mpv --msg-level=vo=debug -vo gpu-next ~/AMV\ -\ Ghost\ in\ the\ Shell\ \(1995\)\ -\ "Inner\ Universe"\ \[Bd2LThO0PcQ\].webm
mpv(96490) malloc: *** error for object 0x34c1aa0: Non-aligned pointer being freed (2)
*** set a breakpoint in malloc_error_break to debug
mpv(96490) malloc: *** error for object 0x34c1108: Non-aligned pointer being freed
*** set a breakpoint in malloc_error_break to debug
mpv(96490) malloc: *** error for object 0x34c1070: Non-aligned pointer being freed (2)
*** set a breakpoint in malloc_error_break to debug
mpv(96490) malloc: *** error for object 0x34c10bc: Non-aligned pointer being freed
*** set a breakpoint in malloc_error_break to debug
mpv(96490) malloc: *** error for object 0x34c0fa8: Non-aligned pointer being freed
*** set a breakpoint in malloc_error_break to debug
mpv(96490) malloc: *** error for object 0x34c0e80: Non-aligned pointer being freed (2)
*** set a breakpoint in malloc_error_break to debug
mpv(96490) malloc: *** error for object 0x34c0da0: Non-aligned pointer being freed (2)
*** set a breakpoint in malloc_error_break to debug
mpv(96490) malloc: *** error for object 0x34c0e10: Non-aligned pointer being freed (2)
*** set a breakpoint in malloc_error_break to debug
mpv(96490) malloc: *** error for object 0x34c0cd8: Non-aligned pointer being freed
*** set a breakpoint in malloc_error_break to debug
mpv(96490) malloc: *** error for object 0x34c19e0: Non-aligned pointer being freed (2)
*** set a breakpoint in malloc_error_break to debug
mpv(96490) malloc: *** error for object 0x34c1b60: Non-aligned pointer being freed (2)
*** set a breakpoint in malloc_error_break to debug
mpv(96490) malloc: *** error for object 0x34c1b6c: Non-aligned pointer being freed
*** set a breakpoint in malloc_error_break to debug
mpv(96490) malloc: *** error for object 0x34c1b88: Non-aligned pointer being freed
*** set a breakpoint in malloc_error_break to debug
● Video --vid=1 --vlang=eng (vp9 1280x720 23.976 fps) [default]
● Audio --aid=1 --alang=eng (opus 2ch 48000 Hz) [default]
[vo/gpu-next] Probing for best GPU context.
[vo/gpu-next/auto] Initializing GPU context 'auto'
[vo/gpu-next/opengl] Initializing GPU context 'cocoa'
[vo/gpu-next] can't find an ambient light sensor
[vo/gpu-next] GL_VERSION='2.0 NVIDIA-1.5.48'
[vo/gpu-next] Detected desktop OpenGL 2.0.
[vo/gpu-next] GL_VENDOR='NVIDIA Corporation'
[vo/gpu-next] GL_RENDERER='NVIDIA GeForce 6600 LE OpenGL Engine'
[vo/gpu-next] GL_SHADING_LANGUAGE_VERSION='1.20'
[vo/gpu-next] Combined OpenGL extensions string:
[vo/gpu-next] GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_geometry_shader4 GL_EXT_transform_feedback GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_APPLE_aux_depth_stencil GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_imaging GL_ARB_point_parameters GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_draw_buffers GL_ARB_shader_texture_lod GL_EXT_compiled_vertex_array GL_EXT_framebuffer_object GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_depth_bounds_test GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_texture_sRGB GL_EXT_blend_equation_separate GL_EXT_texture_mirror_clamp GL_EXT_packed_depth_stencil GL_APPLE_flush_buffer_range GL_APPLE_ycbcr_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_float_pixels GL_ATI_texture_float GL_ARB_texture_float GL_ARB_half_float_pixel GL_APPLE_pixel_buffer GL_APPLE_object_purgeable GL_NV_point_sprite GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_blend_square GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_fog_distance GL_NV_depth_clamp GL_NV_multisample_filter_hint GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_ATI_texture_mirror_once GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
[vo/gpu-next] Loaded extension GL_ARB_texture_float.
[vo/gpu-next/libplacebo] Initialized libplacebo v7.360.1 (API v360)
[vo/gpu-next/libplacebo] Aliased GenFramebuffersEXT -> GenFramebuffers
[vo/gpu-next/libplacebo] Aliased DeleteFramebuffersEXT -> DeleteFramebuffers
[vo/gpu-next/libplacebo] Aliased BindFramebufferEXT -> BindFramebuffer
[vo/gpu-next/libplacebo] Aliased CheckFramebufferStatusEXT -> CheckFramebufferStatus
[vo/gpu-next/libplacebo] Aliased FramebufferTexture1DEXT -> FramebufferTexture1D
[vo/gpu-next/libplacebo] Aliased FramebufferTexture2DEXT -> FramebufferTexture2D
[vo/gpu-next/libplacebo] Aliased FramebufferTexture3DEXT -> FramebufferTexture3D
[vo/gpu-next/libplacebo] Aliased FramebufferRenderbufferEXT -> FramebufferRenderbuffer
[vo/gpu-next/libplacebo] Aliased GetFramebufferAttachmentParameterivEXT -> GetFramebufferAttachmentParameteriv
[vo/gpu-next/libplacebo] Aliased GenRenderbuffersEXT -> GenRenderbuffers
[vo/gpu-next/libplacebo] Aliased DeleteRenderbuffersEXT -> DeleteRenderbuffers
[vo/gpu-next/libplacebo] Aliased BindRenderbufferEXT -> BindRenderbuffer
[vo/gpu-next/libplacebo] Aliased RenderbufferStorageEXT -> RenderbufferStorage
[vo/gpu-next/libplacebo] Aliased GetRenderbufferParameterivEXT -> GetRenderbufferParameteriv
[vo/gpu-next/libplacebo] Aliased IsFramebufferEXT -> IsFramebuffer
[vo/gpu-next/libplacebo] Aliased IsRenderbufferEXT -> IsRenderbuffer
[vo/gpu-next/libplacebo] Detected OpenGL version strings:
[vo/gpu-next/libplacebo] GL_VERSION: 2.0 NVIDIA-1.5.48
[vo/gpu-next/libplacebo] GL_VENDOR: NVIDIA Corporation
[vo/gpu-next/libplacebo] GL_RENDERER: NVIDIA GeForce 6600 LE OpenGL Engine
[vo/gpu-next/libplacebo] GL_EXTENSIONS:
[vo/gpu-next/libplacebo] GL_ARB_transpose_matrix
[vo/gpu-next/libplacebo] GL_ARB_vertex_program
[vo/gpu-next/libplacebo] GL_ARB_vertex_blend
[vo/gpu-next/libplacebo] GL_ARB_window_pos
[vo/gpu-next/libplacebo] GL_ARB_shader_objects
[vo/gpu-next/libplacebo] GL_ARB_vertex_shader
[vo/gpu-next/libplacebo] GL_ARB_shading_language_100
[vo/gpu-next/libplacebo] GL_EXT_multi_draw_arrays
[vo/gpu-next/libplacebo] GL_EXT_clip_volume_hint
[vo/gpu-next/libplacebo] GL_EXT_rescale_normal
[vo/gpu-next/libplacebo] GL_EXT_draw_range_elements
[vo/gpu-next/libplacebo] GL_EXT_fog_coord
[vo/gpu-next/libplacebo] GL_EXT_gpu_program_parameters
[vo/gpu-next/libplacebo] GL_EXT_geometry_shader4
[vo/gpu-next/libplacebo] GL_EXT_transform_feedback
[vo/gpu-next/libplacebo] GL_APPLE_client_storage
[vo/gpu-next/libplacebo] GL_APPLE_specular_vector
[vo/gpu-next/libplacebo] GL_APPLE_transform_hint
[vo/gpu-next/libplacebo] GL_APPLE_packed_pixels
[vo/gpu-next/libplacebo] GL_APPLE_fence
[vo/gpu-next/libplacebo] GL_APPLE_vertex_array_object
[vo/gpu-next/libplacebo] GL_APPLE_vertex_program_evaluators
[vo/gpu-next/libplacebo] GL_APPLE_element_array
[vo/gpu-next/libplacebo] GL_APPLE_flush_render
[vo/gpu-next/libplacebo] GL_APPLE_aux_depth_stencil
[vo/gpu-next/libplacebo] GL_NV_texgen_reflection
[vo/gpu-next/libplacebo] GL_NV_light_max_exponent
[vo/gpu-next/libplacebo] GL_IBM_rasterpos_clip
[vo/gpu-next/libplacebo] GL_SGIS_generate_mipmap
[vo/gpu-next/libplacebo] GL_ARB_imaging
[vo/gpu-next/libplacebo] GL_ARB_point_parameters
[vo/gpu-next/libplacebo] GL_ARB_texture_env_crossbar
[vo/gpu-next/libplacebo] GL_ARB_texture_border_clamp
[vo/gpu-next/libplacebo] GL_ARB_multitexture
[vo/gpu-next/libplacebo] GL_ARB_texture_env_add
[vo/gpu-next/libplacebo] GL_ARB_texture_cube_map
[vo/gpu-next/libplacebo] GL_ARB_texture_env_dot3
[vo/gpu-next/libplacebo] GL_ARB_multisample
[vo/gpu-next/libplacebo] GL_ARB_texture_env_combine
[vo/gpu-next/libplacebo] GL_ARB_texture_compression
[vo/gpu-next/libplacebo] GL_ARB_texture_mirrored_repeat
[vo/gpu-next/libplacebo] GL_ARB_shadow
[vo/gpu-next/libplacebo] GL_ARB_depth_texture
[vo/gpu-next/libplacebo] GL_ARB_fragment_program
[vo/gpu-next/libplacebo] GL_ARB_fragment_program_shadow
[vo/gpu-next/libplacebo] GL_ARB_fragment_shader
[vo/gpu-next/libplacebo] GL_ARB_occlusion_query
[vo/gpu-next/libplacebo] GL_ARB_point_sprite
[vo/gpu-next/libplacebo] GL_ARB_texture_non_power_of_two
[vo/gpu-next/libplacebo] GL_ARB_vertex_buffer_object
[vo/gpu-next/libplacebo] GL_ARB_pixel_buffer_object
[vo/gpu-next/libplacebo] GL_ARB_draw_buffers
[vo/gpu-next/libplacebo] GL_ARB_shader_texture_lod
[vo/gpu-next/libplacebo] GL_EXT_compiled_vertex_array
[vo/gpu-next/libplacebo] GL_EXT_framebuffer_object
[vo/gpu-next/libplacebo] GL_EXT_texture_rectangle
[vo/gpu-next/libplacebo] GL_ARB_texture_rectangle
[vo/gpu-next/libplacebo] GL_EXT_texture_env_add
[vo/gpu-next/libplacebo] GL_EXT_blend_color
[vo/gpu-next/libplacebo] GL_EXT_blend_minmax
[vo/gpu-next/libplacebo] GL_EXT_blend_subtract
[vo/gpu-next/libplacebo] GL_EXT_texture_lod_bias
[vo/gpu-next/libplacebo] GL_EXT_abgr
[vo/gpu-next/libplacebo] GL_EXT_bgra
[vo/gpu-next/libplacebo] GL_EXT_stencil_wrap
[vo/gpu-next/libplacebo] GL_EXT_texture_filter_anisotropic
[vo/gpu-next/libplacebo] GL_EXT_secondary_color
[vo/gpu-next/libplacebo] GL_EXT_blend_func_separate
[vo/gpu-next/libplacebo] GL_EXT_shadow_funcs
[vo/gpu-next/libplacebo] GL_EXT_stencil_two_side
[vo/gpu-next/libplacebo] GL_EXT_depth_bounds_test
[vo/gpu-next/libplacebo] GL_EXT_texture_compression_s3tc
[vo/gpu-next/libplacebo] GL_EXT_texture_compression_dxt1
[vo/gpu-next/libplacebo] GL_EXT_texture_sRGB
[vo/gpu-next/libplacebo] GL_EXT_blend_equation_separate
[vo/gpu-next/libplacebo] GL_EXT_texture_mirror_clamp
[vo/gpu-next/libplacebo] GL_EXT_packed_depth_stencil
[vo/gpu-next/libplacebo] GL_APPLE_flush_buffer_range
[vo/gpu-next/libplacebo] GL_APPLE_ycbcr_422
[vo/gpu-next/libplacebo] GL_APPLE_vertex_array_range
[vo/gpu-next/libplacebo] GL_APPLE_texture_range
[vo/gpu-next/libplacebo] GL_APPLE_float_pixels
[vo/gpu-next/libplacebo] GL_ATI_texture_float
[vo/gpu-next/libplacebo] GL_ARB_texture_float
[vo/gpu-next/libplacebo] GL_ARB_half_float_pixel
[vo/gpu-next/libplacebo] GL_APPLE_pixel_buffer
[vo/gpu-next/libplacebo] GL_APPLE_object_purgeable
[vo/gpu-next/libplacebo] GL_NV_point_sprite
[vo/gpu-next/libplacebo] GL_NV_register_combiners
[vo/gpu-next/libplacebo] GL_NV_register_combiners2
[vo/gpu-next/libplacebo] GL_NV_blend_square
[vo/gpu-next/libplacebo] GL_NV_texture_shader
[vo/gpu-next/libplacebo] GL_NV_texture_shader2
[vo/gpu-next/libplacebo] GL_NV_texture_shader3
[vo/gpu-next/libplacebo] GL_NV_fog_distance
[vo/gpu-next/libplacebo] GL_NV_depth_clamp
[vo/gpu-next/libplacebo] GL_NV_multisample_filter_hint
[vo/gpu-next/libplacebo] GL_NV_fragment_program_option
[vo/gpu-next/libplacebo] GL_NV_fragment_program2
[vo/gpu-next/libplacebo] GL_NV_vertex_program2_option
[vo/gpu-next/libplacebo] GL_NV_vertex_program3
[vo/gpu-next/libplacebo] GL_ATI_texture_mirror_once
[vo/gpu-next/libplacebo] GL_ATI_texture_env_combine3
[vo/gpu-next/libplacebo] GL_ATI_separate_stencil
[vo/gpu-next/libplacebo] GL_SGIS_texture_edge_clamp
[vo/gpu-next/libplacebo] GL_SGIS_texture_lod
[vo/gpu-next/libplacebo] GL_SHADING_LANGUAGE_VERSION: 1.20
[vo/gpu-next/libplacebo] Forcing FBO support on GL 2.0+ (extension detection unreliable)
[vo/gpu-next/libplacebo] GL version: 20, GLES version: 0, has_fbos: 1
[vo/gpu-next/libplacebo] Using GL 2.0 format path, has_texture_rg=0
[vo/gpu-next/libplacebo] Format setup complete: 13 total formats, 5 renderable
[vo/gpu-next/libplacebo] GPU information:
[vo/gpu-next/libplacebo] GLSL version: 120
[vo/gpu-next/libplacebo] subgroup_size: 0
[vo/gpu-next/libplacebo] min_gather_offset: 0
[vo/gpu-next/libplacebo] max_gather_offset: 0
[vo/gpu-next/libplacebo] Limits:
[vo/gpu-next/libplacebo] thread_safe: 0
[vo/gpu-next/libplacebo] callbacks: 0
[vo/gpu-next/libplacebo] max_buf_size: 4294967295
[vo/gpu-next/libplacebo] max_ubo_size: 0
[vo/gpu-next/libplacebo] max_ssbo_size: 0
[vo/gpu-next/libplacebo] max_vbo_size: 4294967295
[vo/gpu-next/libplacebo] max_mapped_size: 0
[vo/gpu-next/libplacebo] max_buffer_texels: 0
[vo/gpu-next/libplacebo] align_host_ptr: 0
[vo/gpu-next/libplacebo] host_cached: 0
[vo/gpu-next/libplacebo] max_tex_1d_dim: 0
[vo/gpu-next/libplacebo] max_tex_2d_dim: 4096
[vo/gpu-next/libplacebo] max_tex_3d_dim: 0
[vo/gpu-next/libplacebo] blittable_1d_3d: 0
[vo/gpu-next/libplacebo] buf_transfer: 1
[vo/gpu-next/libplacebo] align_tex_xfer_pitch: 4
[vo/gpu-next/libplacebo] align_tex_xfer_offset: 32
[vo/gpu-next/libplacebo] max_variable_comps: 4096
[vo/gpu-next/libplacebo] max_constants: 0
[vo/gpu-next/libplacebo] max_pushc_size: 0
[vo/gpu-next/libplacebo] align_vertex_stride: 1
[vo/gpu-next/libplacebo] fragment_queues: 1
[vo/gpu-next/libplacebo] compute_queues: 0
[vo/gpu-next/libplacebo] GPU texture formats:
[vo/gpu-next/libplacebo] NAME TYPE SIZE COMP CAPS EMU DEPTH HOST_BITS GLSL_TYPE GLSL_FMT FOURCC
[vo/gpu-next/libplacebo] rgba8 UNORM 4 RGBA S-LRbBV--H-- n {8 8 8 8 } {8 8 8 8 } vec4 rgba8 AB24
[vo/gpu-next/libplacebo] bgra8 UNORM 4 BGRA S-LRbBV--H-- n {8 8 8 8 } {8 8 8 8 } vec4 AR24
[vo/gpu-next/libplacebo] rgba16 UNORM 8 RGBA S-LRbBV--H-- n {16 16 16 16} {16 16 16 16} vec4 rgba16 AB48
[vo/gpu-next/libplacebo] luminance UNORM 1 R S-L---V--H-- n {8 0 0 0 } {8 0 0 0 } float r8
[vo/gpu-next/libplacebo] luminance_alpha UNORM 2 RG S-L---V--H-- n {8 8 0 0 } {8 8 0 0 } vec2 rg8
[vo/gpu-next/libplacebo] luminance16 UNORM 2 R S-L---V--H-- n {16 0 0 0 } {16 0 0 0 } float r16
[vo/gpu-next/libplacebo] luminance_alpha16 UNORM 4 RG S-L---V--H-- n {16 16 0 0 } {16 16 0 0 } vec2 rg16
[vo/gpu-next/libplacebo] rgb8 UNORM 3 RGB S-LRbBV--H-- y {8 8 8 0 } {8 8 8 0 } vec3 BG24
[vo/gpu-next/libplacebo] rgb16 UNORM 6 RGB S-LRbBV--H-- y {16 16 16 0 } {16 16 16 0 } vec3
[vo/gpu-next/libplacebo] rgb32f FLOAT 12 RGB S-L---V--H-- y {32 32 32 0 } {32 32 32 0 } vec3
[vo/gpu-next/libplacebo] rgba32f FLOAT 16 RGBA S-L---V--H-- y {32 32 32 32} {32 32 32 32} vec4 rgba32f
[vo/gpu-next/libplacebo] r32f_v FLOAT 4 R ------V--H-- y {32 0 0 0 } {32 0 0 0 } float r32f
[vo/gpu-next/libplacebo] rg32f_v FLOAT 8 RG ------V--H-- y {32 32 0 0 } {32 32 0 0 } vec2 rg32f
[vo/gpu-next] Render options updated, flushing renderer cache.
[vo/gpu-next] Falling back to nominal display refresh rate: 59.940060Hz
[vo/gpu-next] Assuming 59.940060 FPS for display sync.
AO: [coreaudio] 48000Hz stereo 2ch floatp
VO: [gpu-next] 1280x720 yuv420p
[vo/gpu-next] reconfig to 1280x720 yuv420p bt.709/bt.709/bt.1886/limited/display CL=mpeg2/4/h264 crop=1280x720+0+0 A=none
[vo/gpu-next] max content size: 1440x900
[vo/gpu-next] monitor size: 1440x900
[vo/gpu-next] Window size: 1280x720 (Borders: l=0 t=0 r=0 b=0)
[vo/gpu-next] Video source: 1280x720 (1:1)
[vo/gpu-next] Video display: (0, 0) 1280x720 -> (0, 0) 1280x720
[vo/gpu-next] Video scale: 1.000000/1.000000
[vo/gpu-next] OSD borders: l=0 t=0 r=0 b=0
[vo/gpu-next] Video borders: l=0 t=0 r=0 b=0
[vo/gpu-next] Window size: 1280x720 (Borders: l=0 t=0 r=0 b=0)
[vo/gpu-next] Video source: 1280x720 (1:1)
[vo/gpu-next] Video display: (0, 0) 1280x720 -> (0, 0) 1280x720
[vo/gpu-next] Video scale: 1.000000/1.000000
[vo/gpu-next] OSD borders: l=0 t=0 r=0 b=0
[vo/gpu-next] Video borders: l=0 t=0 r=0 b=0
[vo/gpu-next/libplacebo] (Re)creating 1280x720x0 texture with format luminance: ../libplacebo-7.360.1/src/utils/upload.c:239
[vo/gpu-next/libplacebo] (Re)creating 640x360x0 texture with format luminance: ../libplacebo-7.360.1/src/utils/upload.c:239
[vo/gpu-next/libplacebo] (Re)creating 640x360x0 texture with format luminance: ../libplacebo-7.360.1/src/utils/upload.c:239
[vo/gpu-next/libplacebo] Found FBO format: rgba16 (type=1, depth=16), fbofmt[1]=rgba16, fbofmt[2]=rgba16, fbofmt[3]=rgb16, fbofmt[4]=rgba16
[vo/gpu-next/libplacebo] Found FBO format: rgba16 (type=1, depth=16), fbofmt[1]=rgba16, fbofmt[2]=rgba16, fbofmt[3]=rgb16, fbofmt[4]=rgba16
[vo/gpu-next/libplacebo] GLSL < 130: ortho sampling unavailable, using fallback
[vo/gpu-next/libplacebo] Failed dispatching scaler.. disabling
[vo/gpu-next/libplacebo] Can't generate LUT: no compatible methods!
[vo/gpu-next/libplacebo] GLSL < 130: Using white noise dither instead of ordered fixed
[vo/gpu-next/libplacebo] Dithering to 8 bit depth
[vo/gpu-next/libplacebo] vertex shader source:
[vo/gpu-next/libplacebo] [ 1] #version 120
[vo/gpu-next/libplacebo] [ 2] // GLSL < 130 texture compatibility layer
[vo/gpu-next/libplacebo] [ 3] #define texture(t, p) texture2D(t, p)
[vo/gpu-next/libplacebo] [ 4] #define textureLod(t, p, b) texture2D(t, p)
[vo/gpu-next/libplacebo] [ 5] #define textureLodOffset(t, p, b, o) texture2D(t, p)
[vo/gpu-next/libplacebo] [ 6] uniform sampler2D _8002;
[vo/gpu-next/libplacebo] [ 7] uniform sampler2D _4002;
[vo/gpu-next/libplacebo] [ 8] uniform sampler2D _c002;
[vo/gpu-next/libplacebo] [ 9] uniform mat3 _7;
[vo/gpu-next/libplacebo] [ 10] uniform vec3 _8;
[vo/gpu-next/libplacebo] [ 11] attribute vec2 _10;
[vo/gpu-next/libplacebo] [ 12] varying vec2 _8003;
[vo/gpu-next/libplacebo] [ 13] attribute vec2 _11;
[vo/gpu-next/libplacebo] [ 14] varying vec2 _4003;
[vo/gpu-next/libplacebo] [ 15] attribute vec2 _12;
[vo/gpu-next/libplacebo] [ 16] varying vec2 _c003;
[vo/gpu-next/libplacebo] [ 17] attribute vec2 _13;
[vo/gpu-next/libplacebo] [ 18] void main() {
[vo/gpu-next/libplacebo] [ 19] _8003 = _10;
[vo/gpu-next/libplacebo] [ 20] _4003 = _11;
[vo/gpu-next/libplacebo] [ 21] _c003 = _12;
[vo/gpu-next/libplacebo] [ 22] vec2 va_pos = _13;
[vo/gpu-next/libplacebo] [ 23] gl_Position = vec4(va_pos, 0.0, 1.0);
[vo/gpu-next/libplacebo] [ 24] }
[vo/gpu-next/libplacebo] fragment shader source:
[vo/gpu-next/libplacebo] [ 1] #version 120
[vo/gpu-next/libplacebo] [ 2] // GLSL < 130 texture compatibility layer
[vo/gpu-next/libplacebo] [ 3] #define texture(t, p) texture2D(t, p)
[vo/gpu-next/libplacebo] [ 4] #define textureLod(t, p, b) texture2D(t, p)
[vo/gpu-next/libplacebo] [ 5] #define textureLodOffset(t, p, b, o) texture2D(t, p)
[vo/gpu-next/libplacebo] [ 6] uniform sampler2D _8002;
[vo/gpu-next/libplacebo] [ 7] uniform sampler2D _4002;
[vo/gpu-next/libplacebo] [ 8] uniform sampler2D _c002;
[vo/gpu-next/libplacebo] [ 9] uniform mat3 _7;
[vo/gpu-next/libplacebo] [ 10] uniform vec3 _8;
[vo/gpu-next/libplacebo] [ 11] varying vec2 _8003;
[vo/gpu-next/libplacebo] [ 12] varying vec2 _4003;
[vo/gpu-next/libplacebo] [ 13] varying vec2 _c003;
[vo/gpu-next/libplacebo] [ 14] #define prng_t vec3
[vo/gpu-next/libplacebo] [ 15]
[vo/gpu-next/libplacebo] [ 16] const float _2 = float(0.062745101749897);
[vo/gpu-next/libplacebo] [ 17] const float _3 = float(0.501960813999176);
[vo/gpu-next/libplacebo] [ 18] const float _8004 = float(1);
[vo/gpu-next/libplacebo] [ 19] vec4 _8001() {
[vo/gpu-next/libplacebo] [ 20] // pl_shader_sample_direct
[vo/gpu-next/libplacebo] [ 21] vec4 color = vec4(_8004) * vec4(textureLod(_8002, _8003, 0.0));
[vo/gpu-next/libplacebo] [ 22] return color;
[vo/gpu-next/libplacebo] [ 23] }
[vo/gpu-next/libplacebo] [ 24]
[vo/gpu-next/libplacebo] [ 25] const float _4 = float(1);
[vo/gpu-next/libplacebo] [ 26] const float _4004 = float(1);
[vo/gpu-next/libplacebo] [ 27] vec4 _4001() {
[vo/gpu-next/libplacebo] [ 28] // pl_shader_sample_direct
[vo/gpu-next/libplacebo] [ 29] vec4 color = vec4(_4004) * vec4(textureLod(_4002, _4003, 0.0));
[vo/gpu-next/libplacebo] [ 30] return color;
[vo/gpu-next/libplacebo] [ 31] }
[vo/gpu-next/libplacebo] [ 32]
[vo/gpu-next/libplacebo] [ 33] const float _5 = float(1);
[vo/gpu-next/libplacebo] [ 34] const float _c004 = float(1);
[vo/gpu-next/libplacebo] [ 35] vec4 _c001() {
[vo/gpu-next/libplacebo] [ 36] // pl_shader_sample_direct
[vo/gpu-next/libplacebo] [ 37] vec4 color = vec4(_c004) * vec4(textureLod(_c002, _c003, 0.0));
[vo/gpu-next/libplacebo] [ 38] return color;
[vo/gpu-next/libplacebo] [ 39] }
[vo/gpu-next/libplacebo] [ 40]
[vo/gpu-next/libplacebo] [ 41] const float _6 = float(1);
[vo/gpu-next/libplacebo] [ 42] vec3 _9(inout vec3 s) {
[vo/gpu-next/libplacebo] [ 43] vec3 p = fract(s * vec3(0.1031, 0.1030, 0.0973));
[vo/gpu-next/libplacebo] [ 44] p += dot(p, p.yzx + 33.33);
[vo/gpu-next/libplacebo] [ 45] s = fract((p.xxy + p.yzz) * p.zyx);
[vo/gpu-next/libplacebo] [ 46] return fract(s * vec3(12.9898, 78.233, 37.719));
[vo/gpu-next/libplacebo] [ 47] }
[vo/gpu-next/libplacebo] [ 48] #define _b (_9(_a))
[vo/gpu-next/libplacebo] [ 49] const float _c = float(1);
[vo/gpu-next/libplacebo] [ 50] vec4 _1() {
[vo/gpu-next/libplacebo] [ 51] vec4 color = vec4(_2, vec2(_3), 1.0);
[vo/gpu-next/libplacebo] [ 52] // pass_read_image
[vo/gpu-next/libplacebo] [ 53] {
[vo/gpu-next/libplacebo] [ 54] vec4 tmp;
[vo/gpu-next/libplacebo] [ 55] tmp = vec4(_4) * _8001();
[vo/gpu-next/libplacebo] [ 56] color[0] = tmp[0];
[vo/gpu-next/libplacebo] [ 57] tmp = vec4(_5) * _4001();
[vo/gpu-next/libplacebo] [ 58] color[1] = tmp[0];
[vo/gpu-next/libplacebo] [ 59] tmp = vec4(_6) * _c001();
[vo/gpu-next/libplacebo] [ 60] color[2] = tmp[0];
[vo/gpu-next/libplacebo] [ 61] }
[vo/gpu-next/libplacebo] [ 62] // pl_shader_decode_color
[vo/gpu-next/libplacebo] [ 63] {
[vo/gpu-next/libplacebo] [ 64] color.rgb = _7 * color.rgb + _8;
[vo/gpu-next/libplacebo] [ 65] }
[vo/gpu-next/libplacebo] [ 66] // pl_shader_encode_color
[vo/gpu-next/libplacebo] [ 67] {
[vo/gpu-next/libplacebo] [ 68] }
[vo/gpu-next/libplacebo] [ 69] // pl_shader_dither
[vo/gpu-next/libplacebo] [ 70] {
[vo/gpu-next/libplacebo] [ 71] float bias;
[vo/gpu-next/libplacebo] [ 72] vec3 _a = vec3(gl_FragCoord.xy, 0.0);
[vo/gpu-next/libplacebo] [ 73] bias = _b.x;
[vo/gpu-next/libplacebo] [ 74] const float scale = 255.0;
[vo/gpu-next/libplacebo] [ 75] color = scale * color + vec4(bias);
[vo/gpu-next/libplacebo] [ 76] color = floor(color) * (1.0 / scale);
[vo/gpu-next/libplacebo] [ 77] }
[vo/gpu-next/libplacebo] [ 78] color.rgba *= vec4(1.0 / _c);
[vo/gpu-next/libplacebo] [ 79] vec4 _d = color;
[vo/gpu-next/libplacebo] [ 80] color = vec4(0.0, 0.0, 0.0, 1.0);
[vo/gpu-next/libplacebo] [ 81] color[0] = _d[0];
[vo/gpu-next/libplacebo] [ 82] color[1] = _d[1];
[vo/gpu-next/libplacebo] [ 83] color[2] = _d[2];
[vo/gpu-next/libplacebo] [ 84] color[3] = _d[3];
[vo/gpu-next/libplacebo] [ 85] return color;
[vo/gpu-next/libplacebo] [ 86] }
[vo/gpu-next/libplacebo] [ 87]
[vo/gpu-next/libplacebo] [ 88] void main() {
[vo/gpu-next/libplacebo] [ 89] gl_FragColor = _1();
[vo/gpu-next/libplacebo] [ 90] }
[vo/gpu-next/libplacebo] shader compile log (status=1):
[vo/gpu-next/libplacebo] shader compile log (status=1):
[vo/gpu-next/libplacebo] shader link log (status=1):
[vo/gpu-next/libplacebo] Spent 46.708 ms compiling shader
[vo/gpu-next/libplacebo] Found FBO format: rgba16 (type=1, depth=16), fbofmt[1]=rgba16, fbofmt[2]=rgba16, fbofmt[3]=rgb16, fbofmt[4]=rgba16
[vo/gpu-next/libplacebo] (Re)creating 1280x720x0 texture with format rgba16: src/renderer.c:3885
[vo/gpu-next/libplacebo] vertex shader source:
[vo/gpu-next/libplacebo] [ 1] #version 120
[vo/gpu-next/libplacebo] [ 2] // GLSL < 130 texture compatibility layer
[vo/gpu-next/libplacebo] [ 3] #define texture(t, p) texture2D(t, p)
[vo/gpu-next/libplacebo] [ 4] #define textureLod(t, p, b) texture2D(t, p)
[vo/gpu-next/libplacebo] [ 5] #define textureLodOffset(t, p, b, o) texture2D(t, p)
[vo/gpu-next/libplacebo] [ 6] uniform sampler2D _8002;
[vo/gpu-next/libplacebo] [ 7] uniform sampler2D _4002;
[vo/gpu-next/libplacebo] [ 8] uniform sampler2D _c002;
[vo/gpu-next/libplacebo] [ 9] uniform mat3 _7;
[vo/gpu-next/libplacebo] [ 10] uniform vec3 _8;
[vo/gpu-next/libplacebo] [ 11] attribute vec2 _b;
[vo/gpu-next/libplacebo] [ 12] varying vec2 _8003;
[vo/gpu-next/libplacebo] [ 13] attribute vec2 _c;
[vo/gpu-next/libplacebo] [ 14] varying vec2 _4003;
[vo/gpu-next/libplacebo] [ 15] attribute vec2 _d;
[vo/gpu-next/libplacebo] [ 16] varying vec2 _c003;
[vo/gpu-next/libplacebo] [ 17] attribute vec2 _e;
[vo/gpu-next/libplacebo] [ 18] void main() {
[vo/gpu-next/libplacebo] [ 19] _8003 = _b;
[vo/gpu-next/libplacebo] [ 20] _4003 = _c;
[vo/gpu-next/libplacebo] [ 21] _c003 = _d;
[vo/gpu-next/libplacebo] [ 22] vec2 va_pos = _e;
[vo/gpu-next/libplacebo] [ 23] gl_Position = vec4(va_pos, 0.0, 1.0);
[vo/gpu-next/libplacebo] [ 24] }
[vo/gpu-next/libplacebo] fragment shader source:
[vo/gpu-next/libplacebo] [ 1] #version 120
[vo/gpu-next/libplacebo] [ 2] // GLSL < 130 texture compatibility layer
[vo/gpu-next/libplacebo] [ 3] #define texture(t, p) texture2D(t, p)
[vo/gpu-next/libplacebo] [ 4] #define textureLod(t, p, b) texture2D(t, p)
[vo/gpu-next/libplacebo] [ 5] #define textureLodOffset(t, p, b, o) texture2D(t, p)
[vo/gpu-next/libplacebo] [ 6] uniform sampler2D _8002;
[vo/gpu-next/libplacebo] [ 7] uniform sampler2D _4002;
[vo/gpu-next/libplacebo] [ 8] uniform sampler2D _c002;
[vo/gpu-next/libplacebo] [ 9] uniform mat3 _7;
[vo/gpu-next/libplacebo] [ 10] uniform vec3 _8;
[vo/gpu-next/libplacebo] [ 11] varying vec2 _8003;
[vo/gpu-next/libplacebo] [ 12] varying vec2 _4003;
[vo/gpu-next/libplacebo] [ 13] varying vec2 _c003;
[vo/gpu-next/libplacebo] [ 14]
[vo/gpu-next/libplacebo] [ 15] const float _2 = float(0.062745101749897);
[vo/gpu-next/libplacebo] [ 16] const float _3 = float(0.501960813999176);
[vo/gpu-next/libplacebo] [ 17] const float _8004 = float(1);
[vo/gpu-next/libplacebo] [ 18] vec4 _8001() {
[vo/gpu-next/libplacebo] [ 19] // pl_shader_sample_direct
[vo/gpu-next/libplacebo] [ 20] vec4 color = vec4(_8004) * vec4(textureLod(_8002, _8003, 0.0));
[vo/gpu-next/libplacebo] [ 21] return color;
[vo/gpu-next/libplacebo] [ 22] }
[vo/gpu-next/libplacebo] [ 23]
[vo/gpu-next/libplacebo] [ 24] const float _4 = float(1);
[vo/gpu-next/libplacebo] [ 25] const float _4004 = float(1);
[vo/gpu-next/libplacebo] [ 26] vec4 _4001() {
[vo/gpu-next/libplacebo] [ 27] // pl_shader_sample_direct
[vo/gpu-next/libplacebo] [ 28] vec4 color = vec4(_4004) * vec4(textureLod(_4002, _4003, 0.0));
[vo/gpu-next/libplacebo] [ 29] return color;
[vo/gpu-next/libplacebo] [ 30] }
[vo/gpu-next/libplacebo] [ 31]
[vo/gpu-next/libplacebo] [ 32] const float _5 = float(1);
[vo/gpu-next/libplacebo] [ 33] const float _c004 = float(1);
[vo/gpu-next/libplacebo] [ 34] vec4 _c001() {
[vo/gpu-next/libplacebo] [ 35] // pl_shader_sample_direct
[vo/gpu-next/libplacebo] [ 36] vec4 color = vec4(_c004) * vec4(textureLod(_c002, _c003, 0.0));
[vo/gpu-next/libplacebo] [ 37] return color;
[vo/gpu-next/libplacebo] [ 38] }
[vo/gpu-next/libplacebo] [ 39]
[vo/gpu-next/libplacebo] [ 40] const float _6 = float(1);
[vo/gpu-next/libplacebo] [ 41] vec4 _1() {
[vo/gpu-next/libplacebo] [ 42] vec4 color = vec4(_2, vec2(_3), 1.0);
[vo/gpu-next/libplacebo] [ 43] // pass_read_image
[vo/gpu-next/libplacebo] [ 44] {
[vo/gpu-next/libplacebo] [ 45] vec4 tmp;
[vo/gpu-next/libplacebo] [ 46] tmp = vec4(_4) * _8001();
[vo/gpu-next/libplacebo] [ 47] color[0] = tmp[0];
[vo/gpu-next/libplacebo] [ 48] tmp = vec4(_5) * _4001();
[vo/gpu-next/libplacebo] [ 49] color[1] = tmp[0];
[vo/gpu-next/libplacebo] [ 50] tmp = vec4(_6) * _c001();
[vo/gpu-next/libplacebo] [ 51] color[2] = tmp[0];
[vo/gpu-next/libplacebo] [ 52] }
[vo/gpu-next/libplacebo] [ 53] // pl_shader_decode_color
[vo/gpu-next/libplacebo] [ 54] {
[vo/gpu-next/libplacebo] [ 55] color.rgb = _7 * color.rgb + _8;
[vo/gpu-next/libplacebo] [ 56] }
[vo/gpu-next/libplacebo] [ 57] return color;
[vo/gpu-next/libplacebo] [ 58] }
[vo/gpu-next/libplacebo] [ 59]
[vo/gpu-next/libplacebo] [ 60] void main() {
[vo/gpu-next/libplacebo] [ 61] gl_FragColor = _1();
[vo/gpu-next/libplacebo] [ 62] }
[vo/gpu-next/libplacebo] shader compile log (status=1):
[vo/gpu-next/libplacebo] shader compile log (status=1):
[vo/gpu-next/libplacebo] shader link log (status=1):
[vo/gpu-next/libplacebo] Spent 4.541 ms compiling shader
[vo/gpu-next/libplacebo] GLSL < 130: Using white noise dither instead of ordered fixed
[vo/gpu-next/libplacebo] vertex shader source:
[vo/gpu-next/libplacebo] [ 1] #version 120
[vo/gpu-next/libplacebo] [ 2] // GLSL < 130 texture compatibility layer
[vo/gpu-next/libplacebo] [ 3] #define texture(t, p) texture2D(t, p)
[vo/gpu-next/libplacebo] [ 4] #define textureLod(t, p, b) texture2D(t, p)
[vo/gpu-next/libplacebo] [ 5] #define textureLodOffset(t, p, b, o) texture2D(t, p)
[vo/gpu-next/libplacebo] [ 6] uniform sampler2D _2;
[vo/gpu-next/libplacebo] [ 7] uniform float _4;
[vo/gpu-next/libplacebo] [ 8] attribute vec2 _c;
[vo/gpu-next/libplacebo] [ 9] varying vec2 _3;
[vo/gpu-next/libplacebo] [ 10] attribute vec2 _d;
[vo/gpu-next/libplacebo] [ 11] void main() {
[vo/gpu-next/libplacebo] [ 12] _3 = _c;
[vo/gpu-next/libplacebo] [ 13] vec2 va_pos = _d;
[vo/gpu-next/libplacebo] [ 14] gl_Position = vec4(va_pos, 0.0, 1.0);
[vo/gpu-next/libplacebo] [ 15] }
[vo/gpu-next/libplacebo] fragment shader source:
[vo/gpu-next/libplacebo] [ 1] #version 120
[vo/gpu-next/libplacebo] [ 2] // GLSL < 130 texture compatibility layer
[vo/gpu-next/libplacebo] [ 3] #define texture(t, p) texture2D(t, p)
[vo/gpu-next/libplacebo] [ 4] #define textureLod(t, p, b) texture2D(t, p)
[vo/gpu-next/libplacebo] [ 5] #define textureLodOffset(t, p, b, o) texture2D(t, p)
[vo/gpu-next/libplacebo] [ 6] uniform sampler2D _2;
[vo/gpu-next/libplacebo] [ 7] uniform float _4;
[vo/gpu-next/libplacebo] [ 8] varying vec2 _3;
[vo/gpu-next/libplacebo] [ 9] #define prng_t vec3
[vo/gpu-next/libplacebo] [ 10]
[vo/gpu-next/libplacebo] [ 11] vec3 _5(inout vec3 s) {
[vo/gpu-next/libplacebo] [ 12] vec3 p = fract(s * vec3(0.1031, 0.1030, 0.0973));
[vo/gpu-next/libplacebo] [ 13] p += dot(p, p.yzx + 33.33);
[vo/gpu-next/libplacebo] [ 14] s = fract((p.xxy + p.yzz) * p.zyx);
[vo/gpu-next/libplacebo] [ 15] return fract(s * vec3(12.9898, 78.233, 37.719));
[vo/gpu-next/libplacebo] [ 16] }
[vo/gpu-next/libplacebo] [ 17] #define _7 (_5(_6))
[vo/gpu-next/libplacebo] [ 18] const float _8 = float(1);
[vo/gpu-next/libplacebo] [ 19] vec4 _1() {
[vo/gpu-next/libplacebo] [ 20] vec4 color;
[vo/gpu-next/libplacebo] [ 21] // pl_render_image_mix
[vo/gpu-next/libplacebo] [ 22] {
[vo/gpu-next/libplacebo] [ 23] vec4 mix_color = vec4(0.0);
[vo/gpu-next/libplacebo] [ 24] color = textureLod(_2, _3, 0.0);
[vo/gpu-next/libplacebo] [ 25] mix_color += vec4(_4) * color;
[vo/gpu-next/libplacebo] [ 26] color = mix_color;
[vo/gpu-next/libplacebo] [ 27] }
[vo/gpu-next/libplacebo] [ 28] // pl_shader_encode_color
[vo/gpu-next/libplacebo] [ 29] {
[vo/gpu-next/libplacebo] [ 30] }
[vo/gpu-next/libplacebo] [ 31] // pl_shader_dither
[vo/gpu-next/libplacebo] [ 32] {
[vo/gpu-next/libplacebo] [ 33] float bias;
[vo/gpu-next/libplacebo] [ 34] vec3 _6 = vec3(gl_FragCoord.xy, 0.0);
[vo/gpu-next/libplacebo] [ 35] bias = _7.x;
[vo/gpu-next/libplacebo] [ 36] const float scale = 255.0;
[vo/gpu-next/libplacebo] [ 37] color = scale * color + vec4(bias);
[vo/gpu-next/libplacebo] [ 38] color = floor(color) * (1.0 / scale);
[vo/gpu-next/libplacebo] [ 39] }
[vo/gpu-next/libplacebo] [ 40] color.rgba *= vec4(1.0 / _8);
[vo/gpu-next/libplacebo] [ 41] vec4 _9 = color;
[vo/gpu-next/libplacebo] [ 42] color = vec4(0.0, 0.0, 0.0, 1.0);
[vo/gpu-next/libplacebo] [ 43] color[0] = _9[0];
[vo/gpu-next/libplacebo] [ 44] color[1] = _9[1];
[vo/gpu-next/libplacebo] [ 45] color[2] = _9[2];
[vo/gpu-next/libplacebo] [ 46] color[3] = _9[3];
[vo/gpu-next/libplacebo] [ 47] return color;
[vo/gpu-next/libplacebo] [ 48] }
[vo/gpu-next/libplacebo] [ 49]
[vo/gpu-next/libplacebo] [ 50] void main() {
[vo/gpu-next/libplacebo] [ 51] gl_FragColor = _1();
[vo/gpu-next/libplacebo] [ 52] }
[vo/gpu-next/libplacebo] shader compile log (status=1):
[vo/gpu-next/libplacebo] shader compile log (status=1):
[vo/gpu-next/libplacebo] shader link log (status=1):
[vo/gpu-next/libplacebo] Spent 4.960 ms compiling shader
[vo/gpu-next/libplacebo] Found FBO format: rgba16 (type=1, depth=16), fbofmt[1]=rgba16, fbofmt[2]=rgba16, fbofmt[3]=rgb16, fbofmt[4]=rgba16
[vo/gpu-next/libplacebo] GLSL < 130: Using white noise dither instead of ordered fixed
[vo/gpu-next/libplacebo] (Re)creating 1280x720x0 texture with format luminance: ../libplacebo-7.360.1/src/utils/upload.c:239
[vo/gpu-next/libplacebo] (Re)creating 640x360x0 texture with format luminance: ../libplacebo-7.360.1/src/utils/upload.c:239
[vo/gpu-next/libplacebo] (Re)creating 640x360x0 texture with format luminance: ../libplacebo-7.360.1/src/utils/upload.c:239
[vo/gpu-next/libplacebo] (Re)creating 1280x720x0 texture with format luminance: ../libplacebo-7.360.1/src/utils/upload.c:239
[vo/gpu-next/libplacebo] (Re)creating 640x360x0 texture with format luminance: ../libplacebo-7.360.1/src/utils/upload.c:239
[vo/gpu-next/libplacebo] (Re)creating 640x360x0 texture with format luminance: ../libplacebo-7.360.1/src/utils/upload.c:239
[vo/gpu-next/libplacebo] Found FBO format: rgba16 (type=1, depth=16), fbofmt[1]=rgba16, fbofmt[2]=rgba16, fbofmt[3]=rgb16, fbofmt[4]=rgba16
[vo/gpu-next/libplacebo] Found FBO format: rgba16 (type=1, depth=16), fbofmt[1]=rgba16, fbofmt[2]=rgba16, fbofmt[3]=rgb16, fbofmt[4]=rgba16
[vo/gpu-next/libplacebo] GLSL < 130: Using white noise dither instead of ordered fixed
[vo/gpu-next/libplacebo] Detected fps ratio 0.0040 below threshold 0.0100, disabling interpolation
[vo/gpu-next/libplacebo] Found FBO format: rgba16 (type=1, depth=16), fbofmt[1]=rgba16, fbofmt[2]=rgba16, fbofmt[3]=rgb16, fbofmt[4]=rgba16
[vo/gpu-next/libplacebo] Found FBO format: rgba16 (type=1, depth=16), fbofmt[1]=rgba16, fbofmt[2]=rgba16, fbofmt[3]=rgb16, fbofmt[4]=rgba16
[vo/gpu-next/libplacebo] GLSL < 130: Using white noise dither instead of ordered fixed
[vo/gpu-next/libplacebo] Found FBO format: rgba16 (type=1, depth=16), fbofmt[1]=rgba16, fbofmt[2]=rgba16, fbofmt[3]=rgb16, fbofmt[4]=rgba16
[vo/gpu-next/libplacebo] Found FBO format: rgba16 (type=1, depth=16), fbofmt[1]=rgba16, fbofmt[2]=rgba16, fbofmt[3]=rgb16, fbofmt[4]=rgba16
[vo/gpu-next/libplacebo] GLSL < 130: Using white noise dither instead of ordered fixed
[vo/gpu-next/libplacebo] Estimated source FPS: 23.923, display FPS: 23.952
[vo/gpu-next/libplacebo] Found FBO format: rgba16 (type=1, depth=16), fbofmt[1]=rgba16, fbofmt[2]=rgba16, fbofmt[3]=rgb16, fbofmt[4]=rgba16
[vo/gpu-next/libplacebo] Found FBO format: rgba16 (type=1, depth=16), fbofmt[1]=rgba16, fbofmt[2]=rgba16, fbofmt[3]=rgb16, fbofmt[4]=rgba16
[vo/gpu-next/libplacebo] GLSL < 130: Using white noise dither instead of ordered fixed
[vo/gpu-next/libplacebo] Found FBO format: rgba16 (type=1, depth=16), fbofmt[1]=rgba16, fbofmt[2]=rgba16, fbofmt[3]=rgb16, fbofmt[4]=rgba16
[vo/gpu-next/libplacebo] Found FBO format: rgba16 (type=1, depth=16), fbofmt[1]=rgba16, fbofmt[2]=rgba16, fbofmt[3]=rgb16, fbofmt[4]=rgba16
[vo/gpu-next/libplacebo] GLSL < 130: Using white noise dither instead of ordered fixed
[vo/gpu-next/libplacebo] Found FBO format: rgba16 (type=1, depth=16), fbofmt[1]=rgba16, fbofmt[2]=rgba16, fbofmt[3]=rgb16, fbofmt[4]=rgba16
[vo/gpu-next/libplacebo] Found FBO format: rgba16 (type=1, depth=16), fbofmt[1]=rgba16, fbofmt[2]=rgba16, fbofmt[3]=rgb16, fbofmt[4]=rgba16
[vo/gpu-next/libplacebo] GLSL < 130: Using white noise dither instead of ordered fixed
[vo/gpu-next/libplacebo] Found FBO format: rgba16 (type=1, depth=16), fbofmt[1]=rgba16, fbofmt[2]=rgba16, fbofmt[3]=rgb16, fbofmt[4]=rgba16
[vo/gpu-next/libplacebo] Found FBO format: rgba16 (type=1, depth=16), fbofmt[1]=rgba16, fbofmt[2]=rgba16, fbofmt[3]=rgb16, fbofmt[4]=rgba16
[vo/gpu-next/libplacebo] GLSL < 130: Using white noise dither instead of ordered fixed
[vo/gpu-next/libplacebo] Found FBO format: rgba16 (type=1, depth=16), fbofmt[1]=rgba16, fbofmt[2]=rgba16, fbofmt[3]=rgb16, fbofmt[4]=rgba16
[vo/gpu-next/libplacebo] Found FBO format: rgba16 (type=1, depth=16), fbofmt[1]=rgba16, fbofmt[2]=rgba16, fbofmt[3]=rgb16, fbofmt[4]=rgba16
[vo/gpu-next/libplacebo] GLSL < 130: Using white noise dither instead of ordered fixed
[vo/gpu-next/libplacebo] Found FBO format: rgba16 (type=1, depth=16), fbofmt[1]=rgba16, fbofmt[2]=rgba16, fbofmt[3]=rgb16, fbofmt[4]=rgba16
[vo/gpu-next/libplacebo] Found FBO format: rgba16 (type=1, depth=16), fbofmt[1]=rgba16, fbofmt[2]=rgba16, fbofmt[3]=rgb16, fbofmt[4]=rgba16
[vo/gpu-next/libplacebo] GLSL < 130: Using white noise dither instead of ordered fixed
[vo/gpu-next/libplacebo] Found FBO format: rgba16 (type=1, depth=16), fbofmt[1]=rgba16, fbofmt[2]=rgba16, fbofmt[3]=rgb16, fbofmt[4]=rgba16
[vo/gpu-next/libplacebo] Found FBO format: rgba16 (type=1, depth=16), fbofmt[1]=rgba16, fbofmt[2]=rgba16, fbofmt[3]=rgb16, fbofmt[4]=rgba16
[vo/gpu-next/libplacebo] GLSL < 130: Using white noise dither instead of ordered fixed
[vo/gpu-next/libplacebo] Found FBO format: rgba16 (type=1, depth=16), fbofmt[1]=rgba16, fbofmt[2]=rgba16, fbofmt[3]=rgb16, fbofmt[4]=rgba16
[vo/gpu-next/libplacebo] Found FBO format: rgba16 (type=1, depth=16), fbofmt[1]=rgba16, fbofmt[2]=rgba16, fbofmt[3]=rgb16, fbofmt[4]=rgba16
[vo/gpu-next/libplacebo] GLSL < 130: Using white noise dither instead of ordered fixed
[vo/gpu-next/libplacebo] Found FBO format: rgba16 (type=1, depth=16), fbofmt[1]=rgba16, fbofmt[2]=rgba16, fbofmt[3]=rgb16, fbofmt[4]=rgba16
[vo/gpu-next/libplacebo] Found FBO format: rgba16 (type=1, depth=16), fbofmt[1]=rgba16, fbofmt[2]=rgba16, fbofmt[3]=rgb16, fbofmt[4]=rgba16
[vo/gpu-next/libplacebo] GLSL < 130: Using white noise dither instead of ordered fixed
[vo/gpu-next/libplacebo] Found FBO format: rgba16 (type=1, depth=16), fbofmt[1]=rgba16, fbofmt[2]=rgba16, fbofmt[3]=rgb16, fbofmt[4]=rgba16
[vo/gpu-next/libplacebo] Found FBO format: rgba16 (type=1, depth=16), fbofmt[1]=rgba16, fbofmt[2]=rgba16, fbofmt[3]=rgb16, fbofmt[4]=rgba16
[vo/gpu-next/libplacebo] GLSL < 130: Using white noise dither instead of ordered fixed
[vo/gpu-next/libplacebo] Found FBO format: rgba16 (type=1, depth=16), fbofmt[1]=rgba16, fbofmt[2]=rgba16, fbofmt[3]=rgb16, fbofmt[4]=rgba16
[vo/gpu-next/libplacebo] Found FBO format: rgba16 (type=1, depth=16), fbofmt[1]=rgba16, fbofmt[2]=rgba16, fbofmt[3]=rgb16, fbofmt[4]=rgba16
[vo/gpu-next/libplacebo] GLSL < 130: Using white noise dither instead of ordered fixed
AV: 00:00:00 / 00:04:55 (0%) A-V: -0.011
Exiting... (Quit)