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First, what level of experience do you have working with sponsors? The entire sponsorship world is a game of ROI. Where there is no return on investment (which is the inevitable conclusion of the world you're promoting), sponsors will stop investing. One of the easiest ways to guarantee the shows you enjoy watching continue to put out great content is to watch their sponsorship blocks and support their sponsors.

Second, the premise of your argument, "if someone doesn't know I'm stealing from them, then I can't be stealing from them" is a faulty premise. They may not know it's "@hacky from macworld" stealing from them, but when their sponsors drop them because there's no ROI (because everyone is using tools to skip past the sponsor blocks), they'll know. Could you fast forward manually? Sure, but why would you... it hurts your preferred content creator's bottom line.
Again. Your whole premise that not watching the sponsorship inside of the video itself is stealing, is just plainly wrong. You can steal something of some value. No sponsorship will create a value from myself. Never I've bought anything sponsored. So no point in watching, no stealing there. I did not steal anything from anyone. If anything sponsorships stealing time from the viewers! They are the thieves. And no, I did not agreed on that before watching the video. I've already paid for my premium subscription and I was not warned how many sponsorships will be in the video prior watching it.

Could you fast forward manually? Sure, but why would you...
Really? You're really asking why? Because I don't want to waste my time watching something I'm not interesting in? I'm doing exactly that on my iPhone. Why would I watch 30 seconds or more of filler content be it sponsorship, end credits or intro? Do you know what's more precious asset than money? Your time. You can't buy more time with your money.
 
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Your analogy is incredibly bad.

This is akin to opening a store on your own property in another state and being expected to pay Cosco and needing Cosco to approve everything you sell.

Cosco/Apple is your direct competitor. It's utterly insane that they would have any power like this at all.

In this context, Apple's services are of dubious value. Nobody has asked for them. And yet they expect to collect 27%.

For what? For making and selling the iPhone? They already collected money from the customers for that. For making the iPhone SDK? They already charge an annual developer fee for that. What on earth is this 27% fee for? It's not for hosting or distributing the app, because they don't. It's not for payment processing fees, because they don't. The only thing they're doing it is "reviewing" it.

Is Apple really a company you want to have "review" your software?

1. They're your competitor.
2. They can't even maintain the quality of their own software. Nobody trusts Apple to get anything right on version 1 anymore.

If customers want Apple to review the software, fine - let customers opt into that (by choosing to use the iOS App Store). But neither the merchant nor the customer have requested this service. It's rentseeking. It's a monopoly. It's a Mafia style "protection" fee.
Im okay with apple reviewing my software. They are doing that today. It’s better than the free for all I was expecting.
 
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Desktop/laptop is also a duopoly and even more lopsided in terms of market share than mobile. It also has higher software prices than mobile.
It is. And you can sideload there... And it's totally natural. No one would buy MacBook which can get apps only from the Mac App Store and nowhere else. Just does not make sense.

Do you see the similarities?
 
You're presenting three large successful companies that have large user bases that regularly use their products on other non-Apple platforms. Do you really believe that all (or even most) app developers fit in the same segment as Netflix and Amazon?
A broad user base is the best bet for determining broad consumer behavior.
 
Clearly not, when the DMA addresses specific metrics to be considered a gatekeeper.
And again someone is using the policy itself to prove the paradigm defined in policy.

MS isn't a monopoly or duopoly within gaming, so I doubt it.
MS is a "dominant player" in digital market of xbox games
Sony is a "dominant player" in digital market of PS games
Nintendo is a "dominant player" in digital market of switch games

It's not related to "gaming" or some actual market, they are targeting Apple specifically for being a "dominant player" in digital market of iphone app sales.

So I think question "do consoles get sideloading too" or it only works for someone who was pointed at is still valid.
 
It is. And you can sideload there... And it's totally natural. No one would buy MacBook which can get apps only from the Mac App Store and nowhere else. Just does not make sense.

Do you see the similarities?
Desktop/laptop software distribution existed prior to digital downloads and internet access. It's a legacy expectation.
 
False equivalency. More accurately: if you sell a Kettle in Costco, are you allowed to display a sign next to it that says “Don’t buy the Kettle at Costco! Get it from our website for cheaper!”

And the answer, undoubtedly, is no.
Yes but there is a difference
The App Store is the only gig in town unlike the real world where you can shop about.
 
LOL...it has everything to do with undercutting them. Other developers didn't have non-native game streaming apps in the store because the App Store (as you already stated) is about native iOS apps. If what you're selling to the App Store customer is games then you have to submit iOS native versions of those games. A remote use app would be fine, where the customer is accessing apps that they already purchased for a different OS. But that isn't what Microsoft was selling. They were selling games, thus the requirement that they be native.
Yes and the streaming app itself would have been native, hence why it's relevant. Requiring native iOS versions of those games only seeks to hinder consumer choice and put up artificial roadblocks to competitors for the benefit of Apple. If Netflix can stream a movie to my phone without Apple getting a cut, why can't a game company stream a game to my phone without Apple getting a cut? Does Apple require movies, shows, or songs to be available for purchase on Apple Music or Apple TV for them to be able to be streamed from an app of another company?
 
Desktop/laptop software distribution existed prior to digital downloads and internet access. It's a legacy expectation.
Nope. It's pretty essential for the usability of such hardware.

It's the other way around. It's perverse experience differs on the phones - yet they are just computers in our pockets. No reason to differentiate in this matter.
 
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People thought side load meant like the Mac, where it really means like a game console. Users can buy games on the console online store or side load games they buy at a brick and mortar. In both cases the console maker controls and gets paid.
 
The PS5 (depending on which model you buy) is still open to physical media though which you can buy or borrow from whoever you like. Those discs can be stocked by anyone. The PSN is just another retailer on that platform.
What about the all digital PS4 which has no discs and therefore only one store?
 
It's about competition. When one dominant player abuses it's market position to hamper competition, there should be laws to rein them in. Similar things happen in many different domains like telecoms, financial markets, energy. And everywhere there is regulation to increase competition, which leads to better outcomes for customers.
What is the competition to which you refer? How does Meta requiring you to download Facebook and Instagram from their own website or “Meta Marketplace” app change the competitive landscape for iOS.

Now that both major mobile platforms allow side loading, large companies will be incentivize to remove their apps from the App Store (and Google play store) and require users to download and purchase directly from them. Large companies may also offer deals to smaller developers for exclusive distribution of their apps. Perhaps that’s the completion you’re referring to(?) Developers may have the ability to sign exclusive deals with large companies. However, I’m not sure this ultimately advantages end users. It just changes the market dynamics for developers… which was the point!!!
 
I feel like these EU changes really only benefit big players and not indie developers. Apples rules before EU got involved were more targeted at helping smaller devs get their apps off the ground. Now the rules are skewed towards big businesses limiting competition by creating barriers to entry for smaller competitors.
Indie developers are better off to stay with the Apple App Store.
Free hosting, free reviews, free dev tools. Just share a little portion of your profits, and focus on developing your app.
 
It's about defending the concept of free market, not about defending the corporation.

iPhone sales are not going down when Apple pulls out, you can freely buy an iPhone in Russia or Iran. Europeans will simply buy grey imported or fly to Dubai/UK/whenever closest Apple Store is to get one.
Most would probably switch to android because that’s the next available best thing. Just like when huawei got banned most went to an alternative product.
 
What is the competition to which you refer? How does Meta requiring you to download Facebook and Instagram from their own website or “Meta Marketplace” app change the competitive landscape for iOS.
Apple is evidently hampering compeition in the following spaces:

- Favoring it's own music subscription
- Favoring it's own ebook app
- Payment apps (by forcing everybody to sign up to Apple Pay)
- Wireless headphones, by not giving access to certain APIs
- Browsers

I'm sure there are more expamples.
 
And again someone is using the policy itself to prove the paradigm defined in policy.


MS is a "dominant player" in digital market of xbox games
Sony is a "dominant player" in digital market of PS games
Nintendo is a "dominant player" in digital market of switch games

It's not related to "gaming" or some actual market, they are targeting Apple specifically for being a "dominant player" in digital market of iphone app sales.

So I think question "do consoles get sideloading too" or it only works for someone who was pointed at is still valid.
Even before the DMA there wasn't a truly free market. Players in a market have pretty much always been subjected to rules.

There's no need to artificially limit Apple's market to "iPhone app sales" to consider them a dominant player. They're a dominant player in general of mobile app sales. And if they EU wants to regulate the players of console games sales as well, have at it I say. I see no sacred cows, unlike some folks view of Apple.
 
Yes and the streaming app itself would have been native, hence why it's relevant. Requiring native iOS versions of those games only seeks to hinder consumer choice and put up artificial roadblocks to competitors for the benefit of Apple. If Netflix can stream a movie to my phone without Apple getting a cut, why can't a game company stream a game to my phone without Apple getting a cut? Does Apple require movies, shows, or songs to be available for purchase on Apple Music or Apple TV for them to be able to be streamed from an app of another company?
Because games are apps. Movies and music are files.

If Microsoft wanted to sell a remote use app that allowed iPhone users to access their Windows computer with Windows games they had already purchased on that platform then it would have been fine. Like I said, that isn't what Microsoft was selling. They were selling Windows/Xbox games. Games are apps. Selling apps through the App Store requires them to be native to iOS.
 
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That analogy makes absolutely no sense in this context because brands are already allowed to be sold in more than one store. Nobody is trying to force the app store to let them sell on it as your Costco analogy tries to imply.

How about this--
Try renting a house and then having the landlord tell you that it can only be furnished with things he has curated for you to purchase because he gets 30% of every sale from the product manufacturers.
Did you know that up front and agree to it? I knew up front App Store is it. I still signed on the dotted line. My choice.
 
Comparing an iPhone you bought to a physical store is beyond idiotic. The far more accurate analogy is buying a house manufactured by a company and then not being allowed to have anything delivered to you unless the business's products are on the approved company list and the maker of your home gets a cut of every delivery, in addition not being allowed to go out of the gate to grab the package.
 
You're stretching meanings to absurdity and invalidity in your effort to make a point. Desktop and laptop are a duopoly? Ok what company owns desktop? Who owns laptop?
How do you figure that mobile is a duopoly and desktops are not?
 
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