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britboyj

macrumors 6502a
Apr 8, 2009
767
957
Apple not allowing Microsoft (and Google, Amazon Luna, etc.) to sell subscriptions on iOS for Xbox Live etc. via IAP is revenue left on the table for Apple. This is their mistake.

Apple's inflexibility around the "no game streaming" has created several major platforms that are going to bleed IAP revenue from App Store games. This is especially true when their argument was "We can't vet the quality" when there's a MUCH higher bar for being on xCloud, Luna, etc.
 
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btrach144

macrumors demi-god
Aug 28, 2015
2,486
5,896
Indiana
Just so everyone is aware, Apple suggested a web-based route and offered help with engineers proficient in Safari to help Microsoft achieve this. Of course, Microsoft did 99% of the work, but it's not like Apple was blindsided or sincerely dislikes that Microsoft has created this...
The problem here is that in the industry, Apple has knowingly held back Safari to push developers to make native apps.

So Apple knew they were pushing the developers to a less than ideal solution that they've purposely spent less time on.

This is what you call saving face. Apple gets to screw over 3rd party developers with a less than ideal secondary route while looking like the good guy to the public and avoiding Congress/DOJ from starting an anti-competitive investigation.

It's much worse than it actually looks.

Additional reading: https://infrequently.org/2021/04/progress-delayed/
 

brofkand

macrumors 6502a
Jun 11, 2006
956
2,219
If Apple was smart they would get behind this and encourage it, Microsoft can pick up where they are bad and make Apple's products even more compelling.

Heck I'd demo AAA games on the iMac at the next keynote and bring Microsoft out to brag about it. What now Intel?

Considering Microsoft is able to ship a native app on every other platform but iOS I hardly see what Apple has to brag about. "We forced Microsoft to build a web app just for our platform because of our arcane rules and thirst for a 30% commission, here they are to tell us all about it!"
 
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PBG4 Dude

macrumors 601
Jul 6, 2007
4,046
4,095
A good rule of thumb is that any post that refers to Mr. Cook as “Timmy” should be heavily discounted.
There’s only one Timmy:


s-l640.jpg
 

mr_jomo

macrumors 6502
Dec 9, 2018
326
389
MUUHHHAAAAHHAAAA (Intel with their arrogant postering about macs being poor gaming platforms - which their are don't get me wrong, and Apple with their arrogant toss about the 'quality' and 'security' of the app store).

Edit: so maybe only partially applicable to Apple ?.
 
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Unregistered 4U

macrumors G3
Jul 22, 2002
8,410
6,071
What a cumbersome solution, to work around a virtually build barrier.
Apple sucks!
Looking forward to this. Should be a great way to finally play game pass games on Apple devices. Apple is totally in the wrong here and should allow this to be an app.
Poor decision by Apple. I really don't see why Apple won’t allow game streaming services on App Store. Shows you how greedy Apple is.
Well there WAS a solution, it was the same solution that Nintendo is providing for the Switch. Developers provide a purchasable “app” on the eShop so customers can buy the game then stream through that app. Hitman and Control are two apps that do this. Microsoft didn’t want to, and that’s their prerogative.
 

Unregistered 4U

macrumors G3
Jul 22, 2002
8,410
6,071
Apple's inflexibility around the "no game streaming" has created several major platforms that are going to bleed IAP revenue from App Store games. This is especially true when their argument was "We can't vet the quality" when there's a MUCH higher bar for being on xCloud, Luna, etc.
Somehow, I think Apple will be fine. I mean, they helped Microsoft accomplish this and will likely help anyone else that wants to implement the same thing. The KEY is… that device they’re playing it on? The one the user is using to “Stick it to Apple by using xCloud? It’s an Apple device. ;)

It’s almost like the folks that were beating Apple by jail breaking the device. I’m like… but you had to BUY an Apple device to do so… so… hooray?
 

Unregistered 4U

macrumors G3
Jul 22, 2002
8,410
6,071
As an ios developer it is getting difficult to justify doing things natively for ios to clients. This kind of stuff just pushes me out to web solutions instead of apples frameworks.
Yeah, just go to the web, then you don’t have to worry about any of the things that Apple does. If no one else is doing your kind of app or has your kind of content, all the better!

Unfortunately, if an app has ANY competition, and that competition decides to release an App that’s hooked into Apple’s native frameworks, then it’s going to be an uphill battle to get folks to pay for the web app vs. the fully featured, fully enabled one.
 
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henryb7318

macrumors newbie
Mar 30, 2005
11
9
What’s so frustrating about the ‘comments’ here, is that the same complaints are made about PWAs and Apple’s lack of support. Microsoft are bringing games to iOS using web technologies - I see this as a fundamental confirmation that there is no barrier to web technologies in Apple’s mobile platforms. Aren’t games the ‘last’ chapter of what the web couldn’t do? Allegedly.
 

MikhailT

macrumors 601
Nov 12, 2007
4,573
1,296
It's browser based on Windows too - they probably found out that it was the better solution.
They said they'll be adding it to the gamepass app on Windows, it's just going to be available on web browser on windows because it's just there.
Apple not allowing Microsoft (and Google, Amazon Luna, etc.) to sell subscriptions on iOS for Xbox Live etc. via IAP is revenue left on the table for Apple. This is their mistake.

Apple's inflexibility around the "no game streaming" has created several major platforms that are going to bleed IAP revenue from App Store games. This is especially true when their argument was "We can't vet the quality" when there's a MUCH higher bar for being on xCloud, Luna, etc.
These companies are not going to use IAP for the subscriptions, they'll just push people to sign up online and then they can just sign in.

That's what the anti-steering rule is about in the current Epic Vs. Apple case and the judge doesn't seem to be happy about Apple's impl of this.

Well there WAS a solution, it was the same solution that Nintendo is providing for the Switch. Developers provide a purchasable “app” on the eShop so customers can buy the game then stream through that app. Hitman and Control are two apps that do this. Microsoft didn’t want to, and that’s their prerogative.
I'm failing to see what your solution has anything to do with what GamePass and streaming services do. No one is buying any games on these screaming services, just like you don't buy any movies on Netflix.

If you're talking about individual games, you realize Microsoft can't do this for 200+ games on their own, especially since the games rotate every month? It is unsustainable and they may not have the rights to do it. They should not have to compromise and complicate their excellent service just because Apple prefer Apple Arcade instead.
 
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hans1972

macrumors 68020
Apr 5, 2010
2,338
1,839
If Apple was smart they would get behind this and encourage it, Microsoft can pick up where they are bad and make Apple's products even more compelling.

How would this differentiate iPhones from Android phones?
 

Unregistered 4U

macrumors G3
Jul 22, 2002
8,410
6,071
I'm failing to see what your solution has anything to do with what GamePass and streaming services do. No one is buying any games on these screaming services, just like you don't buy any movies on Netflix.

If you're talking about individual games, you realize Microsoft can't do this for 200+ games on their own, especially since the games rotate every month? It is unsustainable and they may not have the rights to do it. They should not have to compromise and complicate their excellent service just because Apple prefer Apple Arcade instead.
So, Microsoft is streaming these games using Safari, right? Microsoft could, quite easily, provide a Safari powered streaming wrapper to 200+ games. I mean, it’s the same wrapper that runs a different game on the back end. I’m sure that, given the credentials you already have for xCloud, you could probably write up the app yourself in a couple days (maybe even less). If they have the rights to stream the game via Safari, they have the rights to stream the game via Safari wrapped in an app.

However, as all that’s happening is streaming, no content is getting downloaded, there’s really no need for a native App at all. In the final analysis, people with Apple devices are able to play xCloud games, win-win.
 

UK-MacAddict

macrumors 6502a
May 11, 2010
878
968
I was invited to the Beta and have been testing this for the last month. It is very impressive but does suffer from stuttering and control input lag. Microsoft said this should be ironed out for the final release.

It was stupid of Apple to ask every single game in Game Pass to be reviewed when content changes frequently.

Apple should maybe have sought to form some sort of partnership with Microsoft so they both benefit.
 

B4rbelith

macrumors regular
Oct 22, 2020
134
453
Does anyone actually care about this? Cloud gaming is a gimmick. I still can't play a game without periodic lag from my PS5, hardwired in, and me sitting 5 feet from my router. Its definitely not going to be worth it coming from a remote server. Just buy a switch if you want portable console-style gaming
I’ve been using Stadia for a while, and it works great for me. It also has a web app through Safari, so it can be played on pretty much anything. You just need a half decent Internet connection.
 

genovelle

macrumors 68000
May 8, 2008
1,962
2,512
Good. Apple is wrong in this. I'm glad everyone is just working around their ridiculous policy. They were never going to get real games to Apple Arcade.
How is Apple wrong? Multi billion Dollar companies want to use Apple Technology to make more money but not pay Apple while trying to move developers off Apple’s platform? Apple Arcade was never designed for hardcore gamers it’s designed for the other 98% of users.
Apple prefers these companies to go this route as it frees their resources while not locking out their customers. This also shows that developers like epic could do the same thing. None of Apple’s resources are used including marketing, payments, support, APIs or engineering. The companies at hand have to drive their own customers to their platform and Apple’s customers access it just like any other website. Win Win.

This allows developers that value Apple’s partnerships to benefit from deeper integration with the OS and APIs they are developing internally.

Apple’s 5 decades long success is not a fluke and many of their competitors did not survive because of shortsightedness. They focused on Apple while Apple focused on making great products more and more customers wanted.

If they determine enough customers will support them doing “real” games. Arcade is already in place and they could easily release an Apple TV with the power of the m1 or coming M2 chips to make Microsoft regret dragging them into the space.
 
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