But they both DO benefit. Microsoft gets their games on iOS devices and Apple’s users get their xCloud games on iOS devices.Apple should maybe have sought to form some sort of partnership with Microsoft so they both benefit.
But they both DO benefit. Microsoft gets their games on iOS devices and Apple’s users get their xCloud games on iOS devices.Apple should maybe have sought to form some sort of partnership with Microsoft so they both benefit.
I don’t believe Microsoft would allow arcade to run on their platforms so I think it should run in a browser. Period. If they allow any company to do it they will be force to allow all. Why would they want a competitor trying to undermine their platform inside of their platform anyway. Microsoft has stabbed them in the back more than once and is currently doing so in court precedings.I was invited to the Beta and have been testing this for the last month. It is very impressive but does suffer from stuttering and control input lag. Microsoft said this should be ironed out for the final release.
It was stupid of Apple to ask every single game in Game Pass to be reviewed when content changes frequently.
Apple should maybe have sought to form some sort of partnership with Microsoft so they both benefit.
This 100%. Apple is completely blinded by the dollar signs in their eyes on this issue. They are just hurting themselves and their users as the result. The fact that it's through safari rather than a native app is obviously not ideal but it just as obvious that Apple's price for doing it natively is beyond ridiculous. Apple should wise up and play ball with Microsoft and other gaming companies.If Apple was smart they would get behind this and encourage it, Microsoft can pick up where they are bad and make Apple's products even more compelling.
Heck I'd demo AAA games on the iMac at the next keynote and bring Microsoft out to brag about it. What now Intel?
Which games require full price for new games? Most 3rd party games are coming day one to Game Pass and all of MS' games are day one on Game Pass. Even Sony's game MLB the Show came to Game Pass day one at no additional cost.We 5 years away from proper streaming gaming anyway right now still jerks, lags and the pricing means we get limited choices of titles each month with full price for new games.
Should be a flexipay model so more you play more you pay. If you only play some old games for a few hours a month then you pay much less. If you a gaming addict or pro player of AAA titles then you pay more.
This 100%. Apple is completely blinded by the dollar signs in their eyes on this issue. They are just hurting themselves and their users as the result. The fact that it's through safari rather than a native app is obviously not ideal but it just as obvious that Apple's price for doing it natively is beyond ridiculous. Apple should wise up and play ball with Microsoft and other gaming companies.
I don't know how they can think that (if they do think it). By forcing Microsoft into a web based solution with their ridiculous demands they are getting 0$ revenue as the result while pissing off both Microsoft and their users.They obviously don’t think they are hurting themselves.
I don’t think any pro is going to seriously use streaming game services. They’ve got those huge LED laden machines in their rooms for a reason.We 5 years away from proper streaming gaming anyway right now still jerks, lags and the pricing means we get limited choices of titles each month with full price for new games.
Should be a flexipay model so more you play more you pay. If you only play some old games for a few hours a month then you pay much less. If you a gaming addict or pro player of AAA titles then you pay more.
Microsoft is pissed… because their games will be on iOS devices? And, users are pissed… because their games will be on iOS devices? I’d think folks would be MORE pissed if the games WOULDN’T be available, but that’s just the way I think.I don't know how they can think that (if they do think it). By forcing Microsoft into a web based solution with their ridiculous demands they are getting 0$ revenue as the result while pissing off both Microsoft and their users.
These companies are not going to use IAP for the subscriptions, they'll just push people to sign up online and then they can just sign in.
I think you misunderstood my point.The problem here is that in the industry, Apple has knowingly held back Safari to push developers to make native apps.
So Apple knew they were pushing the developers to a less than ideal solution that they've purposely spent less time on.
This is what you call saving face. Apple gets to screw over 3rd party developers with a less than ideal secondary route while looking like the good guy to the public and avoiding Congress/DOJ from starting an anti-competitive investigation.
It's much worse than it actually looks.
Additional reading: https://infrequently.org/2021/04/progress-delayed/
Your assessment is wrong. Microsoft has already added EA Play streaming service to Game Pass and rumors have it they're looking to get Ubisoft Play added as well. They are also looking to add xCloud app directly to smart TV's.I don’t believe Microsoft would allow arcade to run on their platforms so I think it should run in a browser. Period. If they allow any company to do it they will be force to allow all. Why would they want a competitor trying to undermine their platform inside of their platform anyway. ?
Microsoft is pissed because web based gaming has limitations as compared to native apps. Users are pissed for the same reason since they are getting inferior user experience. Microsoft would much rather have xcloud available as a native app in the App Store but is not willing to pay the absurd price (both in money and control) that Apple is demanding for that. The result is the current situation: a workable but less than perfect solution.Microsoft is pissed… because their games will be on iOS devices? And, users are pissed… because their games will be on iOS devices? I’d think folks would be MORE pissed if the games WOULDN’T be available, but that’s just the way I think.
Most multiplayer games are cloud based where you purchase the game once with optional customization purchases using micro-transactions. I certainly don't want to have anyone repeat all the arguments about EPIC, but there should have been sandboxed process that prevented software from being loaded to iOS/iPadOS ecosystem but allows a game VM or using the browser to run within the OS so that you could play these games. The subscriber access could still via the store, but it requires backing away from micro-transactions and allowing the subscription to provide all those game features similar to when you bought a game a few years back that was complete local install.How is Apple wrong? Multi billion Dollar companies want to use Apple Technology to make more money but not pay Apple while trying to move developers off Apple’s platform? Apple Arcade was never designed for hardcore gamers it’s designed for the other 98% of users.
Microsoft is pissed because web based gaming has limitations as compared to native apps. Users are pissed for the same reason since they are getting inferior user experience. Microsoft would much rather have xcloud available as a native app in the App Store but is not willing to pay the absurd price (both in money and control) that Apple is demanding for that. The result is the current situation: a workable but less than perfect solution.
Hmmm, maybe YOU think that companies have some kind of almighty righteousness whereby, even though they ship a solution that makes both their business partner AND their customers happy, they remain angry about their… success? But, here in reality, companies work within their limitations, get assistance from their partners to bring their vision to life and… done. The only folks that will still be thinking about this in the future aren’t Microsoft, aren’t Apple, aren’t xCloud customers. Probably folks that are not affected in any way attempting define how Microsoft, that got what they wanted, is not happy about having gotten what they wanted.Microsoft is pissed because web based gaming has limitations as compared to native apps. Users are pissed for the same reason since they are getting inferior user experience. Microsoft would much rather have xcloud available as a native app in the App Store but is not willing to pay the absurd price (both in money and control) that Apple is demanding for that. The result is the current situation: a workable but less than perfect solution.
All MS had to do was submit the games individually in their own container to abide by the rules. This solution is easier in the long term for them and makes it cross platform.What a cumbersome solution, to work around a virtually build barrier.
Apple sucks!
I certainly understand that even if xcloud was allowed as a native app on the App Store individual games would be streamed and not developed for iOS natively. Nevertheless, during the Epic trial Microsoft testified that they tried for months to get a deal with Apple to have a native xcloud app into the App store because doing everything completely in a browser is limiting in a number of ways.I think you fail to understand implementation technicalities and that’s okay. It's not like they can just put Halo, natively, on iOS.
It’s not just as simple as ‘Adding a AAA game to the App Store’ as most of those are DirectX based games, and would have to be re-written in Metal, OpenGL, other less AAA-gaming-relevant graphic libraries. (Edit: OpenGL is still relevant for AAA I think)
It’s in Microsoft’s interest to get xCloud to every kind of device, so generalising to every platform is preferable, rather than limiting themselves to an App Store with very limited monetization models.
HTML5 is really good now. So good that entire '''ReAL-TiMe''' streaming services are made from them. Native apps aren't necessary for this specific use case IMO.
The App Store and it's somewhat arbitrary policies (one rule for multinationals, another for lone devs) is incompatible with xCloud and that is fine. Microsoft can recoup more revenue by not paying the 15/30% and thus have a web-based gaming service in place for when low-latency 5G and 802.11ax w/ Gigabit Fibre becomes more ‘default’.
This is all future planning. Stadia also jumped the gun b/c Steam Link, Nvidia Sheild etc.
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But, Microsoft will be doing it in a browser on Windows. If there was a serious limitation in using a browser, wouldn’t Microsoft avoid a browser solution on the OS they control?doing everything completely in a browser is limiting in a number of ways.
I have tried many streaming game services and all of the...as in ALL OF THEM pale in comparison to game installed locally. I own a XSX and GamePass ultimate. I have many iOS devices and Mac's....I will never use this because of the streaming aspect of it.Does anyone actually care about this? Cloud gaming is a gimmick. I still can't play a game without periodic lag from my PS5, hardwired in, and me sitting 5 feet from my router. Its definitely not going to be worth it coming from a remote server. Just buy a switch if you want portable console-style gaming