2016 just keeps on giving with regard failures from big name companies. Two are linked within this article.
Apple already fully dominates mobile gaming...
For the polish of this game I think $9.99 is fair.
Also, the fact it lets you play the first 3 levels is good because if you don't like it then you didn't pay anything into it.
The internet connection requirement is annoying, but how many people don't have their phone always connected to wifi or LTE/4G?
People aren't going to spend any money on software when there's 10 similar competing games for free.I do find it slightly odd that people who buy an iPhone that is upwards of $1000, aren't willing to buy software for it at $10, $5, $1, etc. What is the purchasing barrier for people?
Can anyone with insight explain this?
Being greedy? Wow. Some 2-bit game developer has to give away their game to get traction followed by nickel and diming folks to death through IAPs and you call Nintendo greedy? Sorry, but they have been in business a loooooong time. They know the value of the property they have and know $10 is more than reasonable. Still the #1 app almost a week later.
WOW, people are complaining about a free trial? They should charge $10 upfront? Ok, Mr. Armchair CEOs out there. Nintendo made a handheld console quality game for $10, instead of $40, and all the negative reviews are related to things that would make it easier to pirate or further discount the price with family sharing. I'm sure most of you are trolling from a $700+ iPhone, or a $1500+ MacBook. People just can't wrap their minds around the concept of paying for something they can't physically hold (music, movies, apps, etc...).
WOW, people are complaining about a free trial? They should charge $10 upfront? Ok, Mr. Armchair CEOs out there. Nintendo made a handheld console quality game for $10, instead of $40, and all the negative reviews are related to things that would make it easier to pirate or further discount the price with family sharing. I'm sure most of you are trolling from a $700+ iPhone, or a $1500+ MacBook. People just can't wrap their minds around the concept of paying for something they can't physically hold (music, movies, apps, etc...).
Somehow people don't understand the purpose of rating something.I don't understand all the negative reactions to the pricing.... if people rate the game low because of what they feel about it, fine, but to bash it because you don't get the whole game for free is asinine.
Yeah but would doing that even be fun? Sounds very repetitiveThe black coins aren't that hard overall. The replay value will come from trying to unlock Peach, which requires something like 5k toads in the correct colors.
Rayman run has a lot more content for your money tooThe game is a Mario skinned Rayman Jungle Run which is priced about what I'd consider to be a good deal. $10 for this just doesn't feel right, especially with it having an "always on" connection. That's not to say it's a bad game, I could totally see myself spending a lot of time mastering each level.
Hence the problem with the entire mobile game market.
People expect everything for free or loaded with ****** microtransactions.
$10 is not a bad price for something as polished as Super Mario Run but the entire mobile game industry has trained people that everything should be free to play.
These are people expecting a steak at McDonald's pricing. Good luck with that.