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Yep it matters so much so(consumer purchase price), that Xbox is getting one whole exclusive this year. Nintendo on the other hand, is obviously cheaper TO DEVELOP for, and considering its sales success due to CONSUMER PURCHASE PRICE, is getting a lot of attention(at least right now).

Namco Bandai plans to release only 23 titles for PS3 in the current fiscal year, compared to 24 games to be sold to Microsoft Corp's Xbox360 and 37 titles to be released for Nintendo Co Ltd's Wii console.

I'd be more apt to say they are concerned with installed userbase, and while consumer purchase price does somewhat affect that, its not something devs care about directly
(more indirectly if you ask me)
 
Yep it matters so much so(consumer purchase price), that Xbox is getting one whole exclusive this year. Nintendo on the other hand, is obviously cheaper TO DEVELOP for, and considering its sales success due to CONSUMER PURCHASE PRICE, is getting a lot of attention(at least right now).



I'd be more apt to say they are concerned with installed userbase, and while consumer purchase price does somewhat affect that, its not something devs care about directly
(more indirectly if you ask me)

The problem with the Wii is that its a loss for the consumer, the Wii is cheaper to develop for but it also sets us back a generation. It inspires developers to be lazy and sell software that isnt up to Next Generation standards, it lowers the bar rather than raising it. All in all the Wii hurts the industry more than it helps it, $250 although cheap is the biggest rip off of this generation considering how cheap and widely available the components for the wii are to produce. The Wii tells developers to screw off on innovation and taking things to the next level and to just be content, lazy and unmotivated to make forward strides in the industry.

Ed
 
Yep it matters so much so(consumer purchase price), that Xbox is getting one whole exclusive this year. Nintendo on the other hand, is obviously cheaper TO DEVELOP for, and considering its sales success due to CONSUMER PURCHASE PRICE, is getting a lot of attention(at least right now).



I'd be more apt to say they are concerned with installed userbase, and while consumer purchase price does somewhat affect that, its not something devs care about directly
(more indirectly if you ask me)

Oh come on. If you're saying the Wii's success is due to only the price, you're kidding yourself.

It's selling well because it is a great console and it happens to be cheaper. Funny how the Best Buy I was at yesterday had 0 Wii's, but 10 PS3's.

Ed H said:
The problem with the Wii is that its a loss for the consumer, the Wii is cheaper to develop for but it also sets us back a generation. It inspires developers to be lazy and sell software that isnt up to Next Generation standards, it lowers the bar rather than raising it. All in all the Wii hurts the industry more than it helps it, $250 although cheap is the biggest rip off of this generation considering how cheap and widely available the components for the wii are to produce. The Wii tells developers to screw off on innovation and taking things to the next level and to just be content, lazy and unmotivated to make forward strides in the industry.

I'd say the Wii inspired devs to come up with creative new ways to play video games and to use the controller. I'd say that re-hashing boring FPS's over and over again hurts the industry far more than devs coming up with innovative ways to use the Wii. If the future of the industry is an assortment of FPS set in WWII or space, then I don't see myself playing video games much in the future. :rolleyes:
 
no no.......and if you are saying the success and the price are mere coincidence then I'd say your wrong.
I'm not trying to get into why a console is selling well, I'm trying to avoid that! please and thank you.

The Wii is irrelevant to me right now. Its the cheapest to develop for and has the largest install base, so obviously its getting the most support.

360 has a larger install base than PS3, a cheaper initial purchase price, and an alleged easier develpment platform....but namco gives PS3 just as much love? interesting.

[EDIT]
Yes, we've heard it before, but after spending time with the Wii now two independent developer sources claim the GameCube 1.5 moniker is mostly accurate, and a dev support person from Nintendo even admitted that the chipset is like a GameCube with added memory.

The Wii has been accused many times before of being "underpowered," but we all know that Nintendo was aiming for unique gameplay controls over supercharged visuals. That said, Microsoft's Robbie Bach, president of the Entertainment and Devices Division, recently fanned the flames when he told eWeek that the Wii doesn't even have the graphics horsepower that Xbox 1 had.

According to a couple of anonymous "technical experts at third-party publishers" who are familiar with the Wii's architecture, Bach isn't far off. Speaking with Newsweek's N'Gai Croal, the two sources indicated that the Wii is actually not a very flexible system, and Nintendo even admitted that its architecture is basically "GameCube 1.5."
biz.gamedaily
 
The problem with the Wii is that its a loss for the consumer, the Wii is cheaper to develop for but it also sets us back a generation. It inspires developers to be lazy and sell software that isnt up to Next Generation standards, it lowers the bar rather than raising it. All in all the Wii hurts the industry more than it helps it, $250 although cheap is the biggest rip off of this generation considering how cheap and widely available the components for the wii are to produce. The Wii tells developers to screw off on innovation and taking things to the next level and to just be content, lazy and unmotivated to make forward strides in the industry.

Ed

I wouldn't slam the Wii THAT bad. The Wii is having problems with simply being a new control scheme on a Gamecube game (ie. Zelda, Paper Mario, upcoming RE4) and a lot of games aren't even as good as a Gamecube game graphic wise, but if devs take the time to actually make a good solid game then the Wii could be a really great system. The Wii needs some bad ass NON-NINTENDO games that really making a different gaming experience or the little white box is gonna be crushed in a few years time by the ever improving presentation of PS3/360/PC
 
The truth is, if you can afford a Wii you can afford a PS3 ESPECIALLY if you are over 16 years old.

Not at all.

On my part-time IT job as a university student, a PS3 is 1.5 paychecks. The XBox 360 is one paycheck (I pretend the Core does not exist). The Wii is slightly more than half a paycheck.

And everyone else in my age bracket thinks I'm highly paid.

That's assuming no expenses, mind you.

If the future of the industry is an assortment of FPS set in WWII or space, then I don't see myself playing video games much in the future. :rolleyes:

But...Resistance: Fall of Man is a WWII FPS...plus aliens from space! That's much better!


360 has a larger install base than PS3, a cheaper initial purchase price, and an alleged easier develpment platform....but namco gives PS3 just as much love? interesting.

Considering that Namco is a Japanese developer and originally planned to give the PS3 MORE support than the 360, dropping the PS3 support to less than 360 is actually a really bad sign.


Sony's Japanese support is rapidly dwindling. Look at last week's sales numbers.
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The problem with the Wii is that its a loss for the consumer, the Wii is cheaper to develop for but it also sets us back a generation. It inspires developers to be lazy and sell software that isnt up to Next Generation standards, it lowers the bar rather than raising it. All in all the Wii hurts the industry more than it helps it, $250 although cheap is the biggest rip off of this generation considering how cheap and widely available the components for the wii are to produce. The Wii tells developers to screw off on innovation and taking things to the next level and to just be content, lazy and unmotivated to make forward strides in the industry.

Ed

On the contrary, the PS3 has all this surplus power and storage that it essentially condones lazy programming. Pretty pictures do not make a next gen game, and all that gen stuff is pretty much nonsense when the real cutting edge stuff as far as graphics and physics goes is on the PC and that just evolves continuously. The Wii makes unique demands of gamers and developers alike and, in it Nintendo have created a fun and social console - how many other games machines can honestly claim to be that?
 
Not at all.

On my part-time IT job as a university student, a PS3 is 1.5 paychecks. The XBox 360 is one paycheck (I pretend the Core does not exist). The Wii is slightly more than half a paycheck.

And everyone else in my age bracket thinks I'm highly paid.

That's assuming no expenses, mind you.

If you had read all my posts you would know that most of my original statements were recanted (mainly because I wrote that while I was venting some anger from last weekend). I actually get your point and agree with you.
 
Wii a step back? Pah, it's the biggest fresh air in the industry since they went 3D in '96. What has the leap been for other systems? Online, a step in the right direction. Better graphics, what sort of stagnant idea's development team comes up with this predictable rubbish? Systems normally go through a cycle of revolution and refinement.

The PS3 is still refining, the PS2 and 3 being logical progressions. Xbox are now refining what went wrong/could have been better with the Xbox 1.

Nintendo. Well, NES -> SNES. N64 -> Gamecube. Wii.
Sega. Master System -> Mega Drive. Saturn -> Dreamcast.

I don't know if I could live in a system cycle where the only thing we saw was refinement. I just wouldn't get excited as a developer knowing what I would be doing in 10 years time would be the exact same with more polygons, shaders and a higher resolution. Even as a consumer that bores me, as I was doing all that 5 years ago on the PC. I wasn't swinging a controller around to behave as a bat, gun, bow and arrow... That's why it's new and a step forward. That's why it's taking over the world because it's the first system in a decade to show us something different. The NES and PS1 were there. The DS and Wii are here now.
All the devs I've spoken to and worked with are excited coming up with new control ideas, some games and demos being born just out of the control method alone. Just as how devs were probably coming up with ideas of how to turn 2D gameplay into 3D back in the mid-90's.
 
Wii a step back? Pah, it's the biggest fresh air in the industry since they went 3D in '96. What has the leap been for other systems? Online, a step in the right direction. Better graphics, what sort of stagnant idea's development team comes up with this predictable rubbish? Systems normally go through a cycle of revolution and refinement.

The PS3 is still refining, the PS2 and 3 being logical progressions. Xbox are now refining what went wrong/could have been better with the Xbox 1.

Nintendo. Well, NES -> SNES. N64 -> Gamecube. Wii.
Sega. Master System -> Mega Drive. Saturn -> Dreamcast.

I don't know if I could live in a system cycle where the only thing we saw was refinement. I just wouldn't get excited as a developer knowing what I would be doing in 10 years time would be the exact same with more polygons, shaders and a higher resolution. Even as a consumer that bores me, as I was doing all that 5 years ago on the PC. I wasn't swinging a controller around to behave as a bat, gun, bow and arrow... That's why it's new and a step forward. That's why it's taking over the world because it's the first system in a decade to show us something different. The NES and PS1 were there. The DS and Wii are here now.
All the devs I've spoken to and worked with are excited coming up with new control ideas, some games and demos being born just out of the control method alone. Just as how devs were probably coming up with ideas of how to turn 2D gameplay into 3D back in the mid-90's.

You know, I think A LOT of games the past few years have really boring. Not once in the past couple years have I actually finished a game that I bought. I play it until near the end and then I just stop. Happened with Twilight Princess. It just got ridiculously boring near the end. It's like every developer is trying to make every game longer than 50-60++ hours. I don't want a game like that.

I need a game that's new, fresh, fun, and within a reasonable timeframe. 30-40 hours is fine by me. What happened to the old Super Nintendo days where every game that one company made was the holy grail? C'mon Secret of Mana, Final Fantasy IV-VI, Chrono Trigger, Super Mario RPG, etc. Nintendo's probably the only company right now that's producing quality titles, as they've always been. Hopefully Sony will deliver their promise with their own upcoming titles. I'm looking forward to those. Oh, and my Super Smash Bros Brawl and Metroid Prime. :D
 
You know, I think A LOT of games the past few years have really boring. Not once in the past couple years have I actually finished a game that I bought. I play it until near the end and then I just stop. Happened with Twilight Princess. It just got ridiculously boring near the end. It's like every developer is trying to make every game longer than 50-60++ hours. I don't want a game like that.

I thought that was all down to me getting old and not wanting to play games much any more :)

Maybe i'm wrong but i'm sure 10 years ago i would have loved Zelda: TP. I remember playing Zelda: Links Awakening to death on the game boy years ago, constantly wanting to finish it until it was finished. Recently i got a DS and Zelda: A Link to the Past, i've gotten half way and now i'm bored. It could be because i don't have a set amount of free time to play and now i forget the story.

(All that said i did love Star Wars: KOTOR 1&2 but i played them both through at christmas times when i had a week off work)
 
Exactly. The industry is so hell bent on making a game to rival OoT or other classics. They failed, and rather than admitting no adventure game is going to take on LttP or OoT for a very long time they still go ahead and try to give us this adventure. Be it in HD, with new controls.
TP is exactly the same. It was a romp that had been played a million times before, it just so happened to be the best attempt since OoT.

This is why I play a lot more indie developed games. They seem to be attracted to innovative and creative gameplay as their selling point, rather than go up against commercial games in graphics. This is what I'm doing with Tormishire- a game based around a procedurally generated story.

Ever wonder why Guitar Hero and Wii Sports are such huge hits? They've ditched the controller and welcomed in non-gamers which is almost an entirely new concept in console game design.
 
Judging by the various directions this thread has gone, trying to isolate a few points of PS3's superiority is futile.

As a number cruncher, sweet 1080p capabilities, the storage capacity of blu-ray, the PS3 has a nice advantage, but there are so many other factors, like price, developer interest and the installed consumer base. Like it or not all of these other factors contribute to the very arbitrary definition of a particular platform being 'better.'

This same reasoning also defends the Wii. YES. The processor is not that amazing, and the graphics are not on the same level as 360 and PS3. And for all of you that think remote controllers are for sissies-- or that Nintendo ripped off an idea from 1977, good for you. But come on. It's cheap, selling like hot cakes, and dang it, that remote is fine. It works pretty darn well. There are some good games for it too. Maybe not to the taste of all the sophisticated Mac Rumors Forums thread commenters, but right now they are selling the most, so they must be doing something right.

I can't wait until the PS3 has a game I want, and a lower price that will make me pick one up, because, without a doubt, I know that it is one sweet machine. I think this will happen very soon, but I don't give a rat's arse about Gears of War, or any of the other exclusive games on the PS3.

Until then I'll play Paper Mario, and have fun with my friends and the dopey no armed bowlers of Wii Sports. For me that makes the Wii the 'better' system right now.
 
YES. The processor is not that amazing, and the graphics are not on the same level as 360 and PS3. And for all of you that think remote controllers are for sissies-- or that Nintendo ripped off an idea from 1977, good for you. But come on. It's cheap, selling like hot cakes, and dang it, that remote is fine. It works pretty darn well.

stuart-smalley.jpg
 
And after 6 pages we've dropped from discussion, argument, praise and criticism to the low class internet standard of solo image posting.

ChrisK018- I can't wait until the PS3 has something too. Coming from an indie background I'm a huge fan of the underdog (check my recent topic on the Dreamcast and support of the Cube). I just need 2-4 games that completely hit bullseyes, just as I picked up the Xbox for just Halo, Panzer Dragoon and GTA. Content for customers and a diffused set of features aren't exactly making up for lack of killer game for me. I can leave BluRay and knowledge that the system contains a Cell CPU, just give me a real Halo killer or an absurdly open ended sandbox world.
 
And after 6 pages we've dropped from discussion, argument, praise and criticism to the low class internet standard of solo image posting.

ChrisK018- I can't wait until the PS3 has something too. Coming from an indie background I'm a huge fan of the underdog (check my recent topic on the Dreamcast and support of the Cube). I just need 2-4 games that completely hit bullseyes, just as I picked up the Xbox for just Halo, Panzer Dragoon and GTA. Content for customers and a diffused set of features aren't exactly making up for lack of killer game for me. I can leave BluRay and knowledge that the system contains a Cell CPU, just give me a real Halo killer or an absurdly open ended sandbox world.

And we won't even begin to discuss the levels you stooped down to in any thread that even hints at something positive for the PS3 ;)

Ed
 
I'd be curious to see the RATIO of first arty titles vs third party titles for the Wii, and their respective sales figures.
Somehow I feel more people are just buying Nintendo IP's.

[EDIT]
Wii

1. Super Paper Mario—Nintendo
2. Wii Play w/ Remote—Nintendo
3. The Legend of Zelda: Twilight Princess—Nintendo
4. Warioware: Smooth Moves—Nintendo
5. Mario Party 8*—Nintendo
6. Tiger Woods PGA Tour 07—EA
7. Cooking Mama: Cook Off—Majesco
8. Rayman Raving Rabbids—Ubisoft
9. Excite Truck—Nintendo
10. Madden NFL 07—EA
source
 
I speak without curse words for the sake of moderators or getting banned for being a tool.

Clearly the ratio of the Wii's current games is slanted to Nintendo, as was the case with the GameCube, and as many people like to point out, the lack of third party support is what caused the GameCube to lose the last round of console sales figures.

Whether or not Nintendo learned a lesson from this is debatable. They are outselling the other platforms yet their third party development kits have been hard to come by... But, at least the 3rd party developers actually want kits this time.

Does this make the PS3 better or worse? There are going to be some excellent third party games coming out for the PS3, along with the in-house ones, like my favorite Sony franchise, Gran Tourismo. But I don't think this is going to cripple Nintendo, and hopefully, some innovative third party games that utilize what the Wii can do will contribute to better games for all.
 
173 Wii games listed on Nintendo's site.
25+ Nintendo Titles and 130+ Third Party Titles :rolleyes:
20-25% of Nintendo titles in top 10 and only 3-4% Third Party titles
(granted some of these titles are still in development, bu there is NO lack of 3rd party games, in fact its quite the opposite)

I think this has a lot to do with Nintendo Nostalgia
(sometimes loyal fans are too loyal)
However, being such cheap development platform is alos gonna cause a lot of crap to be pushed out for the sake of making a buck.
Nintendo would rather delay a title several times than put out a lot of garbage.

IMHO:
Wii is better(right now) because it is more profitable, but there is not a game that couldn't be done on the PS3/360 as well.
(unless you consider certain motion controls)
Thats why initially I was talking about PS3/360.

But I got an onslaught of Nintendo fans giving me consumer purchase prices and shelve space numbers.
 
Cool yea. The 3 most popular (or 4, if you count Wii Play which folk might be buying for the controller) being TP, WarioWare and Wii Sports could not be done as well with a traditional controller. Even playing through TP on the Cube the lack of quick aiming (and on another level you can't sit back and use both armrests, something I've never been able to do with a console before and is a very comfy experience) and less enjoyable fishing methods put it in a lower place than the Wii version.
 
Good points Jimmi, however, that just further's there argument of Nintendo being innovative on their own hardware, adn third party devs just trying to make a buck.
Trauma center is an exception and there are others, but they are going to be fewer and farther between all the other crap third party titles/ports put out for the sake of capitalism.

Because of costs, a dev really has to focus on what they are making for PS3/360 if they want to make a profit.
Sure, crap can and will still come out, but not as much as on a cheaper platform.
They also have more power to work with, so while Wii gets innovatice game mechanics, PS3/360 get more innovative physics/ai.
and PS3 has the advantage(somewhat) there with more storage space options.
 
Definitely. The 3rd party stuff I've played so far have been creatively sub par compared to Nintendo's own. The DS was in the same situation. Kirby and Nintendogs were the first games to truly use the touchscreen to any useful degree. It took a while for devs to pick up the pace. And now they're dropping it! Pokemon has throwaway touchscreen controls, the mic comes in handy for voice chat but the Chatter (a move that uses the mic) is more or less useless. Castlevania games never needed it, Tony Hawks, Tetris (for some modes), New Mario...
 
173 Wii games listed on Nintendo's site.
25+ Nintendo Titles and 130+ Third Party Titles :rolleyes:
20-25% of Nintendo titles in top 10 and only 3-4% Third Party titles
(granted some of these titles are still in development, bu there is NO lack of 3rd party games, in fact its quite the opposite)

I think this has a lot to do with Nintendo Nostalgia
(sometimes loyal fans are too loyal)
However, being such cheap development platform is alos gonna cause a lot of crap to be pushed out for the sake of making a buck.
Nintendo would rather delay a title several times than put out a lot of garbage.

IMHO:
Wii is better(right now) because it is more profitable, but there is not a game that couldn't be done on the PS3/360 as well.
(unless you consider certain motion controls)
Thats why initially I was talking about PS3/360.

But I got an onslaught of Nintendo fans giving me consumer purchase prices and shelve space numbers.

To some people the differences between the PS3 and 360 are massive; I am not one of those people. Aside from the obvious built-in Blu-Ray, and big unique franchises, (and I am taking into account all the nitpicky things like noise, chips, hdmi output cables, etc). Hard drives I suppose?

I totally agree that games Wii could be done 'better' on the PS3 and 360, but I am not sure what that proves, besides the 360 and PS3 not fufilling their potential with good games. I really think this will not be the case by December.

Other threads have pointed out that as the two big players of Sony and Microsoft released their fancy systems, Nintendo took a chance with the under-powered yet innovative platform, and in the short term they are reaping the rewards. Will it last? I don't know, but it should not be brushed aside as the kiddie game platform the way that some people on here do.
 
Cool yea. The 3 most popular (or 4, if you count Wii Play which folk might be buying for the controller) being TP, WarioWare and Wii Sports could not be done as well with a traditional controller. Even playing through TP on the Cube the lack of quick aiming (and on another level you can't sit back and use both armrests, something I've never been able to do with a console before and is a very comfy experience) and less enjoyable fishing methods put it in a lower place than the Wii version.

Only problem is WarioWare, Wii Play and Wii Sports are all just mini games that are basically tech demos and teach you how to use the system....
 
It's funny how people call the Wii underpowered. If its target were 1080p, then of course, but for its target rez it's more than ample. Nintendo designed the Wii for low power, but at a higher performance. It's a modern console by any standard with support for all of the latest greatest tricks. The Wii's GPU can handle the physics, as can its TEV be programmed to handle the lastest shader techniques. Given the right developer with the right experience, they can make a Wii game shine.

Stating that a game would be better on a 360 or PS3 really depends on the type of game. If't it's a simulation game that thrives of visuals, then yes, but to contradict this there's GT4 on the PS2, but for most games this is simply not true. The best games I've played were desigend for a MCGA and even playing them now, they are still better than most of the sub-par crap that has saturated the market.

Because it cost less to develop for the Wii or DS, publishers are more prone to take a chance on a new idea, where as if they're spending 10 times the cost to produce a PS3 or 360 game, they're more likely to stick with what has worked in the past. The problem with these high-budget games that require a drone-army of artists and programmers to complete, is that the passion to make a good game has been spread out too thin, and the production team is not flexible enough, nor do they have the budget or time to implement all of their ideas. The best games I'e played are visually poor by today's standards and produced by small teams of less than 30 people.

Hey Ed, were you this passionate about the PS2 and its capabilities when it was the slowest and least capable console of last generation? That obviously didn't stop it from being a massive success, nor stop developers from producing some great games on it.

<]=)
 
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