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It will be years away at the least. Do you have any idea how much heat the current batch of high end GPU puts out? I don't want to end up looking like Sandor Clegane (the Hound).

Maybe if they do liquid cooling, but that ain't Apple's style. Too bulky.

They take a lot of power too and one GPU isn't enough these super gaming rigs have multiple GPUs with multiple cards. Personally I'm not into any of that today.
 
I'm pretty sure you can run external graphics cards over Thunderbolt. Actually i know you can as I've seen it done, so no reason why you could not get a GPU caddy and high-end card, driver permitting of course. Also why could they just not embed the GPU in the VR headset and run over Thunderbolt 2 or USB-C, it's a bit of an ask to expect users to have a very high end graphics card. Most won't making this niche at best.
 
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They're going to have an extremely hard time trying. I guarantee it.
I want to spend my money on a new Mac honestly I do, but everything is proprietary and gimped and unsupported by anybody except Apple.
Biggest disappointment of my whole time with computers?

The '13 Mac Pro.

My 1,1 cost me about £1900 in 2006 and that's a lot of money now never mind then. But it was worth it. Good performance, support, options so I took the plunge.
Rumours of the trash can started circulating but I still got sticker shock when it actually arrived. If it was dual drive and had slots, (maybe a tad bigger of course), I'd have bought that too. Instead I bought a second hand 5,1 and I lie in wait for Apple to give their current offering a REAL upgrade.

Just build yourself a Hackintosh. I had the same dilemma, I came from a 2006 Mac Pro and also owned a 2008 Mac Pro. Both are badly trumped by my Hackintosh, even with an entry level GPU like the 960 GTX (which actually performs fairly well).
 
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He is right, I get a £2500 iMac and all it has is a 395X inside...

Built a PC with a better GPU for less than £600 and a 144hrz 27 inch ips monitor is only £500, Apple's is only 60hrz.

I think the iMac is good, but man I got ripped off when I think about it, the thing should be £1000 less.
 
I'm pretty sure you can run external graphics cards over Thunderbolt. Actually i know you can as I've seen it done, so no reason why you could not get a GPU caddy and high-end card, driver permitting of course. Also why could they just not embed the GPU in the VR headset and run over Thunderbolt 2 or USB-C, it's a bit of an ask to expect users to have a very high end graphics card. Most won't making this niche at best.

Thats what I thought run the GPU in the VR headset but they said it would get too hot yet a Galaxy phone can do it no problem, doesn't make sense.
 
Interesting when you look at what Apple did. While "beefing" up Final Cut Pro X - they streamlined it to work on lower power devices. That way - they didn't have to increase the GPU/etc as much in the future. I'm simplifying, of course. Beyond Video editing (and Motion) - what else requires Apple (right now) to be more labor intensive?
 
Apple is just offside in everything related to computers lately. OS X was perfect, and even getting better and better with the years, every release was better than the previous one. And the performance of (discrete) GPUs used to increase with the years too...

But then Apple decided to go integrated-GPU, and OS X started to take steps back (well, unless you love iOS, that is), and the current Mac offerings is really painful and the biggest shame I've ever seen on Apple offerings across the whole History.
 
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No judgement here. Just some facts to help with understanding the situation...
---------------------------------------------------
Oculus Rift video requirement: NVIDIA GTX 970 / AMD 290 equivalent or greater
Cost: NVIDIA card ~ $300 / AMD 290 ~ $200
Size: 5" x 11" x 1" (clearly this will not fit in any current Mac)
G3D benchmark scores for their recommended GPUs:
  • NVIDIA GTX 970 gets a G3D score of: 8670
  • AMD 290 gets a G3D score of: 6865

G3D benchmark scores for current Mac products
  • MacBook Pro top of the line graphics is AMD Radeon R9 M370X gets a G3D score of: 1800
  • iMac 27" top of the line graphics is AMD Radeon R9 M395X gets a G3D score of: 5399
  • MacPro top of the line graphics is AMD FirePro D500 gets a G3D score of: 5877
 
Just build yourself a Hackintosh. I had the same dilemma, I came from a 2006 Mac Pro and also owned a 2008 Mac Pro. Both are badly trumped by my Hackintosh, even with an entry level GPU like the 960 GTX (which actually performs fairly well).
Trouble is I have a penchant for the hardware and the software.

I suspect that can only last so long tho and that sooner or later I will.
 
Hummm... so I doubt 95% of the PC users will be able to use it either. Sounds like very high-end video requirements. Not something your average PC (of any brand) is going to have.

The difference is that on the Windows side, lots of gamers already have CPU that will work and just need to upgrade their video cards, and they have multiple cards to pick from.. On the Mac side, there is really not an upgrade path to follow unless you are on a Mac Pro.
 
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Thats what I thought run the GPU in the VR headset but they said it would get too hot yet a Galaxy phone can do it no problem, doesn't make sense.

Agreed. I just think it's lame making out the computer is crap because it does not support a niche product. The failing is not with the Apple product but with the Rift for 1) needing such a high end card and 2) for not including an external GPU unit or embedded GPU chip.
 
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The difference is that on the Windows side, lots of gamers already have CPU that will work and just need to upgrade their video cards, and they have multiple cards to pick from.. On the Mac side, there is really not an upgrade path to follow unless you are on a Mac Pro.

What about an external GPU via thunderbolt?
 
I understand what you're saying but that doesn't represent where the VR world is today. The reason Oculus and others are jumping in full force is because China's VR gaming rooms are booming out of control. They are into the millions of people paying a small fee everyday to play and the general population here knows nothing of it. They are all powered by SoC's and will continue to do so. Where Oculus is heading is eye candy, it won't take off like that. The market is too big in the opposite direction.

I can see how hardware like you describe would appeal to people in china. That style of headset you describe is almost counting on the fact that you won't have something more powerful sitting at home.

Oculus seems to instead be banking on a much longer term vision than selling nearly outdated, non-upgradable hardware to people that don't know any better. (Which is much of the market that already has the horsepower to drive this thing or considering the upgrade anyway.)
 
Agreed. I just think it's lame making out the computer is crap because it does not support a niche product. The failing is not with the Apple product but with the Rift for 1) needing such a high end card and 2) for not including an external GPU unit or embedded GPU chip.

There's a big difference between Gear VR and Oculus Rift. If you don't know that - then you should excuse yourself from the conversation.

I have the Gear VR - it's an amazing piece of tech. But on the spectrum, it's well above cardboard - but not even close to the Rift.
 
And do you think most pc users upgrade their pc? Do you think even an average number of pc users upgrade their pc? Do you think even 15% of pc users upgrade their pc?
Seriously....
Yes, the target market of gamers upgrade their machines all the time.


Edit... I just need to quit commenting.. everyone has already spoken up. Non threaded view of messages are worthless.
 
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Here we are kool-aid drinkers...
The lack of a tower-style internally expandable, consumer market Mac has becomes an issue.

I'm pretty sure you can run external graphics cards over Thunderbolt. Actually i know you can as I've seen it done, so no reason why you could not get a GPU caddy and high-end card, driver permitting of course. Also why could they just not embed the GPU in the VR headset and run over Thunderbolt 2 or USB-C, it's a bit of an ask to expect users to have a very high end graphics card. Most won't making this niche at best.

razer core, external chassis for desktop class gpu connected via usb-c/thunberbolt3. No reason why this ability won't make it's way to apple when they feel like it.
 
Who seriously games on a mac anyway? On my retina anything too taxing makes the fans go crazy and drives me to distraction.
 
Part of the problem is that GPUs are constantly getting faster and games are constantly getting more demanding. Apple would have to open up their systems to allow replacing the GPU on a regular basis and that introduces lots of problems. They would also have to support more products meaning more driver updates and they currently don't have skill in writing good drivers. So, to support the small number of people who would want these powerful machines, they would have to do lots more work.

Leave Nvidia and AMD tondo the driver support..Microsoft does not write driver for Nvidia and AMD...

I don't see how ability to upgrade GPU is bad thing for Mac users, but it woulf be bad thing for Apple, because they cannot milk customers anymore
 
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You aren't thinking about it enough. Engineering pre-viz, medical services, architectural pre viz. Augmented reality. The list goes on.

I get niche uses for architecture, etc. But virtual gaming, porn, and other stuff is just lost on me. I don't equate fun with that picture.
 
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