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Older iOS devices are cheap on glyde/swappa, especially now that the upgrade cycle is here. Expect rock-bottom prices on iPhone 5 and below once the 32-bit word gets out and people dump them.
 
I don't see a big deal here. If you really have mission critical 32bit apps, you can always:
- not update to iOS 11
- get some cheap iPhone 5 or old ipads.
If the app is really that important, you will find a way. If you only complain, then the app is not that important.

One thing I now do before I download or purchase any apps from the app store is to see when the last time that app was updated. Anything that has not been updated for more than a year won't see get my money. I do thing Apple needs to put a sort by last updated on the search engine.
 
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What are the reasons for a 64 bit OS not to support 32 bit apps? Are the reasons true in a day to day sense?
Commercial reasons. Apple enforces purchase of newer hardware by limiting the compatibility of older devices. Sometimes breaking the compatibility has a more or less reasonable explanation (change of CPU brand for example, but even then, the fat binary concept in macho was designed to overcome this... in the past, NeXT was designed with a compatibility mindset that doesn't mix well with current Apple strategies).

My main worry now is not iOS (honestly I don't care about these toys), but the promised modular Mac Pro. Sincerely I see the iMac Pro as a last attempt for forcing all of us into unserviceable hardware so that we buy new machines sooner (as soon as the first component in the iMac fails). I won't buy an iMac Pro. Two years ago I had to build a hackintosh just because there was no updated Mac Pro with current components and compatible with new NVIDIA GPUs. I had the money for a Mac Pro, but Apple preferred me to spend it in a hackintosh instead. And I'm afraid History will repeat again with this iMac Pro thing trying to make us forget the Mac Pro and jump on whatever Apple wants us to buy.
 
...
By the way, I don't blame Apple for any of this. Technology advances. It's not Apples fault that apps haven't updated. They were warned.

But it is Apple that is removing the 32bit os library files. It isn't Apple's fault that older apps haven't been updated but it is Apple's fault that they will not be able to run in ios11.

Don't invest in iOS apps/games, you were warned!

If users are conditioned into not buying expensive apps, devs won't make pro apps.
 
Commercial reasons. Apple enforces purchase of newer hardware by limiting the compatibility of older devices. Sometimes breaking the compatibility has a more or less reasonable explanation (change of CPU brand for example, but even then, the fat binary concept in macho was designed to overcome this... in the past, NeXT was designed with a compatibility mindset that doesn't mix well with current Apple strategies).

My main worry now is not iOS (honestly I don't care about these toys), but the promised modular Mac Pro. Sincerely I see the iMac Pro as a last attempt for forcing all of us into unserviceable hardware so that we buy new machines sooner (as soon as the first component in the iMac fails). I won't buy an iMac Pro. Two years ago I had to build a hackintosh just because there was no updated Mac Pro with current components and compatible with new NVIDIA GPUs. I had the money for a Mac Pro, but Apple preferred me to spend it in a hackintosh instead. And I'm afraid History will repeat again with this iMac Pro thing trying to make us forget the Mac Pro and jump on whatever Apple wants us to buy.

It only fake 64.. if normal intel.. Been used real itanium 64 bit.. IS a big MESSS.. If AMD don't help intel... But in history apple always changed their hardware like power whatever to intel.It's freakin messy..

999 Dollar only get me bare usable xcode testing...
999 Dollar make me superb,awesome laptop, computer,hakintosh..
 
If the app is really that important, you will find a way
Not true. I still keep a first generation iPad and the AppStore won't let me download old versions of applications. Don't underestimate the Apple strategies when it's about sending old devices to the trash for no reason: that's their current business model.

Stop saying 32bit apps support will stay because that's not true. Nothing that makes an old device last longer will stay for too long with the new Apple ("the Apple for teenagers")
 
So iPhones/iPads running iOS 10 get their own 32-bit AppStore or are they part of operation planned obsolecense?
 
RIP Super Monkey Ball games, Rolando (the first original games for iPhone) and the Katamari Damaci games (some of the best games on the App Store imo, not sure why they haven't brought them back) :(
 
But it is Apple that is removing the 32bit os library files.

Doesn't matter if Apple leaves these library files to waste space or removes them. They aren't compatible with iOS 11, so won't work. It's also quite possible that the A11 chip in the iPhone 8 and X doesn't run the armv7/32-bit ARM instruction set at all, just like it won't run 6502 or PPC code, so iOS 11 can't have any 32-bit code in it.
 
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Apple is capable of offering full backward compatibility and they should. There are a lot of fine apps on iOS and applications on MacOS that don't run with the new's iterations of the OS and nolonger have developer support. This is a flaw in Apple's corporate culture. They would sell more hardware if they offered full backward compatibility. A lot of older hardware is kept around and people don't do upgrades to the new hardware and new OS because apps they use won't run on the newer systems.
I think the main reason is user experience. A lot of older apps never even bothered to support the change in aspect ratio...It’s like watching SD video on a 4K screen. Yes, it works, but it’s not the best experience you could possibly have.
 
My new iPhone will get IOS 11 at some point, but my 5s will forever keep Chopper Lite, which I believe is based on an old Atari or Apple ][e game.

Plus IOS 11 has all the methods to slow down an iPhone 5s to make you want to get rid of it. I'll avoid that too.

Good try TimMAY! hehe. :D
 
I'm still on iOS 9.3.5. Just works. Nothing in the later OSs interest me or is mission critical to my work.
Developers usually support the previous version which is currently iOS 9. It may be harder to stay there moving forward.

Edit: Just checked and the majority of my apps require iOS 9.0 or later.
 
RIP Super Monkey Ball games, Rolando (the first original games for iPhone) and the Katamari Damaci games (some of the best games on the App Store imo, not sure why they haven't brought them back) :(
Same sentiment here. They are great games and I don't understand why they never bothered to update them and bring them back after pulling them off the App Store two years ago.
 
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Not true. I still keep a first generation iPad and the AppStore won't let me download old versions of applications. Don't underestimate the Apple strategies when it's about sending old devices to the trash for no reason: that's their current business model.

Stop saying 32bit apps support will stay because that's not true. Nothing that makes an old device last longer will stay for too long with the new Apple ("the Apple for teenagers")
Then don't use Apple. Simple no? Why make yourself so stressed out over some gadgets?
 
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I think the main reason is user experience

Is it a good user experience to have a company make the stuff you bought and paid for all of a sudden not run? I don't think so. Now if Apple had communicated this much much more loudly advising everyone and didn't constantly push out ios updates that will break these old apps I would have a different opinion.

But that is not how they do things. Instead they barely mention this issue, and force download new versions of ios leaving you the choice to have it sit there taking up room on your device or delete only to have it waste your data allocation by downloading it again and again in an endless game of whack a mole until one day you hit the wrong button and it starts installing with no way to go back breaking all your old apps. Frankly the practice should be illegal.
 
Not true. I still keep a first generation iPad and the AppStore won't let me download old versions of applications.

Yeah, for some reason some Apps are gone, even from the purchases tab. For example the multiple board game app "Boardz" is gone. It's on my iPad, but it's impossible to get. Luckily I have an IPA file for it so I was able to load it onto my 32-bit capable iPad.

I have no idea why it's not re-downloadble.
 
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Then don't use Apple. Simple no? Why make yourself so stressed out over some gadgets?

The question to be asking is why should Apple be stressing people out to begin with? Between this and the itunes update they really have not been very customer friendly. And if you don't show loyalty to customers, why should they show loyalty to you?

Instead of making people's lives easier, they are making things harder and more complex. The exact opposite of what they should be doing.
 
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I normally rush out and download the latest update when it's first released, but for the first time in about ten years, I think I will hold off on the first version or two of IOS 11 and let it and the app community stabilize a bit.
Ever since upgrading to iOS 7.0 on release day and regretting it, I usually wait until x.02 or even x.1, just in case there are major issues.
 
I have apps that have worked just fine since 2009 that never went retina, much less 64-bit.

That said, I wish the developers would open-source them so those of us with development skills could update them. iTimeZone is my big one; I deal with multiple time zones on a daily basis, and it does the math for me. Unlike the other apps, this one displays the actual time zone (GMT-8, GMT+8) which is handy for plowing through logs. When you have a user reporting a problem in one time zone, support reporting it in another, and the logs are in UTC it's a lifesaver.


So you stay with a 32 bit OS. What's the issue? Technology should stop it's progress cause of a legacy app you can't seem to find a replacement for?
 
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The device that probably benefits most from iOS11 - my iPad Pro won't be updated as I have 22 apps/games that are 32bit only. No concern from me, it is what it is, developers should update their apps. I had been expecting loads of updates to roll in but it hasn't happened....yet..... so I'll wait a few weeks and see what happens.

Looking forward to it on my iPhone and Mini 4 though.
 
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