It's browser based on Windows too - they probably found out that it was the better solution.What a cumbersome solution, to work around a virtually build barrier.
Apple sucks!
Well, it’s a web-based service so it makes sense. But they already confirmed they’re bringing this to the desktop app as well.It's browser based on Windows too - they probably found out that it was the better solution.
The problem here is that in the industry, Apple has knowingly held back Safari to push developers to make native apps.Just so everyone is aware, Apple suggested a web-based route and offered help with engineers proficient in Safari to help Microsoft achieve this. Of course, Microsoft did 99% of the work, but it's not like Apple was blindsided or sincerely dislikes that Microsoft has created this...
actually, speaks more about the reader.A good rule of thumb is that any post that refers to Mr. Cook as “Timmy” should be heavily discounted.
If Apple was smart they would get behind this and encourage it, Microsoft can pick up where they are bad and make Apple's products even more compelling.
Heck I'd demo AAA games on the iMac at the next keynote and bring Microsoft out to brag about it. What now Intel?
There’s only one Timmy:A good rule of thumb is that any post that refers to Mr. Cook as “Timmy” should be heavily discounted.
What a cumbersome solution, to work around a virtually build barrier.
Apple sucks!
Looking forward to this. Should be a great way to finally play game pass games on Apple devices. Apple is totally in the wrong here and should allow this to be an app.
Well there WAS a solution, it was the same solution that Nintendo is providing for the Switch. Developers provide a purchasable “app” on the eShop so customers can buy the game then stream through that app. Hitman and Control are two apps that do this. Microsoft didn’t want to, and that’s their prerogative.Poor decision by Apple. I really don't see why Apple won’t allow game streaming services on App Store. Shows you how greedy Apple is.
no, actually, the question was how reduced the experience would be compared to native app.People have already said it works really good in this thread, question answered!
Somehow, I think Apple will be fine. I mean, they helped Microsoft accomplish this and will likely help anyone else that wants to implement the same thing. The KEY is… that device they’re playing it on? The one the user is using to “Stick it to Apple by using xCloud? It’s an Apple device.Apple's inflexibility around the "no game streaming" has created several major platforms that are going to bleed IAP revenue from App Store games. This is especially true when their argument was "We can't vet the quality" when there's a MUCH higher bar for being on xCloud, Luna, etc.
I figured they were talking about it being cumbersome for Microsoft to go the web app route instead of an app.What's cumbersome using a web based app? You add the shortcut to your home screen, and you're good to go.
Yeah, just go to the web, then you don’t have to worry about any of the things that Apple does. If no one else is doing your kind of app or has your kind of content, all the better!As an ios developer it is getting difficult to justify doing things natively for ios to clients. This kind of stuff just pushes me out to web solutions instead of apples frameworks.
They said they'll be adding it to the gamepass app on Windows, it's just going to be available on web browser on windows because it's just there.It's browser based on Windows too - they probably found out that it was the better solution.
These companies are not going to use IAP for the subscriptions, they'll just push people to sign up online and then they can just sign in.Apple not allowing Microsoft (and Google, Amazon Luna, etc.) to sell subscriptions on iOS for Xbox Live etc. via IAP is revenue left on the table for Apple. This is their mistake.
Apple's inflexibility around the "no game streaming" has created several major platforms that are going to bleed IAP revenue from App Store games. This is especially true when their argument was "We can't vet the quality" when there's a MUCH higher bar for being on xCloud, Luna, etc.
I'm failing to see what your solution has anything to do with what GamePass and streaming services do. No one is buying any games on these screaming services, just like you don't buy any movies on Netflix.Well there WAS a solution, it was the same solution that Nintendo is providing for the Switch. Developers provide a purchasable “app” on the eShop so customers can buy the game then stream through that app. Hitman and Control are two apps that do this. Microsoft didn’t want to, and that’s their prerogative.
If Apple was smart they would get behind this and encourage it, Microsoft can pick up where they are bad and make Apple's products even more compelling.
So, Microsoft is streaming these games using Safari, right? Microsoft could, quite easily, provide a Safari powered streaming wrapper to 200+ games. I mean, it’s the same wrapper that runs a different game on the back end. I’m sure that, given the credentials you already have for xCloud, you could probably write up the app yourself in a couple days (maybe even less). If they have the rights to stream the game via Safari, they have the rights to stream the game via Safari wrapped in an app.I'm failing to see what your solution has anything to do with what GamePass and streaming services do. No one is buying any games on these screaming services, just like you don't buy any movies on Netflix.
If you're talking about individual games, you realize Microsoft can't do this for 200+ games on their own, especially since the games rotate every month? It is unsustainable and they may not have the rights to do it. They should not have to compromise and complicate their excellent service just because Apple prefer Apple Arcade instead.
I’ve been using Stadia for a while, and it works great for me. It also has a web app through Safari, so it can be played on pretty much anything. You just need a half decent Internet connection.Does anyone actually care about this? Cloud gaming is a gimmick. I still can't play a game without periodic lag from my PS5, hardwired in, and me sitting 5 feet from my router. Its definitely not going to be worth it coming from a remote server. Just buy a switch if you want portable console-style gaming
How is Apple wrong? Multi billion Dollar companies want to use Apple Technology to make more money but not pay Apple while trying to move developers off Apple’s platform? Apple Arcade was never designed for hardcore gamers it’s designed for the other 98% of users.Good. Apple is wrong in this. I'm glad everyone is just working around their ridiculous policy. They were never going to get real games to Apple Arcade.