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It's clear that people here don't understand Super Mario Run's value proposition.

This means Nintendo did a bad job showcasing the challenge of the game in their demo.

Those who think the game is an "endless runner" or that it's about automatically defeating enemies are mistaken, but I place the blame on Nintendo for not communicating better.

Can anyone who doesn't like the game and has collected all the colored coins in the demo please share their thoughts with me? For the most part, that's where the disconnect is.
 
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My issue was that it is online online like another game I like Zombie: Gunship Survival. It's not multiplayer so why make it online??

Purely out of greed and preventing piracy, which is backfiring in sales
 
Can anyone who doesn't like the game and has collected all the colored coins in the demo please share their thoughts with me? For the most part, that's where the disconnect is.
This demographic doesn't exist. From everything I've seen online, there's two kinds of people: Folks who played Super Mario Run and thought it was anything from pretty decent to pretty good for what it was... And people who might have downloaded it, played the first level, and just filled in the rest of their viewpoint with assumptions.
 
People would then move the goal posts and complain that it should be 99 cents (or free).

Do you think most of the complaints are due to the pricing ? Lots of people here moving the goal posts....
 
I'm definitely going to echo what I hear most about this game. It is fun to play (only tried the free portion), but I'm not going to spend $10 on a game that is unplayable on an airplane.

Right, does Nintendo read any of these forums. Allow the game to work without an Internet Connection and you will sell many copies.

Nintendo stop being paranoid about piracy on iOS. More than a majority of iOS users are not jailbreaking there devices.
 
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As far as a game goes, Mario Run is a solid one. I wish it didn't require Internet access for non-rally play, but the levels are well designed and both animation and sound are top notch.

$9.99 feels like a lot given limited # of levels, but at priced reduced $4.99 level, I think it's a fine value.

I think a better business model would've been:

1. Optional IAP toward red, blue, and green mushrooms which you can use to unlock characters.
2. Better Kingdom Builder. It's too small and frankly, crappy. Many people will spend IAP to decorate if it was better.
3. IAP to buy more worlds.
 
Lots Of People said:
Release the original Super Mario instead!

People seem to have their nostalgia googles glued on for the original Super Mario. I remember it fondly too, but even so, it was simplistic, linear, visually ugly, and extremely difficult once you get past the earlier worlds. Super Mario Run has its faults (the most egregious of which is the online requirement), but the original is not automatically better.

First of all, unlike the original, SMR was designed for a touch interface. Controlling Mario is precise, which is typically not the case with the games I've played that have a digital d-pad. The inability to make Mario (or whomever) go backwards (there are ways around this) is sometimes frustrating, but the inability to stop him provides its own challenges. Frankly, playing SMR is not much different than the way most people play MarioKart: Smash the gas button all the way down and leave it there.

For better or for worse, one of the design goals was "bite sized play", where a given level takes 3 minutes or less. Not everyone will like this feature, but I think in general it works well enough for this game. The levels can frequently feel a little short, but as you collect all the colored coins, they actually reconfigure themselves a little. Playing a level when set to collect the black coins is more difficult than playing when set to a different coin type.

I think another issue with the perception of the game is that it has been classified as an "endless runner". It has some elements in common, but really I don't think the game should have ever been classified as such, and I think people do it a disservice when they call it one. The levels are not auto-generated; they all have the typical outstanding Nintendo level design characteristics and flow. Each level has a start and an end; each is a miniature version of what one would find in a console Mario game.

Is the game perfect? No. The always on connection is exceptionally irritating. The levels often feel short, and some parts of the game are very grindy (*cough cough* unlocking Daisy). With respect to family sharing, I believe that as long as one is willing to share in-game progress, the game can be installed on multiple devices/accounts without repurchasing it. This isn't as flexible as what other apps do, but isn't as draconian as some people make it out to be (correct me if I'm wrong here).

Anyway, my two cents...
 
I can't speak for every one, but I just want to play this game without having to become an expert. I'd like to move thru all levels just to see what is on each one. If I want to become an expert and gain more points, I can do that when I choose. But, I quickly lose interest when I have to invest too much time in a game in order to keep playing.

The same goes for games that run out of time. I would absolutely love to play Tiny Wings for hours, so to speak, without ever running out of daylight and being forced to start over. Some of the early running games need to have an option to let us just run, start from where we die, etc. I get tired of going over the same scenario over and over.
 
I like Mario Run but I bought it during the 50% off sale. I checked it out when it was released, but I guess I was turned off by the $9.99 price.
 
If Nintendo wants to reach a normal profit point they need to release a REAL Mario game and not this tap jump run ****.
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Oh really? You mean it wasn't a good idea to...
  1. Release an endless runner instead of an actual Mario game.
  2. Make it $10.
  3. Don't allow Family Sharing so that each family member has to pay $10.
  4. Require an internet connection at all times.
:rolleyes:
Seriously! Took the bullet point right out of my brain! Nin would have made more money on a Super Mario Bros 1 emulation game vs this crap.
 
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Mario run was a fun game but kinda gets old fast... release a retro store and im sure they will make some money fast.
But apparently thats REALLY hard to do since the Nintendo Switch has yet to have the Retro Console. LOL

It's a lot harder to do than people seem to understand. Nintendo still upholds its quality standards on Virtual Console games, they go back through the entire QA process again - and in the case of the Switch, they're also having new features added.
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I don’t get why people keep giving Nintendo money. They are one of the most consumer unfriendly companies out there based on their archaic ideaology. I mean they won’t even let people play their games on YouTube for free advertisement without trying to take their money.

Oh, I don't know, maybe because they make some of the best games ever and have upheld a very high standard of quality since before most gamers were even born?

This is their IP, they have every right to protect it how they want. People who watch games instead of actually playing them really are missing something.
 
If that's true, they aren't doing a great job of it..
Some of their VC releases on their own hardware have been really shoddy over the years.

Really? Which ones? I probably have about 200 of their VC releases and can't think of a single one that has ever been shoddy. And that includes both the Wii/Wii U and the 3DS platforms.
 
Really? Which ones? I probably have about 200 of their VC releases and can't think of a single one that has ever been shoddy. And that includes both the Wii/Wii U and the 3DS platforms.

Not the place to get into this - The quality of Nintendo VC emulation is well known as subpar
 
If you compare NES games on Wii U to the Classic Edition, you notice Wii U emulation of NES was bad (dark and muddy) all along.

That's the only example I know of.

That's not shoddy quality emulation, the games looked as good as they would had you plugged in an NES/SNES/N64. There were advancements added to the Classic Edition that will hopefully show up in the Switch. These included filters for the video output to be pixel perfect or to look like an old CRT TV, etc.
 
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