Yeah, haha. I havent played since then. But honestly, I think its good that they kept at least the very end-game content for people who are willing to make sacrifices to compete with each other. Some people do play this game where they want to outdo each other just to say theyre the best. I mean, I once had a run-in with another partner guild and my guild took it seriously and I wondered why because to me it was just a game too. But after a chat with one of the officers, I understood. It is like a competitive sport and they are there to win and gain recognition. And being political and forming alliances was a big part of that play sometimes if you want to succeed. A lot of people enjoy that type of play.
I wonder though, how much money these free MMOs make. Maybe thats the way to go with a new MMO because it seems like WoW is the only premium MMO that makes money. Here are the fates of the other darlings of premium MMOs.
Age of Conan
As of January 13, 2009, The amount of active players has diminished so significantly that Funcom has cut its 49 servers down to 18 remaining via merges. There is currently one server of each type active for each region in which the game is available. [14] Funcom posted an overall net loss of $33.8 million when their subscriber base fell from 700,000 following it's May 2008 release to below 100,000. [15]
http://en.wikipedia.org/wiki/Age_of_Conan:_Hyborian_Adventures#Community
Warhammer Online
As of December 31, 2008, the number of active WAR subscribers had decreased to "over 300K paying subscribers in North America and Europe."[36] EA execs confirmed in an investor conference that they only have 300,000 subscribers left at the end of March 2009 shortly after the company reported an FY2009 loss of $1.08 billion. [37]
http://en.wikipedia.org/wiki/Warhammer_online