It is not 1,4gb but much moreHow have they got this down to 1.4GB when the Xbox version is 30GB? Must be terrible quality textures!
It is not 1,4gb but much moreHow have they got this down to 1.4GB when the Xbox version is 30GB? Must be terrible quality textures!
You don't have to be a gamer to see that, you just have to compare.I edited my first post. I’m not a gamer so I Don’t know how is true console quality
You don't have to be a gamer to see that, you just have to compare.
Anyway, the graphics is okay for a mobile phone, but Apple went to far when they said it will have PS5 quality graphics, which was a pure lie.
Am disappointed with the quality based on what I played so far. It doesn’t look PS5 on a small screen, not to mention how it will look like on a bigger tvYou don't have to be a gamer to see that, you just have to compare.
Anyway, the graphics is okay for a mobile phone, but Apple went to far when they said it will have PS5 quality graphics, which was a pure lie.
The base M2 benches on par with the Series X. The M2 Pro smokes the Series X, and it only widens the gap from there when you move from Pro to Max to Ultra. You can go $499 for something that can only play media and is locked into one storefront, or $599 for a complete computer that can do endless things. Personally I'll drop the extra $99Xbox/PS5
There will be additional downloads later for the full game. Extremely common practice to avoid paying Apple exorbitant prices on hosting large applications, or simply don’t want people to be unable to update the game from app store while on mobile data (yeah, remember that? 200MB limits for mobile data with no option to override).How have they got this down to 1.4GB when the Xbox version is 30GB? Must be terrible quality textures!
Except that with Apple, you're just renting the game; with Nintendo, you purchase the right to use it forever (especially so if you purchase the physical media). While Apple allows most applications to be downloaded if you have purchased it and they have removed it from the store, there's nothing forbidding them to simply remove them from the store AND not allowing you to download it!
Games shouldn’t drain the battery? My friends gaming laptop only gets an hour and a half at worst. 2 hours at best while gaming.Both are valid points.
It's questionable that it's even a better game. A modern RE game is designed to be played on a UHD TV, not a piddly little screen.
That’s the original 2005 version you were looking at, not the remake. The remake is a completely new game and it’s that which has been ported to Mac / iOS. The remake is currently 34% off at £32.99 in the UK on steam so right now it’s much cheaper on Apple machinesIt was just $4.99 on steam....
Ibwajt parity in pricing:
Except that with Apple, you're just renting the game; with Nintendo, you purchase the right to use it forever (especially so if you purchase the physical media). While Apple allows most applications to be downloaded if you have purchased it and they have removed it from the store, there's nothing forbidding them to simply remove them from the store AND not allowing you to download it!
I pressed A too but nothing seems to happen. There’s no download progress bar or acknowledgement of the click of A?I had this problem first, but somehow activated the onscreen touch controls and hit A to start the download.
Apple doesn't decide when games aren't available, developers do. Nintendo doesn't offer you any guarantees about how long your games will last, in fact it's official statement is the opposite, they said re-downloading Wii U and 3DS games will end at a future undecided date. Nintendo is guaranteeing these games will end. With Apple there are still many games still available from the beginning of the third party App store.. long before the 3DS or Wii U even existed. Those games on the App store will remain there for as long as developers support them being there. And unlike the Wii which has already shut down support, or the Wii U and 3DS which shut down support next year, these games get updates, new features, online play, ETC. So being honest, a consumers choice is.. games guaranteed to permanently end, or games that can live forever depending on the developer.But you don't get my point. Apple allows this out of cortesy. They don't have the obligation to allow it, and can simply pull it out at any time (which is also awful for software preservation).
Yep.Apple doesn't decide when games aren't available, developers do. Nintendo doesn't offer you any guarantees about how long your games will last, in fact it's official statement is the opposite, they said re-downloading Wii U and 3DS games will end at a future undecided date. Nintendo is guaranteeing these games will end. With Apple there are still many games still available from the beginning of the third party App store.. long before the 3DS or Wii U even existed. Those games on the App store will remain there for as long as developers support them being there. And unlike the Wii which has already shut down support, or the Wii U and 3DS which shut down support next year, these games get updates, new features, online play, ETC. So being honest, a consumers choice is.. games guaranteed to permanently end, or games that can live forever depending on the developer.
On the digital store front, it seems iOS is the better option for preservation and consumer investment.
Nintendo does have one advantage or cartridges though that comes with all the drawbacks of physical media. And not even counting those drawbacks, it's a crackshoot of what games you can actually play off a cartridge without needing Nintendo's servers. Your library is substantially cut down in size when going that route, and you'll have to do research before buying any game to see if it survives after the server shut down.
For $16 it's a steal.Prediction: it will sell poorly (mostly because users consider it “too expensive”). Resulting in no AAA developer releasing a title on iOS/iPadOS/Mac for several years until Apple pays them to do so in yet another experiment to make Apple a viable gaming platform
AAA games on a phone just doesn't seem practical. They are designed for bigger monitors/TVs. Now if the iPhone can output to one of those devices, that would be great. Looks like this game still needs some polishing from some things I've read. Not a smooth 30 fps.
Apple doesn't decide when games aren't available, developers do. Nintendo doesn't offer you any guarantees about how long your games will last, in fact it's official statement is the opposite, they said re-downloading Wii U and 3DS games will end at a future undecided date. Nintendo is guaranteeing these games will end. With Apple there are still many games still available from the beginning of the third party App store.. long before the 3DS or Wii U even existed. Those games on the App store will remain there for as long as developers support them being there. And unlike the Wii which has already shut down support, or the Wii U and 3DS which shut down support next year, these games get updates, new features, online play, ETC. So being honest, a consumers choice is.. games guaranteed to permanently end, or games that can live forever depending on the developer.
On the digital store front, it seems iOS is the better option for preservation and consumer investment.
And now, your only hope to play that exact version again is either hoping Capcom will update this version (unlikely), that you will have an old device just for that game version (unfeasible), or that someone will emulate the iPhone and allow you to load old games in it (possible, but good luck with that). Which is exactly my point.Yeah, my only real worry is Capcom's road plan for future support. The 2009 Resident Evil 4 Mobile Edition game only stopped working because iOS 11 requires all apps to be 64-bit and Capcom never updated it. That's 9 years of support before discontinuation.
It says 1.4 on the store page for meIt is not 1,4gb but much more