None taken. I didn't mean to be ignorant, if that's how I came across I apologize.
A lot of that doesn't require 3D acceleration per say. Most 3D modeling packages for OS X also aren't 64-bit, so I can't imagine models and scenes would get large enough to actually bottleneck at the GPU, rather then 32-bit limitations first (though I /really/ hope Autodesk gets it together and throws us Maya 64-bit for 10.6).
I guess what I'm trying to say, is that it doesn't entirely make sense at the moment. XFire and SLI are only supported under Windows, if they even work at all. A good portion of this thread is dedicated to gaming under Bootcamp. Limitations in 10.5 and limited options for certain software packages are far /bigger/ issues then not having enough GPU power in the chassis at the moment.
I would sooner expect Apple to start taking their GPU selection more seriously once 10.6 is out, once the entire OS is 64-bit and they finally kick PowerPC support.
This is exactly what I'm trying to say. SLI/XFire in a PC is an OOTB thing. It just works (for the most part). In a Mac Pro, it's a crap shoot. The system wasn't designed for it, the chassis/motherboard wasn't designed for it... Even the firmware wasn't designed for it.
I thought Apple had an adapter for the MDP port? Isn't there 1x DVI, 1x MDP?
That's sort of like buying an SGI MIPS/Irix box, and trying to play Quake on it. The limited sound card options for the Mac Pro alone should dissuade anyone from using this machine as a "gaming machine". Plus, if you've got a really good reason for using a Mac Pro (FCP, Logic, etc), you'd probably have a RAID card too- so no Bootcamp for you.
-SC