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AAA games on a phone just doesn't seem practical. They are designed for bigger monitors/TVs. Now if the iPhone can output to one of those devices, that would be great. Looks like this game still needs some polishing from some things I've read. Not a smooth 30 fps.
 
Tried it on my 15P and have to say I'm impressed by the graphics quality. Not my kind of game and I found it pretty unplayable without a controller, but the future of gaming on these kind of devices looks promising. iPhone was pretty hot after some 25 mins tho, not scorching hot, but more than I would want it to be for prolonged periods of time.
 
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I edited my first post. I’m not a gamer so I Don’t know how is true console quality
You don't have to be a gamer to see that, you just have to compare.

Anyway, the graphics is okay for a mobile phone, but Apple went to far when they said it will have PS5 quality graphics, which was a pure lie.
 
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You don't have to be a gamer to see that, you just have to compare.

Anyway, the graphics is okay for a mobile phone, but Apple went to far when they said it will have PS5 quality graphics, which was a pure lie.

The execs are probably people who are completely out of touch with gaming, but are in charge of it nevertheles. So they see a game like that and think "OmG itz playstaxion GrapheekS".
 
You don't have to be a gamer to see that, you just have to compare.

Anyway, the graphics is okay for a mobile phone, but Apple went to far when they said it will have PS5 quality graphics, which was a pure lie.
Am disappointed with the quality based on what I played so far. It doesn’t look PS5 on a small screen, not to mention how it will look like on a bigger tv
 
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The base M2 benches on par with the Series X. The M2 Pro smokes the Series X, and it only widens the gap from there when you move from Pro to Max to Ultra. You can go $499 for something that can only play media and is locked into one storefront, or $599 for a complete computer that can do endless things. Personally I'll drop the extra $99
 
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How have they got this down to 1.4GB when the Xbox version is 30GB? Must be terrible quality textures!
There will be additional downloads later for the full game. Extremely common practice to avoid paying Apple exorbitant prices on hosting large applications, or simply don’t want people to be unable to update the game from app store while on mobile data (yeah, remember that? 200MB limits for mobile data with no option to override).

When the full game is purchased and installed, you will see some 15GB or more.
 
Except that with Apple, you're just renting the game; with Nintendo, you purchase the right to use it forever (especially so if you purchase the physical media). While Apple allows most applications to be downloaded if you have purchased it and they have removed it from the store, there's nothing forbidding them to simply remove them from the store AND not allowing you to download it!

Unlike the App Store Nintendo Online stores go down in full (try getting setting up a Wii U and downloading previously bought games) thus rendering whatever you bought useless. Physical media is going extinct across the gaming landscape.
 
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Both are valid points.

It's questionable that it's even a better game. A modern RE game is designed to be played on a UHD TV, not a piddly little screen.
Games shouldn’t drain the battery? My friends gaming laptop only gets an hour and a half at worst. 2 hours at best while gaming.
 
It was just $4.99 on steam....
Ibwajt parity in pricing:
That’s the original 2005 version you were looking at, not the remake. The remake is a completely new game and it’s that which has been ported to Mac / iOS. The remake is currently 34% off at £32.99 in the UK on steam so right now it’s much cheaper on Apple machines
 
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Except that with Apple, you're just renting the game; with Nintendo, you purchase the right to use it forever (especially so if you purchase the physical media). While Apple allows most applications to be downloaded if you have purchased it and they have removed it from the store, there's nothing forbidding them to simply remove them from the store AND not allowing you to download it!

Actually many physical games these days don’t include the full game on the media anyway. Many of my switch games don’t.
 
Playing RE on iPhone. No wonder we have this eyestrain feature introduced. At the same time nobody is worried using the Vision Pro.
 
I really, really like the concept of AAA titles on the iPad. iPhone is... meh. But iPad Pro? Definitely. But probably because I'm a niche market.

My iPad has become a laptop replacement for me because it does almost everything in a smaller package and I find it just easier to throw in a bag and take with me on a plane. For the kind of work that I do and the amount of traveling that I do, I like it better than my MacBook Pro. I only need something to take notes, fire off e-mails, and occasionally join Zoom calls when I'm traveling for work. An iPad with a good keyboard case does all of that just fine.

So the ability to play AAA titles in a hotel room or something is pretty exciting. The GPU in the M1 iPad pro, in terms of raw computing power, is somewhere around last-generation consoles (XBox One / PS4). So, in theory, console-quality gaming is possible.

Others have commented about battery life; to me that's an issue of tethering. We have devices like the Steam Deck which show that people are happy to have a device with only a couple of hours of battery life. And anyone who has owned a higher end Windows "gaming" laptop, or even a MBP with a discrete GPU back in the Intel days knows that you can't play games all day on battery, you have to plug in. Frankly, I'd be fine with that. I'm not worried about battery life. I don't want to play AAA games in a doctors waiting room. If I'm going to play those kinds of games, I want to sit down and play them. So again, it's SUPER niche; but I am absolutely the market for that. Get to my hotel room, pull out my iPad and a controller, plug it in; and go! Especially because it means I can use a device I already have with me and brought for work, rather than carrying an additional device like a Steam Deck or a console.

There are a couple of games I play regularly on PC that I would love to be able to play on my iPad.

The other piece is price though. I really wonder whether people will shell out AAA prices for AAA games on the iPad. I'm basically positive people won't for the iPhone (I think they'll only buy them if they have an iPad to play them on; but would play them on their iPhone occasionally once it's already purchased. But I could be wrong about that.)
 
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But you don't get my point. Apple allows this out of cortesy. They don't have the obligation to allow it, and can simply pull it out at any time (which is also awful for software preservation).
Apple doesn't decide when games aren't available, developers do. Nintendo doesn't offer you any guarantees about how long your games will last, in fact it's official statement is the opposite, they said re-downloading Wii U and 3DS games will end at a future undecided date. Nintendo is guaranteeing these games will end. With Apple there are still many games still available from the beginning of the third party App store.. long before the 3DS or Wii U even existed. Those games on the App store will remain there for as long as developers support them being there. And unlike the Wii which has already shut down support, or the Wii U and 3DS which shut down support next year, these games get updates, new features, online play, ETC. So being honest, a consumers choice is.. games guaranteed to permanently end, or games that can live forever depending on the developer.

On the digital store front, it seems iOS is the better option for preservation and consumer investment.

Nintendo does have one advantage of cartridges though, but that comes with all the drawbacks of physical media. And not even counting those drawbacks, it's a crackshoot of what games you can actually play off a cartridge without needing Nintendo's servers. Your library is substantially cut down in size when going that route, and you'll have to do research before buying any game to see if it survives after the server shut down.
 
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Apple doesn't decide when games aren't available, developers do. Nintendo doesn't offer you any guarantees about how long your games will last, in fact it's official statement is the opposite, they said re-downloading Wii U and 3DS games will end at a future undecided date. Nintendo is guaranteeing these games will end. With Apple there are still many games still available from the beginning of the third party App store.. long before the 3DS or Wii U even existed. Those games on the App store will remain there for as long as developers support them being there. And unlike the Wii which has already shut down support, or the Wii U and 3DS which shut down support next year, these games get updates, new features, online play, ETC. So being honest, a consumers choice is.. games guaranteed to permanently end, or games that can live forever depending on the developer.

On the digital store front, it seems iOS is the better option for preservation and consumer investment.

Nintendo does have one advantage or cartridges though that comes with all the drawbacks of physical media. And not even counting those drawbacks, it's a crackshoot of what games you can actually play off a cartridge without needing Nintendo's servers. Your library is substantially cut down in size when going that route, and you'll have to do research before buying any game to see if it survives after the server shut down.
Yep.

I have a handful of Vintage Macs and while there are no updates and haven't been for eons, they can still connect to Apple's update servers. My first generation iPad and my old iPhones running OS's as old as iOS 4 can still open up the app store. It's not a great experience because the App Store doesn't filter out only apps compatible with your device. But if you happen to find an app that still has an old version uploaded that's compatible with iOS 4, it'll still download and install. It still checks for updates. In fact most online services still work; except those that have been totally deprecated by Apple.

And in fact if I, today, wanted to do a fresh clean install of Mac OS X Tiger on a G4 iMac sitting next to me, from the original retail DVD, it would then connect to and download the latest updates (from many years ago; but still newer than what's on the DVD) and install them from Apple's servers. We're talking about an OS from 2005.

I understand that bandwidth and server resources aren't free but; Apple for all of their warts have always done an exceptional job of keeping things online. At the end of the day these are still devices that have limited ability to have software installed any other way than official channels, and Apple COULD decide to stop supporting them and turn them into bricks. But the fact of the matter is this hasn't, historically, been the case at all. If you buy a AAA game on your device it will likely be able to be downloaded for many many years.

The one caveat to that is that the Apple update cycle is much, much faster than consoles. And Apple doesn't tend to prioritize legacy support when they update iOS (or even macOS for that matter). So if the developer doesn't keep up with updates, there IS a real risk that whatever device you have in your pocket won't be able to play your $40 game. You'll have to dust off an old device to play it.
 
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Prediction: it will sell poorly (mostly because users consider it “too expensive”). Resulting in no AAA developer releasing a title on iOS/iPadOS/Mac for several years until Apple pays them to do so in yet another experiment to make Apple a viable gaming platform
For $16 it's a steal.
I'll get it just to see what the iPad Pro can actually do in terms of graphics performance, since I already finished the game on Xbox.
 
AAA games on a phone just doesn't seem practical. They are designed for bigger monitors/TVs. Now if the iPhone can output to one of those devices, that would be great. Looks like this game still needs some polishing from some things I've read. Not a smooth 30 fps.

The SteamDeck is nearly the same size as the iPhone 15 Pro Max while it has a far superior display than the SteamDeck and more power too.

Yet iPhone 15 Pro Max cannot play AAA games but somehow a SteamDeck can?
 
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Yeah, my only real worry is Capcom's road plan for future support. The 2009 Resident Evil 4 Mobile Edition game only stopped working because iOS 11 requires all apps to be 64-bit and Capcom never updated it. That's 9 years of support before discontinuation.
 
Apple doesn't decide when games aren't available, developers do. Nintendo doesn't offer you any guarantees about how long your games will last, in fact it's official statement is the opposite, they said re-downloading Wii U and 3DS games will end at a future undecided date. Nintendo is guaranteeing these games will end. With Apple there are still many games still available from the beginning of the third party App store.. long before the 3DS or Wii U even existed. Those games on the App store will remain there for as long as developers support them being there. And unlike the Wii which has already shut down support, or the Wii U and 3DS which shut down support next year, these games get updates, new features, online play, ETC. So being honest, a consumers choice is.. games guaranteed to permanently end, or games that can live forever depending on the developer.

Like I said, I'm also considering their history of supporting or not supporting games. On paper, Apple is just as good as Nintendo when considering game preservation – or even Steam. When you consider previous history on that, however, it's clear that "traditional" gaming companies pretty much ensure the game is available throughout the lifetime of the console, whereas Apple doesn't.

Do also note that while in theory it's up to developers to make sure the game is supported on iOS, and could be supported indefinitely, in practice Apple requires them to periodically update their game, whereas on consoles or PC, that is not the case. If the developers DON'T update their games, then they risk de-listing – which means there's the possibility you can only download the game on an old device, or not download it at all. Since updating a game indefinitely can carry a heavy financial burden, it's only natural that games eventually get de-listed on iOS devices. It's only a matter of time for small to medium companies, and even for large companies if your game falls in popularity.

On the digital store front, it seems iOS is the better option for preservation and consumer investment.

I can only take it you're joking. Having an old device just to play 1-2 games is not economically feasible at all, and that's assuming Apple allows you to download it indefinitely. If anything, Apple is one of the worst alternatives for preservation.

Steam is a much better platform. While games DO get de-listed on Steam now and then, they usually get listed indefinitely. True, they're digital-only, but they also allow you to keep physical copies of your games for backup purposes.
 
Yeah, my only real worry is Capcom's road plan for future support. The 2009 Resident Evil 4 Mobile Edition game only stopped working because iOS 11 requires all apps to be 64-bit and Capcom never updated it. That's 9 years of support before discontinuation.
And now, your only hope to play that exact version again is either hoping Capcom will update this version (unlikely), that you will have an old device just for that game version (unfeasible), or that someone will emulate the iPhone and allow you to load old games in it (possible, but good luck with that). Which is exactly my point.
 
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