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Or don’t speak for everyone. That works too. There are hundreds of millions of iPhones. It’s idiocy to ignore a market that big. Plenty of developers have made millions off the App Store. There’s no reason Nintendo can’t. This is a case of Nintendo not recognizing the obvious, with a bit of pride mixed in.

Nintendo can sell on their own console and take 100% of the money instead of 70%.
 
Dear Nintendo.
Create a hardware controller for iPhone, and release all the old games. NES - Wii U. I’ll gladly pay $100+ for the hardwear and $5-$10 a game. Just imagine finally playing Mario cart against your friends, family over iOS.
I love console play, but I honestly never have time. I was really excited for Mario Run. But I hate that it continually runs. I wanted the old fashioned side scroller with left/right controls.

Please

Nintendo hasn't even sold GameCube virtual console games yet...Wii and Wii U are probably even further out and couldn't be replicated on a smartphone anyway. At this rate, what you're asking for is better served with a Switch - I'm sure the price will be down to less than $200 in a year or two and the VC will be up and running.
 
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I could have guessed this. I have been a life long Mario fan, and overall a big fan of Nintendo IP. But I am not going to pay for a stupid side scrolling runner clone of 50% of IOS games already out there, just because it has a Mario skin.
[doublepost=1509480127][/doublepost]
More than a majority of iOS users are not jailbreaking there devices.

The percentage of users jailbreaking is so minuscule as to be nonexistent in terms of the effect they would have on sales. Making it online only was the nail in the coffin for a game whose already questionable value proposition is solely limited to it's IP.
 
It's clear that people here don't understand Super Mario Run's value proposition.

This means Nintendo did a bad job showcasing the challenge of the game in their demo.

Those who think the game is an "endless runner" or that it's about automatically defeating enemies are mistaken, but I place the blame on Nintendo for not communicating better.

Can anyone who doesn't like the game and has collected all the colored coins in the demo please share their thoughts with me? For the most part, that's where the disconnect is.

I was excited for the game, and purchased it immediately. The graphics seemed decent, the gameplay was smooth... perhaps its the fact that its a Mario game I expected a bit more, it doesn't feel right playing a Mario game without being able to explore the worlds you're in.... I replayed through the first dozen or so levels to collect all the coins, but the challenges wore thin after a while. Not because they weren't challenging enough, but I just grew bored after a bit. Decorating things doesn't really entertain me, I play The Simpson's Tapped Out, so this just feels like a weaker version of that. The real heart of Super Mario Run is running through the levels, but it's just not enough diversity for me. Perhaps if they had implemented the running and jumping in different ways in different levels... I'm not sure.

It's not a bad game, it just really didn't hold my interest past a few days, and even with the update, the new short, challenging levels wore thin on me as well.
 
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Oh really? You mean it wasn't a good idea to...
  1. Release an endless runner instead of an actual Mario game.
  2. Make it $10.
  3. Don't allow Family Sharing so that each family member has to pay $10.
  4. Require an internet connection at all times.
:rolleyes:
3 and 4 are what has stopped me from buying it. I would have bought the game in a heartbeat if I could play offline and share it with my family
 
Because people steal everything on mobile that costs money.
Nonsense, doesn't prevent people from stealing other games also online only. Other games that don't need online requirements do well nevertheless.

Note, I paid full price for the game and actually enjoy it - just in strong disagreement with the online requirement.
 
I can confirm 95% of the people in this topic haven't even bothered to play the game nor paid for it. $10 is phenomenal value for the amount of time and fun i had playing the game. I've even gone back to get the secret world levels in the most recent update. Nintendo went out to make the perfect mobile game and they did. People complaining about the online are literally people that haven't even played the game. Try to use facebook, or iMessages or Macrumors without an internet connection and go complain about that instead.
 
I can confirm 95% of the people in this topic haven't even bothered to play the game nor paid for it. $10 is phenomenal value for the amount of time and fun i had playing the game. I've even gone back to get the secret world levels in the most recent update. Nintendo went out to make the perfect mobile game and they did. People complaining about the online are literally people that haven't even played the game. Try to use facebook, or iMessages or Macrumors without an internet connection and go complain about that instead.
You didn't read what I wrote, I like the game but do't like the online requirement. Other better games don't need online why push this now?
 
i played it for 5 mins and then deleted it....
[doublepost=1509496337][/doublepost]I do how ever spend a few bucks on the Family Guy game, thats addicting as hell.
 
To echo what has already been said, it is overpriced for what it is—a “runner” game. On my phone and iPad I want decent quality games for gamers from Nintendo. Not casual games for passing several minutes on the toilet. Games like Bastion, Sword & Sorcery, and Transitor are all games that have been brought to mobile and were definitely worth their price. I love Nintendo, I really do, but they struggle with listening to the wants and needs of actual gamers. They did do good with Breath of the Wild and Mario Odyssy... If nintendo produced more quality games like that then I could see them being competitive in the market once again. My biggest game related fear is that Nintendo will go the way of SEGA.
 
I'm happy with my Switch, and Nintendo is probably better served sticking with manufacturing hardware. Gaming on smartphones seemed promising years ago, but those days are over with the occasional exception. A while back, I commented that perhaps Nintendo should just follow the path of Sega "switch-ing" to software only, but I'm definitely rethinking that now, especially since buying my Switch 4 months ago.
 
There is literally nothing Nintendo could have released that wouldn't have led to endless complaining and armchair quarterbacking. Sadly, all this "lesson" has "taught" Nintendo is that people would rather slowly pay $100+ for a game like Fire Emblem or Animal Crossing than they would $10 once for a game like Super Mario Run.

...So, good job everyone?

That's the nature of humanity - picking up the wrong lessons. I buy premium games all the time. I don't know what value game developers and publishers place on the segment of the market that I belong to. I don't know if this market segment is sustainable for developers. I would have loved to show Nintendo that I am willing to drop money on premium titles. At the same time, I certainly don't want to encourage Nintendo to release a game like Super Mario Run, with all its various flaws we have been on about, and expect us to pay money for it. I might then go and encourage some other developer who had done a far better job of it.

And whether or not all the people like me rallied and put money, that wouldn't have changed the profitability of the freemium segment. People who exist there, have a right to their games of choice. If the only way to get more premium games on mobile is to depend on them to start paying premium price, the battle is already lost. Though, in all honesty, I am being dramatic. Despite all this complaining about freemium taking over the world, there are solid premium titles that keep coming which I can't keep up with. So Nintendo doesn't give me the Mario I wanted, big deal. If there are anyone who deserve our sympathies, it is the developers. I have played far too many games that have costed 1 or 2 or 5$ which were so easily worth so much more. I do my bit by buying IAPs when possible. I hope there are enough people do that.

 
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