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I always wonder how many of the people who comment on this issue are actually web developers and understand the differences between what HTML5, CSS, Javacript, and Flash can do.
You cannot do everything with HTML5, even though Apple wants to make it sound that way. There are things that Flash can do that HTML5 and Javacript simply can't, and NBC has made that clear with their statement they made about Hulu.
You all are quick to take Apple's side, but I bet most of you don't even know the difference between HTML5 and Flash. (It's not even HTML that would be doing most of the work anyway; It's Javascript.)
And I wonder why should I be a developer to have an opinion on this issue? Do I need to be a cook to know if the food tastes good?
As user of Flash I can also have my opinion about it.
 
Personally, I'm about tired of Apple dictating which or what standard the world should adopt to accommodate their desires. Is HTML-5 better than Flash? I don't know or really care from a user standpoint. As long as it works...
Flash works on a mobile device? The only Flash I've ever seen running on a mobile device crashed the device. That's why it's still just a beta.

Now, when Adobe comes out with a version of Flash that is reasonably usable on a mobile device, if Apple does not adopt it, then you can complain.

OTOH, as others have said, if Apple does not aggressively push HTML5 and Javascript over Flash, then the transition from Flash will happen much more slowly, if at all, due to the inertia that has developed with respect to these technologies. So Apple may decide never to use Flash, even if it is technically possible, much as Apple made the unthinkable move of building PCs that did not have floppy drives.
 
This is just another negotiating tactic by NBC. They did this before with iTunes and they're doing it now with mobile video. It isn't just Apple. Hulu is blocked on mobile devices last time I checked (even if they have flash installed). The execs are trying get a better bargaining position with Apple so they can then use any gain from Apple to justify changes elsewhere (such as charging for Hulu...ever notice how the ABC app is free and was released at launch). They're pretending this is an Apple only thing so people don't catch on to what they're doing.
I think this is some sort of smartphone/mobile device (not just Apple) negotiating tactic, but, I don't see how it would work. Either they give away their content, or, they charge for it. But, either way, "Flash" is irrelevant -- they will use a codec like H.264 regardless. I guess they don't want people on smartphones watching their shows while sitting at the bus stop ...
 
Let's see now...
>> VivaLaDricas
>> Join Date: May 2010 (i.e., after Steve published "Thoughts On Flash").

Allllllrighty then...

Is there anyone at Apple, maybe the board that can strong arm Jobs if per say Adobe does get flash running really well on mobiles? I really think he should NOT be the end all be all over there. Little ridiculous. I have to wonder if him getting sick has anything to do with his recent behavior being so strange? I am not trying to be an arse, but seriously people that get sick like he did and then recover can have some odd actions.

Maybe Stone Cold Steve Austin can give Jobs a stunner! :p
For someone who claimed to not be trying, you did an excellent job there.

[was that natural, or do you need to practice?]



I think he maybe lost his mind as I pointed out in my previous post. I like how they KNOW they could sell a sh** load more Ipads if it had a few more features. Top notch CEO right there. :rolleyes:

My Macbook was dangerously close to not being purchased for lack of ports, whole form over function BS. A better CEO could double or triple the amount Apple makes currently.
It seems they're already being sold as fast as Apple can make them.

[nonetheless, such deep concern for Apple's income is most admirable.]


Ouch I am so hurt LOL. Mention them shareholders since we all know they come before the customers nowadays. Give it a few years and you'll see where Steve takes Apple at this rate then get back to me. You'll see. Educate yourself as well, I didn't say I was going to take his job or anything near that but you throw out all that BS. He lost BADLY in the 90's and he will lose BADLY this time around if he doesn't open his playbook up.

Awesome visionary. CEO not so much, CEO's should not be answering emails and acting in childish ways. Speaking of childish though let me call you... bit**.
Other members here have already pointed out how poorly informed you seem to be, so i won't repeat those specific corrections to your obvious mistakes.

[so far, it's still a tossup between disgruntled Flash developer and amateur troll.]


IMO and many would agree, you take care of your customers first and as long as you do a good job of that the shareholder's being there will take care of itself. Hand in hand, not saying Apple does a bad job, their customer service is top notch and I believe they build the best computers in the industry today by far. Some things over the past couple years have been ignored as in things a lot of customers have asked for.

He was not there in the 90's I actually meant 80's. His vision again was good and for the most part has worked out today for Apple's % in the PC industry, but he lacked common sense if he really felt he would have beat MS in that time of the OS wars.
Actually, i doubt Steve was trying to capture the business markets back in those days. Remember? “Computers for the rest of us.” As for common sense, perhaps he just wasn't born as ruthless as Gates was... but it seems he's learned how to play hardball now, don't you think?

[how cute... here we are in a "NBC/Flash" topic, and all you want to talk about is Steve Jobs.]


To me it still boils down to; they could be doing a lot better.
Oh, you mean better than Exxon-Mobil i suppose? Here, newsflash for you.

As far as market share percentages go: some enjoy McDonald's... but i'll stick with burgers from Outback Steakhouse.


Tendency for arrogance over there in Cupertino.

O and :rolleyes::rolleyes::rolleyes: back at ya :)
Nice. [okay, that last bit moves my guess to 19 perhaps, and considering *zero* tech talk (as well as those history mistakes), it seems we can rule out Flash developer after all.]

Welcome to the forums. ;)
 
Flash works on a mobile device? The only Flash I've ever seen running on a mobile device crashed the device. That's why it's still just a beta.

Now, when Adobe comes out with a version of Flash that is reasonably usable on a mobile device, if Apple does not adopt it, then you can complain.

OTOH, as others have said, if Apple does not aggressively push HTML5 and Javascript over Flash, then the transition from Flash will happen much more slowly, if at all, due to the inertia that has developed with respect to these technologies. So Apple may decide never to use Flash, even if it is technically possible, much as Apple made the unthinkable move of building PCs that did not have floppy drives.

Flash runs great under Froyo 2.2. The mobile player is fully GPU accelerated and it properly manages even the bloat. It doesn't allow anyone SWF to eat up more recourses than is available. This is especially important for those sites that like to bombard us with lots of SWFs. Flash player mobile properly idles a Flash piece when going to another page. There's also a setting under Plug-in called "On Demand." When it's enabled, Flash content only loads when allowed by the user.

Flash has yet to crash my Nexus One and yes, it's still beta. Flash Player 10.1 mobile is more than reasonable, it's outstanding. I speak from first hand experience, where as some on this site have based their opinions about Flash mobile on a video. And for reference, Flash Lite stand alone player never crashed my Nokia N70, nor did Flash 5 stand alone player crash my Sony Clié NR-70. Just throwing that out there, because Flash has been on mobile devices since 2002 and it worked.

Apple is only doing what's good for their business. It would be nice if their aggression were actually for open alternatives, but that's not the case. Flash is online video, gaming, and advertising to name a few. Everything Apple wants complete control of on their iDevices.

And this reference to the floppy drive, so one of the many talking points provided by lord Jobs is not a good comparison. When Apple moved away from the floppy drive, most of us had already adopted ZIP drives over the floppy and had been using CD-Rs for a few years. Many programs were shipping on CD. If someone really needed a floppy-drive -- like my old boss, they could buy a USB option, they still had a choice. So excluding the floppy was hardly a stretch for Apple and as noted, it was still an option for those that needed or wanted it, which is not the case for Flash on Apple's exclusive devices.

On the other hand, FLash is hardly obsolete, or on its way out like the floppy was in 99. There is still no alliterative that is even remotely as capable of doing what it can now, that works well on all platforms/browsers on both newer and older machines. It also performs way better on mobile devices than HTML 5 AJAX. And if one has need or wants access to it on an iDevice... It's not an option at all.
 
Flash runs great under Froyo 2.2. The mobile player is fully GPU accelerated and it properly manages even the bloat. It doesn't allow anyone SWF to eat up more recourses than is available. This is especially important for those sites that like to bombard us with lots of SWFs. Flash player mobile properly idles a Flash piece when going to another page. There's also a setting under Plug-in called "On Demand." When it's enabled, Flash content only loads when allowed by the user.

Flash has yet to crash my Nexus One and yes, it's still beta. Flash Player 10.1 mobile is more than reasonable, it's outstanding. I speak from first hand experience, where as some on this site have based their opinions about Flash mobile on a video. And for reference, Flash Lite stand alone player never crashed my Nokia N70, nor did Flash 5 stand alone player crash my Sony Clié NR-70. Just throwing that out there, because Flash has been on mobile devices since 2002 and it worked.

Apple is only doing what's good for their business. It would be nice if their aggression were actually for open alternatives, but that's not the case. Flash is online video, gaming, and advertising to name a few. Everything Apple wants complete control of on their iDevices.

And this reference to the floppy drive, so one of the many talking points provided by lord Jobs is not a good comparison. When Apple moved away from the floppy drive, most of us had already adopted ZIP drives over the floppy and had been using CD-Rs for a few years. Many programs were shipping on CD. If someone really needed a floppy-drive -- like my old boss, they could buy a USB option, they still had a choice. So excluding the floppy was hardly a stretch for Apple and as noted, it was still an option for those that needed or wanted it, which is not the case for Flash on Apple's exclusive devices.

On the other hand, FLash is hardly obsolete, or on its way out like the floppy was in 99. There is still no alliterative that is even remotely as capable of doing what it can now, that works well on all platforms/browsers on both newer and older machines. It also performs way better on mobile devices than HTML 5 AJAX. And if one has need or wants access to it on an iDevice... It's not an option at all.

Awesome post as always :)

Talking about 'Eyes Wide Shut' with some people on this forums...

hahahaha...
 
Flash runs great under Froyo 2.2. The mobile player is fully GPU accelerated and it properly manages even the bloat. It doesn't allow anyone SWF to eat up more recourses than is available. This is especially important for those sites that like to bombard us with lots of SWFs. Flash player mobile properly idles a Flash piece when going to another page. There's also a setting under Plug-in called "On Demand." When it's enabled, Flash content only loads when allowed by the user. Flash has yet to crash my Nexus One and yes, it's still beta. Flash Player 10.1 mobile is more than reasonable, it's outstanding.
Hey that's great man... but sadly, 3 years too late for the 2007 iPhone debut. BTW, you can probably thank Steve for some of the more recent amazing efforts by Adobe. [Who knows how lame Flash would be today were it not for the events of the past few months. Nothing like trying to save face to make folks get down to real work.]


I speak from first hand experience, where as some on this site have based their opinions about Flash mobile on a video.
Hmm. So then, it's a video which folks can see on one hand... versus taking your word for it on the other?


And for reference, Flash Lite stand alone player never crashed my Nokia N70,
Fabulous... they should be a shoo-in for the coveted "No Crash" award.


nor did Flash 5 stand alone player crash my Sony Clié NR-70. Just throwing that out there, because Flash has been on mobile devices since 2002 and it worked.
Limitations and caveats when using Macromedia Flash Player for the Sony CLIÉ Series


Apple is only doing what's good for their business. It would be nice if their aggression were actually for open alternatives, but that's not the case. Flash is online video, gaming, and advertising to name a few. Everything Apple wants complete control of on their iDevices.
Yeah, how strange they would prefer a real web/video standard for the entire Internet... and simultaneously not want Adobe to be the one who determines various key aspects of AppStore wares. It's almost as if Apple doesn't exist to make money for Adobe. BTW, that term you created: "open alternatives" —that was clever. [it sounds so official. :D ]


And if one has need or wants access to it on an iDevice... It's not an option at all.
Anyone who regards "Flash or no Flash" as some meaningful choice is missing the point completely. The fact is, we have existed for years now with that same choice (Flash or nothing), which is no choice at all. Most (like you apparently) miss that point, and probably don't care anyway... because everything "works" as is. But other folks have been getting tired of Adobe's dominance over web video (again, for the *entire* Internet) even before Steve cut the mobile cord... but none ever did anything about it.

Well now Apple has made the first move. So folks who don't understand what it's really all about will suddenly start singing the praises of Flash, and booing at Apple. They don't see the bigger picture, the history in the making. Lacking in perception and knowledge, they fill forums like this with irrelevant (if not incorrect) particulars. No matter, the events are already in motion... and all their squealing accomplishes nothing.

So that is indeed fortunate.

EDIT: attempting to remain on topic, i predict NBC will climb on board in less than a year.
 
As Microsoft is a co-owner of NBC, I'm not surprised by their position on the use of Flash. Time-Warner's reaction is a little puzzling. One would think that going forward they may change their tune. Especially if they want to enter into the subscription market.

Microsoft does not own any part of NBC
 
Yes, but Apple is doing this for Apple devices ONLY. This doesn't affect how you code for Windows devices, Android devices, or anything in between. The difference is not as subtle as people make it out to be. If Mac OS X/iPhone OS was cross platform so that it ran on non-Apple hardware, and this restriction was still in place...I would 100% agree with you....but it's not. You have a choice whether or not you want to buy an Apple product or not, and if you decide to go with Apple you know ahead of time that there will be restrictions and limitations.

What does having a choice to buy an Apple product have to do with anything? I'm talking from a developers perspective, not from the consumers point. A developer doesn't always develop for the platform they prefer to use themselves at home.

The "restrictions" that accompany Apple products are the reason for the "positive" aspects of the Mac experiences. People want this positive experience without the negative restrictions, and that simply is not possible in a way that will make everyone happy while continuing to be a profitable business.

Sounds like a lame excuse to me. Microsoft thought their HTML standards were better than W3C's as well. They could argue they didn't follow the W3C standards to better serve their customers.

Comparing what Apple does with their own products and services with what Microsoft or Adobe does is silly. Instead, it would be more analogous to what Sony does with all the crapware they install on their Vaios...it only affects people using Sony laptops. The simple fact that people are making such broad assumptions with Apple goes to show how successful they have become as a company, and their ever increasing mindshare.

Again you're talking from a consumers point of view. "The consumer can't watch Flash on their iPad, the consumer has to deal with crap on a Sony laptop", blablabla... I'm talking about developers having to code twice because of Apple's restrictions. Which you said you hate, which I say is inefficient and costly.
 
I doubt Apple is as short sighted as that. If you think that their main reason for not allowing Flash Player on iPhone OS devices is to avoid competition with free Flash apps, why would they provide other ways to deploy free apps to those devices?

Or a free game from the App Store. And in the near future, games created using open standards.

If you're on newgrounds.com playing games, you don't even get to peak at Apple's offerings.

If you're on the app store browsing the free games, you might get hooked by a paid app/game and buy it. Impulse buys, Loss Leaders, somebody needs to brush up on their marketing lingo. :rolleyes:

Please drop this silly argument. Free apps on the App Store serve their purpose in revenue generation, that is drawing the mass in and making sure they see the paid content. "Look Ma', Free Gamez!" "Hey Jimmy check out this one, it's wayz coolerz, only 0.99$!" If you don't understand this, why are you even commenting ? I think Hobe gets it way more than you do.

Yeah, how strange they would prefer a real web/video standard for the entire Internet...

And yet they push the royalty, patent licensed encumbered H.264. Funny how open works only for competitors, not for them. :rolleyes:
 
My Macbook was dangerously close to not being purchased for lack of ports, whole form over function BS.

Wrong. Your MacBook would have been purchased by someone else had you not purchased it. They can't keep them on the shelves.

If more ports were really so important to you, you would've purchased some other computer. Instead, when it came down to parting with your money, you chose Apple. It's amazing how often that happens. What that means is that the lack of ports really didn't mean all that much to you when it came down to it; something else meant more.

At the end of the day, your rambling rants are meaningless.
 
Apple is only doing what's good for their business. It would be nice if their aggression were actually for open alternatives, but that's not the case. Flash is online video, gaming, and advertising to name a few. Everything Apple wants complete control of on their iDevices.

Flash isn't a open alternative. It's closed. So I'm not sure what direction you would like to see them funnel their "aggression".

And this reference to the floppy drive, so one of the many talking points provided by lord Jobs is not a good comparison. When Apple moved away from the floppy drive, most of us had already adopted ZIP drives over the floppy and had been using CD-Rs for a few years. Many programs were shipping on CD. If someone really needed a floppy-drive -- like my old boss, they could buy a USB option, they still had a choice. So excluding the floppy was hardly a stretch for Apple and as noted, it was still an option for those that needed or wanted it, which is not the case for Flash on Apple's exclusive devices.

You must not have lived through those times then. Or at least it was doubtful that you were buying Apple equipment. Apple was UNIVERSALLY DERIDED for omitting the floppy disk from their computers. Both by the industry in general, and by Apple pundits. You should've heard the wails. I can still remember them now. USB based floppies were nearly non-existent at the time, and there were still lots of people whose workflow centered around having a floppy drive. Sneaker-nets were quite often the order of the day. ZIP drives were coming into use, but were hardly widely adopted. They were a lot more expensive than USB flash memory drives are today.

The wailing and gnashing of teeth is very reminiscent of the Floppy drive omission.

On the other hand, FLash is hardly obsolete, or on its way out like the floppy was in 99. There is still no alliterative that is even remotely as capable of doing what it can now, that works well on all platforms/browsers on both newer and older machines. It also performs way better on mobile devices than HTML 5 AJAX. And if one has need or wants access to it on an iDevice... It's not an option at all.

It isn't that Flash is obsolete, it's that it is overly heavy for viewing video. Flash is useful for all sorts of other activity, but it's just silly to have to load a plugin, ANY plugin to view video these days. The industry needs to move away from using Flash for everything just because it is there, towards a model where we are using the right tool for the job.
 
If you're on newgrounds.com playing games, you don't even get to peak at Apple's offerings.

If you're on the app store browsing the free games, you might get hooked by a paid app/game and buy it. Impulse buys, Loss Leaders, somebody needs to brush up on their marketing lingo. :rolleyes:

Please drop this silly argument. Free apps on the App Store serve their purpose in revenue generation, that is drawing the mass in and making sure they see the paid content. "Look Ma', Free Gamez!" "Hey Jimmy check out this one, it's wayz coolerz, only 0.99$!" If you don't understand this, why are you even commenting ? I think Hobe gets it way more than you do.

Way to ignore half of my argument. Free apps are also available on the web using open standards.

And yet they push the royalty, patent licensed encumbered H.264. Funny how open works only for competitors, not for them. :rolleyes:

H.264 is an open standard. It is not controlled by Apple.
 
You must not have lived through those times then. Or at least it was doubtful that you were buying Apple equipment. Apple was UNIVERSALLY DERIDED for omitting the floppy disk from their computers. Both by the industry in general, and by Apple pundits. You should've heard the wails. I can still remember them now. USB based floppies were nearly non-existent at the time, and there were still lots of people whose workflow centered around having a floppy drive.

...

The wailing and gnashing of teeth is very reminiscent of the Floppy drive omission.

The difference is you had the option to still get your floppy on your floppyless iMac/PowerMac then. Today, you have no options to get Flash running on your iPhone OS device (VNC into a remote computer is not an option, aka, Cloud Browse).
 
Way to ignore half of my argument. Free apps are also available on the web using open standards.

I was responding to part of your argument.

And where's all the nice HTML5 Canvas game sites ? Oh right :

http://www.canvasdemos.com/

Sure are a lot of games there. :rolleyes: And Canvas doesn't even run right on iPad and iPhone OS anyway :

http://www.youtube.com/watch?v=rfmbZkqORX4

HTML5 Canvas is in its enfancy. Are you seriously positionning it against Flash for games on the Web ? Seriously now, Flash is used to make very complex games today, Canvas is used for quick demos/games. It's not mature yet, partly because of lacking browser support.

Again, Flash games threaten the App Store games. Yes, even the free ones which are used as Loss Leaders for paid apps. Get over it, you didn't understand the situation properly that is all.

H.264 is an open standard. It is not controlled by Apple.

It's a patent encumbered, royalty barrier to entry open standard. It's not open per say, unless you pay the MPEG-LA for the privilege of using/distributing something that uses it.

It's not controlled by Apple, but it's controlled by the MPEG-LA. It's a cartel that charges "protection" money for the privilege of using their technology and that will threaten anyone else that tries to get in on their territory. IP Terrorism at its best. This is what Apple preaches. If Apple was about openess, they would be backing the royalty free solution.
 
Very disappointed in this (especially since Time Warner is the parent company of the place I work at). Just seems like they're shooting themselves in the foot by not embracing the future of web technology.

I think the key word is 'future'.

HTML 5 is sooo far from being a replacement for Flash, its ridiculous. As a user, you see video embedded in a web page and its all the same to you.

If you were a content publisher with terabytes of 20 and 40 min. videos you needed to DRM-protect, transcode, catalog, and stream at efficient and reliable rates nationwide to millions of web viewers daily with full-featured, mature servers, CDNs, and players for every platform, HTML 5 does not provide that level of support for anyone yet - by a longshot.

Not to mention the copyright and licensing issues that are not even close to being worked out yet. As Leo Laporte said, MPEG-LA could slightly bump his rates legally tommorrow and he's be out of business.

That is not acceptable risk management for any business.
 
I was responding to part of your argument.

Some arguments are made as a whole.

And where's all the nice HTML5 Canvas game sites ? Oh right :

http://www.canvasdemos.com/

Sure are a lot of games there. :rolleyes: And Canvas doesn't even run right on iPad and iPhone OS anyway :

http://www.youtube.com/watch?v=rfmbZkqORX4

This is why it helps to read the whole argument. I specifically pointed out that games created using open standards are something that will be coming in the future. Other apps are currently here.

HTML5 Canvas is in its enfancy. Are you seriously positionning it against Flash for games on the Web ?

Yes. Just not today. Some decisions are about the future.

Seriously now, Flash is used to make very complex games today, Canvas is used for quick demos/games. It's not mature yet, partly because of lacking browser support.

Again, that is true today.

Again, Flash games threaten the App Store games. Yes, even the free ones which are used as Loss Leaders for paid apps. Get over it, you didn't understand the situation properly that is all.

I understand your point. And you are right about this particular point. There is an economic advantage to Apple pushing free App Store games over free Flash games.

My point in my replies to Hobe was that Apple's decision to not allow the Flash Player on iPhone OS devices was not purely based on this reasoning.

It's a patent encumbered, royalty barrier to entry open standard. It's not open per say, unless you pay the MPEG-LA for the privilege of using/distributing something that uses it.

It's not controlled by Apple, but it's controlled by the MPEG-LA. It's a cartel that charges "protection" money for the privilege of using their technology and that will threaten anyone else that tries to get in on their territory. IP Terrorism at its best. This is what Apple preaches. If Apple was about openess, they would be backing the royalty free solution.

You seem to be confusing open and free. It is open per se. Why should Apple back an inferior spec at all? What advantage would that be to consumers?
 
If you were a content publisher with terabytes of 20 and 40 min. videos you needed to DRM-protect, transcode, catalog, and stream at efficient and reliable rates nationwide to millions of web viewers daily with full-featured, mature servers, CDNs, and players for every platform, HTML 5 does not provide that level of support for anyone yet - by a longshot.

HTML5 is not a video codec or a streaming server or a spec for a video player. None of what you describe is part of the HTML5 specification.

Not to mention the copyright and licensing issues that are not even close to being worked out yet. As Leo Laporte said, MPEG-LA could slightly bump his rates legally tommorrow and he's be out of business.

No, they couldn't. They reexamine their rates every 5 years. Next chance is 2015.
 
Yes. Just not today. Some decisions are about the future.

Again, that is true today.

I understand your point. And you are right about this particular point. There is an economic advantage to Apple pushing free App Store games over free Flash games.

So, when it becomes a problem in the future, we'll discuss it. That's another problem, the future is not now. In the future, we probably won't even have our current iPhone OS devices. Why limit our present use for something that's still years away ?

And again, Canvas isn't a threat, Flash is. Flash also permits other things, like writing a game for Android, Windows, Linux, basically anything with a compatible Flash plug-in. 95% of devices out there. That does rob Apple of exclusivity they might have had otherwise.

It's both about control and lock-in to the App store. Hobe was very right, you are still missing his point in trying to argue the finer grains. Think forest, not trees.

You seem to be confusing open and free. It is open per se. Why should Apple back an inferior spec at all? What advantage would that be to consumers?

No, I'm confusing open and Free (with a capital F, as in Freedom) and I'm doing it on purpose. I simply think that the perversion of the word open to mean "limited to our paying customers" is not really a sign of openess at all. H.264 is open as long as you have millions to make a product with it. Industry Consortium, single company, one isn't any more open than the other.

Heck, by your logic, OOXML is Open because it got through ISO certification and was made an "open standard" by the industry. Nevermind that there's tons of strings attached and it is controlled by a single entity and that the specification isn't that good. Open is a word that doesn't mean anything anymore. Flash is open too, you can download the spec, implement it, and share the result (Gnash).

Both H.264 and Flash are closed solutions. One is controlled by a consortium that charges fees, the other is controlled by Adobe which dictates all the terms. OOXML is closed too, no matter how many ISO certifications it has.

True Open requires Freedom too.
 
So, when it becomes a problem in the future, we'll discuss it. That's another problem, the future is not now. In the future, we probably won't even have our current iPhone OS devices. Why limit our present use for something that's still years away?

Our present use? Flash is not presently available in a final version for any mobile device.

As far as why, you already know all the reasons, even if you choose to dismiss them.

And again, Canvas isn't a threat, Flash is. Flash also permits other things, like writing a game for Android, Windows, Linux, basically anything with a compatible Flash plug-in. 95% of devices out there. That does rob Apple of exclusivity they might have had otherwise.

Your are arguing with yourself. I've already acknowledged this. I believe it isn't about right now, but the future.

It's both about control and lock-in to the App store. Hobe was very right, you are still missing his point in trying to argue the finer grains. Think forest, not trees.

No, I agree with the point that control and lock-in are part of the decision. I don't agree that the decision was purely based on driving App Store revenues. It's not really that controversial a position, unless you believe the world is black and white.

No, I'm confusing open and Free (with a capital F, as in Freedom) and I'm doing it on purpose. I simply think that the perversion of the word open to mean "limited to our paying customers" is not really a sign of openess at all. H.264 is open as long as you have millions to make a product with it. Industry Consortium, single company, one isn't any more open than the other.

Freedom is not doing whatever you want for free.

Heck, by your logic, OOXML is Open because it got through ISO certification and was made an "open standard" by the industry. Nevermind that there's tons of strings attached and it is controlled by a single entity and that the specification isn't that good. Open is a word that doesn't mean anything anymore.

Here is a definition on an open standard from the FSFE that I agree with. Your example is not an open standard.

http://fsfe.org/projects/os/def.en.html

Flash is open too, you can download the spec, implement it, and share the result (Gnash).

Flash's spec is only partially open.

And it should say something that the leading alternative implementation to Flash is three versions behind.

Both H.264 and Flash are closed solutions. One is controlled by a consortium that charges fees, the other is controlled by Adobe which dictates all the terms. OOXML is closed too, no matter how many ISO certifications it has.

H.264 is an open standard. Flash is not.

True Open requires Freedom too.

:confused:
 
Hmm. So then, it's a video which folks can see on one hand... versus taking your word for it on the other?

More like the word of all the Nexus One owners who actually have the update now with flash versus an old video of an unfinished version of Flash and Android 2.2 that you are all holding on to as proof of failure for flash.
http://www.youtube.com/watch?v=0y7XJI4NN7k&feature=player_embedded
Seems to run pretty well to me. And even that video isn't the most recent.

Flash works on mobile devices.We're starting to see that now.

I fully expect people to bite back with BUT BUT BUT THE BATTERY DRAIN now that the actual implementation has been shown to be more than usable.

More videos of Nexus One and 10.1 flash.
http://www.youtube.com/watch?v=DUWo19BcC7s&feature=related << this one compares its performance with HTML5. Guess which one comes out on top :v
 
Floppy Disk Drives

If I remember correctly, it was Apple who first got rid of the floppy drive on their hardware. When was the last time that anyone missed a 3.5 inch 1.44 MB disk? It seems to me that the whole Flash issue is the same as the floppy versus CD/DVD of a generation ago.
 
this is like when there were a few stalwart studios saying they were sticking with HDDVD as the standard, eventually they all caved and went blueray.... flash is dying people... its a resource-hogging, old standard... you have to know when to move on...
 
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