Then they'll charge $10 for it, people will bitch and moan at the top of their lungs, and no one will buy it.Nintendo needs to focus on making great games that are one time buys and have ZERO in game purchases. Like the old days on Nintendo/Super Nintendo.
You’re right. We should!No he will be like the other 99% of doctors who don't.
Also guess what? Water isn't wet enough so let's go after it and turn it into some political nonsense that has nothing to actually do with it.
I thought he was a humble plumber.I didn't even realize he had a doctorate.
For ****'s sake, just let me spend $10-$15 and buy the game and play it to my heart's content, don't try to nickel and dime me along the way.
Nintendo. Listen up.
Want to make money?
Release a range of bluetooth NES / SNES / N64 controllers with matching emulator software for iPhone, iPad and Mac. Add instant save functionality. Bundle the emulator with 2 or 3 top-of-the line games (e.g. SNES emulator with Super Mario World) and charge 2 or 3 EUR/USD per additional game as in app downloads. Maybe even release some new games in the old style (e.g. a Metroidvania game for SNES) at a higher price.
Watch the money roll in.
I disagree. Mobile and console gaming are different animals. Mobile gaming, for the most part, consists of quick hit 5-10 min interactions - often spur of the moment. Console gaming is typically a time commitment engaged with intent. Mobile primarily has the freemium model. Console gaming bleeds the people primarily through dlc... lots and lots of dlc. There are always going to be exceptions like Fortnite and such, but most of the money in console gaming comes from that large upfront financial outlay... then the dlc... followed by more dlc... and more dlc... then remastered editions... and more dlc
That one was Dr. Wario! Whole different kind of Dr..Does dr. Mario have a license to prescribe medications? Or is he gonna overdose people like that one doctor who did michael jackson good?
$1000 iphone - $10 Apple Music. $10 Apple News+ $10 Apple TV+ $10 Apple Arcade
That's fine and all, but like the Old El Paso commercial, why not both? If people want energy/boosts/lives that you can pay a buck or two like the Candy Crush model, fine. But unlike Candy Crush, if I wanted to make a $10/15/20 purchase that unlocks 5 lives / 24h or whatever lockouts they decide doing I would be all for that.The masses have spoken. Freemium is the mode of preference. Whatever emotions people associate with Nintendo, at the end of the day they need to remember that Nintendo is, first and foremost, a for profit business. Freemium is where they got acceptable ROI. One time buy was a revenue disappointment. As long as freemium is the more profitable avenue to take in mobile, we'll get freemium games from Nintendo... and almost every other successful games house.
Absolutely. Where is Super Mario Bros. Why beat around with alternate releases
Just a guess, but devs like Nintendo expect a certain return on investment. If one method gives you that ROI and the other method falls short... business being business, it doesn't make sense to expend resources on activities that won't produce the desired results.That's fine and all, but like the Old El Paso commercial, why not both? If people want energy/boosts/lives that you can pay a buck or two like the Candy Crush model, fine. But unlike Candy Crush, if I wanted to make a $10/15/20 purchase that unlocks 5 lives / 24h or whatever lockouts they decide doing I would be all for that.
Freemium works, I get it, but don't block out people willing to do both. But still better than subscription model.
This looks ... terrible
And I say that as a Nintendo fan
Mario Run was great. Great one-time purchase.
This? This looks like generic free-to-play crap.