I don't know if I am qualified to speculate about this (I don't really do devOps, just mostly sitting on the sidelines).
Have you heard of this neat little app called UTM on iOS?
It's a fork of QEMU (a popular System emulator), and has been around in the iOS Jailbreak/Sideload scene for sometime.
link:
https://github.com/utmapp/UTM
Here it is in action playing Half-Life using software rendering emulating an x86, running on winXP, on the 2018-19 iPad Pros:
Here it is running PPC Version of Leopard Emulating a G4 mac:
From what I see it is getting about 30 fps with the whole system emulation with software rendering, on arguably 17-22 year old software (Half-Life was released in 1998, WinXP-64bit edition was in 2003-2004 as a rebadge version of Windows Server 2003)
The DTK running Shadows of the Tomb Raider shown during WWDC are showing roughly 28-30fps from the looks of it also. This is on Medium settings, using Metal API, and integrated GPU in the A12Z SoC.
Given the power/thermal budget difference between of the iPad Pro and the Mac Mini Form factor in the DTK, the chip might be able to scale its frequency more aggressively to run faster than possible on the iPad Pro. Keep it mind that A12Z does not reflect anything that Apple might have up their pipeline since they are not power limited to iPad-sized devices anymore.
Also, due to the open-source nature of QEMU. It might be possible to make a "virtual graphics device" that would translate directX/OpenGL calls into Metal (Note that Parallels has already similar things in their v15 version).
The limitations might rather be licensing issues of Intel's proprietary AVX, and AVX-512 instructions from what I read around, and software that requires them (Note that AVX-512 appeared on Haswell and later Intel CPUs), and/or Apple's own business decisions.
Now I don't have any idea of what kind of performance numbers regarding emulating x86_64 or PPC instructions on QEMU or other emulation systems and I am likely won't since I am unlikely to throw wads of cash for a DTK that may not reflect the true potential of what might be in their pipeline (remember the performance delta between the 3.6 Ghz Pentium 4s in the Intel DTK vs Core Series in the shipping products) just to test a few things and then return it later. Let's hope some people who get their hands on them do try to run these kind of software and benchmark it throughly for us.
Even with the performance being "OK-ish" there is still issue of passing through all the other devices/subsystems to the emulated machines in order for it to be of "daily-driver" quality. This is where different users have different requirements. (speed, latency, interfaces support, graphics capability, driver issues) It remains to be seen if anyone is willing to put the engineering into something that might be deemed "not economically viable" in the eyes of some companies.
This might be where Open-Source Movement comes into play though. I hope that there are people waiting to see what Apple's new chips can do once they ship.
Again, pure speculation on my part. Apologies If I get something wrong.
PS: check these performance delta
www.cpu-world.com
www.cpu-world.com
It might be indicative the progress of the Perfomance Deltas of early DTKs to later Products (Pentium 4 in DTK, First mini runs Core Solo, later desktops run Core 2 Duos)