Seems probable, but people were saying this would happen for the 3G and 3GS iPhones so I'll take that with a mountain of salt. And as much as I would love for the iPhone to come to Verizon, I really doubt it's happening anytime soon. Especially because the deal Apple had with AT&T for the iPad data. And sure this guy might have been right in the past, but that's just because he's a good speculator. He has no inside info, he knows just as much as we do, nothing. I get annoyed how some people think some analyst's predictions are any better than ours.
If you saw my earlier posts, I was saying that there is no way the 4th gen will have a double sized screen (960 x 640). If it is any larger at all, it is more likely to be something like 800 x 480, the current industry benchmark. That would be a a SCALE increase of 1.66 times.
Why does it have to have a double sized screen for a resolution increase? Have you ever thought that they are simply increasing the pixel density? And how is 800x480 a benchmark? Do you even know what a benchmark is? I think you mean 'a standard'. And it's not a standard anyway, any manufacturer can custom order pretty much any screens they want. Apple could easily get someone to manufacture a 3.5" screen with a 960x540 resolution, it wouldn't be a hard thing to do.
No, it won't work - the problem is with spatial references. Lets say I'm an app developer and I (like all app developers) use pixel references in my code.
So I might have a 10 pixel margin down the left of my apps homescreen. Now lets say the new screen is 800 x 480 pixels.... how am I going to make 10 pixels into 16.6 pixels? - I can't (that would be the scale factor). So Instead I'm going to have to make 10 pixels into 16 pixels, with 0.66 of a pixel missing. So there is no way this is going to work (because now my app is all out of proportion). You can only rescale apps by integers, and the next whole number after 1 is 2... and a 2 times scale would be 960 x 640 - but as has been discussed, that is very unlikely.
Quake scales because it is a rendered 3D process. Infact, if you play oldschool Doom when it wasn't 3D, you can only play at the set resolutions, unless the screen is large enough to do a 1:2 scale conversion.
But who said the screen was going to be 800x480 besides you? Why do you think it MUST be 800x480? You are arguing with yourself when it really is simple: iPhone doubles to 960x640, so instead of a 10 pixel reference, it would be a 20 pixel reference.
Man, double resolution would be so nice. Ever since I got a 17" MBP, iPhone text looks massive.
You realize that the current iPhone has a higher ppi than the your 17" MBP, right?
no oled screen?
I said this 1000 times and say it 1000 more: the disadvantages of OLED heavily outweigh the advantages of OLED, therefore, it's not a good choice for most devices. Sure, OLED might have nicer colors, better battery life, etc, but there's so many things bad about it. Different colors die at different times, and the display itself has a very short life. And you can't see it at all in the sunlight. The best solution until something better comes is LED backlit LCD's. I have a feeling people want OLED because it has more letters and it's a new technology. New ≠ better