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I bought my m2 iPad Pro partly because of the promise of No Mans Sky - still waiting on that one, and I have since bought a steam deck but have not bought RE Village before so now playing it for the first time. I am playing around with the graphics settings, increasing the texture and screen resolutions and this thing hasn't skipped a beat - heat seems reasonable and I haven't had any throttling or screen dimming yet. So far, it's really amazing and a great game so far too!
 
I have played for about 2 hours so far, as I said no stutters or throttling that I have noticed, it's running great. MetalFX seems to be doing a great job maintaining detail in the image with performance.
 
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Apple has to do something for the future iOS backward compatibility for the AAA gaming. Otherwise no one will buy from iOS platform anymore cuz of discontinuation. It was same for Jet Set Radio for iOS too. All the software companies had to recompile for the new iOS and for the old games, they just abandon them. Hope it won’t happen again.

Yes, my point exactly! This is one reason why people feel discouraged on buying on Apple platforms. It ends up not being economically viable.
 
Been testing it on both iPhone and M1 iPad, it runs better than I was expecting (default recommended graphics setting). 30 minutes of gameplay made my iPad warm but not dangerously hot, and consumed 18% battery. Playing with a wireless controller because the touch controls are not practical.

Funnily enough the iPhone version of the game occasionally displays a macOS-like mouse cursor in the top-left corner, probably as a developer oversight. Normally it's hidden by the curved corners of the iPhone display but it shows up in screen captures (see attached image).

Can't wait for Resident Evil 4 (2023 remake) to follow suit!
What controller are you using?
 
This is a beautiful thing. Sure, rough going. But think about the history. We were laughed at from the gaming space. Even I got laughed at when I shouted games when M1 was announced. This is only the beginning. We shall have the last laugh with a ton of fun.
 
So is it possible to connect the iPhone to the TV and use a wireless controller to play by connecting the controller to the iPhone via Bluetooth? Is it possible to connect the iPhone to the TV via Airplay and use a wireless controller?

Here's a quick latency test. I have a wireless controller paired to my iPhone 15 Pro Max, which is connected via 5GHz Wi-Fi to a 5th generation AirPort Time Capsule 802.11ac, which is then connected via Ethernet to an Apple TV HD (2015). Video is output via HDMI from the Apple TV to a projector. The above footage was recorded at 30fps and the detected average latency between iPhone screen and AirPlay mirroring is 4 frames in the footage, which equates to 133ms.
What controller are you using?
I'm using the GuliKit KingKong 2 Pro. Terrible brand name, but great controller.
 
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I installed RE Village on my iPad Air M1 but found two problems:

1. When playing it shows the top status bar including time etc. the whole time. Destroys immersion.

2. When using the Apple USB-C to HDMI adapter I can’t get the game to play in full screen. It always shows top status bar and borders.

Thanks for your help!
 
Apple Vision Pro will be successful but not in its current form and not for a few years until the tech matures and lessons learned from gen 1 buyers (beta testers really) gets filtered and taken into further development and refinement. Later models will be released with tweaks and enhancements based on customer feedback. You can expect there will be a much lower cost version in the next few years and some variant of eyeglasses. This is Apple’s plan. The gen 1 headset is really just for developers and enthusiasts to figure out how the device can be incorporated with software and new experiences. Apple is playing the long game here, over the next decade.

Not any different than when iPhone, iPad, and Apple Watch launched. Look where they are now, they’re part of daily life for most people.

Feels like a very motherhood statement that can be applied to any tech product in general. Seems to say a lot, yet really says nothing at all.
 
The optimizations they do on porting games to/or developing for switch always have battery life and performance in mind. On switch in undocked mode, it barely gets warm and even the fan never comes on as the games are optmized and hardware downclocked as a compromise.
Nintendo switch hardware is so weak, it severely limits what switch game can deliver in terms of quality. Even iPhone 11 can run around in terms of hardware power. On top of that, I doubt devs themselves do tons of optimization. Nintendo probably do it.
They need games optimized/developed for mobile. These are just games ported from PC and console to mobile.
It is extremely time-consuming and cost ineffective to optimise an existing game to run smoothly when the same time and money couldve been used to develop a new game. Those devs would have to dig deep into Apple silicon architecture and rewrite their game code to best suite Apple hardware If they want to deliver the “optimization” you are talking about. What they do, which basically just a direct port with basic optimization, serves the purpose to show Apple community “hey this is a good game and AAA too”. More of a proof of concept than serious commitment.
Rubbish, allows the phone to go to sleep so iPhone OS quits the game and stops the download, rinse and repeat in abusrdum on my 500Mb Internet connection.
Then don’t allow your phone to go to sleep. Simple. Worry about battery life? Plug it in.
 
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Except that Vision Pro means that AAA game developers are already all-in on Apple platforms. The games just haven’t been released yet.

All this “debate” and pearl-clutching here on the forums about Apple & gaming is pointless:
if Vision Pro succeeds, AAA gaming is guaranteed to come to Apple platforms
.

And what if another surprise today (or next spring) is a $499 M2 Apple TV Gaming Console (or G1?) to match the capabilities of the Vision Pro in 2D?
Or what if the M3 has a Gaming Engine® like the Neural Engine?
 
Too bad they don't keep that with iOS. Like I said before, if you have a fresh iPhone and you want to run an old app for whatever reason, you're out of luck. Your best hope would be to download it through *ahem* alternative sources *ahem*, but even if you do manage to install it, there's no guarantee it'll run.
The Mac is no different.

They absolutely do do exactly what I described for iOS. If you managed to find some iPhone 3GS new in box and decide to fire it up and update it, it'll update.

What you're describing is totally different. App developers not updating applications for newer devices. And that's not exclusive to iOS. Many old apps don't work with new macs, or Windows PC's for that matter (though Windows is a little better than macOS at that).

And yeah; that IS one risk of buying expensive games or apps on the iPhone or iPad; the potential that down the road, if the developer doesn't update it, you could find that it isn't compatible any longer.
 
I've been in situations myself where I've been prevented from installing an app into a device simply because it was marked as outdated / incompatible. So while Apple doesn't explicit forbid it, it will eventually happen if the developer doesn't update their app.

Ahh ok, yes, Apple analyses apps and infrequently (such as with the 64-bit transition or a backwards breaking API) and if it detects an app is sure not to run in marks the app as incompatible, but that is not the common experience, even less with AAA games.
 
SteamDeck:
298mm x 117mm x 49mm

iPhone 15 Pro Max:
159.9 x 76.7 x 8.3 mm

The steam deck is 6 times thicker than the iPhone 15 Pro Max and almost double the width.
it's about screen size baby. You can just offload controller to external.
 
Does anyone with a M1 Pro iPad with the 8gb of ram have any feedback on how this game and other games like this run on it? I am wondering if the m2 is worth the upgrade for gaming or if the m1 is capable of playing these games just as well?
 
I tried it earlier today on my 12.9" M1 iPad Pro and it ran very well. Max resolution at 120fps was fine. Though, I'm guessing once you get deeper into the game with more things on the screen, you should probably reduce it to like 30-60 fps or simply do 1440p at 60fps.
 
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The Mac is no different.

They absolutely do do exactly what I described for iOS. If you managed to find some iPhone 3GS new in box and decide to fire it up and update it, it'll update.

What you're describing is totally different. App developers not updating applications for newer devices. And that's not exclusive to iOS. Many old apps don't work with new macs, or Windows PC's for that matter (though Windows is a little better than macOS at that).

And yeah; that IS one risk of buying expensive games or apps on the iPhone or iPad; the potential that down the road, if the developer doesn't update it, you could find that it isn't compatible any longer.

So there you go. With consoles, this risk isn't present in the lifecycle of the console (it's usually a relatively stable platform), and with the PC, the game may break, but there are several ways around it, from user patches to compatibility layers and finally, virtualization (with virtualization being the most extreme option). In theory, Apple's hardware can also be virtualized, but it is more exotic and harder to be done (see the examples I mentioned).
 
The clincher here will be Apple releasing an ATV with an M1/2 processor. If they continue in this fashion, it could have the potential to become a console killer.

Think about it. It's the ultimate ecosystem. Play your games in 4K on the big screen using an ATV with PS5 controllers, and then pick up your iPhone / iPad and continue on the move with full controller support.

Microsoft, Nintendo and Sony should be wary, and it probably explains why there have been so few AAA titles on Apple up to now. The big three will have water-tight agreements with publishers to protect their console markets, however if successful, publishers will soon be lured by Apple's royalty payments.

It's just a matter of time.
MS, Nintendo, and Sony have nothing to worry about. Hardware specs mean nothing without games. If Apple is serious about gaming, what Apple needs are exclusive first party AAA games. Otherwise at this point, what you're getting on Apple is just another port of a multi-platform game that was probably released a few years ago.
 
MS, Nintendo, and Sony have nothing to worry about. Hardware specs mean nothing without games. If Apple is serious about gaming, what Apple needs are exclusive first party AAA games. Otherwise at this point, what you're getting on Apple is just another port of a multi-platform game that was probably released a few years ago.
And I’d argue that’s the best game they can get currently when talking about well-known titles on Mac: old titles ported to Mac and treat as a new game on Mac. I don’t think there are tons of games that are exclusive to Mac today either. To achieve exclusivity, Apple would essentially have to subsidise game development wholly to be anywhere attractive.
 
And I’d argue that’s the best game they can get currently when talking about well-known titles on Mac: old titles ported to Mac and treat as a new game on Mac. I don’t think there are tons of games that are exclusive to Mac today either. To achieve exclusivity, Apple would essentially have to subsidise game development wholly to be anywhere attractive.

But that requires commitment and costs a lot of money, two things they don't currently want. How else are they going to be a 4 trillion company if they spend all their money in the gaming industry?
 
But that requires commitment and costs a lot of money, two things they don't currently want. How else are they going to be a 4 trillion company if they spend all their money in the gaming industry?
Then suffer the consequences of Mac never popular in gaming industry. Or better yet, pull out gaming market on Mac altogether and leave the community to figure out stuff on their own.
Apple holding $4T without using it is just $4T that doesn’t generate value Anyway.
 
Huh interesting, iCloud saves on RE Village are saved to iCloud Drive instead of standard iCloud app syncing, and is user-accessible. Might open the door to potential save modding.
 

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