Because Apple has Apple Arcade and other games in the App Store and there are some titles that are not running as well as they could. At least offer a beefier model for those who also like it to be an energy efficient game console at times (albeit not with the caliber of PS5 and Xbox One X)
Cannot agree on this. Saying that Apple should avoid the gaming area because the Pippin failed way back doesn't mean the outcome has to be the same now. I really think the main reason for gaming on Apples SoC is the energy efficiency. There are also things happening to Metal that makes it a more capable gaming API now with Metal 3. And Apple sure seems to give it quite some attention in MacOS and in iOS and iPadOS.
I'm thinking if the Nintendo Switch is so succesfull when it come to "proper" (i.e. not the general free to play mobile games) gaming, why can't Apples platforms be closer to that?
I don't think it was because of Playstation and Xbox that Stadia failed. I think the main problem was you had to buy the games to then only be playable on Stadia. I also don't think the latency and video (compression) quality was as good as what for example GeForce Now was capable of.
Anyway, just some thoughts. I could be wrong.![]()
So you're disagree soley because I mentioned the Pippin?
Did you forget Google's recent Stadia failure?
Did you forget Apple has double-downed on their gaming portal for iOS and M-based laptops?
Sorry, if you think Apple can be successful with a home gaming console at this time, I'd say you're delusional to what's been going on. Metal 3, and a gaming API isn't going to help.
I mean let's be candid and real ... Apple hasn't really pushed for high-end gaming support on the Mac - EVER! Consider that current Apple silicon-based macs do NOT support eGPU's should give you a major hint.
list the top 5 graphically intensive games and how they play (along with the top specs)