their own app store but will have to compete with app devs who can sell direct or through other app stores.

Not sure how long the 2 processes above will take but i suspect the apple anti-competitive monopoly will end in the next few yrs.
 
I tried. And it’s not great for my experience, eats bandwidth a lot, while the delay is only half good as sitting in front of a computer playing the same game. Cloud computing relies on internet connection so much, I don’t like it.
Then your issue is not with Apple. It is game developers who choose not to release their AAA games natively on iOS. What this article saying is MS offered to release their exclusive AAA game on iOS as cloud games not native games. So this deal even it went through won't benefit your needs.
 
I hope Apple can keep xCloud out as it’s a Trojan Horse threat to small time developers what we don’t need is a return a repeat of history we’re in the 80s small time developers could make great unique games until the dark times before the corporation took over the industry and that is what Microsoft and Google want, Apple is the rebel our last hope

Meanwhile (in non crack pipe land), actual small developers say: “Microsoft actually cares about the indie market”, “Xbox Game Pass is ideal for indie developers”, etc…
 
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I checked my stock portfolio and can confirm this is not concerning at all, and definitely not anticompetitive. Who needs bigger, better, more fun games when you can have a stock price at its all-time high?
How does the stock price show that Apple isn't anti-competitive? Wouldn't anti-competitive behavior be rewarded by the market with equity growth?
 
Apple has a PTSD about Windows and Android, so it doesn't want another platform or another abstraction on top of Apple hardware.
 
iPad Pro, iPad Mini and iPhone Pro Max are such promising gaming devices crippled by a locked up OS.

If you can remote play your Xbox games on your iPad why don't they allow these games to be played over the cloud?
because the cloud is a platform, that renders the App Store useless, which means it removes the competitive edge for Apple devices. Apple wants the developers invest in the iOS ecosystem, not xCloud ecosystem.
 
because the cloud is a platform, that renders the App Store useless, which means it removes the competitive edge for Apple devices. Apple wants the developers invest in the iOS ecosystem, not xCloud ecosystem.
XCloud is just a streaming service, no different to Netflix. So by you logic Apple should kick Netflix out and only let people watch movies through iTunes.
 
It's not such a big loss IMHO, I've tried multiple streaming services and the lag is just too great for the experience to be worth it. I've got a fibre connection to the premises with generally excellent latency, it's just the whole process of sending button presses over the web to a server for the game to respond and then encode into a video frame just takes too long for fast paced games.

Slower moving strategy games are probably fine, but anything where you need to react fast is just not worth it.
 
XCloud is just a streaming service, no different to Netflix. So by you logic Apple should kick Netflix out and only let people watch movies through iTunes.
Netflix is not a platform, it's not a market place. Apple does not have a directly competing offering, and Apple does not have platform power in that vertical.

Same reason Epic is a platform, not just a streaming service.

What Apple doesn't want is store within stores, or platforms and super apps.
 
Apple needs to change it's tune, they are no longer an ethical business. The facts are this:

1 - there are only 2 mobile OS companies, in the USA apple has 52% marketshare and Google 48%. These 2 companies have what is known as a duopoly. Pretty much same as monopoly.

2 - I think we can all agree that mobile OS can be categorized as a critical utility such as we did with the Computer OS.

Here is where i'm getting at. Apple is no longer in the position to claim the so-called "walled garden" and create a toll that prevents developers from installing apps on their OS without paying the apple 30% toll.

Imagine this:

Let's go back to Desktop OS. Right now, and since inception, if you wanted to download an app on your PC, you can goto a developer site, MS app store, retail store, online stores, etc. You have MANY options to distribute your app. WIth iOS, you have 1 option, AppStore (no sideloading, etc., less consumer choice).

What if MS had Windows locked down just like iOS, and every app had to list with the Windows app store and pay 30% fee.

That means, Apple prior to even the iPhone, would list iTunes on the Windows app store, and every song that was downloaded from iTunes would have 30% paid to MS, and even with launch of iPhone, every app download iTunes app store from your PC would pay 30% to MS. Crazy to think about it, right???

if the above was true, Apple may never existed today since iPod/iPhone may have never been invented with such steep toll taxes to get on Windows platform.

Here is what needs to happen to fix everything, and Apple can make it's choice:

1 - Apple cannot attempt to block competitive apps and services from installing on their customer's paid phones/OS.

2 -Apple cannot create a toll in which app developers can only get apps on the iOS devices by going through an apple approval process and paying apple a %. It needs to be just like MacOS and Windows. Apple can still have their own app store but will have to compete with app devs who can sell direct or through other app stores.

Not sure how long the 2 processes above will take but i suspect the apple anti-competitive monopoly will end in the next few yrs.
SSSShhhhh, your talking sense and Apple fans and their supporters do not like it when members here talk sense. Get ready for your post to be ripped apart by Apple fans.
 
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