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Just remember Apple Watch... Nintendo did it first. ;-)
 
Square Enix priced the Final Fantasies ridiculously high. They priced Tomb Raider 1 at $0.99 and Tomb Raider 2 at $1.99, I would have payed at least $9.99 for each, but the fact is these old games shouldn't be that expensive. They even fully updated them with HD textures, and added iOS gaming controller support, which the morons at activision haven't done for call of duty zombies....

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You do realize Nintendo has posted massive losses the past like 3-4 years? They're doing horribly. They'll realize after the next console failure that they'll have to just sell software.

Porting the wrong games will only accelerate their decline.
 
Porting the wrong games will only accelerate their decline.

They're hardly declining. There's a usual pattern with Nintendo. They release new systems, no one buys them, then the games come out, and everyone starts buying them.

The same thing is happening now. They lost money the last 4 years, now they're making it again. I think they made a cool billion on those Amiibos figurines alone.
 
Nintendo's stock (NTDOY) is up 27.50% today! Update: up an additional 30% on Wednesday!

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lol I didn't mind paying for FF. I would pay for some of the Zelda titles if they were the full version not watered down. I guess a fair price would be in the 20$-30$ dollar range. You don't think it would sell? iPhones are bigger and faster more suitable for mobile gaming, and who wouldn't want to play multi player ios Mario Kart on iPad ?? Yeah people would pay $$$$$$

The money they make from reselling 90s Zelda games is only part of it. Nintendo is much happier with people buying entire systems just to play a few games. They get more money, and they get their own ecosystem. I think Nintendo would be making a huge mistake if they were to move completely to third-party hardware, especially Apple. They don't sell it, they have no control over it, and it's not well-optimized to play their games in the first place.
 
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Tie in an iPhone accessory...

Make it so their games require a Nintendo accessory with buttons for iPhone etc.
 
No worries, you simply don't listen to reason and realize your example was way farfetched and looking at some of the replies to your earlier post it's plain to see that I am far from alone in disagreeing with you. Good day.

Heh. Please. You're one of two people on this entire forum who has refuted my posts. Instead of posting this nonsense, how about a well structured debate challenging my points? Not some stuff about MS Office that isn't even close to being relevant since it's never been tied exclusively to MS hardware before simply referring to me as 'far-fetched' in a lazy cop-out-take-your-bat-and-ball-home post.

All you had to do is give me a damn example of software that was once tied to a company's hardware, that is now being licensed out for 3rd party alternatives and has benefited the company for it. Hell, even I know one. The releasing of BBM onto iOS, Android and Windows Phone seems to have proved successful for BlackBerry. Maybe this will work out the same way for Nintendo.

Weak.
 
Yeah, but I'm pretty sure it will go like this:

  • Nintendo tests the platform with some easy access games such as Pokemon companion games and candy crush like titles, intending older game ports and new game releases for a later date when the platform has proved to work.
  • The attempt fails because Nintendo fails to differentiate itself from existing titles, while the real games are still on hold.
  • Nintendo is convinced the mobile platform was a bad idea.
  • Nintendo ditches plans for more widespread mobile ports and returns to its old strategy, convinced that they tried it and it didn't fit the Nintendo way...
  • Nintendo releases the Wii-us a new console aimed at simultaneous networked gaming through a proprietary controller that uses the Nintendo DS as a plug in screen. It's different but has no use case.. Great

Sounds likely. And would be hugely disappointing. All they need is to release a lite version of any old Mario or Zelda. The downloads would likely be huge and clearly demonstrate that iPhone users would be all over a legit Nintendo solution.

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I haven't played a DS before. Loved the gameboy but never bought a dedicated handheld after the Sega GameGear. I'm certainly not buying another portable electronic. The whole point of the iPhone for me is still paring down what's in my pocket. I ditched the phone/iPod/camera/palm pilot mess. Why would I go back to carrying another portable when my phone also serves my (admittedly pretty basic) gaming needs. Just give me a way to pay you for your games on the insanely popular cross-platform handheld I already own!!
 
They'll go the way of Square Enix: release a handful of full games from 1997 and then 30 different iOS cash grab spin offs.

Make it so their games require a Nintendo accessory with buttons for iPhone etc.
Wouldn't it be awesome if they made a SNES-like MFi controller? One that doesn't cost $99.
 
Hahah I love how you say this right after asking me why I'd get a Wii instead of a Wii U since the Wii U plays Wii games. Hmm maybe because the Wii U is far more expensive, and essentially worthless because it has next to no games.

That doesn't make any sense. Will the Wii get ALL....EVERY future game that the Wii U has? No? So you would rather get a Wii instead of a Wii + new games?

Guess what? The Xbox One (TO ME) has no games on it. The only one I play is the Halo Master Chief Collection since I did not play Halo 4 on the 360.

At least the Wii U has actual NEW games on it that fit their platform.

How many exclusives does the Xbox One or PS4 have out that you cannot get anywhere else? Not much. The Wii U has more.
 
So make a fraction of the revenue that a single generation of Pokemon or version of Mario Kart does?

Nintendo generally does 100-500 million USD per release.

Thats more than the major mobile development houses make on their entire library.

Well those are for new games, with development costs and actual teams working for months if not years. And then some marketing plus manufacturing of cartridges (or whatever it is that Wii U uses, I don't know anymore) and then marketing and distribution to the stores, where the game store takes a cut.

I'm talking about porting a program they have. The cost to do the port will be negligible and there are no distribution costs with the App Store (except Apple's huge 30% cut). So yeah, selling 20 million copies of Donkey Kong at $5 will probably bring in profit greater than the low level range of the releases you are talking about.
 
Wrong. The Wii U officially became a profitable venture for Nintendo in late 2014, and the 3DS handheld device has been a license to print money for many years. They're looking at a very healthy Q1-4 2014 financial report.

Well, you might want to take a closer look at their financials. You cannot judge the performance of a company only by two of their product lines. If you look at their financials, you will see that their revenue has fallen drastically since 2010 and that their EBITDA has been negative for the past three years by more than 20 Billion Yen. The Wii U becoming profitable will do not a lot to change that.

Nintendo is not doing well at all, and that is the reason for this step.
 
Will this include ports of old games? The story makes it sound like it might just be new games with those characters.

Glad Nintendo finally wised up, at this point there probably just aren't enough customers interested in a dedicated portable gaming system compared to the number with smartphones powerful enough to play the same games.
 
Yes but it won't last forever if they don't expand.

What I'm saying is that there is no difference between mobile games and regular console style games other than the input method. If you're talking about touch/stylus based games specifically, Nintendo's been doing that for longer than iOS with the DS line.

As far as game tech goes, Nintendo's still pretty on the ball.

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You really missed out. Truly one of the greatest 8 bit classics, and video games legend.

I guess I could always fire it up on an emulator or something, but without nostalgia backing me up, I don't know if I'll enjoy it as much playing it now as I would have playing it back in the day.

But I did get to play Ninja Gaiden for the first time after getting back from seeing Back to the Future Part II in the theaters, so I'm covered on cool 80's - 90's stuff.
 
That doesn't make any sense. Will the Wii get ALL....EVERY future game that the Wii U has? No? So you would rather get a Wii instead of a Wii + new games?

Guess what? The Xbox One (TO ME) has no games on it. The only one I play is the Halo Master Chief Collection since I did not play Halo 4 on the 360.

At least the Wii U has actual NEW games on it that fit their platform.

How many exclusives does the Xbox One or PS4 have out that you cannot get anywhere else? Not much. The Wii U has more.

Or you could get the Wii now, which is extremely cheap, and avoid the obscenely expensive (for what it is) Wii U, and in 4-5 years when it actually has more than 5 good games (that's all it truly has), buy it for much much cheaper.
 
The Legend of Zelda: A Link to the Past please!

I've had tried playing that on my iPad and it is really frustrating with on screen controls. I didn't feel like buying the Bluetooth stack from Cydia in order to use my PS3 controller where it might be easier to play and if I am going to bother doing that, I rather play on the Wii virtual console anyway. Unless Nintendo does something really clever/novel to play SNES and beyond titles since they got several more buttons than NES did, I can't see how fun it will be to play other than it being a nostalgic idea.

I doubt they will make ports to be honest though anyway. They will most likely do original iOS-like games that is more appropriate for the platform.
 
Nintendo, The NEW Microsoft.

(resistant to trends and are reactionary, not leaders)

Not leaders? The people that kick started home consoles around the world in the 80's with a reach Atari and Commodore never had. They've dominated handheld consoles since inventing the market. The ones that got casual gamers buying consoles to the point that both Microsoft and Sony followed, some might say Apple too (touchscreen, gyroscopic based games).

They made a billion dollars in 1 month from plastic toys, too. Nintendo have been doing excellent the last 6 months.

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You do realize Nintendo has posted massive losses the past like 3-4 years? They're doing horribly. They'll realize after the next console failure that they'll have to just sell software.
Up until last year. Amiibo and a very strong 3DS have changed that. Remember; their only flop is the Wii U. Both those systems are the successors to the 2nd and 3rd best selling consoles ever.
 
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