My god it's probably the most stable of all the current consoles
Stable? As in hardware? Well, honestly, nobody knows just how well built the PS3 is yet. How can someone say that after the system has been out for almost 2 years now? Look at the software sales. The software attach rate is right around 2.5 games per console sold. Quite simply, the PS3 is being used more as a movie player than a game player.
Combined with the fact that the PS3 online system is more like the PS2 system with some Live features tacked on for good will...
Standard on the Xbox too.
The formats future is uncertain. There were what? 600 Blu-ray discs released in the last year versus nearly 13,000 DVDs. Blu-ray sales have actually FALLEN since the death of HD DVD. Yeah, blu-ray basically means nothing. I'll stick to the upscaling DVD players thank you.
However subsequent price cuts and bundles have made it probably the best value hardware wise of all of the systems.
Don't forget that those price cuts have meant FEATURE cuts as well. Where did backwards compatibility go?
If the Xbox360 can do software emulation of the original Xbox, a more powerful machine than the PS2, why can't the almighty PS3 emulate the PS2 and PS1 in software?
However if you look directly at first party titles where the PS3 was the Lead development unit, those games are not beset with these problems, and employ just as many shaders, filters and AntiAliasing. Therefore most of those things can be attributed to the porting process and the fact that it is obviously not done properly a lot of the time. (Get the game out on the shelf NOW rather than hold it back to optimize code)
The GPUs in both systems are built around similar technology. If they were on equal grounds, there would be absolutely no reason for there to be such a large difference between the two.
Also, far too many PS3 games "look good" by using the Playstation Vasoline Effect© to blur anything that isn't close to the screen or the camera isn't specifically focused on. Look at Killzone 2. The new in-game shots are vastly different than the original demo. In the original demo you can actually make out details on objects farther than 2m from the camera. The actual in-game shots blur everything passed that distance to oblivion and you really can't see a thing.
However when sufficient time and developer expertise is given to both formats, then there is graphically very little difference if any. COD4, Vegas 2 etc.
Well, CoD4 was kind of made for the lowest hardware out there. My GeForce 8400M GS can play it smoothly on max settings after all.
You do realize that GT5P isn't a full game. Damage is coming soon to the 'demo' and will be a part of the GT5 (the full game, not the prologue). And the real car fans have gone to Grid and Forza? Because if you want cars, go to a game that has fewer cars the GT5 demo. So if you want to go play your arcade racers go ahead, but don't go bashing a game you obviously don't even know.
Oh please. I've been playing Gran Turismo since it was first released in the US in 1998. Gran Turismo's car lists have always been bloated by having multiple versions of different rice rockets with only a handful of real cars.
Forza and GRID are far more realistic than Gran Turismo has ever been.
As I've said before, go to the car enthusiast forums on the internet. Ask which racing game people are playing and looking forward to. For the past few years its been Forza. Now its Forza 2, with Forza 3 upcoming, and GRID as the "fun" game.
We'll see if car damage actually makes it into Gran Turismo 5. Sony and Polyphany have flip flopped more than all politicians ever combined when it comes to what features they will or won't include in the GT games.
Look at Gran Turismo 4. We were supposed to have online racing with 6 racers at a full 60fps with an online community with downloadable cars. What did we get? Bumper cars 4.
And now GT5 is supposed to have car damage? Even after the producer clearly said it would never happen because it would take "10,000 man hours per car" to put into the game?
Yeah, right.
I mean, honestly, Gran Turismo is a joke now. It should have had car damage back in Gran Turismo 3.
And the car list? I'm sorry, but forcing me to race TRUCKS and stupid cars like the "Mini" to complete the game? And, in all honesty, its a freakin racing game! I don't need the Model T or every single model Honda has ever made.
GIVE ME REAL RACE CARS!
GIVE ME RACE CARS THAT HANDLE LIKE REAL RACE CARS!
And car damage won't mean jack if they don't do it realistically. For example, damaging the INTERNAL components too, like your engine and transmission.
Oh can we get rid of the cardboard cut out environments too?
Trees aren't made up of 2 polygons. They have leaves.
Even my one PS3 fanboy friend makes fun of the graphics in GT5 because the trees and people are generally all cardboard cutouts and the environments are extremely low detail. His words were that it looks like Gran Turismo 4 with better textures and cars.
1. I think your over stating things. 2. That's why I said "has potential".
Maybe if they handed development over to Infinity Ward. But Zipper? SOCOM was their first respectable game. SOCOM 2 was their last respectable game.
Some of us love that about the game. To me, I'd rather have a game that allows me to suspend my disbelief than great game play.
Well, when you have the PS3 you really don't have much of a choice in games you play. The PS3 is pretty much the N64 of this generation. You have to take what you can get.
If you have one with out the other, then you are really missing out.
Well, I can certainly think of better ways to spend $400 than on the PS3.
Now your just starting to sound like a xbox fan boy. I don't trust any opinion from fan boys not matter which system they support.
Well, considering I had Gran Turismo (bought it and a Dual Shock the same day back in '98) long before most of the PS3 owners out there were even old enough to play games... And I have bought every one up until GT5, I have every right to say the series is now a joke.
Underpowered? Are you f'n kidding me? For all intents and purposes, the 360 and PS3 are overall pretty identical in power. You really have no clue what you are talking about, do you?
Well, some developers have compared the GPU in the PS3 to 2 GeForce 5200 FX cards being slapped together as one. Plus the Cell is a joke. It has 1 PPC core running at 3.2GHz with 6 co-processors available to the game. 1 SPE is dedicated to the XMB and 1 is disabled for redundancy so they can sell defective chips. The SPEs are more like a Photoshop users wet dream rather than something thats good for gaming.