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Why do developers think the creation of one app is all they need to do to sustain a business? It seems the ones who have expectations too high are the developers themselves. Personally, the first thing i look at for any app is its licensing terms. If there is no option for a one time, perpetual license then i don’t look at it any further. That includes any access to the app as it matures. I don’t expect major upgrades for free, but do expect to be able to continue to use the app in the same capacity it was purchased. If there is cloud access to files, and thats impacted by the major upgrade, i expect being able to still have full access to my digital property. This holding my digital property hostage behind a paywall if i decide to not upgrade from my purchased version, to the next major level/enhancement will always be a deal breaker for me.
While diversifying is always good, these are still small shops with only so many resources and manpower to go around. It's better to have fewer apps, or just one, and focus on those, rather than a whole smorsaborg that'll get minimal to any support. Hell, that was how things were for the gaming market years back... devs would "churn and burn", making games as quickly as possible (sometimes using templates), release it, move on to their next game, while providing very little support for ones that got released.
 
At some point in the past, service would end if you canceled the trial (Apple services still do this), but sometime within the past few years it was changed so that you still had access to the trial just like you would the paid subscription until the renewal date.

What I’d like though is for there to be an auto-renew toggle in the payment prompt to remove the need to go to settings and cancel. But that’s not happening anytime soon.
Right, I’ve recently signed up for a free trial, unsubscribed, used the free trial and it didn’t renew as expected. And yeah, what Apple has is likely to be the “friendliest” way to avoid auto-renews especially since developers aren’t all happy with even that level of ease. (netflix)
 
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Count me as subscription fatigue. I wouldn't even have adobe if it weren't for my job providing it.

Maxon moved Cinema 4d and all of their recent acquisitions to subcription models. I want to learn blender now, but man, it just works differently. Gonna take some time.
I came mainly from Povray/Moray -> Alias PowerAnimator -> Softimage|3D -> Softimage|XSI -> Modo -> Blender with bit of Maya and Houdini in between for a few Projects. Give Blender a longer try, I like it a lot, comes very close to my beloved XSI which Autodesk bought/exploited/killed and copied the best of it over Maya and 3DSMax. I stopped using Autodesk Software, because they moved over to subscription.
 
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"A lifetime purchase option will remain available for $59.99"

Im in favor of this moving forward if apps feel they need to go subscription. Just have a high price one time purchase for people who still want that.
IIRC, apps on the app store started this way. They were charging $20 to $35 per app, but at some point, we got to the "race to the bottom" we have now, with freemium dominating 86% of that market (which AFAIK, are games). Given how many people complain if an app costs more than $5, go figure :\

Let's say I have 50 paid apps on my phone/ipad. As an standard user, if I can afford an Apple device, I can probably shell out 100, or even 200$ for these apps over the lifetime of my devices, so that means over several years at least.
It looks reasonable to me, and if some apps become dated, I can replace them with a newer version on my terms, if I still find them attractive. I don't expect new features with my current apps, just compatibility with the latest OS unless there are major changes.

Now if all my 50 apps become subscription based as Apple wants to, that means I have to shell out at least these 200$ each year, probably much more. Subscription are almost always more expensive on the long run, with the argument that you would have had to buy the upgrade anyways, which is fallacious.
I get you're using "50" as an example, but not sure if it's even practical. As of many years back, people got "app-ed out". When iOS was at 4" screens, that's 20 apps per page (assuming no folders), which would be 3 pages. It was reported the typical user only had 1 page of apps they really focused on, and perhaps some spillage into page 2. And it wouldn't be a full 2 pages since some empty space would be allocated.

Also wondering what a typical setup would look like that a person would have, 50 subs on their phone, simultaneously. I keep track of my subs in writing, but can still recall all of them from memory (even though it's grown)...
1 Major streaming service (e.g. Hulu, Netflix)
1 "lesser" streaming service (e.g. Curiosity Stream)
Sirius XM
MuseScore
Costco

These are "for fun". I also have recurring payments with taxes, rent/mortgage, gas, internet, cell phone, but for the purposes of this post, I think we can exclude those. Despite how more and more things are going subscription, not everything can and will go sub.
 
After writing this I realized that I use a general “you“ a lot— by whom I mean the developer, not you specifically, Unregistered.

And, from the customer, there was an expectation of constant free updates.
This expectation was never reasonable, and I’m not sure it was ever really an expectation at all. I never used to get free updates for software, I always had to pay for “upgrades” if I wanted them. Free upgrades forever was an illusion created by app developers fighting for market share in a new environment and they could get away with it as long as they could keep bringing in new users. Now the app market is saturated and that model won’t work anymore.

If customers have that expectation it’s because short sighted developers gave it to them. Now they need to be disabused of it, and gods help us if subscriptions are the only path forward.

There are apps I bought years ago on the AppStore that I keep getting updates for and I keep wondering why. I haven’t paid a cent in years and really don’t expect it to keep working.

They were continually fixing bugs, updating or modifying features AND keeping up with OS changes.

Bug fixes should be free. I expect to get what I paid for, it if it doesn’t work right yet I expect it fixed.

Conversely I don’t expect what I didn’t pay for, so feature improvements and OS compatibility shouldn’t be free.

Not to mention paying support teams to reply to calls and emails about the product.

My expectation of support scales with the price I pay for something. I don’t expect support for something I buy for 5 bucks on the AppStore. If I pay hundreds or thousands of dollars for something, I’d expect a number to call when things aren’t right.

Support falls into to categories for me: is it a feature, or a base expectation. Like above, I have the base expectation to get what I paid for and if it doesn’t work then I need a way to contact the company to solve the problem. That level of tech support shouldn’t be a profit center for a business because that screws up the incentive structure. One of the motivations for building better software should be reduced support costs— if I need to subscribe for basic tech support then a business profits from their failures.

Support is a feature when it becomes handholding, training, and handling me and my mistakes rather than them and theirs. I have far more communication with OmniGroup than I should expect because they are really, really responsive and half the time the response is “go to this inspector pane and toggle this control”— fixing me, not them. To me, that’s a feature of an OmniGroup product and one that I’m happy to pay for in their high but reasonable purchase prices and with regular upgrade purchases.

No, the developer NEVER made a “one time investment”. There’s far more money spent after code delivery SUPPORTING a piece of software than there is spent on the initial release. This reality, over the years, has finally been understood and subscriptions are a response to that reality.

So I basically agree with the premise, but not the conclusion. Most software isn’t done the moment you buy it, there’s significant ongoing costs that need to be accounted for in the purchase price. I don’t think subscriptions are an appropriate response to that. Create something worth buying, price it appropriately, and sell it to me. Don’t charge me monthly for something that you’re promising to roll out over months and years. I’m not an investor, I’m a buyer. Not everything is a Kickstarter project.

Generally I see software transition to subscription when it’s mature— when there’s less innovation happening, fewer new features, and no real schedule for releases. It’s an effort to keep bringing revenue in when developers aren’t convinced people would pay for a new version any longer.

I’m not interested in paying for that, or for fixing bugs in what I already bought. If I incur support costs, then offer a support program similar to AppleCare (free to get setup, but then paid when the problems are more like yours than theirs). Don’t make me keep paying for continued use of existing functionality. If you’re planning to create new features and add more value to the product then do that and give me the option to buy it when you’re done.
 
With discipline, that's a very underrated feature of iOS subscriptions that are so easy to cancel. For example, I subscribe to Prime for one month out of the year (around the holidays to take advantage of the shipping and time off.) Catch up on all the series released through the year. Great value.
I recently cancelled my AP sub. I think I'll be fine without the Prime shipping, but if so, yeah, just do monthly for a month or 2. I also like Prime Video, was told that you can sub to just that ($9 a month), but can't seem to find that option anywhere :(

Buy this and stop complaining that things aren’t free in life.

Didn't complain, but still, way ahead of you! I ended up spending an extra $5 (was it?) to get some extra units of conversions, constants, and some cosmetic niceties. One and done! :cool:
 
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Subscription based apps will push users more and more to use the built in-apps, locking users into an ecosystem even further. Developers are shooting themselves in the foot here. When Apple’s built in apps are good enough users won’t subscribe to apps unless they offer something truly unique.

i think 1Password will be a good example for this. When the built-in password manager, and Apple’s attempt to move away from passwords becomes a success, their subscribers will drop off.
 
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Because it’s just a matter of time till it stops working, due to incompatibility that Apple introduces with every major macOS update.
??? This is… a very simplified view… sadly it misses the reality of the development of Pixelmator Photo so far… I like to use the opportunity to remind everyone that earth is neither a flat disc 🤓
Go for Affinity Photo and ditch Pixelmator, it’s inferior anyway.
Less functionality for sure, but muuuuuuuch better integration with iPadOS frameworks. The ML supported functions run circles around the almost similar named 😇 functions in AP.
Normally I'd rant and rave about subscription fatigue and how 'back in my day'... but they seem to be offering a lifetime license still, albeit a more expensive one. So I'm happy!
This. And whoever complains about that price - if anything the price of the "lifetime version", actually not only for Pixelmator Photo, so far was ridiculously cheap. The new price seems to be fair.
 
That's silly. As their customer base grows, they add more programmers and support staff. Of course their costs grow.
If you have more staff for support than during development, that sound silly.
 
If you have more staff for support than during development, that sound silly.
What are you talking about? These are permanent employees for the most part in these small shops. They don't fire them or reduce their salary after a release. They just start working on the next release.
 
No, the developer NEVER made a “one time investment”. From the day it shipped, they didn’t let all the developers go, sit back and just rake in the profits. They were continually fixing bugs, updating or modifying features AND keeping up with OS changes. And, from the customer, there was an expectation of constant free updates. Not to mention paying support teams to reply to calls and emails about the product. There’s far more money spent after code delivery SUPPORTING a piece of software than there is spent on the initial release. This reality, over the years, has finally been understood and subscriptions are a response to that reality.

Perhaps I'm showing my age, but there was a time before we had broadband internet when I used to buy boxed software that was never patched. I am talking about back in the day, i.e. when MS Office came on ~23 x 3.5in Floppy Disks...
 
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Subscription prices in relation to the app's value to me is what I look at. No one person would be likely to spend 30 to 40 dollars for every app they want to use. If it is 10 dollars, I am more likely to subscribe.

Developers are free to charge whatever they feel they need to sustain the app. Customers are equally free to subscribe or not subscribe to an app. I assume that Pixelmator ran the numbers and determined that the amount they chose would maximize their revenue for customers willing to pay that price per year.
 
Highly recommending Affinity Photo. Not just it is significantly more feature-rich than Pixelmator, but the pricing is better as well now.

(I have both)
 
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Soon i'll have to pay $10 a month to use public restrooms, or $5 a month and get a stall with ads playing at 125% volume all over the inside.
 
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