Yeah, why can Netflix compete with their streaming service against Apple TV plus (is it because Netflix got there first) and Xbox can’t compete with its streaming service against Apple Arcade? Apple, allow browser downloads like on the mac
One system that could have far more installed than Xbox Gamepass offers. Oh and by the way, xcloud also lets you stream from your own Xbox.
Yeah, why can Netflix compete with their streaming service against Apple TV plus (is it because Netflix got there first) and Xbox can’t with its streaming service? Apple, allow browser downloads like on the mac
That’s not what’s happening tho.But I thought you guys wanted an equal playing field? Unless you want to give Microsoft special treatment.
If this is allowed, I can create a similar "service" and create a "game" that asks for credit card details to purchase content and create my own App Store.
No idea what your point is. The one system is a closed library of specific games with the ability to do nothing else. And the ability to stream from your Xbox is irrelevant as its exactly the same as streaming the from Xcloud.
No idea what your point is. The one system is a closed library of specific games with the ability to do nothing else. And the ability to stream from your Xbox is irrelevant as its exactly the same as streaming the from Xcloud.
Well, technically speaking, a Netflix movie or a Kindle book or Spotify doesn’t run arbitrary code that’s being streamed to the device.
Apple’s POV is probably that the code that you submit for review should be the code that’s in the app, without having code pulled in from elsewhere and run. Games kind of stretch the boundaries of this - when you pull in a new set of levels, is that new code, just new graphics/content? It’s a bit murky.
I believe this is why, for instance, they shut down emulators (like Apple II emulators or NES emulators) - because they involve pulling in and running code that’s not part of your submission. They do have a point here. Sandboxing does a LOT in terms of the safety of iOS devices. However, Apple does a lot of automated code review when you submit your app through review. That really does do quite a bit in terms of catching private API usage or anything that might be sketchy.
So I disagree that this is being done for anticompetitive purposes. It stems from, like so many other moves, Apple’s maniacal obsession to control every aspect of the user experience.
Game streaming services DO NOT execute game code locally. Not at all. That's actually the whole point. They are receiving a movie stream and, at most, sending back inputs. That's it.
With the recent news of that exploit/hack using Microsoft O365 then somewhat good.
Not sure why people are even bothering with this comparison. Movies and TV shows aren't apps. Games are apps.
Ability to stream from your Xbox is actually quite relevant. Apple allows Steam Link since its connecting to your own personal device. Not some cloud service provider.
microsoft has a far better track record for reliability than apple when it comes to services....
In the 12 years I’ve had iPhones and been a part of the Apple ecosystem, I’ve never considered leaving until now. Hoping this antitrust stuff loosens Apple up some.
How is this any different than Netflix? Apple doesn’t monetize that. Honestly Apple needs to get out of the business of monetizing other people’s businesses. Charge a fee to developers for all the App Store support, make users pay something for an app. But stop taking a cut of other people’s revenue streams.This would definitely kill Apple Arcade, and gives no way for Apple to monetize it (without implementing a subscription option through the app). $15 for this is a great deal, and it also comes with Xbox Live Gold. Regardless, its very disappointing news
Let's put it this way. Comcast goes out and starts their own sports channel. And then tells ESPN to get lost, we arent going to play your channel anymore; even though lets say the content doesnt even overlap (they show different games ESPN doesnt carr). That is anti-competitive because Comcast wants to be the only one making the money off their channel. If they allow ESPN the customer has a 50/50chance of watching theirs vs 100%
Apple wants to make the only money off of their streaming arcade service. They dont want competitors in the store where people could subscribe to them and not Apple.
A lot of apps on the store right now load a Javascript bundle from a remote source and could do that. Usually React Native.They also allow inputs, as in naming your character, or typing something in. What is to prevent me from creating a similar service, and 3 months later create something that asks for your credit card half way through an AWESOME game?
Nobody here here is known to work for Apple, so speculation. Anyone who really does work for Apple probably won't say.I haven’t read through all 10 pages, just the first and the last couple. There’s usually two sides to every story.
Does anyone here understand Apple’s side or is it just a bunch of guesses and speculation?
This is so ****ing ********, crazy how Apple can give the middle finger to it’s over 1B devices who want to enjoy game streaming because they have a MONOPOLY
I always thought Apple's tendency to remove non-apple products that make their products look bad was pitiful. Take for example Steve Jobs pitching the iPod Hi Fi, so Apple methodically removed most computer speakers from the Apple store to allow that awful product to look good. They did the same when the bought Beats, suddenly all the competing earphones and headphones from the Apple store are gone.There's nothing Apple loves more than a monopoly. Of course they denied this app! It competes directly with their Arcade service. Apple hates competition.
It's not the "future" but it is certainly part of it for the reasons you've laid out. Purists will always want the speed and fidelity that a local system can provide; physics gets in the way of streaming winning out entirely (looking at you lag!).