I'm glad I have a 10-foot pole between me and the gaming industry then. Or I should say 10 year because that's the last time I bought a game. "Serious gaming" is on the other side of the spectrum and still a bad scene. Waste of time, money, and talent. It's like a drug that smart young people disproportionately get hooked on.Well... to be fair: Mario Run made like 30 mill, whereas games like clash of clans are bringing in $800,000+ per DAY, due to micro transactions.
Can you really blame them??
Hopefully Apple Arcade changes gaming away from this garbage, but for now.... that’s apparently how people like to spend their money.
You can't post on Macrumors on airplane mode either.yayy another game I can't (probably) play on airplane mode.
Nintendo. Listen up.
Want to make money?
Release a range of bluetooth NES / SNES / N64 controllers with matching emulator software for iPhone, iPad and Mac. Add instant save functionality. Bundle the emulator with 2 or 3 top-of-the line games (e.g. SNES emulator with Super Mario World) and charge 2 or 3 EUR/USD per additional game as in app downloads. Maybe even release some new games in the old style (e.g. a Metroidvania game for SNES) at a higher price.
Watch the money roll in.
This looks ... terrible
And I say that as a Nintendo fan
Remember that scene from the sopranos where uncle junior is telling tony how the executive game got started? He said people would would rather be juiced than pay all at once.I think I remember that Nintendo was disappointed with the Mario Run revenue. Shame on people for not buying great games but instead wasting money on microtransactions.
I miss the days when you could buy a game once and play it as much as you like.
Quite a stark contrast from today. You folks are aware that when NES games like Super Mario Bros. and The Legend of Zelda first came out, they had a MSRP of $50? In 1985. Adjusted for inflation, the same games would've cost $118 each. If you're willing to spend that much money on a SINGLE game, then you've got quite some options.Nintendo needs to focus on making great games that are one time buys and have ZERO in game purchases. Like the old days on Nintendo/Super Nintendo.
Most of them do that.. as a anti-piracy measure. If the whole game was available via initial purchase, it'd get cracked before you know it.Hard pass for me.
I bought Mario Run and then realized the family sharing supported was for the free first level part. The in app purchase is a shady way to block family sharing.
This app has it too. I’m not supporting this crap.
If they released games as good as Mario Kart, Zelda, and Super Mario Brothers, I’d gladly pay $120. I literally still play those games today occasionally.Quite a stark contrast from today. You folks are aware that when NES games like Super Mario Bros. and The Legend of Zelda first came out, they had a MSRP of $50? In 1985. Adjusted for inflation, the same games would've cost $118 each. If you're willing to spend that much money on a SINGLE game, then you've got quite some options.
Otherwise, go "true premium", and spring for a Switch, console, and/or PC gaming, where your choices to avoid freemium are far better
Most of them do that.. as a anti-piracy measure. If the whole game was available via initial purchase, it'd get cracked before you know it.
IAP’s are cracked too.Most of them do that.. as a anti-piracy measure. If the whole game was available via initial purchase, it'd get cracked before you know it.
Were you a fan of the original on the NES? I enjoyed it a lot but now that it's wrapped up in an MTX system I'm not sure I'll stay interested for long.This looks ... terrible
And I say that as a Nintendo fan
Problem is, you, and maybe literally 10 other people would go for this. They need volume, and such a small number of takers won't cut it. Taken straight from Apple's own playbook... "People who love software should make their own hardware", which Nintendo has been doing for decades. They don't really need the mobile market.If they released games as good as Mario Kart, Zelda, and Super Mario Brothers, I’d gladly pay $120. I literally still play those games today occasionally.
It's harder to do though. And my comment about that comes from developers directly. THEY prefer to do it that way since it still helps.IAP’s are cracked too.
Nah. They have solid footing on the console and handheld market. It's like Apple releasing some mediocre accessory, and saying that's going to do them in. Nah... here, the iPhone is still a decent phone.No. Just no. Nintendo is going to **** up their brand with this mobile games. Certain games only belong on a console.