Nintendo's Dr. Mario World Game Launching on iOS on July 10

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Nintendo's newest mobile game, Dr. Mario World, is set to launch on iOS and Android devices on Wednesday, July 10, Nintendo announced on Twitter this evening.

First announced in January, Dr. Mario World is based on the 1990 puzzle game Dr. Mario that tasked players with arranging different colored pills as they fell from the top of the screen to clear them from the game board and eliminate viruses.


Nintendo has launched a website for Dr. Mario World, complete with videos on the gameplay. Like the original game, Dr. Mario World is a match three, where the goal is to clear viruses from the board by making matches.

Players need to eliminate all of the viruses before running out of a set number of capsules. Scoring is based on how many capsules are left at the end of a level. Nintendo says there will be five worlds at launch, with more to be added in the future.


Dr. Mario World is a freemium game and there will be in-app purchases that allow you to continue to play the game after your stamina diminishes (though it also refills over time). Diamonds can be purchased for adding more capsules, replenishing the aforementioned stamina meter, and purchasing items.

#DrMarioWorld launches for iOS and Android devices on 7/10! Follow the official @DrMarioWorld_EN account to stay up to date on all the latest news, and pre-register today!💊 https://t.co/vE4HLDfW7p pic.twitter.com/sWAgFXKEBj - Nintendo of America (@NintendoAmerica) June 18, 2019

Dr. Mario can be pre-ordered via the iOS App Store starting today. [Direct Link]

Article Link: Nintendo's Dr. Mario World Game Launching on iOS on July 10
 

Siannath

macrumors member
Nov 21, 2012
92
275
Lima, Perú
Booooo to microtransactions. I thought Nintendo was against this? Nintendo should be improving their brand with these games instead of scraping dollars out of the sewer.
I think I remember that Nintendo was disappointed with the Mario Run revenue. Shame on people for not buying great games but instead wasting money on microtransactions.
 

fairuz

macrumors 68020
Aug 27, 2017
2,166
2,285
Silicon Valley
I think that Nintendo was dissapointed with the Mario Run renueve. Shame on people for not buying great games but insteand wasting money on microtransactions.
There are a lot of short-sighted things Nintendo could do to increase revenue, but they've always been the one company that refuses to do so. That's why their brand isn't a dumpster fire like Sonic.

Well, there were a few screwups, like the CD-i Zelda and Mario games. The Zelda encyclopedia Nintendo produces is supposed to be comprehensive but has absolutely no mention of three horrible Zelda games.
 
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Justanotherfanboy

macrumors 6502
Jul 3, 2018
489
722
Booooo to microtransactions. I thought Nintendo was against this? Nintendo should be improving their brand with these games instead of scraping dollars out of the sewer.
Well... to be fair: Mario Run made like 30 mill, whereas games like clash of clans are bringing in $800,000+ per DAY, due to micro transactions.
Can you really blame them??

Hopefully Apple Arcade changes gaming away from this garbage, but for now.... that’s apparently how people like to spend their money.
 

69Mustang

macrumors 604
Jan 7, 2014
6,936
12,449
In between a rock and a hard place
Nintendo needs to focus on making great games that are one time buys and have ZERO in game purchases. Like the old days on Nintendo/Super Nintendo.
The masses have spoken. Freemium is the mode of preference. Whatever emotions people associate with Nintendo, at the end of the day they need to remember that Nintendo is, first and foremost, a for profit business. Freemium is where they got acceptable ROI. One time buy was a revenue disappointment. As long as freemium is the more profitable avenue to take in mobile, we'll get freemium games from Nintendo... and almost every other successful games house.
 

GermanSuplex

macrumors 6502a
Aug 26, 2009
963
9,949
Nintendo is selling out. I’d gladly pay $15 or $20 for a true quality game. This looks like a cash grab. I don’t do freemium or subscriptions. I want to pay once and be done. For app developers who make games for iOS/Mac, I gladly pay for quality upgrades. I hope Apple Arcade solves this, even though it too is a subscription service.
 

macbeta

macrumors regular
Nov 13, 2009
136
246
Booooo to microtransactions. I thought Nintendo was against this? Nintendo should be improving their brand with these games instead of scraping dollars out of the sewer.
Yeah the micro-transaction is a bit of bs marketing, how is $150 for X coins/eggs/etc blah blah a micro transaction. on this scale is $10,000 a 'Normal' transaction?
 

rjp1

macrumors 6502
Mar 27, 2015
254
588
Hard pass for me.

I bought Mario Run and then realized the family sharing supported was for the free first level part. The in app purchase is a shady way to block family sharing.

This app has it too. I’m not supporting this crap.
 

Millah

macrumors 6502a
Aug 6, 2008
820
371
There are a lot of short-sighted things Nintendo could do to increase revenue, but they've always been the one company that refuses to do so. That's why their brand isn't a dumpster fire like Sonic.

Well, there were a few screwups, like the CD-i Zelda and Mario games. The Zelda encyclopedia Nintendo produces is supposed to be comprehensive but has absolutely no mention of three horrible Zelda games.
Nintendo essentially lost one segment of their business by releasing the Switch. They now have a unified home/portable platform. 3DS is on its way out. They’ve got to make up for that loss somehow. Nintendos new president said he intends on making mobile their next big business segment.

Their mobile efforts are entirely about making money. Because thats what a publicly traded company is demanded to do. They tried, and publicly stated their preference to a one-time purchase over micro-transactions, however it didn’t work. Micro-transactions won. Their console business is where I would expect them to continue being Nintendo.
 

alexhardaker

macrumors 6502
Sep 12, 2014
292
281
Time to join Apple Arcade, Nintendo.
[doublepost=1560830594][/doublepost]I really don’t understand why people would prefer to keep spending £5/£10 whatever amounts of money on crap all the time to progress in a game rather than a one-off payment of a few £s for a decent game. Then again, people prefer to constantly spill money on Netflix when a show or film can be removed out of nowhere (yes, it happened to me on my trial) o_O
 
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Astro7x

macrumors regular
Mar 3, 2010
159
11
Mario Run was great. Great one-time purchase.

This? This looks like generic free-to-play crap.
SMR was great, loved it and I'd buy a sequel if they made one.

Many people got upset about needing an online connection to play it (an issue I never ran into) and the fact that the in app purchase made it so you couldn't buy it once for all devices in your family.

I totally get the complaints, but decided to throw $10 at Nintendo to support not making a F2P game.
 
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fel10

macrumors 68000
Feb 2, 2010
1,615
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Woodstock, GA USA
Time to join Apple Arcade, Nintendo.
[doublepost=1560830594][/doublepost]I really don’t understand why people would prefer to keep spending £5/£10 whatever amounts of money on crap all the time to progress in a game rather than a one-off payment of a few £s for a decent game. Then again, people prefer to constantly spill money on Netflix when a show or film can be removed out of nowhere (yes, it happened to me on my trial) o_O
Why on earth are they going to join Apple Arcade when they can just make games for their own console that is selling really well?
 

JGIGS

macrumors 65816
Jan 1, 2008
1,165
929
CANADA!
Well... to be fair: Mario Run made like 30 mill, whereas games like clash of clans are bringing in $800,000+ per DAY, due to micro transactions.
Can you really blame them??

Hopefully Apple Arcade changes gaming away from this garbage, but for now.... that’s apparently how people like to spend their money.
Well can’t blame them for wanting to make make money. That’s obviously #1 in the world we live in.

But I guess we can still blame them for ruining their game library and gaming experience though right?

But like you said, gamers have done this to themselves by buying into the freemium model and forking over money. So freemium gamers are really to blame. Oh damn.
 
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