Has nothing to do with Nvidia. AVX2 was introduced 2013 if I remember correctly, so anything before that will fail in a similar way M1 fails.Yep no AVX2, could this be the reason older laptops with Nvidia graphics fail?
Has nothing to do with Nvidia. AVX2 was introduced 2013 if I remember correctly, so anything before that will fail in a similar way M1 fails.Yep no AVX2, could this be the reason older laptops with Nvidia graphics fail?
I think the fact that they keep saying this is a issueSo being able to select a Dedicated GPU, and being able to select in-game resolution are not issues/going to be fixed?
I disagree. Diablo 3 and PoE are very similar - way more similar than you are making them out to be. You’re acting like PoE is a super hard game or something. It’s not. If it were no one would enjoy it. This is not Dark Souls or Battletoads, the fun does not come from difficult mechanics // dying a bunch. All I do is click click click so I guess you must be building your characters wrong if you’re having to do much more than that.Different games really. Diablo is much easier, more for casual players. The leveling system on PoE is much more complex. It's just not possible to play a little here and there and get very far. Diablo is just "clicking" around until the Paragon levels take over. From there on it's playing through rifts and wait for drops. I've found that people who don't have to time or will to dig into PoE always fall back to Diablo.
Can't blame them. They have the support, it's easy to code and in the end, they did what Apple did later and is doing again right now.
Define "MANY". I seriously doubt a large amount of people would move. Diablo has about 9 million players on Playstation alone , PoE about 3 million accounts total. The Diablo players paid for the game, PoE is free. The vast majority of the PoE accounts are dead as confirmed by the devs. People probably just wanted to try it. PoE player numbers are fluctuating wildly. You can look up the statistics yourself, but as far as player numbers go, this really isn't a contest, PoE doesn't stand a chance.
Tough to test? Seriously... how about just set a compiler flag to disable AVX2? We would not want them to write five lines of code or check for compatibility. Confirms what I write above, either they don't care or it's amateur hour on the Mac client front.
No way, who would have though the game would crash on a chip that doesn't support AVX2 when Rosetta can't translate AVX2 and 512 instructions. This could be fixed so easily.![]()
Clicking around in PoE is something that works very well for early game. But less so for mid- to end-game. Look at the mathematical model behind the leveling and character system and this will become very obvious. Maybe you're playing it wrong.Diablo 3 and PoE are very similar - way more similar than you are making them out to be. You’re acting like PoE is a super hard game or something. It’s not. If it were no one would enjoy it. This is not Dark Souls or Battletoads, the fun does not come from difficult mechanics // dying a bunch. All I do is click click click so I guess you must be building your characters wrong if you’re having to do much more than that.
You're obviously not working in software development. Most of the bugs and especially utilizing GPU and chip specific instructions can easily be tested by tests done in software. You don't require the actual hardware for it. Apple especially with their CI approach is making this somewhat easy, at least in comparison to others. As I said, if this is not utilized during development of a software project, then that's either because it's amateur hour or people do not care.“Tough to test? Seriously... how about........” you test it for them? Hmm? If you have an infinite amount of resources to purchase many different models of Mac laptops then you test for them.
Check the usual sources. Here are numbers for PoE:You are saying that the numbers for PoE is dropping but according to the developers themselves via live stream The numbers have been rising and everyone knows this.
Month Avg. Players Gain % Gain Peak Players
Last 30 Days 10,156.0 -2,541.6 -20.02% 26,580
December 2020 12,697.6 -5,145.3 -28.84% 36,730
November 2020 17,842.9 -20,594.4 -53.58% 37,936
October 2020 38,437.3 +6,387.2 +19.93% 75,814
September 2020 32,050.1 +13,220.6 +70.21% 121,595
August 2020 18,829.5 -16,011.4 -45.96% 38,067
July 2020 34,840.9 +4,761.6 +15.83% 64,732
June 2020 30,079.3 +11,225.0 +59.54% 125,432
May 2020 18,854.3 -20,380.8 -51.95% 39,620
April 2020 39,235.1 -3,097.8 -7.32% 73,985
March 2020 42,332.8 +24,751.2 +140.78% 132,508
February 2020 17,581.7 -22,397.1 -56.02% 41,010
January 2020 39,978.8 -1,709.3 -4.10% 84,600
PS maybe you can ask people instead of getting me to answer everything for you next time.
You sound like the typical person on the internet running out of arguments. Make a claim and then tell people to go out and find evidence for it. That's not how science works, sorry. I have no doubt there's an irrelevant number of players out there switching games for whatever reason. Maybe some because they don't like the color of the start button. It doesn't matter for the success of a game because people do it all the time and then come back. Does "if Apple doesn't change it, I will switch to PC/Android" sound familiar?Go ahead and ask people if they would Boycott Diablo 4 knowing that Blizzard is not making a macOS port. Stop making me find your evidence cause you won’t believe me anyways even if I told you some.
As much as people claim Diablo 3 is more casual, it is what you make it to be. Both D3 and PoE are needless grinds to get to a goal. D3's paragon system with a more limited skill tree allow you once you accumulated enough paragon levels to immediately play numerous normal and HC builds from multiple classes you can experiment with.Clicking around in PoE is something that works very well for early game. But less so for mid- to end-game. Look at the mathematical model behind the leveling and character system and this will become very obvious. Maybe you're playing it wrong.
But what you say certainly works for the casual player not going for end-game or those just replicating others builds.
I get where you're coming from, you like your Mac, you like your PoE. Games come and games go all the time. I've started gaming with the Atari VCS, owned every major console including stuff like PC Engine and Neo Geo and went through the whole C64/Amiga/PC era. If something changes or people don't exactly get what they want, the world doesn't end. Would I like to have the Mac client for PoE fixed? Sure. Would I like to see a Mac version of D4? Sure. Does the world end when they're not doing it? No. The solution... I just play it on a Windows PC, no harm done.
When GGG provided a link to the experimental 3.11.2 version there was lack of system requirements. At first we thought it required 10.15 or later since it was using Xcode 12. Then when older Mac laptops running 10.15/x failed, it was assumed it might be that any Mac using Nvidia GPU was unsupported. Thats all. Not that I said AVX2 was related to Nvidia.Has nothing to do with Nvidia. AVX2 was introduced 2013 if I remember correctly, so anything before that will fail in a similar way M1 fails.
The game you’re looking for that is between D3 and PoE is Diablo 2As much as people claim Diablo 3 is more casual, it is what you make it to be. Both D3 and PoE are needless grinds to get to a goal. D3's paragon system with a more limited skill tree allow you once you accumulated enough paragon levels to immediately play numerous normal and HC builds from multiple classes you can experiment with.
POE is not good if you like to play multiple builds because you're forever are having to start a new character through a long process for a given expansion to get to where enough of the accumulated points give the skill tree abilities to go the distance. POE area random generation redraws the map but you're stuck same set of achievements again and again for a given expansion.
I will say I wish D3 was more like PoE and I wish PoE was more like D3. Neither is ideal after so much playing. As far as D4 being on the Macs with how slow the game development is progressing I've written that off until the game gets closer to release instead of this 3 - 5 years of development with no system requirements specified.
Your funny, that game is way too limited. Have fun with your 13.59 GB download today.The game you’re looking for that is between D3 and PoE is Diablo 2
hey my game is running quite poorly now after the update 3.13.. do you think it’s cause there’s a lot of players right now?? I see streamers playing totally fine but my FPS is very choppy after the update for macOSYour funny, that game is way too limited. Have fun with your 13.59 GB download today.![]()
I got bumped off twice 1/2 hour ago, unexpectantly, so yes a lot of online players. I have my graphics settings lowered to avoid thermal highs, so can't really tell if the FPS was choppy. It was playable. The totem reward areas have a lot of action.hey my game is running quite poorly now after the update 3.13.. do you think it’s cause there’s a lot of players right now?? I see streamers playing totally fine but my FPS is very choppy after the update for macOS
I have all my settings low as well and I am using easyres etc all the workarounds but it seems choppy. I am resetting my Mac to see if that helps.. it seems my RAM usage was high. So I will report back in a bit to tell you all if it’s improved.I got bumped off twice 1/2 hour ago, unexpectantly, so yes a lot of online players. I have my graphics settings lowered to avoid thermal highs, so can't really tell if the FPS was choppy. It was playable. The totem reward areas have a lot of action.
I was playing for a hour and suddenly the graphics jerked to the right off the screen, and game quit during a very busy battle. So its gots its own quirks for sure.It doesn't really seem to have improved. I'm not sure if it's a server issue or what (too many players) .. I am really looking forward to the Beta 2.0 of the macOS client. Hope it won't take too too long...
aw I really hope they haven't abandoned the mac port. there's a lot of players playing mac I chat in the global chat and people whisper asking me how to improve their fps etc.. I just tell them the workarounds that have worked best for me but still am hoping for the options to use my dedicated GPU moreso than any other option because it seems, and correct me if I am wrong, but not matter what I do the game will use the integrated graphics in my macbook pro right? because the game cannot detect my dGPU and there's no way for me to make it detect it in the current state of the client, is that correct GrumpyCoder? Thanks for helpingSo, doesn't seem this is running any better than via Parallels in Windows. PuB isn't working for me, even the most recent version is crashing when planning or importing a build. Managed to get the community version going via Crossover. Bit of a mess I have to say.
I was browsing Reddit and the official forums yesterday and read some comments that they've abandoned the Mac version. All speculation of course. I'll play a few hours tomorrow, see how things go, but from what I've seen so far I'll probably switch to Windows soon as I have a new mainboard coming in that should arrive within the next two weeks.
GrumpyCoder wait. Are you saying you somehow got the Dedicated GPU in your macbook to be used while playing PoE on macOS client? You say you’re unsure if it’s using the GPU or Not.. Are you saying that it’s “trying to use it” but it’s not really using it? I.e. is your performance any better? Cause if your performance isn’t any better than I imagine that PoE is not connecting to your GPU? Did you check the activity monitor to see if PoE is utilizing the GPU? That’s usually what I do to see. So far it has said “No” (No GPU) for me but I’ll check later today when I play some PoE. Thanks for the update GCoderIt seems like this patch is a bit of a mess overall, Windows and Mac. The performance dropped in Windows as well, it's just not that obvious because it's much better to begin with.
That being said, dGPU support works. At least it's putting load on the GPU. I'm not sure what I did differently today. I had the MBP hooked up in clamshell mode when I started the game, can't remember if I did it that way yesterday. So it seems like this isn't a problem. That is the GPU built-in the 16" MBP, not an eGPU attached via TB3. It also got noticeably hotter/louder today than yesterday.
GrumpyCoder wait. Are you saying you somehow got the Dedicated GPU in your macbook to be used while playing PoE on macOS client?
If I understand, the mobile version wouldn't work my our macs or at least not mine since it's an intel mac?First of all, don't worry. This forum is about changing information and opinions. So let's keep doing that.
Tried some stuff again, not sure what exactly is happing here. Could be a bug or a way Big Sur clocks activity.
When I look at the activity monitor, I'm getting a "no" for GPU.
View attachment 1715818
But when I actually run the game, the GPU is utilized.
FPS is all over the place, around 60 but with dips below and up to 140.
View attachment 1715822
After exiting the game, GPU utilization goes back down.
View attachment 1715823
Not sure what's happening there. Could be a bug or just the way Big Sur is checking utilization, I'm not sure why it would be done this way. If I can find time, I'll try to look up the Apple documentation on it. I have a Radeon VII here as well, but the eGPU enclosure is in the office. Would be an option to try that and see what the activity monitor shows. Not sure when I'll go to the office again to pick it up.
About the numbers... they're counted separately between Steam, Stand-Alone Clients and PSN. But it doesn't depend on the system, so no difference between Mac/PC on Steam and Standalone. I'm pretty sure internally, they can tell the difference, but they won't publish the numbers. Numbers for Stand-Alone are global, so including Korea and CN/TW. Now, as to the split between Stand-Alone and Stream, it's hard to say. The official numbers that were once published by GGG where about 80% Steam, rest Stand-Alone. However, the lead devs said about a year ago that numbers are more like a 50/50 split, but they did not back it up with official numbers, so take it with a grain of salt.
That being said, I sure hope GGG isn't having crazy ideas. We know they're working on PoE mobile which includes iOS/iPadOS. We also know it's possible to run iOS apps on macOS lately (if the app supports it)... I sure hope that's not the way they're going... dropping the Mac version and just have people run the mobile version on their Macs.![]()
No, it's a ARM/AS only feature. They could port this to Intel, but I doubt they will. At this point, Intel Macs are dead, so I don't think we'll see much development for these anymore. Software support for the next two years or so, but nothing of the new major features.If I understand, the mobile version wouldn't work my our macs or at least not mine since it's an intel mac?
It worked just before the latest patch released and with the patch installed. I just noticed it for the first time when I tried it, that's what I found odd. Why would the utilization of the GPU shoot up so high when the game is running and another part of the activity monitor would show that it's not using the GPU... it all seems a little dodgy. I'll have a look at the latest patch notes later and play a little.Yes my AMD Radeon Pro 560 also starts "running" if I look at the GPU history in activity monitor nice catch. Was it not doing this before the 3.13.0B patch GCoder?
My GPU Radeon 560 goes ALL THE WAY to the top of the utilization bar and stays there when I am playing PoE. I play PoE in “low resolution mode” with “easy res app” set to 1440x900 or lower (non-retina) all the settings in PoE are as low as I can make them and everything and no matter what I do, even if I make the PoE window small (windowed) it still uses the full GPU. This would be fine under normal circumstances but the issue is, I really DO NOT think that PoE is actually using our GPU at all Even though it shows utilization.. I don’t think PoE is able to “connect” to our dedicated GPU. Do you agree with this GCoder or do you think PoE is actually using mine and your GPU?No, it's a ARM/AS only feature. They could port this to Intel, but I doubt they will. At this point, Intel Macs are dead, so I don't think we'll see much development for these anymore. Software support for the next two years or so, but nothing of the new major features.
It worked just before the latest patch released and with the patch installed. I just noticed it for the first time when I tried it, that's what I found odd. Why would the utilization of the GPU shoot up so high when the game is running and another part of the activity monitor would show that it's not using the GPU... it all seems a little dodgy. I'll have a look at the latest patch notes later and play a little.