Doubling the resolution would be quite a change, but that's still just a bit smaller than the iPad, so I can believe it.
Thats also higher res than the Droid. And I really like the sharpness of my friends Droid at 480x854. (Too bad it only looks good in the dark though! Not good in sunlight.)
An iPad-style, sunlight-friendly IPS LCD, plus super high-res, would look awesome.
And current apps could pixel-double and look no worse than they do today (which is excellent to begin with). Parts of the screen (text, OpenGL 3D) could take advantage of the new res without reprogramming, I would expect.
I currently have an iPhone 3gs 32gb, but for sure I am switching to sprint whit their new htc evo, It has all the features that the iPhone need. I think that not even the iPhone 4g or what ever it's going to be called will beat this one. Apples is not going to make the iPhone better then Their newest product the ipad, that makes no sense to make a product and a couple months later bring something to kill it.
I didnt hear him say that. But what exactly is an A+ upgrade? What grade did the 3GS get?Let us all not forget what Steve said at that all hands meeting on the Apple Campus after the iPad announcement. The new iPhone was going to be a "A+ upgrade".
I currently have an iPhone 3gs 32gb, but for sure I am switching to sprint whit their new htc evo, It has all the features that the iPhone need. I think that not even the iPhone 4g or what ever it's going to be called will beat this one. Apples is not going to make the iPhone better then Their newest product the ipad, that makes no sense to make a product and a couple months later bring something to kill it.
No, because OLED sucks.
Dear dude,
iPad and iPhone are two different products. It's like saying a new Macbook will kill a Mac Pro. It's just not the same.
I don't know if that's serious speculation or not, but I'll reply anyway.
I'd put money against that being the name due to the mere fact that Apple is allowing app developers to dub their iPad content with the "HD" moniker (according to app store screenshots). That sort of thing would lead to a world of confusion down the road if there was an "iPhone HD".
The problem is that simple math is only right if the overall screen dimension remains the same. If you extra pixels are on a screen twice as long and high your resolution remains the same, you just have more pixels.Current iPhone display: 480x320.
480*2 = 960
320*2 = 640
= 960x640.
Not *really* that hard?
Doubling allows them to scale things up in hardware fairly easily. So old apps would run fine and new ones would look better. That is for raster images, anything built with vector images would look better out of the box. Text and some of the built in controls would look better immediately. Personally I'd not be surprised if they went to this screen size for that very reason.Anyways, I doubt it'll be double resolution. That would make items onscreen microscopic, and impossible to touch. Then developers would have to up the size of everything, negating the effect of a higher res display. Why bother?!
It's fine how it is, IMO.
Plus, the more dots a processor has to put out, the lower the frame rate. So, use an A4 chip with same 480x320 display = awesome frame rates.
Anyways, I am not interested in a new iPhone. 3GS is good. I just want a MBP update, already! It will be my first Apple laptop, and I'm getting impatient... *twiddles thumbs hopefully*
As far as the resolution, I think we'll see a better, crisper, more beautiful screen, but double the res? No. That's what the iPad is for. I expect the res to stay pretty much the same. Just better looking.
No, it won't work - the problem is with spatial references. Lets say I'm an app developer and I (like all app developers) use pixel references in my code.
So I might have a 10 pixel margin down the left of my apps homescreen. Now lets say the new screen is 800 x 480 pixels.... how am I going to make 10 pixels into 16.6 pixels? - I can't (that would be the scale factor). So Instead I'm going to have to make 10 pixels into 16 pixels, with 0.66 of a pixel missing. So there is no way this is going to work (because now my app is all out of proportion). You can only rescale apps by integers, and the next whole number after 1 is 2... and a 2 times scale would be 960 x 640 - but as has been discussed, that is very unlikely.
Quake scales because it is a rendered 3D process. Infact, if you play oldschool Doom when it wasn't 3D, you can only play at the set resolutions, unless the screen is large enough to do a 1:2 scale conversion.
For everyone doubting the possibility of the 960 by 540 resolution at an iPhone's screen size, take a look at the thread I started int eh iPhone area- it is not only possible, it has already been done- at a 2" diagonal size!!
https://forums.macrumors.com/showthread.php?p=9524521#post9524521
I setup the separate thread to get discussion in the appropriate area and not sidetrack this one.