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There are more people playing iOS games than on any other platform on earth.

Yes. But that is not because the games are better, or the game tech is better,
which aren’t, but because they are in your pocket. It’s just extremely convenient.

On the issue of game streams Apple is just favoring money extraction rather then iOS users.

Makes no sense for an iPhone owner, but that is a fact. I mean put each game stream as a separate app? Makes as much sense as putting each music or each Netflix video as a separate app. How would that be more convenient to users than using a Netflix like app for game streams?

The Apple argument is … “well we don’t know how we will tax the dev sales in app” saying buying game steam content and so on? But from a regular market operation that isn’t an issue, would be nothing but standard.

I mean, does Apple distribute the stream? Did the company created game streams? Does it offer a platform for this? No … In a regular market operation would make no sense to get money out of such works. Yet because it has users devices in jacket and requires payment to open it up … both from users and digital services … they can.

Of course it’s not treating devs equally. Did they require each separate music stream or album to be published as an app? What about video? What about an ebooks? Its a stream … not an app!!!! Apple just want te paint it as an Apple like they have been doing in multiple instances to charge for it.

To put it simply … Apple does not want iPhone users playing game streams. Apart from hard to justify payment … Why? Because it would compete with their gaming tech, if we can call Metal gaming tech.

Can you imagine people preferring game streaming, a tech with bad response time and hiccups, rather that something installed? Better cut that competition out than find out later.
 
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Sounds like Apple is treating all customers equally. Just in a way that is not inviting. Microsoft says: "Here let me make us some money". Apple says: "No thanks".
Maybe I’m missing the nuance in this but have you read post number 15?
 
Apple Arcade is already the best gaming experience you can find, and an incredible value to consumers.
Nobody needs Microsoft or Xbox games.
Not sure if that’s sarcasm or not but I have used both services and they are not the same experience. They target different groups of people.

$4.99 with Apple gets you a bunch of mediocre casual titles and a few games that might be classed as more ‘pro’. It’s aimed at casual gamers.

$14.99 with MS does still get you some average indie titles but also gets you a bunch of AAA titles both past and present, thus the higher cost. It’s aimed at more serious gamers.

Neither one is ’better’ it just depends what you want from a gaming experience and the prices reflect that.
 
I empathize with MSFT here, but Apple has a point. If they allowed this, it'd contradict how they handle all the smaller devs' apps, which wouldn't be fair.
Saying no to a business deal that does not follow established App Store guidelines is not anticompetitive behavior.
Sounds like Apple is treating all customers equally. Just in a way that is not inviting. Microsoft says: "Here let me make us some money". Apple says: "No thanks".

But it's already been established that Apple does give select developers additional privileges and exceptions for their apps where Apple sees a benefit to themselves in doing so.
 
I could be wrong but reading the main post again I cannot help but think that Apple wanted Microsoft to take their games off xcloud and put them on Apples own servers because it appears from the post that Microsoft said they would provide an iOS app that would link to Microsofts xcloud so iOS users could pick and chose the games they wanted to play but Apple said no. To some respect, Epic tried this with their app, which would have meant users browsing through Epic's portfolio of games on their servers rather than Apples. Apple had said no to Epic also.

Apple clearly do have a strangle hold on their app store.
 
Haven't used a Microsoft product since 2005 and no intention of changing now.

Game streaming is just another way to undermine the last few consumer rights people have and it is distressing to see people basically throwing it all away.
What? What consumer rights are being undermined. In an Xbox and iPhone user. Would love to just have an app in my phone to stream my purchased games that are otherwise unavailable on my phone. How are my rights being undermined
 
Apple needs to change it's tune, they are no longer an ethical business. The facts are this:

1 - there are only 2 mobile OS companies, in the USA apple has 52% marketshare and Google 48%. These 2 companies have what is known as a duopoly. Pretty much same as monopoly.

2 - I think we can all agree that mobile OS can be categorized as a critical utility such as we did with the Computer OS.

Here is where i'm getting at. Apple is no longer in the position to claim the so-called "walled garden" and create a toll that prevents developers from installing apps on their OS without paying the apple 30% toll.

Imagine this:

Let's go back to Desktop OS. Right now, and since inception, if you wanted to download an app on your PC, you can goto a developer site, MS app store, retail store, online stores, etc. You have MANY options to distribute your app. WIth iOS, you have 1 option, AppStore (no sideloading, etc., less consumer choice).

What if MS had Windows locked down just like iOS, and every app had to list with the Windows app store and pay 30% fee.

That means, Apple prior to even the iPhone, would list iTunes on the Windows app store, and every song that was downloaded from iTunes would have 30% paid to MS, and even with launch of iPhone, every app download iTunes app store from your PC would pay 30% to MS. Crazy to think about it, right???

if the above was true, Apple may never existed today since iPod/iPhone may have never been invented with such steep toll taxes to get on Windows platform.

Here is what needs to happen to fix everything, and Apple can make it's choice:

1 - Apple cannot attempt to block competitive apps and services from installing on their customer's paid phones/OS.

2 -Apple cannot create a toll in which app developers can only get apps on the iOS devices by going through an apple approval process and paying apple a %. It needs to be just like MacOS and Windows. Apple can still have their own app store but will have to compete with app devs who can sell direct or through other app stores.

Not sure how long the 2 processes above will take but i suspect the apple anti-competitive monopoly will end in the next few yrs.
If I want to publish an Xbox game, Microsoft will always get a share. People cannot just randomly publish games for the console without Microsoft getting a cut.

Apple's app store business model and the console gaming business model is similar. It's hypocritical to demand Apple to open up for another closed business model of console gaming.
 
That doesn't sound anti-competitive to me. In fact, it sounds like Apple is sacrificing lucrative deals to keep their App Store platform the way they want it.
The problem is that xCloud is basically the same thing as netflix and it is allowed. Both are just apps that are front ends to streaming entrainment content. Netflix doesnt have to put each movie individually in the store so why should Microsoft. And you cant say its because one is a game and one is movies because netflix has movies that the user has to make interactive choices in which is pretty much the same as a game.
 
iPad Pro, iPad Mini and iPhone Pro Max are such promising gaming devices crippled by a locked up OS.

If you can remote play your Xbox games on your iPad why don't they allow these games to be played over the cloud?
Seems like Apple wants to release their own streaming gaming service and dont want to any competition on iOS
 
Apple: "Why play violent games like Halo when we provide wholesome family experiences like checkers or backgammon, where you can battle your friends and compete for high scores in Game CenterTM"
*pay to win freemium/slots/gambling games.

fixed.
 
If I want to publish an Xbox game, Microsoft will always get a share.

Of course, the Microsoft platform is distributing and selling the game : app. Much like a retail shop. Why wouldn’t they get payed for it?

Yet at which point is the App Store distributing or selling Netflix videos or Spotify tracks? No point. If it was like Xbox would charge only for distributing and selling the Netflix or Spotify app if for sale … if not for sale charge for distributing and promote the app … oh but they do not charge for that … that is free.

I bet a lot would not mind buying a Netflix app or Spotify for .99. Including the Xbox app. I also bet this services would not mind paying for the app distribution or promotion. But Apple is aiming get a slice of your business … so such option is no good.

So unlike Xbox Store the App Store model is around not charging for what they distribute and sell do but for what others do distribute and sell. Which is brilliant considering the landscape of what others might distribute or sell is way wider. A miracle.

This is nothing but an attempt to something that they don’t provide a platform for, game streams, as an app … something that look like they provide a platform for, to fit a gaslighting narrative.

If Microsoft agreed with all Apple demands … in a couple of years or less people around here would be arguing that Apple provides a platform for game streaming … see how the App Store gaslight works? Would be #1 game streaming platform without the costs of investing, creating, building or promoting a game streaming platform … massive profits! All for your privacy and security.
 
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Of course, the Microsoft platform is distributing and selling the game : app. Why wouldn’t they get payed for it?

Yet at which point is the App Store distributing or selling Netflix videos or Spotify tracks? No point. If it was like Xbox would charge only for distributing and selling the Netflix or Spotify app if for sale … if not for sale charge for distributing and promote the app … oh that free …

I bet a lot would not mind buying either. Including the Xbox app.

So unlike Xbox Store the App Store model is around not charging for what they distribute and sell do but for what others do distribute and sell. Which is brilliant considering the landscape of what others might distribute or sell is way wider. A miracle.

This is nothing but an attempt to something that they don’t provide a platform for, game streams, as an app … something that look like they provide a platform for, to fit the inconsistent narrative.
What money do Apple make off of Netflix? Similarly from Spotify if you pay the subscription via their site?
 
So the App Store is full of outright scams, some that have been running for years, from which Apple has profited handsomely.

Apple also left Facebook on the App Store even when they knew its app was (and still is) being used for human trafficking in the Middle East and genocide in Myanmar with little effort on Facebook’s part to stop it.

But letting people stream some video games is just too risky.

Uh huh.

Between this kind of crap and Tim’s special deal (overt bribe) with the Chinese Communist Party I’ve about had all the Thinking Different I can stomach.
 
So the App Store is full of outright scams, some that have been running for years, from which Apple has profited handsomely.

Apple also left Facebook on the App Store even when they knew its app was (and still is) being used for human trafficking in the Middle East and genocide in Myanmar with little effort on Facebook’s part to stop it.

But letting people stream some video games is just too risky.

Uh huh.

Between this kind of crap and Tim’s special deal (overt bribe) with the Chinese Communist Party I’ve about had all the Thinking Different I can stomach.
Just some random criticisms thrown around to make a non-existent point.
 
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But it's already been established that Apple does give select developers additional privileges and exceptions for their apps where Apple sees a benefit to themselves in doing so.
I've already said that customers should be treated fairly, that doesn't mean exact;u alike. A businesses biggest customers (usually) enjoys perks the businesses smallest customers don't. (Usually those perks are price breaks)
 
The problem is that xCloud is basically the same thing as netflix and it is allowed. Both are just apps that are front ends to streaming entrainment content. Netflix doesnt have to put each movie individually in the store so why should Microsoft. And you cant say its because one is a game and one is movies because netflix has movies that the user has to make interactive choices in which is pretty much the same as a game.
Movies and music are media files. Games are applications. The App Store requires that applications are submitted for individual review, not media files. That's the difference.
 
Movies and music are media files. Games are applications. The App Store requires that applications are submitted for individual review, not media files. That's the difference.
If that’s the case then they should kick Jump Desktop and all the other Remote Desktop apps off the store, because they allow you to run apps in exactly the same way you’d be “running” these games.

It’s a nonsensical distinction.

This is about Apple protecting their iOS gaming profits at the expense of customer choice over how they use their devices, nothing more or else.

But, by all means, explain to me how it’s any different to stream a game from Microsoft’s cloud than it is to remote into a cloud-based Windows desktop from my iPad and play Minesweeper or solitaire.
 
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