You don't have to run it at the native resolution, you know?
It looks like crap though.
You don't have to run it at the native resolution, you know?
It looks like crap though.
I wonder why they didn't just call it the 660M or even 655M... The 650 and 660 do have the same number of shader processors, right?
It looks like crap though.
What kind of games are you playing? I've tried a bunch of Call of Duty games and GTA IV/EFLC and they all look fine at 1920 or even 1680 resolution. There's a very small difference in clarity- nowhere near as major as 'crap'.
Never liked the look running a non native resolution on a LCD. I know there's plenty of people here who can't notice or don't care, but it's quite noticeable for me. OTOH, d3 runs super smooth and looks great on my rMBP hooked up to a 24 inch 1900x1200 LCD.
Also, I know the fans for the rMBP are redesigned, but are they significant cooler?
It looks like crap though.
What kind of games are you playing? I've tried a bunch of Call of Duty games and GTA IV/EFLC and they all look fine at 1920 or even 1680 resolution. There's a very small difference in clarity- nowhere near as major as 'crap'.
Has there been any tests conducted on the cMBP 2012? I'm getting mine in a week or two and judging by the posts here I'll play with overclocking the GPU a bit.
Also, I know the fans for the rMBP are redesigned, but are they significant cooler?
It appears to run cooler since the rMBP apparently does not throttle nearly as much as the cMBP. Not sure if that's in comparison with the 2011 or 2012 models though.
How does EFLC perform - what settings/FPS? Barely get by on my 13" with everything low but look forward to this game on the retina when I get it.
If ever rMBP throttle down their speed it would be a whole lot of a drop frame rate.It appears to run cooler since the rMBP apparently does not throttle nearly as much as the cMBP. Not sure if that's in comparison with the 2011 or 2012 models though.
With the resolution set to 1920x1200, I just used auto-configure to set the distances and densities, then manually set all of the texture/shadow/reflection/night settings to High and Water to Low (because I don't particularly care about how the water looks, and I found that it improved FPS quite a bit when in areas around the water).
Benchmark tells me I'm getting 25-35 FPS with a +135 overclock in MSi Afterburner... it doesn't sound like much but gameplay is smooth to my eyes.
I couldn't see a major improvement in graphical quality between 2880 and 1920 (the only difference I could see was that the text in the menu was a bit crisper), but there was a big FPS improvement, so 1920 is perfectly fine imo.
Does it dip down a lot when a lot is happening on screen, or is 25 fps like rock bottom? Im sure I can compromise anyway. Its good to know it can run high details.
No it doesn't .. 1080P gaming looks super crisp, i've checked with my friends laptop.. Hell, even 1680x1050 looks just as good as the older macbook pros.
It's all subjective and depends what is acceptable. Just like many here who state non-retina ready Office 2011 and CS6 look 'fine' with retina scaling (it looks horrible to me) 1080P IMHO is even worse than 1440x900 as you're not running a properly 2:1 scaled resolution. Are you playing Java games or what? Try running the game at full 2880x1800 vs 1080p, anything other than full res will look 'fuzzy' in comparison.
It looks like crap though.
Running an OS on a non-native resolution and a game are two different things. Change the resolution of the display on the desktop and I can easily tell the difference, but in a game it's very different.
I have Windows 7 set to 2880x1800- anything less and it's awful to my eyes. But the few games I have, I've set them to 1920 and there's little difference, even in a direct comparison.
Never liked the look running a non native resolution on a LCD. I know there's plenty of people here who can't notice or don't care, but it's quite noticeable for me. OTOH, d3 runs super smooth and looks great on my rMBP hooked up to a 24 inch 1900x1200 LCD.