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Sigh. So the average App Store user is fine with a free app that includes pay/time walls and IAP that empty your wallet, which makes these free games hardly free, yet they're complaining about Nintendo's "pay wall" to unlock the entire game? Maybe they should go and play candy crush/clash Royale and come back after spending $100 on a pointless game just to progress through levels.
I agree with people who've said that Nintendo should've offered the game as an up-front $10 purchase with no always-on internet connection. Could've netted them more customers.
Funny thing is that there are pay walls in EVERY OTHER freemium game that are just more subtle.....like oh I ran out of lives , Ill just buy some more for a buck. But because nintendo puts up a very obvious PAY ONCE WALL....now people are up in arms. Not knowing they've been physiologically manipulated by freemium garbage for years.
 
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I don't know where you get this idea. All developers can limit family sharing.

also, you can install Mario Run on multiple iOS devices with the same iTunes login without buying it again.
Nope, you cannot. Well, since your choice of words is poor..."Install" of course you can install the app. Restoring the purchased content is not possible, without linking to a Nintendo ID (absurd!), and that only allows you to move the purchase from 1 device to another, it does not permit you to use your purchase on multiple devices.

There no other developers that have gotten away with this level of shady business, subverting Apple's guidelines.

Point me to ANY other App that does not:
1) Charge for the content up front.
Or.
2) Offer 'Restore Purchases' for any permanently unlocked content that is done via In-App purchase.

Show me an App that doesn't fall into either of those categories. Besides Mario Run.
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Funny thing is that there are pay walls in EVERY OTHER freemium game that are just more subtle.....like oh I ran out of lives , Ill just buy some more for a buck. But because nintendo puts up a very obvious PAY ONCE WALL....now people are up in arms. Not knowing they've been physiologically manipulated by freemium garbage for years.
What part of this do you not understand? If the App was $9.99 to download, or included the ability to "Restore Purchases" like every other App in the store, there would be no complaints.
 
How in the world did you figure out this convoluted process?!


Haha... thanks ! Others in the forum gave me the idea. First I only discovered how to share it with a single Nintendo ID, but after some hours I realized that multiple Nintendo IDs could be had.
 
Hence the problem with the entire mobile game market.

People expect everything for free or loaded with ****** microtransactions.

$10 is not a bad price for something as polished as Super Mario Run but the entire mobile game industry has trained people that everything should be free to play.
The level of quality is not enough for its $10 price point and always on requirement. The game is a solid $2.99 mobile game that can be upselled to $4.99 since it's a Nintendo game.

I wish it was $9.99 UP-FRONT.

1) It would get rid of the 1-star reviews from people just upset about the "pay wall" (and not about the game)

2) It would actually let me share the purchase with my family. I don't want to spend another $30 on the game so I can share it.

3) This one is minor - but it would make sure the game is playable in the future, when there isn't an App Store to connect to to "restore purchases".


Online only? Lots of games are online only.
$10 for a Nintendo game? From the company that keeps first-party titles priced at $39.99 for half a decade and has terrible eShop sales?
1-2) they could have made both a free and a full version app, but yes they went greedy with the price and the strategy and seems to be backfiring.
3) that is a moot point considering even full games have to connect to Nintendo. To be able to play even offline
*) nope not a lot of runners are online only just for security. That is something that is a big issue even w PC games and has had a lot of negativity towards it when is for a game that doesn't need to be online to play on certain areas. This game needed to be partially offline capable.

Jeez get over the pricing!! Back when Super Mario Bros 3 came out it was $50! Nowadays that would be about $93. $9.99 is not THAT bad. The always on connection is WAY worse.
Lmao. What are you talking about. New games for the latest consoles are $60. Games have not increased in price vs the older days. You can't do an invalid inflation argument when the video game market has not increased costs w inflation.
 
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this game has no depth. just press the screen somewhere. production values looks like a graphics mod from one of their wii or 3ds titles. worst of all is always on internet connection. the whole point is to play this on an airplane or a subway or at least not eat up your cellphone data. if you are at home, you can just play a console or a real system of some type.
 
Who is really surprised?
Nintendo has gone to **** over the years with nothing but failures.
They put out the Wii, flopped with the 3DS, the Wii U has been so epically bad that they've scrapped it mid-generation!
The Switch is going to be a failure, their stock is plummeting, the first Mario property on iOS has flopped and the company has gone back on their word about IAP/microtransactions which is what's largely killing the game which is exactly why Nintendo said they didn't support IAPs in the first place!
They had a brief success for a couple months with PokemonGO and that's it in the last decade...

At one time Nintendo had the most popular consoles, with the most third party devs, the biggest game libraries, the best first/third party game titles, Nintendo Power, had all the pop culture references and were even so popular that they held their own damn Nintendo World Championship tournaments and awarded people golden game cartridges.
Today they put out weak gimmicky consoles with no third party support or AAA titles, hammer their Zelda/Mario IPs to death and now they are desperate to keep the company afloat so they're price gouging their fans. :(
 
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Is the problem the pricing? Or that since it's an IAP instead of just buying the game, paying only unlocks it on one device?
 
Last I checked, actual "handheld console quality games" are paid upfront and don't require an always-on internet connection. For that matter, Super Mario Run being "handheld console quality" is entirely an opinion. I'm more than happy to pay $40 for good 3DS games, and I think Super Mario Run is a 99 cent game with Mario slapped on it. Nintendo still hasn't proven that there is a middle ground between free, IAP-riddled, and forgettable mobile games and their full-priced, full-fledged, high quality handheld experiences. And yet, that middle ground is where Super Mario Run is priced.

I believe the 3ds Mario games have 8 worlds and this has 6. Toad rally is super fun, and if you collect all the coins there are secret levels (I've been playing all weekend). So, it's not far off of a 3ds Mario content wise, and the internet + no family sharing is the reason this game is only $10.
 
Game is fantastic and perfect fit for mobile. Well worth the entry price. People in here make me sick and complain about everything.
 
Mario had so much profit potential if done correctly. Leave it to Nintendo to shoot poor Mario's toes off. This is gross incompetence. Nintendo refuses to get into reality and listen to to market.
 
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Nope, you cannot. Well, since your choice of words is poor..."Install" of course you can install the app. Restoring the purchased content is not possible, without linking to a Nintendo ID (absurd!), and that only allows you to move the purchase from 1 device to another, it does not permit you to use your purchase on multiple devices.

There no other developers that have gotten away with this level of shady business, subverting Apple's guidelines.

Point me to ANY other App that does not:
1) Charge for the content up front.
Or.
2) Offer 'Restore Purchases' for any permanently unlocked content that is done via In-App purchase.

Show me an App that doesn't fall into either of those categories. Besides Mario Run.
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What part of this do you not understand? If the App was $9.99 to download, or included the ability to "Restore Purchases" like every other App in the store, there would be no complaints.

What don't you get that mountains of complaints are around the fact that it even costs money at all.
 
I dont use it due to the fact that it always requires me to have an internet connection. When the "downloading files" bar appared within the game i closed the app immediately
 
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I played the first three levels and wasn't impressed. Not worth $9.99 in my opinion - guess I expected more. I don't mind paying if I think the game/software is worth it. In this case, I'll wait until they cut the price to a couple dollars.
 
Typical first reaction hate from non-customers. The rating will normalize itself through time.
I downloaded the demo, and the game is deeper than just a run-of-the-mill running game. Although I won't purchase it, this game reflects the same quality that Nintendo and Mario fans expect, and for them I think the $10 price is appropriate.

Seriously, people are spending more than that just for a branded cup of coffee or a ticket for a trash movie.
 
The game is properly priced imo. I think the people that think it's a shallow game haven't actually played through it. There's a lot of end-game content.
 
I honestly would have bought the game and don't mind paying the $10 entrance fee. As long as it can entertain me for an hour or so I think $10 is worth it... But the fact that I can't play this offline while on the plane is insane! I travel a lot and this would have been a great plane game.
 
Would have bought the game whenever its available on Android but always on is a no-go. According to Jaime Underscore Rivera the game uses 2 gig for 2 hours of playtime because it always needs a connection to the Nintendo servers.

Also I prefer the one time poison bill instead of IAPs
 
This is why we don't have lots of premium game on the App Store. 10$ is only slightly more than a cup of Starbucks. Go play angry bird or something it's too expensive for you.

On the other hand, the always-on connection is annoying. Hope they reconsider it in a future update.
 
I’m surprised there's so much confusion about unlocking the full game across multiple devices.

Just like any other app with unlockable content via IAP, even if there isn’t a Restore Purchases button, iTunes will unlock it for free when you go to purchase it on another device with the same iTunes Apple ID. I currently have the game installed on three different devices (two with and one without a Nintendo account linked), and the full game unlocked on all three once I went through the motions of purchasing the IAP on each one. I was only charged once, as I have been throughout iTunes app history. Just try it! It works perfectly.
 
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I wish it was $9.99 UP-FRONT.

1) It would get rid of the 1-star reviews from people just upset about the "pay wall" (and not about the game)

2) It would actually let me share the purchase with my family. I don't want to spend another $30 on the game so I can share it.

3) This one is minor - but it would make sure the game is playable in the future, when there isn't an App Store to connect to to "restore purchases".


Online only? Lots of games are online only.
$10 for a Nintendo game? From the company that keeps first-party titles priced at $39.99 for half a decade and has terrible eShop sales?


The game is probably free/IAP instead of up front $10 so they can charge another $10 IAP next year when they release new worlds/levels under the same title.
 
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