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This is a big problem with small high resolution displays.

Atleast for LCDs, the smaller pixels mean less light gets through which can make the displays useless outdoors. People like to complain about iPhones display but let's face it, outside it is one of the best going.

Personally I'm not at all against higher resolution as long as they don't slip on legibility outdoors. I'd also like to see that display grow ever so slightly in size. Then again rumors of more iPads later this year may have me forgoing a new iPhone.

Doubling the resolution would be quite a change, but that's still just a bit smaller than the iPad, so I can believe it.

That’s also higher res than the Droid. And I really like the sharpness of my friend’s Droid at 480x854. (Too bad it only looks good in the dark though! Not good in sunlight.)

An iPad-style, sunlight-friendly IPS LCD, plus super high-res, would look awesome.

And current apps could pixel-double and look no worse than they do today (which is excellent to begin with). Parts of the screen (text, OpenGL 3D) could take advantage of the new res without reprogramming, I would expect.
 
Man, double resolution would be so nice. Ever since I got a 17" MBP, iPhone text looks massive.
 
Are we really supposed to believe that the next iPhone is going to have a greater resolution than the 9" iPad they just released?

If you double the pixels within apps, you lose the benefit of having a larger resolution.
 
I currently have an iPhone 3gs 32gb, but for sure I am switching to sprint whit their new htc evo, It has all the features that the iPhone need. I think that not even the iPhone 4g or what ever it's going to be called will beat this one. Apples is not going to make the iPhone better then Their newest product the ipad, that makes no sense to make a product and a couple months later bring something to kill it.

The fact that these new phones are becoming pretty beefy leads me to believe that Apple is going to be making a significant change to the iPhone.
 
Let us all not forget what Steve said at that all hands meeting on the Apple Campus after the iPad announcement. The new iPhone was going to be a "A+ upgrade".
I didnt hear him say that. But what exactly is an A+ upgrade? What grade did the 3GS get?

Apple will certainly have to do something very innovative because if they don't top the Nexus one and just create hardware that catches up to the competition, then I probably won't be getting the next Gen iPhone.
 
By simply mentioning the fact the next iPhone will be an A+ update he is implying that the 3GS wasn't. He didn't have to say A+, he didn't have to say anything. But he did. So lets cling to it :apple:
 
I currently have an iPhone 3gs 32gb, but for sure I am switching to sprint whit their new htc evo, It has all the features that the iPhone need. I think that not even the iPhone 4g or what ever it's going to be called will beat this one. Apples is not going to make the iPhone better then Their newest product the ipad, that makes no sense to make a product and a couple months later bring something to kill it.

Dear dude,

iPad and iPhone are two different products. It's like saying a new Macbook will kill a Mac Pro. It's just not the same.
 
Dear dude,

iPad and iPhone are two different products. It's like saying a new Macbook will kill a Mac Pro. It's just not the same.

I agree but they will never make a makbook better than MacBook pro, it's Not same here if they brought the ipad as a better device they will never make an iPhone better than that.
 
I don't know if that's serious speculation or not, but I'll reply anyway. :)

I'd put money against that being the name due to the mere fact that Apple is allowing app developers to dub their iPad content with the "HD" moniker (according to app store screenshots). That sort of thing would lead to a world of confusion down the road if there was an "iPhone HD".

I bet they'll call it the iPhone 4G (as in 4th generation) and then the next one will be called the iPhone LTE.
 
Apparently it is difficult.

Current iPhone display: 480x320.
480*2 = 960
320*2 = 640
= 960x640.

Not *really* that hard?
The problem is that simple math is only right if the overall screen dimension remains the same. If you extra pixels are on a screen twice as long and high your resolution remains the same, you just have more pixels.

Take a ruler for example if you measure an objecton the 1/8" scale and the same object on the 1/16" scale which meaurement has the greatest resolution? Same thing for a screen.
Anyways, I doubt it'll be double resolution. That would make items onscreen microscopic, and impossible to touch. Then developers would have to up the size of everything, negating the effect of a higher res display. Why bother?!
Doubling allows them to scale things up in hardware fairly easily. So old apps would run fine and new ones would look better. That is for raster images, anything built with vector images would look better out of the box. Text and some of the built in controls would look better immediately. Personally I'd not be surprised if they went to this screen size for that very reason.

Actually iPad ought to highlight how well this works in practice.
It's fine how it is, IMO.
Plus, the more dots a processor has to put out, the lower the frame rate. So, use an A4 chip with same 480x320 display = awesome frame rates.

Anyways, I am not interested in a new iPhone. 3GS is good. I just want a MBP update, already! It will be my first Apple laptop, and I'm getting impatient... *twiddles thumbs hopefully*

Actually a new iPhone is more interesting than iPad for me. The current iPad just isn't right with my expectations.


Dave
 
I'm very interested to see what Apple pulls off. From the looks of it this might be the most anticipated iPhone yet.
 
As far as the resolution, I think we'll see a better, crisper, more beautiful screen, but double the res? No. That's what the iPad is for. I expect the res to stay pretty much the same. Just better looking.

For things to get crisper, you need to increase the resolution.
 
No, it won't work - the problem is with spatial references. Lets say I'm an app developer and I (like all app developers) use pixel references in my code.

So I might have a 10 pixel margin down the left of my apps homescreen. Now lets say the new screen is 800 x 480 pixels.... how am I going to make 10 pixels into 16.6 pixels? - I can't (that would be the scale factor). So Instead I'm going to have to make 10 pixels into 16 pixels, with 0.66 of a pixel missing. So there is no way this is going to work (because now my app is all out of proportion). You can only rescale apps by integers, and the next whole number after 1 is 2... and a 2 times scale would be 960 x 640 - but as has been discussed, that is very unlikely.

Quake scales because it is a rendered 3D process. Infact, if you play oldschool Doom when it wasn't 3D, you can only play at the set resolutions, unless the screen is large enough to do a 1:2 scale conversion.

You can't access "real" pixel coordinates from either Quartz or GL ES using any legal SDK APIs. All pixel coordinates and all bitmaps go through a floating-point transform matrix, sometimes several transforms, before they are rendered to the physical display. Coordinates and pixels are scaled, and interpolated or anti-aliased if necessary, sometimes just 1:1, whether you like it or not. 10 pixels becomes something like 16.667 pixels every time you pinch or zoom in Safari.
 
Clearly the iPhone OS is not currently truly resolution-independent, otherwise "scaled up" iPhone apps would be sharp instead of blurry on the iPad. If Apple were to release a new iPhone with a high-density screen, they would probably add first-class resolution independence support, but not publicly until the new display was announced. (Have they even gotten around to making it work in OS X? The last time I checked using that "debug slider" still broke a lot of Apple's own apps.)

There's nothing magical about scaling up an image by a non integral multiple--it's called bilinear filtering, and is well supported by any modern GPU. You can see it in action on a Mac using the ctrl-scroll zoom feature. When displaying anti-aliased images, the artifacts won't be that noticeable. I haven't seen an iPad yet, but I suspect that they might already use bilinear filtering instead of pixel doubling when displaying iPhone apps in "scaled up mode" so they look blurry instead of chunky.
 
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