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There will be additional downloads later for the full game. Extremely common practice to avoid paying Apple exorbitant prices on hosting large applications, or simply don’t want people to be unable to update the game from app store while on mobile data (yeah, remember that? 200MB limits for mobile data with no option to override).

When the full game is purchased and installed, you will see some 15GB or more.
That is really misleading and I’m not a fan but it makes sense.
 
[...] that you will have an old device just for that game version (unfeasible), [...]
I have an old device just for legacy applications.
IMG_5944.jpeg
 
The SteamDeck is nearly the same size as the iPhone 15 Pro Max while it has a far superior display than the SteamDeck and more power too.

Yet iPhone 15 Pro Max cannot play AAA games but somehow a SteamDeck can?
You’re joking right? The steam deck is much larger than the iPhone 15 PM.
 
AAA games on a phone just doesn't seem practical. They are designed for bigger monitors/TVs. Now if the iPhone can output to one of those devices, that would be great. Looks like this game still needs some polishing from some things I've read. Not a smooth 30 fps.
At this point it's like - who cares if it's practical?

Your phone is a beast, that lets you play games that were thus far reserved for current gen consoles, big rig PCs and Steam deck like handhelds.

Sure, iPhone takes great photos and runs that TikTok app all the youngsters are so crazy about, but I'll buy this game just because the thing can play it and inflate demand with my adult money, only to throw my 5 cents worth into convincing devs that it's worth making games for iOS.
 
Been testing it on both iPhone and M1 iPad, it runs better than I was expecting (default recommended graphics setting). 30 minutes of gameplay made my iPad warm but not dangerously hot, and consumed 18% battery. Playing with a wireless controller because the touch controls are not practical.

Funnily enough the iPhone version of the game occasionally displays a macOS-like mouse cursor in the top-left corner, probably as a developer oversight. Normally it's hidden by the curved corners of the iPhone display but it shows up in screen captures (see attached image).

Can't wait for Resident Evil 4 (2023 remake) to follow suit!
18 percent of battery for 30 mins of gameplay is a bit heavy. This will accelerate battery degradation.. no wonder they put 80 percent limit on recent hardware
 
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18 percent of battery for 30 mins of gameplay is a bit heavy. This will accelerate battery degradation.. no wonder they put 80 percent limit on recent hardware
Bearing in mind that was on an iPad with its big battery. I'm predicting it'll be worse on an iPhone.
 
Bearing in mind that was on an iPad with its big battery. I'm predicting it'll be worse on an iPhone.
They need games optimized/developed for mobile. These are just games ported from PC and console to mobile.

The optimizations they do on porting games to/or developing for switch always have battery life and performance in mind. On switch in undocked mode, it barely gets warm and even the fan never comes on as the games are optmized and hardware downclocked as a compromise.

On iOS, I know from experience that some games make the devices run terribly hot. The iPad and iPhones are just not made for gaming. Their thermal solutions are only made for light and bursty processor loads.they have no heat pipe/heatsink and rely on conduction to the case only… which is in direct contact with battery. On the switch the battery section is mostly isolated from the heat generated by CPU.
 
They need games optimized/developed for mobile. These are just games ported from PC and console to mobile.

The optimizations they do on porting games to/or developing for switch always have battery life and performance in mind. On switch in undocked mode, it barely gets warm and even the fan never comes on as the games are optmized and hardware downclocked as a compromise.

On iOS, I know from experience that some games make the devices run terribly hot. The iPad and iPhones are just not made for gaming. Their thermal solutions are only made for light and bursty processor loads.they have no heat pipe/heatsink and rely on conduction to the case only… which is in direct contact with battery. On the switch the battery section is mostly isolated from the heat generated by CPU.
I suspect part of it's also due to the lack of active cooling in iPads. A Switch with a broken fan can get pretty toasty in handheld mode too. About 1/3rd of the inside of an iPad is empty space used as acoustic chambers, I wonder if some of that space could be used for active cooling?
 
Unlike the App Store Nintendo Online stores go down in full (try getting setting up a Wii U and downloading previously bought games) thus rendering whatever you bought useless. Physical media is going extinct across the gaming landscape.
I mean, this is basically true. But at least on a PC or Mac, it's been promised before that if one of the game stores (like Steam) should ever get discontinued, they'd take steps first to "unlock" all of your downloaded content so it runs without needing to communicate back to the store first.


Main thing you can do is make sure you downloaded/installed every title you bought and make backups.
 
Like I said, I'm also considering their history of supporting or not supporting games. On paper, Apple is just as good as Nintendo when considering game preservation – or even Steam. When you consider previous history on that, however, it's clear that "traditional" gaming companies pretty much ensure the game is available throughout the lifetime of the console, whereas Apple doesn't.

You mention the "lifetime" of the console, so around 6-8 years (take the Wii U as an example). Not really forever and not much different than any Apple device.

There are 8 year old iPhones and iPads downloading and playing games from the App Store now.
 
You mention the "lifetime" of the console, so around 6-8 years (take the Wii U as an example). Not really forever and not much different than any Apple device.

There are 8 year old iPhones and iPads downloading and playing games from the App Store now.

Your comparison is erroneous because app availability in iOS is not tied to a device lifecycle; instead, apps are tied to a range of iOS versions. This means that if the app is not allowed to run past iOS 14 and you run iOS 17, there's no hope for you to ever download and run that version. Not only that, there's no way to ensure that the app you buy now will remain supported in the next X iOS versions. This means that you could by a shiny new device and see your app unsupported in the ext 2-3 iOS iterations (which would be around 1.5 to 3 years, much less than a console lifecycle).

I've had it happen to me around 2-3 times, by the way. One of the games was a "Simon Says" game, and when I upgraded my iOS, it would not run any longer because it was not supported.
 
Rubbish, allows the phone to go to sleep so iPhone OS quits the game and stops the download, rinse and repeat in abusrdum on my 500Mb Internet connection.
 
Yep.

I have a handful of Vintage Macs and while there are no updates and haven't been for eons, they can still connect to Apple's update servers. My first generation iPad and my old iPhones running OS's as old as iOS 4 can still open up the app store. It's not a great experience because the App Store doesn't filter out only apps compatible with your device. But if you happen to find an app that still has an old version uploaded that's compatible with iOS 4, it'll still download and install. It still checks for updates. In fact most online services still work; except those that have been totally deprecated by Apple.

And in fact if I, today, wanted to do a fresh clean install of Mac OS X Tiger on a G4 iMac sitting next to me, from the original retail DVD, it would then connect to and download the latest updates (from many years ago; but still newer than what's on the DVD) and install them from Apple's servers. We're talking about an OS from 2005.

I understand that bandwidth and server resources aren't free but; Apple for all of their warts have always done an exceptional job of keeping things online. At the end of the day these are still devices that have limited ability to have software installed any other way than official channels, and Apple COULD decide to stop supporting them and turn them into bricks. But the fact of the matter is this hasn't, historically, been the case at all. If you buy a AAA game on your device it will likely be able to be downloaded for many many years.

The one caveat to that is that the Apple update cycle is much, much faster than consoles. And Apple doesn't tend to prioritize legacy support when they update iOS (or even macOS for that matter). So if the developer doesn't keep up with updates, there IS a real risk that whatever device you have in your pocket won't be able to play your $40 game. You'll have to dust off an old device to play it.

Too bad they don't keep that with iOS. Like I said before, if you have a fresh iPhone and you want to run an old app for whatever reason, you're out of luck. Your best hope would be to download it through *ahem* alternative sources *ahem*, but even if you do manage to install it, there's no guarantee it'll run.
 
The SteamDeck is nearly the same size as the iPhone 15 Pro Max while it has a far superior display than the SteamDeck and more power too.

Yet iPhone 15 Pro Max cannot play AAA games but somehow a SteamDeck can?

Do you know how components and operating systems work? You prob don't based off this embarrassing post you just made
 
You are the one that is joking. The iPhone 15 Pro Max is 6.7 inch while the steam desk is 7 inch.

Calling 6.7 vs 7 inch much larger.
SteamDeck:
298mm x 117mm x 49mm

iPhone 15 Pro Max:
159.9 x 76.7 x 8.3 mm

The steam deck is 6 times thicker than the iPhone 15 Pro Max and almost double the width.
 
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Do you know how components and operating systems work? You prob don't based off this embarrassing post you just made

You are embarrassing yourself. The iPhone is a much bigger gaming device than the Steam Deck is.

The iPhone is so good, Apple makes more money than even Microsoft and Nintendo just from gaming alone.
 
SteamDeck:
298mm x 117mm x 49mm

iPhone 15 Pro Max:
159.9 x 76.7 x 8.3 mm

The steam deck is 6 times thicker than the iPhone 15 Pro Max and almost double the width.

So what? The iPhone 15 Pro Max has twice as much power with nearly the same screen size. The makes the iPhone 15 Pro Max a superior portable gaming device in terms of hardware.
 
I do see the possibility of Vision Pro excelling at a niche, but mass success? Not a chance.
I mean, the Mac excels at a niche. It doesn’t have mass success, and there’s NO chance for mass success, but it’s profitable enough for now to keep them in production. :)
 
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