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Nintendo yesterday held its quarterly earnings report [PDF], launching off with details of its "Smart-Device Business" and telling investors how things have been going for Super Mario Run and Fire Emblem Heroes, while detailing the upcoming launch of Animal Crossing: Pocket Camp. Although Fire Emblem Heroes is on track to meet the company's "overall profit objectives," Super Mario Run appears to be a disappointment in the iOS App Store for Nintendo, which stated it has "not yet reached an acceptable profit point" for the game (via The Verge).

The difference between the two apps lies in their payment structure, with Fire Emblem Heroes a free-to-download title with micro-transactions, and Super Mario Run priced at a fixed $9.99. The company noted that Super Mario Run has now hit the 200 million download mark, and Nintendo was even able to launch the app in countries "not previously reached by our dedicated video game platform business."

super-mario-run-ios.jpg

Unfortunately, after about 10 months on mobile devices Super Mario Run still has not made the amount of money that Nintendo predicted for the title, which was its first foray into a mobile app built around one-time payments. Still, the company said that it has "learned a lot in terms of game development and deployment," which it plans to "take advantage of moving forward."
Although we have not yet reached an acceptable profit point, we have learned a lot in terms of game development and deployment that we want to take advantage of moving forward.
For Fire Emblem Heroes, Nintendo said that it "listened to the voices of our consumers," leading to continual updates to the app since its launch in February. This game is on track to meet Nintendo's business and profit objectives, and new in-game events will be added soon, as well as Traditional Chinese text. The game will then expand to five more countries and regions: Hong Kong, Taiwan, Macao, Thailand, and Singapore.

Nintendo's newest iOS game Animal Crossing: Pocket Camp will follow in the footsteps of Fire Emblem Heroes, bringing in-app purchases to the free-to-download game in the form of Leaf Tickets. For the mobile version of Animal Crossing, Nintendo said that "our objective is to offer a service that allows even consumers who do not normally play games on a regular basis to have a little fun each and every day."

Nintendo's first iPhone game, Miitomo, also uses a free-to-download payment structure with in-app purchases, but the company made no mention of that game in its newest earnings report.

Earlier in the year, a senior official at Nintendo reportedly told Nikkei that the company prefers the pay-once strategy of Super Mario Run, and called the freemium aspects of Fire Emblem Heroes an "outlier" in the grand scheme of its mobile gaming plan. Even then, Nintendo President Tatsumi Kimishima -- who presented this week's earnings report -- admitted that Super Mario Run "did not meet" the company's revenue expectations.

To entice old players to return and new players to download, Nintendo updated Super Mario Run in September with a new mode, new characters, and a 50 percent price drop. Nintendo's earnings report charts are vague, but the company noted an uptick in weekly users thanks to this September update. Prior to that, its weekly users had been dropping precipitously since April.

Ultimately, Nintendo still aims for Super Mario Run to be the "definitive Mario application for smart devices," so players can likely expect ongoing updates to the app in the future.

Article Link: Nintendo Says Super Mario Run Has Yet to Reach 'Acceptable Profit Point' Nearly One Year After Launch
 

MattJessop

macrumors regular
Apr 24, 2007
215
43
Manchester, UK
That's a shame - it really is one of the best games I've ever played on iOS, and really has the 'Nintendo' level of quality, even if it was a bit bereft of replay value at launch (the ongoing updates have completely padded it out beyond all doubt. This is easily worth double the price). Would love for them to be rewarded, but glad to hear that they are still committed.

The internet connection verification is absolutely absurd for a portable device however. What the smeg were they thinking?
 

Eorlas

macrumors 6502a
Feb 10, 2010
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But apparently thats REALLY hard to do since the Nintendo Switch has yet to have the Retro Console.

Pretty sure this is on purpose to prevent any distraction from the first party titles they've released this year.
 

tkukoc

Cancelled
Sep 16, 2014
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What turned people away from the beginning wasn't all about pricing.. it wasn't because of reviews.. it did have to do with always being connected online. This practice is a no no and Nintendo should have never done that with a flagship character like Mario. They lost money on all those people who hate the "always" connected method. Now.. I said it.. and while I hate it too, it's Mario!! So I bought it.. still play it daily. It's fun, graphics are nice and one hand controls are the best! Do I dislike stuff about the game? Sure, nothing is perfect. But it was a good start.
 

mlabonte21

macrumors regular
Jul 1, 2015
102
384
Nintendo was clearly hedging their bets with this.

If the Switch flopped hard they needed to at least be familiarized with iOS, so they made this junk.

Now that the Switch is a booming success, I think we'll have to roll back expectations for any halfway decent iOS Nintendo games :(
 
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Hodapp

macrumors 6502a
Jul 10, 2003
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New York, NY
There is literally nothing Nintendo could have released that wouldn't have led to endless complaining and armchair quarterbacking. Sadly, all this "lesson" has "taught" Nintendo is that people would rather slowly pay $100+ for a game like Fire Emblem or Animal Crossing than they would $10 once for a game like Super Mario Run.

...So, good job everyone?
 

jicon

macrumors 6502a
Nov 29, 2004
574
348
Toronto, ON
“and Super Mario Run priced at a fixed $9.99. The company noted that Super Mario Run has now hit the 200 million download mark”

That’s... 2 billion dollars. For a non-physical game, that must be good profit, no?

Apple takes a cut, so $1.4 billion before tax... they must be clearing over a billion dollars.
 
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UL2RA

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May 7, 2017
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It's a crappy, overpriced, overhyped (by the media) game. We wanted an ACTUAL Super Mario game, not this.
Exactly. Nobody asked for this crap. We asked for actual Nintendo games. Maybe they should actually listen to their customers. And offline play is a major key.


There is literally nothing Nintendo could have released that wouldn't have led to endless complaining and armchair quarterbacking. Sadly, all this "lesson" has "taught" Nintendo is that people would rather slowly pay $100+ for a game like Fire Emblem or Animal Crossing than they would $10 once for a game like Super Mario Run.

...So, good job everyone?
Or people want an actual game.
 

UL2RA

Suspended
May 7, 2017
999
1,617
“and Super Mario Run priced at a fixed $9.99. The company noted that Super Mario Run has now hit the 200 million download mark”

That’s... 2 billion dollars. For a non-physical game, that must be good profit, no?

Apple takes a cut, so $1.4 billion before tax... they must be clearing over a billion dollars.
It’s free to download...
 

UL2RA

Suspended
May 7, 2017
999
1,617
If you wanted an ACTUAL Mario game, then buy one of their two classic systems, a Switch or a 3DS they’re not going to release a full game when they have two massively successful platforms of their own.
Or don’t speak for everyone. That works too. There are hundreds of millions of iPhones. It’s idiocy to ignore a market that big. Plenty of developers have made millions off the App Store. There’s no reason Nintendo can’t. This is a case of Nintendo not recognizing the obvious, with a bit of pride mixed in.
 

Hodapp

macrumors 6502a
Jul 10, 2003
582
56
New York, NY
Or people want an actual game.
Nope, even if they released what you define as an "actual game," there'd still be an army of people behind you complaining about virtual controls, the fact that it isn't free with no ads and IAP, etc. This is a lose/lose situation for Nintendo.
 

Blakjack

macrumors 68000
Jun 23, 2009
1,800
311
It's a crappy, overpriced, overhyped (by the media) game. We wanted an ACTUAL Super Mario game, not this.

It’s refreshing to hear someone say this. It’s exactly how I feel. All I ever wanted was the original Mario game on my phone and iPad. That’s it. But nooooooo Nintendo wanted to be fancy and create something new. Sucks for them but if they would just listen to customers.....

I’d pay 20 bucks to have the original Mario on my iPhone. Maybe I’m crazy but that’s what I want.
 
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