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So is it possible to connect the iPhone to the TV and use a wireless controller to play by connecting the controller to the iPhone via Bluetooth? Is it possible to connect the iPhone to the TV via Airplay and use a wireless controller?
huge lag with AirPlay
 
For $16 it's a steal.
I'll get it just to see what the iPad Pro can actually do in terms of graphics performance, since I already finished the game on Xbox.
It is! I just wish the DLC was also discounted. I only play these RE games in 3rd person or first person VR. I might wait until I actually want to replay this before purchasing the DLC. I already have beat every RE game but I am buying this to support Mac gaming!

Edit: Oh, the DLC is normally $20 so $10 is discounted.. Hmm
 
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Too bad this isn't a Universal purchase for iOS and MacOS. Not even the save data is! I hope they at least get the saved data to be shared. I'm debating buying the MacOS version for this reduced price even though the saved data isn't shared between iOS. I bet this game will be available in VR on the Vision Pro which is another reason why I am buying it. I can't wait for the Vision Pro to come out, I also have a prediction that the event tonight might touch on gaming with the Vision Pro and specifically Resident Evil.
 
Your comparison is erroneous because app availability in iOS is not tied to a device lifecycle; instead, apps are tied to a range of iOS versions. This means that if the app is not allowed to run past iOS 14 and you run iOS 17, there's no hope for you to ever download and run that version. Not only that, there's no way to ensure that the app you buy now will remain supported in the next X iOS versions. This means that you could by a shiny new device and see your app unsupported in the ext 2-3 iOS iterations (which would be around 1.5 to 3 years, much less than a console lifecycle).

I've had it happen to me around 2-3 times, by the way. One of the games was a "Simon Says" game, and when I upgraded my iOS, it would not run any longer because it was not supported.

I'm an app developer and you can't prohibit an app from running on a more recent iOS version, you have a minimum supported version but not maximum, what might happen and does sometimes happen is that it might unintentionally break on a more recent iOS version and the developer might not be around to fix it.

This is expected as the iPhone is not a dedicated gaming device and constantly gets major OS versions with new API's, features, etc. for all kinds of non-gaming stuff. In that sense we both agree it's a different approach and Apple's priority is not to guarantee compatibility with old and very old apps that have been abandoned.

However if you look where the gaming space is headed, with physical media being progressively done with and everything ever more dependent on back-end servers, titles will have a certain, very defined, lifetime, and they all will depend on how long the developer, not the first-party in question, supports said title. In that sense, the difference you mentioned between Nintendo and Apple is nimble as you can see by buying a Wii U and some physical games today.
 
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made a small Vid!
Resident Evil Village on iPhone 15 Pro Max
Screenshot 2023-10-31 at 2.52.46 AM.png
 
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I'm an app developer and you can't prohibit an app from running on a more recent iOS version, you have a minimum supported version but not maximum, what might happen and does sometimes happen is that it might unintentionally break on a more recent iOS version and the developer might not be around to fix it.

I've been in situations myself where I've been prevented from installing an app into a device simply because it was marked as outdated / incompatible. So while Apple doesn't explicit forbid it, it will eventually happen if the developer doesn't update their app.
 
Like I said, I'm also considering their history of supporting or not supporting games. On paper, Apple is just as good as Nintendo when considering game preservation – or even Steam. When you consider previous history on that, however, it's clear that "traditional" gaming companies pretty much ensure the game is available throughout the lifetime of the console, whereas Apple doesn't.

Do also note that while in theory it's up to developers to make sure the game is supported on iOS, and could be supported indefinitely, in practice Apple requires them to periodically update their game, whereas on consoles or PC, that is not the case. If the developers DON'T update their games, then they risk de-listing – which means there's the possibility you can only download the game on an old device, or not download it at all. Since updating a game indefinitely can carry a heavy financial burden, it's only natural that games eventually get de-listed on iOS devices. It's only a matter of time for small to medium companies, and even for large companies if your game falls in popularity.



I can only take it you're joking. Having an old device just to play 1-2 games is not economically feasible at all, and that's assuming Apple allows you to download it indefinitely. If anything, Apple is one of the worst alternatives for preservation.

Steam is a much better platform. While games DO get de-listed on Steam now and then, they usually get listed indefinitely. True, they're digital-only, but they also allow you to keep physical copies of your games for backup purposes.
Interesting as how this whole conversation has been about Apple compared to Nintendo, but all the sudden you are moving goal posts over to Steam, which isn't a connected a unified platform, it's just a launcher. It isn't something that was in the scope of anything you were talking about previously.

What do you mean joking and having an old device to play 1 or 2 games? I am talking about my current iPhone playing decade old games that are still available, playable, being updated and downloadable from the App Store. It's ironic that that is what you would even think, because that is the exact real situation with Nintendo's consoles. You do need to hold onto old hardware to play old games with Nintendo. You need a 3DS to play your 3DS library. On iPhone, I can play Plants vs Zombies on my iPhone 14 or my iPhone 7. Good job pointing out another barrier and flaw in digital gaming on Nintendo, and Nintendo's history of supporting digital games. If you want to talk about companies track records in the digital market, lets talk about how sometimes, Nintendo charges you to transfer your digital purchase to new hardware, and other times there is no transition at all. On Apple, transition has been possible across every iPhone as long as the developer wants to and it has always been free.

We can also talk about delisting. Nintendo often has games delisted from its platform... it even delists its own games, inside of one generation. The same piece of hardware the game launched on, it gets delisted on.

Keeping games up to date is an issue on every platform. Steam is the best launcher, for owning games long term, but even it isn't a miracle service. Game updates often break compatibility with old PC hardware. And the reverse happens as well, lack of updates makes some games incompatible with new PC hardware or Windows updates and versions. Plants vs Zombies doesn't work on all my devices Steam is on. But the iOS version of Plants vs Zombies has worked on every iPhone I have ever owned. Steam is really the wild west. You have no idea if a game is going to run until you buy it and download it. Even on their own device, their "Verified" rating system has had numerous failures where games lost their verified status after an update, or were falsely labeled verified when they weren't fully compatible with the Deck. I had a Deck for 6 months and sold it, because it was so frustrating navigating compatibility, aside from all the glitches and quirks it had outside of the games. I ended up having the same number of games on my Steam Deck working as I did on my Mac with Steam. My Windows 11 machine can't play my full Steam library. My 10 year old Windows 7 machine definitely can't play all my games.
 
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I mean, the Mac excels at a niche. It doesn’t have mass success, and there’s NO chance for mass success, but it’s profitable enough for now to keep them in production. :)

Right. Computers themselves are "niche products". However, when I say that, I'm referring to how Vision Pro will be restricted to a few wealthy users at best. Given all the factors at play, it can't become as popular as a smartphone is.
 
I've been in situations myself where I've been prevented from installing an app into a device simply because it was marked as outdated / incompatible. So while Apple doesn't explicit forbid it, it will eventually happen if the developer doesn't update their app.
What is the point you are getting at here? Are you telling me I can buy a Wii U and play Switch games on it? Yes old devices become outdated. If a developer wants a piece of software to work with a device it has to put in the work to make that happen. Deference is, on iOS if a developer makes an app compatible with both an iPhone 15 and an iPhone X you are good. If a developer makes the same game for Wii U and Switch, you have to buy the game twice. The software is forever locked to the hardware, and whats worse even if you stick with that hardware, Nintendo will eventually drop the platform and not allow the developer to make updates. Anyway you slice it, the developer has to insure its software runs, but on Apple, they are allowed to keep it running longer.
 
Interesting as how this whole conversation has been about Apple compared to Nintendo, but all the sudden you are moving goal posts over to Steam, which isn't a connected a unified platform, it's just a launcher. It isn't something that was in the scope of anything you were talking about previously.

Steam isn't just a launcher. It's a content distribution platform. E.g, it has a few tools to verify and restore game integrity, and to deply the game.


Good job pointing out another barrier and flaw in digital gaming on Nintendo, and Nintendo's history of supporting digital games. If you want to talk about companies track records in the digital market, lets talk about how sometimes, Nintendo charges you to transfer your digital purchase to new hardware, and other times there is no transition at all. On Apple, transition has been possible across every iPhone as long as the developer wants to and it has always been free.

No, not really. Nintendo does have the virtual console service. While unfortunately not all games are supported, there's definitely more support than Apple officially provides to download and run legacy games without clinging to a legacy console. Plus, in some game generations, consoles are natively retrocompatible with the previous console. For example, Wii U is natively retrocompatible with the Wii.

By the way, while the Switch is not natively compatible with the Wii U, it is rumored the Switch 2 will be compatible again with the Switch. This means that we'd have 10+ year old games available in the catalog without much effort.


We can also talk about delisting. Nintendo often has games delisted from its platform... it even delists its own games, inside of one generation. The same piece of hardware the game launched on, it gets delisted on.

They do. But it's not common at all.


Keeping games up to date is an issue on every platform.

Definitely not every platform. Nothing will happen to you on a stable platform e.g, the Switch, if you never update your game. It definitely won't break, unless Nintendo makes a radical change to its API – which is unlikely, because it could cause trouble to their users.

ended up having the same number of games on my Steam Deck working as I did on my Mac with Steam. My Windows 11 machine can't play my full Steam library. My 10 year old Windows 7 machine definitely can't play all my games.

True enough that not even Windows 11 runs all games. However, Windows is known to have excellent backwards compatibility, and even when it fails, you can either use a virtual machine or a PC emulator. For example, Windows 98 emulation is problematic under VMware, but you can get very accurate emulation with PCem or 86box, up to the point of emulating a full ancient graphics card (e.g, Voodoo).
 
The clincher here will be Apple releasing an ATV with an M1/2 processor. If they continue in this fashion, it could have the potential to become a console killer.

Think about it. It's the ultimate ecosystem. Play your games in 4K on the big screen using an ATV with PS5 controllers, and then pick up your iPhone / iPad and continue on the move with full controller support.

Microsoft, Nintendo and Sony should be wary, and it probably explains why there have been so few AAA titles on Apple up to now. The big three will have water-tight agreements with publishers to protect their console markets, however if successful, publishers will soon be lured by Apple's royalty payments.

It's just a matter of time.
Or apple could just let us stream MS and Sony which both companies would like to do and it will all be golden.
 
Apple Arcade needs better games.
Apple devices need better batteries.

None of this is contentious.
Then they will complaining about how heavy the devices will be. They won’t stop complaining and never care about trade offs
 
Or apple could just let us stream MS and Sony which both companies would like to do and it will all be golden.
Yeah, but that doesn’t make any money for Apple, and last I heard, Apple wasn’t in the business of giving away to competitors…just like Microsoft, Sony and Nintendo, Apple wants its own share of the pie and it’s making serious headway.
 
What is the point you are getting at here? Are you telling me I can buy a Wii U and play Switch games on it? Yes old devices become outdated. If a developer wants a piece of software to work with a device it has to put in the work to make that happen. Deference is, on iOS if a developer makes an app compatible with both an iPhone 15 and an iPhone X you are good. If a developer makes the same game for Wii U and Switch, you have to buy the game twice. The software is forever locked to the hardware, and whats worse even if you stick with that hardware, Nintendo will eventually drop the platform and not allow the developer to make updates. Anyway you slice it, the developer has to insure its software runs, but on Apple, they are allowed to keep it running longer.

Even when the Switch is eventually dropped, Nintendo consoles are easier to emulate. How many iOS emulators do you know that are available to the user?

This point is important for software preservation because if you were to only own old games that can be commercially purchased, it means that only 13% of all games ever produced would be available now, according to a study: https://gamehistory.org/87percent/

Apple software, on the other hand, is a pain to emulate in many cases, when they eventually are of no commercial interest. For example, how many iPod nano emulators you know? Only now there are some being developed, but they usually get stuck. This means that at some point, all software developed for the Nano is threatened to be lost forever.
 
Is it better to buy Village on iPhone or Mac?

On a PC

Also both games are listed as Deck Verified so you can play them portably on the Valve Steam Deck, among other high profile games such as but not limited to:

  • No Man's Sky
  • Red Dead Redemption 2
  • God of War
  • The Last of Us Part 1
  • Persona 5 Royal
  • Marvel's Spider-Man Remastered
  • Ratchet & Clank Rift Apart
  • Armored Core 6: Fires of Rubicon
  • Elden Ring
  • Final Fantasy 7 Remake Integrade
  • Grand Theft Auto Online
And so much more

 
Apple Vision Pro will be successful but not in its current form and not for a few years until the tech matures and lessons learned from gen 1 buyers (beta testers really) gets filtered and taken into further development and refinement. Later models will be released with tweaks and enhancements based on customer feedback. You can expect there will be a much lower cost version in the next few years and some variant of eyeglasses. This is Apple’s plan. The gen 1 headset is really just for developers and enthusiasts to figure out how the device can be incorporated with software and new experiences. Apple is playing the long game here, over the next decade.

Not any different than when iPhone, iPad, and Apple Watch launched. Look where they are now, they’re part of daily life for most people.
This nonsense gets repeated every time the Vision Pro gets mentioned. It is completely a fabricated idea with no historical basis. Apple does not ship retail hardware to just be development kits. They have NEVER done this. They are not going to do it. The Apple Vision may be cheaper than the vision pro like the iPhone is cheaper than the iPhone Pro …but like 20%. Maybe $2999.

This is exactly the same as the iPhone, ipad, and Apple Watch. None of which is were “developer kits”. You can argue but the AW wasn’t really widely appealing until 3rd gen, iPhone 3GS, and iPad was from day 1.

Every device gets better with time…this is trivial.

The Vision Pro will never had a gigantic market at this price. But it may make apple money… we will see.
 
According to facts. You think the iPhone 15 Pro Max scores in Geekbench are fake and Tim Cook paid Geekbench to alter the numbers of the SteamDeck in Geekbench?

I don’t think so.
lol, do I think the richest company in the world pays to manipulate numbers? Yes, that’s exactly what I think /s

Geekbench says nothing about the ability to run X86 OpenCL code.
 
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Yeah, my only real worry is Capcom's road plan for future support. The 2009 Resident Evil 4 Mobile Edition game only stopped working because iOS 11 requires all apps to be 64-bit and Capcom never updated it. That's 9 years of support before discontinuation.
Apple has to do something for the future iOS backward compatibility for the AAA gaming. Otherwise no one will buy from iOS platform anymore cuz of discontinuation. It was same for Jet Set Radio for iOS too. All the software companies had to recompile for the new iOS and for the old games, they just abandon them. Hope it won’t happen again.
 
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Capcom has released Resident Evil Village for iPhone 15 Pro models and iPads with M1 or later Apple silicon. The game is available now as a 7.92GB download from the App Store. Players can try it for free and unlock the full game for the special price of $15.99 – a 60% discount that runs until November 20.


The regular pricing for the base game is $39.99, with a $19.99 in app purchase for the Winters’ Expansion DLC. There is also a $4.99 All Access Voucher DLC. As noted by TouchArcade, these DLC packs are the same as the PC and console versions.

Resident Evil 4 Remake is due later this year for iPhone 15 Pro, iPad (M1 and later) models, and macOS. The App Store still lists the game as "Coming Soon – Expected December 31, 2023," but this is a placeholder and the game could come much sooner (there is speculation it could even be released immediately following Apple's upcoming "Scary Fast" event.)

Resident Evil 4 Remake and Resident Evil Village were showcased during Apple's ‌iPhone 15 Pro‌ announcement in September. The ‌iPhone 15 Pro‌ and ‌iPhone 15 Pro‌ Max are powered by an A17 Pro chip that features a brand new GPU with hardware-accelerated ray tracing, enabling ported console games to be played on the iPhone at near-equivalent performance.

DisplayPort support is built into the USB-C port on all iPhone 15 models, meaning that the devices can also output video at up to 4K/60Hz natively to a DisplayPort-equipped external display or TV with a supported USB-C to DisplayPort cable. On previous iPhones with a Lightning port, video mirroring is limited to 1080p with Apple's Lightning-to-HDMI or Lightning-to-VGA adapters.

Resident Evil 4 Remake will have cross-progression on iOS, iPadOS, and macOS. In contrast, Resident Evil Village has cross-progression on iPadOS and iOS only, because it is already available on macOS, while the iOS and iPadOS release is an individual purchase.

Article Link: Resident Evil Village Now Available on iPhone 15 Pro and M1/M2 iPads
These games need to be playable on Macs.
 
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