Welcome to the human race. Full of irony and hypocrisy.These are people expecting a steak at McDonald's pricing. Good luck with that.
Welcome to the human race. Full of irony and hypocrisy.These are people expecting a steak at McDonald's pricing. Good luck with that.
False.Yes you can. You have to link the game to a Nintendo ID.
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Yes it is. Look above
Funny thing is that there are pay walls in EVERY OTHER freemium game that are just more subtle.....like oh I ran out of lives , Ill just buy some more for a buck. But because nintendo puts up a very obvious PAY ONCE WALL....now people are up in arms. Not knowing they've been physiologically manipulated by freemium garbage for years.Sigh. So the average App Store user is fine with a free app that includes pay/time walls and IAP that empty your wallet, which makes these free games hardly free, yet they're complaining about Nintendo's "pay wall" to unlock the entire game? Maybe they should go and play candy crush/clash Royale and come back after spending $100 on a pointless game just to progress through levels.
I agree with people who've said that Nintendo should've offered the game as an up-front $10 purchase with no always-on internet connection. Could've netted them more customers.
Nope, you cannot. Well, since your choice of words is poor..."Install" of course you can install the app. Restoring the purchased content is not possible, without linking to a Nintendo ID (absurd!), and that only allows you to move the purchase from 1 device to another, it does not permit you to use your purchase on multiple devices.I don't know where you get this idea. All developers can limit family sharing.
also, you can install Mario Run on multiple iOS devices with the same iTunes login without buying it again.
What part of this do you not understand? If the App was $9.99 to download, or included the ability to "Restore Purchases" like every other App in the store, there would be no complaints.Funny thing is that there are pay walls in EVERY OTHER freemium game that are just more subtle.....like oh I ran out of lives , Ill just buy some more for a buck. But because nintendo puts up a very obvious PAY ONCE WALL....now people are up in arms. Not knowing they've been physiologically manipulated by freemium garbage for years.
How in the world did you figure out this convoluted process?!
The level of quality is not enough for its $10 price point and always on requirement. The game is a solid $2.99 mobile game that can be upselled to $4.99 since it's a Nintendo game.Hence the problem with the entire mobile game market.
People expect everything for free or loaded with ****** microtransactions.
$10 is not a bad price for something as polished as Super Mario Run but the entire mobile game industry has trained people that everything should be free to play.
1-2) they could have made both a free and a full version app, but yes they went greedy with the price and the strategy and seems to be backfiring.I wish it was $9.99 UP-FRONT.
1) It would get rid of the 1-star reviews from people just upset about the "pay wall" (and not about the game)
2) It would actually let me share the purchase with my family. I don't want to spend another $30 on the game so I can share it.
3) This one is minor - but it would make sure the game is playable in the future, when there isn't an App Store to connect to to "restore purchases".
Online only? Lots of games are online only.
$10 for a Nintendo game? From the company that keeps first-party titles priced at $39.99 for half a decade and has terrible eShop sales?
Lmao. What are you talking about. New games for the latest consoles are $60. Games have not increased in price vs the older days. You can't do an invalid inflation argument when the video game market has not increased costs w inflation.Jeez get over the pricing!! Back when Super Mario Bros 3 came out it was $50! Nowadays that would be about $93. $9.99 is not THAT bad. The always on connection is WAY worse.
Nope this is not steak not even sirloin tips. The reality is that this game is not Nintendo steak. It's a Nintendo Big Mac burger.These are people expecting a steak at McDonald's pricing. Good luck with that.
Last I checked, actual "handheld console quality games" are paid upfront and don't require an always-on internet connection. For that matter, Super Mario Run being "handheld console quality" is entirely an opinion. I'm more than happy to pay $40 for good 3DS games, and I think Super Mario Run is a 99 cent game with Mario slapped on it. Nintendo still hasn't proven that there is a middle ground between free, IAP-riddled, and forgettable mobile games and their full-priced, full-fledged, high quality handheld experiences. And yet, that middle ground is where Super Mario Run is priced.
Nope, you cannot. Well, since your choice of words is poor..."Install" of course you can install the app. Restoring the purchased content is not possible, without linking to a Nintendo ID (absurd!), and that only allows you to move the purchase from 1 device to another, it does not permit you to use your purchase on multiple devices.
There no other developers that have gotten away with this level of shady business, subverting Apple's guidelines.
Point me to ANY other App that does not:
1) Charge for the content up front.
Or.
2) Offer 'Restore Purchases' for any permanently unlocked content that is done via In-App purchase.
Show me an App that doesn't fall into either of those categories. Besides Mario Run.
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What part of this do you not understand? If the App was $9.99 to download, or included the ability to "Restore Purchases" like every other App in the store, there would be no complaints.
I wish it was $9.99 UP-FRONT.
1) It would get rid of the 1-star reviews from people just upset about the "pay wall" (and not about the game)
2) It would actually let me share the purchase with my family. I don't want to spend another $30 on the game so I can share it.
3) This one is minor - but it would make sure the game is playable in the future, when there isn't an App Store to connect to to "restore purchases".
Online only? Lots of games are online only.
$10 for a Nintendo game? From the company that keeps first-party titles priced at $39.99 for half a decade and has terrible eShop sales?