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I know, and apps don’t have to be rewritten in 64 bit. Just a couple of tweaks here and there, hence the analogy which was obviously totally lost on you.
The "analogy which was obviously totally lost on you" what was that the one when you tried to compare someone who is an author who has nothing to do with publishing formats to a publisher whos job it is to publish media in different formats?
 
Well, it's no laughing matter at all. All it does is burning that bridge between users and buying apps...or buying apple devices for that matter.

burning that bridge between users and buying thousand dollar apps.

Good!
 
A thousand dollars? A thousand? On an app?

No wonder the dev didn’t get back to you, he’s too busy laughing all the way to the bank!

And this is why we can't have 'pro' things.

Niche products cost a lot of money. This move by Apple, callously terminating customers' investment, is one more signal that they've no idea how to cultivate a professional environment in iOS.
 
To be honest new versions of iOS can cause compatibility issues anyway, harbour master no longer works on my iPad on iOS 10, so eventually it probably would have happened anyway to apps no longer being updated...
 
Apple has, however, attempted to warn customers. Starting with the launch of iOS 10.1 in October of 2016, when launching a 32-bit app, Apple informed customers that older apps "may slow down your iPhone." As of iOS 10.3, a more explicit message has been provided: "This app will not work with future versions of iOS."

Saying that older apps "may slow down your phone" is in no way at all a warning about completely unsupporting them.
And funny how that date is specified, but failed to mention that iOS 10.3 came out on July 19th, which means there has been a whole 2 months of warning that all of these apps would be unsupported.

Sure, you can "choose" not to upgrade, but you are also choosing to not get any future security updates or features.

The first iPhone was novel, but it's over, the competition has long outpaced Apple and the iPhone is now only a status symbol to prove how much money you can waste to be confined to a less functional but possibly shinier phone.
 
Yup, so you can make the choice not to update your device.

One problem is the device will then constantly remind/push you to update.

This is also potentially asking for problems down the line, remember, Apple are proud that they have high upgrade rates but if say businesses are blocking updates then devs may be affected and then there are security issues, etc.

Remember when Apple effectively disabled imessage for ios 6 users?

Saying 'don't update' is a Mortons fork.
 
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If the developer is that lazy and doesn’t care about their app not to update then how is that Apples fault?

They're not lazy at all. Instead they switched to doing stuff that pays the bills (food, rent, tuition, etc.). Unlike wasting time on apps that users won't pay for. 99 cents a few times a few years ago does not pay the rent, or even the annual dev enrollment fee.
 
One problem is the device will then constantly remind/push you to update.

This is also potentially asking for problems down the line, remember, Apple are proud that they have high upgrade rates but if say businesses are blocking updates then devs may be affected and then there are security issues, etc.

Remember when Apple effectively disabled imessage for ios 6 users?

Saying 'don't update' is a Mortons fork.
I hate that nagging alert.
 
Does anyone have some expensive apps that would no longer be supported? I'm curious.

Not particularly expensive but quite a few of the old games I have were developed before in app purchases and the free to play model. As such they were around £2.99 each and still function within themselves without need for server access or any app purchase within.

For example here's my list of 'dead games':
Command and Conquer, Snood HD, Game of Life, Monkey Ball, Anomaly HD, Slingshot, Caste of Illusion, The Settlers, TTR, Mirror's Edge, Jelly Defense, Peggle, Neon Shadow, Dead Space and Fur Fighters.

I'm cool with progress, I'm more annoyed when the developer pulls the old app and re releases a new one as free to play with ads etc - like Game of Life.
 
Not particularly expensive but quite a few of the old games I have were developed before in app purchases and the free to play model. As such they were around £2.99 each and still function within themselves without need for server access or any app purchase within.

For example here's my list of 'dead games':
Command and Conquer, Snood HD, Game of Life, Monkey Ball, Anomaly HD, Slingshot, Caste of Illusion, The Settlers, TTR, Mirror's Edge, Jelly Defense, Peggle, Neon Shadow, Dead Space and Fur Fighters.

I'm cool with progress, I'm more annoyed when the developer pulls the old app and re releases a new one as free to play with ads etc - like Game of Life.
That's a lot.
 
The solution is easy. Buy an older iOS device now (used iPod Touch, etc. while they're still really cheap and not collectors items), put your ancient $100 apps on the ancient $10 device, and don't update it to iOS 11. Then update your newer spiffy iPad Pro or iPhone 5SE/6x/7 or whatever to iOS 11 and enjoy both.
 
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Apple’s point of view: “If you choose to upgrade to iOS 11 then you won’t be able to use unsupported apps.”

Developers POV: “If you wish to use our app you must use a supported OS”

Both POV’s are of equal merit. Developers are not being lazy, if the ROI needed to update the apps was met then they would update the apps. The problem here (as ever) is that there’s still no way to do paid upgrades.

Apple are doing this because performance and memory efficiency wil improve once the entire stack is 64 bit. IMHO while this has some merit I do believe Apple should allow the user to choose whether he or she prioritises performance over legacy apps (some of which may be vital for that user). It is what it is - Apple knows best.
 
And this is why we can't have 'pro' things.

Niche products cost a lot of money. This move by Apple, callously terminating customers' investment, is one more signal that they've no idea how to cultivate a professional environment in iOS.

A “pro” bible editing app. Lol.
 
Apple’s point of view: “If you choose to upgrade to iOS 11 then you won’t be able to use unsupported apps.”

Developers POV: “If you wish to use our app you must use a supported OS”

Both POV’s are of equal merit. Developers are not being lazy, if the ROI needed to update the apps was met then they would update the apps. The problem here (as ever) is that there’s still no way to do paid upgrades.

Apple are doing this because performance and memory efficiency wil improve once the entire stack is 64 bit. IMHO while this has some merit I do believe Apple should allow the user to choose whether he or she prioritises performance over legacy apps (some of which may be vital for that user). It is what it is - Apple knows best.
Off Topic: how do you explain itune 12.7 being released under the radar?
It's just plain anti-consumer.
 
That's a lot.

It's not really, around 300 apps on my iPad Pro and it's just a small few. I'm quite surprised the smaller developers haven't updated their apps, such as Jelly Defense. Isn't a dripping tap of low(ish) sales better than being removed completely?!

I have always expected the likes of EA and big developers to make a business decision to drop 'old' standalone apps, go free to play and cream in millions from in app purchases.
 
Yup, so you can make the choice not to update your device.
Making that "choice" is a really difficult road. Apple doest not allow for users to turn off automatic check for ios updates. So every new version of ios will by force be downloaded on your device. Once there, it will "remind you" over and over again to install the update. One mistake by the user (ie pressing the wrong button) will install the update with absolutely no return. Device can't be downgraded, not even with a full delete and reinstall.
Deleting the forced dowloiaded update does nothing but waste bandwidth, as Apple will download it again to your device as soon as they can.

So when users find themselves with a new ios they didn't want and with non-functional applications they wanted and liked, then Apple is to blame.
 
Because people who spend thousands on IAPs are the reason IAPs exist
That person who bought stuff through IAP probably needed it. He said it was work related.
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It's not really, around 300 apps on my iPad Pro and it's just a small few. I'm quite surprised the smaller developers haven't updated their apps, such as Jelly Defense. Isn't a dripping tap of low(ish) sales better than being removed completely?!

I have always expected the likes of EA and big developers to make a business decision to drop 'old' standalone apps, go free to play and cream in millions from in app purchases.
I'm not a developer, so I don't really what these developers are thinking when it comes to not updating. Probably cost a lot to update.
 
They have had since September 2013 to start the transition, so it's not as if Apple have dropped it on them at the WWDC this year.

Any apps that are not ready now for 64 bit, then those developers shouldn't be developers in my opinion.
 
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Off Topic: how do you explain itune 12.7 being released under the radar?
It's just plain anti-consumer.

I’m not defending Apple, I disagree with their approach to this, and quite a lot of other things of late. I should have put quotes around “Apple knows best”.
 
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Saw this and my first thought was "an android fan trolling on MR".



Then scrolling down I see.


Yep. That confirms it.

Minor flaw in your master plan - I have x4 the amount of apple products vs you!
So I have every right to make comment on the eco system I have paid into.

For the record I have no, let me repeat that no other devices but don't let facts get in the way of your self righteousness :confused:
 
No excuse really for developers to not have their apps ready for 64 bit by now. They have had since September 2013 to start the transition, so it's not as if Apple have dropped it on them at the WWDC this year.

Any apps that are not ready now for 64 bit, then those developers shouldn't be developers in my opinion.

The issue is that many of them aren't developers anymore, hence the lack of updates. They quit, they shut down, they got bought out, they died (I guess somebody must have by now). So you win, in a way. But how does that help the users?
 
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