This is so ****ing ********, crazy how Apple can give the middle finger to its over 1B devices who want to enjoy game streaming because they have a MONOPOLY
Do you know what means monopoly? You can buy android or windows device.
Do you know what means monopoly? You can buy android or windows device.
Well, technically speaking, a Netflix movie or a Kindle book or Spotify doesn’t run arbitrary code that’s being streamed to the device.
Apple’s POV is probably that the code that you submit for review should be the code that’s in the app, without having code pulled in from elsewhere and run. Games kind of stretch the boundaries of this - when you pull in a new set of levels, is that new code, just new graphics/content? It’s a bit murky.
I believe this is why, for instance, they shut down emulators (like Apple II emulators or NES emulators) - because they involve pulling in and running code that’s not part of your submission. They do have a point here. Sandboxing does a LOT in terms of the safety of iOS devices. However, Apple does a lot of automated code review when you submit your app through review. That really does do quite a bit in terms of catching private API usage or anything that might be sketchy.
So I disagree that this is being done for anticompetitive purposes. It stems from, like so many other moves, Apple’s maniacal obsession to control every aspect of the user experience.
That's already a gray area. The app store already doesn't allow remote desktop apps unless "both the host device and client must be connected on a local and LAN-based network." It also states that anything displayed must be "rendered on the screen of the host device" and also states that "Thin clients for cloud-based apps are not appropriate for the App Store." It says this applies to apps that provide a remote view into "specific software or services".So they should block every mirroring PC screen app as well, cause they also can’t review every app/game that we can stream to iOS screen.
You know what the great thing about this whole situation might be? Maybe this will result in us being able to use PS Now, xCloud, and Stadia on all consoles. Sony and Microsoft have already made their platforms open to cross platform play. What’s to say that isn’t already in the works with those two, or this case with Apple might push them along further? I would be stoked if that were the case. I won’t ever get another PlayStation until they change their ugly designs and the stupid controller with the Touch Bar, but there are definitely some franchises I’ve missed playing from that side (GoW, Uncharted, Spider-man, etc). All of those I would be fine streaming. FPS games are a no go for streaming.How is it anti-competitive? Steam Link and Shadow are allowed. Those allow you to compete with Apple Arcade.
If it is anti-competitive, should Microsoft allow PS Now on Xbox and should Sony allow xCloud on PS5?
I don’t think your getting the point though
It’s not if they can survive or exist but rather how does it shift the experience of it
Granted Ubisoft does do apps and so other big names that are there
so in the end I really believe it just a matter of Microsoft showing Apple that they can and need a new section in the guidelines for cloud based apps
But hey those are my options
I think so if I understood correctly I mean it might not be true but if it is Microsoft doesn’t have much to lose here they already pay the dev fee yearly and clearly don’t mind having one account for both word and Xbox so I don’t get how a centralized app is a big issue granted there might be something I am missingJust curious. If say Microsoft provided those xbox games as streaming games, but as individual games. For example, there would be a Halo app on the App Store, but when you play the game. It is actually streaming the game from Microsofts server. Any in-game micro transactions is run through apples in-game purchase system. There could even be a number of games like this. Each an individual app that streams the game instead of running it on the device. They could be put in a bundle with a subscription. So if you pay for the subscription you get all the games in the bundle. Would this model of doing streaming games be ok from apple or is it also a no-go because of App Store rules?
I’m sorry I am having trouble understanding your question can you try an rephrase it pleaseI don’t get it. There are already streaming/cloud-based apps on the App Store that do similar things for other industries. What rules are they going to place on Game Pass that would make sense?
Apple doesn’t like mature content on iOS, but I can watch MA content on several “cloud-based” apps. Some I can even interact with. Apple doesn’t even have a valid reason for denying Game Pass due to how they contradict that stance with so many other apps.
So what rules would you expect them to place on streaming that would get them through and onto the App Store?
The train stops here, as an Apple devout for over 15 years, I’m getting off. Phones, Macs, all of it. They are killing both traditional (x86) and future (streaming) gaming all in one year. All so we can play more iOS games. Get out of here with that ****.
You’re seriously going through my profile to see what dirt you can get on me? That’s so fragile, haha. When I decide to sign up for a forum is my own concern. Yes, I have been both an Apple devout and a hardcore gamer for the better half of my life. These two hobbies are often at odds, and now these incompatibilities have grown so deep that it looks like gaming finally wins out at the expense of my passion for Apple products. Them removing Boot Camp and my ability to play all my past x86 games on their future Macs was the actual breaking point, this just tipped it further (can’t stream either!)
As for your other question, it has been addressed. A general-purpose phone platform essential to billions (and with a economy that doesn’t even compare) will be viewed differently by regulators than a smaller video game console with a singular focus on entertainment that is “optional” to human lives. But I’d be happy to see xCloud on Switch, and Microsoft and Nintendo already collaborated on cross-play. It’s very possible.
My lifestyle doesn’t work that way. Everything I own fits in one backpack so I can travel the world freely without constraints or tethers. I work on Mac and play on Windows; the MBP is my everything computer (it’s kinda famous for that). It’s been this way for 12 years. Having a desktop would literally be impossible (I do occasionally get the temporary one here and there depending on predetermined permanence).
I’ll have to either carry 2 laptops or just transition entirely to Windows. I’ve chosen the latter.
Hey everyone, please send feedback to www.apple.com/feedback. They read it, and they need to know how ridiculous their decision is to not allow a streaming service on their devices.
You’re seriously going through my profile to see what dirt you can get on me? That’s so fragile, haha. When I decide to sign up for a forum is my own concern. Yes, I have been both an Apple devout and a hardcore gamer for the better half of my life. These two hobbies are often at odds, and now these incompatibilities have grown so deep that it looks like gaming finally wins out at the expense of my passion for Apple products. Them removing Boot Camp and my ability to play all my past x86 games on their future Macs was the actual breaking point, this just tipped it further (can’t stream either!)
Like they care, apple are all about doing it their way instead of thinking about what the user wants. Sadly they are becoming even more restrictive than before.
This is so ****ing ********, crazy how Apple can give the middle finger to its over 1B devices who want to enjoy game streaming because they have a MONOPOLY
Apple allowed ton of crap games, clones, quick money makers into their app store, and they do not allow this? Plus they do not have to worry about what games to look for, Microsoft has control on that and it's quality games.
Silly move apple