If you read my previous post, or read the article, and you'll see that's not going to be case for longPixelmator Photo is iOS only.
If you read my previous post, or read the article, and you'll see that's not going to be case for longPixelmator Photo is iOS only.
I just feel a little guilty getting good stuff for freeDo you mean you feel bad for them ? Why ?
Fantastical a mess. Users purchase apps not functionalities. Someone who's purchased F2 expects to see zero upsells, zero gated features. F3 takes away the absence of those nuisances.Fantastical 2 turned into Subscription only "Calendar for Fantastical" and you get all the functionality except everything new.
Details please?A leopard cannot change its spots ... knowing how they treated their clients with the switch from Pixelmator to Pixelmator Pro this was largely predictable.
The scenarios are not similar. Perpetual fallback (e.g., Agenda, KeePassium) is similar to buying each new version. Subscription is not.And yet you can’t seem to see the similarities between buying each new version coming out say, yearly, for X quid, and a subscription.
It's worth a reminder that Pixelmator is doing the right thing here: they're offering a one time purchase option in parallel with the subscription. The conversation has turned sour on subscriptions, but that shouldn't tarnish what Pixelmator is doing.
Similar, yes, but also very different in important ways: I don't have to buy a new version if it adds no value and, even if I don't buy the new version, I can continue using the previous version in perpetuity. With a subscription I often lose features I'd relied on to create content in the past up to and sometimes including the ability to view that content.
Not all subscriptions are quite so draconian, but many are and many can become so. I won't put myself in a position where my past content can be held for ransom.
The op I replied to suggested they would never ever have a subscription but would rebuy the app each year. I was merely suggesting that in this case it’s a similar thing.The scenarios are not similar. Perpetual fallback (e.g., Agenda, KeePassium) is similar to buying each new version. Subscription is not.
Not weirdI just feel a little guilty getting good stuff for free
Guess I’m just a little weird
The developer CAN release a new version, whole new app on the app store and the user can buy that in the same way software worked in the “olden” days. You can keep the version you have, the new version will have features the old one doesn’t have.Well, this sucks. Apple is partly to blame for developers going the subscription model, because they don't allow paid upgrades to new versions of apps (in-app-purchases work very limited as a substitute for this).
That’s a 7x price increase with a single update. I’ve seen gradual price increases but never something like this. I get that if $7.99 stopped being enough to support the development, yes, it’s necessary to raise the price. But this, this is a special kind of nasty.I get why they switch to a subscription, but why does every app has to raise prices that much? From a $7,99 one-time purchase to $23,99/yr? Why not $9,99/yr?
And what was the business model before the switch to subscription? It was a one-time purchase for $7,99 and now it’s $59,99. No wonder people hate subscriptions.
I actually think the big picture is… “Let’s see if we can flip our userbase from folks who don’t like subscriptions to folks that do or don’t mind them.” Because, there are a lot of apps that started as subscription only that are seeing the level of success that they’d need to break even.That’s a 7x price increase with a single update. I’ve seen gradual price increases but never something like this. I get that if $7.99 stopped being enough to support the development, yes, it’s necessary to raise the price. But this, this is a special kind of nasty.
It’s also giving other iOS devs some ideas, already saw the Apollo dev left a comment on Reddit saying he approves of this 7x price increase…
You're ignoring that the 7.99 was not a lifetime license. It did not entitle you to future upgrades (new features).That’s a 7x price increase with a single update. I’ve seen gradual price increases but never something like this. I get that if $7.99 stopped being enough to support the development, yes, it’s necessary to raise the price. But this, this is a special kind of nasty.
It’s also giving other iOS devs some ideas, already saw the Apollo dev left a comment on Reddit saying he approves of this 7x price increase…
You're right, that's a good catch and something to keep in mind. I've no idea what the frequency of major updates was for this app or how $7.99 for every major update compares to the subscription as I don't personally use it. Maybe someone else can provide an accurate comparison.You're ignoring that the 7.99 was not a lifetime license. It did not entitle you to future upgrades.
What's "blindsiding" about the announcement? Anyone that already purchased the app gets a lifetime license. New customers are the only one's affected and are clearly informed.I wonder what would happen if companies would announce a start of a subscription and offer perpetual until a certain date. I think the blindsiding into subscriptions is what leaves a bad taste for a lot of people. Although FOMO could be exploited with an announcement to boost sales, and then the company can bait and switch with "we received feedback about subscriptions and decided to stay" or something.
I meant as a generality. There's been several software companies that switch away from perpetual and offer no alternative for existing users, re 1Password. I wouldn't say 1P specifically blindsided but it's disappointing nevertheless. In pixelmator's case they only blindside people who may have been saving up to buy but that's an infinitesimal amount of users, and being charitable.What's "blindsiding" about the announcement? Anyone that already purchased the app gets a lifetime license. New customers are the only one's affected and are clearly informed.
This is only true if the developer was motivated to continue supporting the product without any additional payment. My purchase queue is full of apps that have been abandoned and no longer work. (Of course, they still work on my iPod touch gen2.And the end user was able to take advantage of getting lifetime updates.
Hey, MR, can you confirm this? I don’t see it referenced anywhere in the blog post and their response in the comments seems noncommittal…A lifetime purchase option will remain available for $59.99
It's on the App Store. The lifetime purchase is $54.99 in the US.Hey, MR, can you confirm this? I don’t see it referenced anywhere in the blog post and their response in the comments seems noncommittal…
I get why they switch to a subscription, but why does every app has to raise prices that much? From a $7,99 one-time purchase to $23,99/yr? Why not $9,99/yr?
The op I replied to suggested they would never ever have a subscription but would rebuy the app each year. I was merely suggesting that in this case it’s a similar thing.
In terms of incentivizing they are not. Paid updates incentivize the developer to make enough changes that users want to update. This way, users have the power to make the decision regarding if it's worthwhile or not.The op I replied to suggested they would never ever have a subscription but would rebuy the app each year. I was merely suggesting that in this case it’s a similar thing.
Of course, the incentive to build meaningful new features still exists because of plenty of competition in the photo editing market.In terms of incentivizing they are not. Paid updates incentivize the developer to make enough changes that users want to update. This way, users have the power to make the decision regarding if it's worthwhile or not.
Subscriptions are meant to strip users of that power by design. Even if a user isn't satisfied with the updates the developer is making (or there are no updates at all), the user must continue paying or completely lose access to the app.
This is why subscription models have faced so much backlash from users but tend to be loved by developers, e.g. the Apollo developer applauding this change on Reddit.
I wouldn’t say fewer, more like a different group of people. There are plenty of businesses that started out as subscriptions, attracted those friendly towards the subscription model and they’re able to maintain that income as they’re working on the next things (or the bugs from the last thing). There are a lot of folks that have grown up in a time where “subscription for a thing you want” is normal and expected. Those are the folks they need as their new customers.but, fewer people are interested in a subscription. So you also have to raise the price to make up for that.