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The first phone game in ye....well wait, the first phone game I've EVER been eagerly anticipating.

Hopefully shows the industry how you can make a proper mobile experience without nickel and diming your customers to death.
 
It took too long to release it.

Marketing strategy to charge ten bucks for the die-hard fans. Then the price will fall.

Hope they make a lot of money so they decide to invest more on the iOS platform.

Took too long? The game was announced barely two months ago.
 
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This just blows my mind! Square Enix charges $17 to $19.99 for Final Fantasy VII on iOS and nobody complains but Nintendo charges $9.99 for a game and people blow up.
The Square Enix games are complete story driven RPGs, that are usual console ports, or console quality new IP. This Mario game is a fairly simple endless runner. It's 99 cent - 2.99 mobile game being sold at a premium because of the brand. The two are hardly comparable.
 
I got one Friday morning. I can't believe how much they are going for now lol

Edit figure I would take a pic for the post :)
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How dare you cut that.. Gibson? (nevermind if it's an epiphone) :D
 
I know they've said otherwise, but making it an in app purchase instead of just a $10 game/app I bet is partially so families to have to pay for the game multiple times. Bit of a kick in the junk.
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Yup. Easy way for them to build up some capital, lol.

It's not a conspiracy, any developer can exclude their app from family sharing without having to jump through hoops like this. If they were just trying to avoid family share they'd simply flag it "no."
 
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They continue to dilute their brand. Keep it up, and Mario will end up like Sonic.

Fun fact: Nintendo characters were actually licensed and used briefly in games for the Phillips CD-i. Nintendo has tried to erase that from history. The Zelda encyclopedia makes no mention of the three CD-i Zelda games The Wand of Gamelon, Faces of Evil, and Zelda's Adventure.
 
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I know they've said otherwise, but making it an in app purchase instead of just a $10 game/app I bet is partially so families to have to pay for the game multiple times. Bit of a kick in the junk.
[doublepost=1479220971][/doublepost]

Yup. Easy way for them to build up some capital, lol.

Wait, are you saying that because it's an in app purchase, it's not like the per app pricing and family sharing? Deal breaker if true.
 
They continue to dilute their brand. Keep it up, and Mario will end up like Sonic.

Fun fact: Nintendo characters were actually licensed and used briefly in games for the Phillips CD-i. Nintendo has tried to erase that from history. The Zelda encyclopedia makes no mention of the three CD-i Zelda games The Wand of Gamelon, Faces of Evil, and Zelda's Adventure.

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Please be a joke post.
 
I know they've said otherwise, but making it an in app purchase instead of just a $10 game/app I bet is partially so families to have to pay for the game multiple times. Bit of a kick in the junk.

Exactly what I was thinking, what other possible reason is there for doing it that way?

I have two boys each with their own iPad so thats $20, plus me, so $30. Apple really should allow families to share IAPs or else more and more developers will take advantage of this 'loop hole'.

I guess everyone is conditioned to pay $1 or less for a game riddled with ads, pop-ups and IAP so let the complaining begin!

Not so, I'll happily pay $10 for a good game - I just don't like being ripped off, and selling a premium priced game as an IAP so family members cannot take advantage of Family Sharing irks me to be honest. Nor is it in the spirit of the Family Sharing Apple envisaged.
 
This non-sense complaining about the pricing is exactly what's wrong with what Apple has done to the App Store and what's scaring developers away from it.

Many of those complaining fail to notice (rather deliberately I think) that developing an app cost time and money, and those involved need to get paid for it just in the same way that you get paid for your work.
 
This non-sense complaining about the pricing is exactly what's wrong with what Apple has done to the App Store and what's scaring developers away from it.

Many of those complaining fail to notice (rather deliberately I think) that developing an app cost time and money, and those involved need to get paid for it just in the same way that you get paid for your work.

I'm a developer and I'm complaining.
This is no different then players complaining over a 70 dollar console game because the amount of content it provides is not worth it. People have always complained if the price isn't justified.

In this case, you're paying a premium price (in mobile gaming pricing) for a not so premium gaming experience. It's 10 dollars for an endless runner game. That's insane! I'm sure people would be fine with paying 10 dollars (or more) for a complete mario game. But this is just Nintendo charing a high price for a game purely because of the brand.

Now this is assuming that what they showed at WWDC is it. If there's more to it, then my opinion will change.
 
I'm a developer and I'm complaining.
This is no different then players complaining over a 70 dollar console game because the amount of content it provides is not worth it. People have always complained if the price isn't justified.

In this case, you're paying a premium price (in mobile gaming pricing) for a not so premium gaming experience. It's 10 dollars for an endless runner game. That's insane! I'm sure people would be fine with paying 10 dollars (or more) for a complete mario game. But this is just Nintendo charing a high price for a game purely because of the brand.

Now this is assuming that what they showed at WWDC is it. If there's more to it, then my opinion will change.

Fair point.

And just to clarify, my post wasn't directed directly to people complaining about this particular game as opposed to the trend that apps should be free or $0.99 that's been plaguing the App Store for years now. I should've been more specific.

I'm not an app developer myself (just a web developer) but I've got plenty of friends and acquaintances that are, and many of them are very unsatisfied and find hard to work as hard as they do in exchange for next to nothing.
 
Fair point.

And just to clarify, my post wasn't directed directly to people complaining about this particular game as opposed to the trend that apps should be free or $0.99 that's been plaguing the App Store for years now. I should've been more specific.

I'm not an app developer myself (just a web developer) but I've got plenty of friends and acquaintances that are, and many of them are very unsatisfied and find hard to work as hard as they do in exchange for next to nothing.
Oh I totally understand that part. We recently made our app free (from 4.99), and since going free we have noticed that there are more negative comments and the "free" users are more demanding and less thankful. It's weird that the free users have a sense of entitlement to them compared to paying users who are more understanding and helpful to the rest of our community.
 
Hmm, I'd be surprised if apple allowed them to lock an IAP to a specific device. If they are on the same account you should be able to restore purchases on your other devices. The only ones you can't are consumable...but according to app review guidelines they shouldn't be allowed to submit it as such.
If same account - yes. But if using family sharing - some IAP isn't shared.
 
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