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Ya that last part is what I've been looking for on the web. I got into an argument with my buddies over how well MMO's are doing now-a-days. I told them that other than WoW, pay to play games are slowly (use that term loosely) failing. WoW is the only one that has a big enough subscription base to keep it going for the years to come.

Like you said, I think free to play MMO's are going to be a growing trend. Like I've said in this thread before, I play Guild Wars and love it. I really like the fact that the main game itself is long enough to justify the 50 dollars to put down upfront but what I love more is that there is TONS of stuff to do after the main game is over. Granted there isn't as much as WoW, but they aren't really even in the same ballpark. I've been happily playing for 4 years and have no desire to stop. *Patiently* awaiting news about GW2 as well. :)

Yeah, I guess you can say that MMOs are a league in complexity over any other genre. Especially if you’re going for PVP. Just hope these guys have some large investor cushions to last that long. You can only go so long before losing momentum. I’m sure EA has ways to go before failing, but the other companies…I guess the economy isn’t helping when everyone looks for free crap.
 
Yeah, I guess you can say that MMOs are a league in complexity over any other genre. Especially if you’re going for PVP. Just hope these guys have some large investor cushions to last that long. You can only go so long before losing momentum. I’m sure EA has ways to go before failing, but the other companies…I guess the economy isn’t helping when everyone looks for free crap.

Ya MMO's are indeed very complex especially when it comes to PvP and all the Nerfs that devs have to do! Lol.

But ya, the economy isn't helping these smaller MMO's at all. I know its kind of old news but Tabula Rasa closed down a while ago because there werent enough subscribers. I'm just afraid that is going to happen to all of these MMO's in the not so distant future.
 
Ya MMO's are indeed very complex especially when it comes to PvP and all the Nerfs that devs have to do! Lol.

But ya, the economy isn't helping these smaller MMO's at all. I know its kind of old news but Tabula Rasa closed down a while ago because there werent enough subscribers. I'm just afraid that is going to happen to all of these MMO's in the not so distant future.

OMG Lord British is still arround? :D
http://en.wikipedia.org/wiki/Richard_Garriott

Sad...fate. What a historical figure in video game history. I remeber when UO was like the "life-killer" and people sold property for hundreds of dollars on ebay making the news.
 
YA! Thats exactly what I am talking about. After a certain point in the game it becomes too serious to play casually. You either A) have to invest the time/money to "have fun" or B) stop playing. I obviously chose B. IMO, WoW needs/needed to be slightly more solo friendly. Just my opinion though. People take that game way to seriously to the point of where if you cast the correct spell 1 second too late they'll hate you forever. That happened to me, I got booted from my guild for it!

I played in a raiding guild for a while, until I found it was taking over my life. When WOTLK came out I created a Death Knight, leveled to 80, leveled my crafting to the point of making good armor, did nearly all the available solo quests (a few are quite tough), etc. I played completely solo-- never even ran a dungeon. And I never exceeded 8 hours any week. It was really fun for a month or two, but then petered out; so I've stopped again, possibly until the next major update. So I think there is some provision for casual, solo play, but not enough to sustain. But isn't that a good thing?
 
I played in a raiding guild for a while, until I found it was taking over my life. When WOTLK came out I created a Death Knight, leveled to 80, leveled my crafting to the point of making good armor, did nearly all the available solo quests (a few are quite tough), etc. I played completely solo-- never even ran a dungeon. And I never exceeded 8 hours any week. It was really fun for a month or two, but then petered out; so I've stopped again, possibly until the next major update. So I think there is some provision for casual, solo play, but not enough to sustain. But isn't that a good thing?

Ya I've heard that a lot lately. A bunch of my old Guild mates are trying to get me to come back because they need a another tank...

I've heard Blizzard has made it more solo friendly as of late, but I don't know. At this point I don't even have 8 hours to play. :( There are 168 hours in a week. I work 74, in class 30, study (group) 3, study (alone) 3, marathon training 20-30. That leaves me 28-38 hours of sleep per week!! Divide that by 7 nights and that 4-5 hours. Its a VERY good thing that I don't need tons and tons of sleep to get by. I eat very healthy and am in good shape so my body manages very well on 4-5 hours sleep. So 8 hours is out of the question! Lol.
 
Ya I've heard that a lot lately. A bunch of my old Guild mates are trying to get me to come back because they need a another tank...

I've heard Blizzard has made it more solo friendly as of late, but I don't know. At this point I don't even have 8 hours to play. :( There are 168 hours in a week. I work 74, in class 30, study (group) 3, study (alone) 3, marathon training 20-30. That leaves me 28-38 hours of sleep per week!! Divide that by 7 nights and that 4-5 hours. Its a VERY good thing that I don't need tons and tons of sleep to get by. I eat very healthy and am in good shape so my body manages very well on 4-5 hours sleep. So 8 hours is out of the question! Lol.

You take 30 hours of classes and study for 3 hours? You must be a genius or that's one hell of an easy college. :eek:
 
Ya I've heard that a lot lately. A bunch of my old Guild mates are trying to get me to come back because they need a another tank...

I've heard Blizzard has made it more solo friendly as of late, but I don't know.

WoW is very solo friendly. In both the classic area and in TBC, most of the mobs in regular quests that used to be elite (regarding a party of some type) are now non-elite. I'd say the most difficult to solo is a healing priest, but I have a L59 Priest who just jumped over to Hellfire Peninsula (TBC), and he can function adequately on most solo quests (but not all) . A few of the quests are listed as 3 player quests and unless you are well above the target level it probably would take 2 or 3 players to complete.

You probably know about this but I'll mention it any way- dual spec is outstanding. It cost 1K gold but allows your healer to spec as a true healer or as a DPS shadow priest. All classes allow for dual specs so it really opens up opportunities to catch parties going into dungeons.

After playing several toons up to high levels, I'll say this, solo questing can easily take you to the level cap. However I am not really a raider, especially not 25 player raids. I find the most fun and best action in the multitude of 5 player party dungeons. They are relatively short 45-90 minutes with a couple of bosses and are great for group interaction. There is no where as much pressure or time commitment to participate in these dungeons. You still have to know your class "duties" as part of the group, and that is what keeps me playing.
 
WoW is very solo friendly. In both the classic area and in TBC, most of the mobs in regular quests that used to be elite (regarding a party of some type) are now non-elite. I'd say the most difficult to solo is a healing priest, but I have a L59 Priest who just jumped over to Hellfire Peninsula (TBC), and he can function adequately on most solo quests (but not all) . A few of the quests are listed as 3 player quests and unless you are well above the target level it probably would take 2 or 3 players to complete.

You probably know about this but I'll mention it any way- dual spec is outstanding. It cost 1K gold but allows your healer to spec as a true healer or as a DPS shadow priest. All classes allow for dual specs so it really opens up opportunities to catch parties going into dungeons.

After playing several toons up to high levels, I'll say this, solo questing can easily take you to the level cap. However I am not really a raider, especially not 25 player raids. I find the most fun and best action in the multitude of 5 player party dungeons. They are relatively short 45-90 minutes with a couple of bosses and are great for group interaction. There is no where as much pressure or time commitment to participate in these dungeons. You still have to know your class "duties" as part of the group, and that is what keeps me playing.

When you hit 80, I highly recommend trying some 10 and 25 man raids. Many people raiding now do it in PuGs (except Uldaur - recently came out) and raids no longer require the time commitment they used to. At the very least,, try an OS raid which usually takes under 1/2 hour to run.
 
When you hit 80, I highly recommend trying some 10 and 25 man raids. Many people raiding now do it in PuGs (except Uldaur - recently came out) and raids no longer require the time commitment they used to. At the very least,, try an OS raid which usually takes under 1/2 hour to run.

I do plan on trying some 10 player raids. I did some previously, prior to my 2 year break from the game, in some place like Stratholme (if I recall correctly). It's also possible I'll tag along on at least one 25 player raid if my guild will allow me to go. ;)
Thanks!
 
WoW is very solo friendly.

While its quite different from WoW, Battleground Europe is also very solo friendly when one joins in groups.
Just like WoW, comms is key, but unlike WoW it is more fluid. No stopping and casting spells on everyone and planning who does what. There are pauses as players gather for a mass attack.
In short, a completely different play method.


BTW
I made a MMO Wiki for MR.

Please add/change as needed, as I do not know all the Mac MMO's

Yes, I stole the Intel Mac games page, but can be modified as needed.

http://guides.macrumors.com/Mac_MMO_Games
 
Ya I've heard that a lot lately. A bunch of my old Guild mates are trying to get me to come back because they need a another tank...

I've heard Blizzard has made it more solo friendly as of late, but I don't know. At this point I don't even have 8 hours to play. :( There are 168 hours in a week. I work 74, in class 30, study (group) 3, study (alone) 3, marathon training 20-30. That leaves me 28-38 hours of sleep per week!! Divide that by 7 nights and that 4-5 hours. Its a VERY good thing that I don't need tons and tons of sleep to get by. I eat very healthy and am in good shape so my body manages very well on 4-5 hours sleep. So 8 hours is out of the question! Lol.

Fake. That is more than 10 hours of work everyday (including weekends)+ school+ running+ wanking(because you dont have time with a GF).... I call fake
**Edit** fakefakefakefakcake
 
While its quite different from WoW, Battleground Europe is also very solo friendly when one joins in groups.
Just like WoW, comms is key, but unlike WoW it is more fluid. No stopping and casting spells on everyone and planning who does what. There are pauses as players gather for a mass attack.
In short, a completely different play method.


Several years ago I played an outstanding modern warefare game, called ?? (forgot) but it was online only and the demo map was a tropical island and the goal was to hold 3 control points to win. You could crawl through the grass and snipe people. You could drive vehicles and fly helos. It was a blast! If you wanted a private server, the company would rent you one. What was that name? :confused: Yes you could be on a team side and function as a solo player, but the ones who did the best were those who came on as teams with voice comms. They would wipe the floor with unorganized teams. Not really a MMO though, as the number of players on each map were limited to maybe a 100. How many players can be on a BE map at a time I wonder?
 
Several years ago I played an outstanding modern warefare game, called ?? (forgot) but it was online only and the demo map was a tropical island and the goal was to hold 3 control points to win. You could crawl through the grass and snipe people. You could drive vehicles and fly helos. It was a blast! If you wanted a private server, the company would rent you one. What was that name? :confused: Yes you could be on a team side and function as a solo player, but the ones who did the best were those who came on as teams with voice comms. They would wipe the floor with unorganized teams. Not really a MMO though, as the number of players on each map were limited to maybe a 100. How many players can be on a BE map at a time I wonder?

Sounds interesting!
100 players? i would count that as MMO. There is no clear def for MMO, but over 30 would count as MMO.

In BE I was in an event that had about 400 players on a bridge.
Last week we had some 40 paras in a transport airplane.
In past we had air battles involving over 150 aircraft.

Daily there are battles that easily reach 100 total in a town/city.


There is shortcut used to compensate for numbers, "Viz Limit", where only the nearest units are rendered, with priority to enemy units.
 
YA! Thats exactly what I am talking about. After a certain point in the game it becomes too serious to play casually. You either A) have to invest the time/money to "have fun" or B) stop playing. I obviously chose B. IMO, WoW needs/needed to be slightly more solo friendly. Just my opinion though. People take that game way to seriously to the point of where if you cast the correct spell 1 second too late they'll hate you forever. That happened to me, I got booted from my guild for it!

Most of my characters I have solo'd their entire careers. Save for a few Guild Raids. If anything I think WoW caters to all types of players. Hardcore and casual. I can get alot done in an hour a night. I may not have the best gear, but I don't need that.

It is NOWHERE compared to what EQ was. I remember playing for hours and not even get one bubble of exp.

Hell my rogue went through a couple 70+ levels in 4 hours.
 
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