Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
Looks like Mario was able to put himself through medical school. Glad all those years of delivering pizzas paid off.
 
  • Like
Reactions: PC_tech
Well... to be fair: Mario Run made like 30 mill, whereas games like clash of clans are bringing in $800,000+ per DAY, due to micro transactions.
Can you really blame them??

Hopefully Apple Arcade changes gaming away from this garbage, but for now.... that’s apparently how people like to spend their money.
I'm glad I have a 10-foot pole between me and the gaming industry then. Or I should say 10 year because that's the last time I bought a game. "Serious gaming" is on the other side of the spectrum and still a bad scene. Waste of time, money, and talent. It's like a drug that smart young people disproportionately get hooked on.

Nintendo is still a nice family fun company for now. The Switch is the last hope. But I don't really care.
 
Last edited:
Nintendo. Listen up.

Want to make money?

Release a range of bluetooth NES / SNES / N64 controllers with matching emulator software for iPhone, iPad and Mac. Add instant save functionality. Bundle the emulator with 2 or 3 top-of-the line games (e.g. SNES emulator with Super Mario World) and charge 2 or 3 EUR/USD per additional game as in app downloads. Maybe even release some new games in the old style (e.g. a Metroidvania game for SNES) at a higher price.

Watch the money roll in.

You vastly overestimate the demand for people to fiddle with emulation, especially on mobile devices. The ones who are really interested are already doing it (albeit in a legal grey area), the rest of the audience is fine with either set top devices like the Classic mini series or the Switch. It makes far more sense for Nintendo to continue focusing on virtual console play on the Switch, which is already portable than to try and do it in mobile devices too where you’d have to bring along a separate controller.
 
This looks ... terrible

And I say that as a Nintendo fan

Haha I am also a Nintendo fan and my reaction was the same "Dr Mario World? Cool! ...oh its kinda like tetris...and bust a move...but worse...wait this looks dumb....I'll keep watching, maybe it will look more interesting...nope...close window"

It did make me realize they need a super mario themed bust a move type game. Theres no good ones on iOS
 
  • Like
Reactions: Cryates
What happened to Nintendo being hard against micro transactions?

Although they still screwed Mario Run over with the online requirement for offline modes (which sucks on a train, or when you want to play but have a 120MB "Data Download" before you can play anything)
 
I think I remember that Nintendo was disappointed with the Mario Run revenue. Shame on people for not buying great games but instead wasting money on microtransactions.
Remember that scene from the sopranos where uncle junior is telling tony how the executive game got started? He said people would would rather be juiced than pay all at once.
 
I miss the days when you could buy a game once and play it as much as you like.
Nintendo needs to focus on making great games that are one time buys and have ZERO in game purchases. Like the old days on Nintendo/Super Nintendo.
Quite a stark contrast from today. You folks are aware that when NES games like Super Mario Bros. and The Legend of Zelda first came out, they had a MSRP of $50? In 1985. Adjusted for inflation, the same games would've cost $118 each. If you're willing to spend that much money on a SINGLE game, then you've got quite some options.

Otherwise, go "true premium", and spring for a Switch, console, and/or PC gaming, where your choices to avoid freemium are far better

Hard pass for me.

I bought Mario Run and then realized the family sharing supported was for the free first level part. The in app purchase is a shady way to block family sharing.

This app has it too. I’m not supporting this crap.
Most of them do that.. as a anti-piracy measure. If the whole game was available via initial purchase, it'd get cracked before you know it.
 
Quite a stark contrast from today. You folks are aware that when NES games like Super Mario Bros. and The Legend of Zelda first came out, they had a MSRP of $50? In 1985. Adjusted for inflation, the same games would've cost $118 each. If you're willing to spend that much money on a SINGLE game, then you've got quite some options.

Otherwise, go "true premium", and spring for a Switch, console, and/or PC gaming, where your choices to avoid freemium are far better

Most of them do that.. as a anti-piracy measure. If the whole game was available via initial purchase, it'd get cracked before you know it.
If they released games as good as Mario Kart, Zelda, and Super Mario Brothers, I’d gladly pay $120. I literally still play those games today occasionally.
 
This looks like a generic Candy Crush type clone. Really disappointing, but at least the regular game and many variations exist on Nintendo platforms. I'd much prefer a "Tetris Attack" game myself in the traditional style, but I can see why some people might enjoy this. Just not my cup of tea, and it doesn't have the normal Nintendo style or flare to it.
 
No. Just no. Nintendo is going to **** up their brand with this mobile games. Certain games only belong on a console.
 
If they released games as good as Mario Kart, Zelda, and Super Mario Brothers, I’d gladly pay $120. I literally still play those games today occasionally.
Problem is, you, and maybe literally 10 other people would go for this. They need volume, and such a small number of takers won't cut it. Taken straight from Apple's own playbook... "People who love software should make their own hardware", which Nintendo has been doing for decades. They don't really need the mobile market.

IAP’s are cracked too.
It's harder to do though. And my comment about that comes from developers directly. THEY prefer to do it that way since it still helps.

No. Just no. Nintendo is going to **** up their brand with this mobile games. Certain games only belong on a console.
Nah. They have solid footing on the console and handheld market. It's like Apple releasing some mediocre accessory, and saying that's going to do them in. Nah... here, the iPhone is still a decent phone.
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.