Oops, just got which figure you're talking about. I'd argue though that what activity monitor is reporting there is irrelevant because at 2880x1800 it's perfectly smooth and at the 1920x1200 "setting" it's extraordinarily choppy. So it's got to be a bottleneck somewhere else in the software stack than simply the core's utilization while scrolling. The core may fly up like that because of the high resolution of touch input the mac trackpads collect too ( which is why scrolling is so different and better on the mac trackpad than almost any other input device ), totally independent of the content on the screen itself scrolling, which is more likely to be handled/processed by the video card ( my guess, don't have data to back this up ).
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At 2880x1800 there's no scaling happening, that's the true/native/actual resolution of the retina screen. So there is no extra calculation happening to show things on the screen. Hence, it's faster. The video card inside is capable of handling most things at that resolution very quickly...
At any other resolution however, let's take the default scaled resolution ( 1440x900 ), what happens is that for each frame per second ( imaginary, it's not really measured that way ) the video card has to render everything like it normally does, meaning figure out what to show for each pixel, and THEN do another full calculation for each pixel to drop it down to simulate the 1440x900 from its first rendering at 2880x1800. I'm doing a terrible job of explaining this but in a nutshell: It's actually a lot less work to use the much higher resolution of 2880x1800 than any scaled resolution that OS X ships with ( the only options available ).
I'm not an Apple App Developer so I don't have access to Mountain Lion. Though I wants it![]()
i see.
How's the performance on Adobe Photoshop for 1440x 900 and 2880x1800?
Opening many Pictures and dragging one of the big one around. or scrolling up and down ?
Here's the link where you can download ML DP4. http://imzdl.com
Make sure you choose Developer Preview 4