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I gave away my Guitar hero set and steering wheel recently. I bet most people will do the same with this headset after a few months of it sitting covered in dust.
 
You serious? Apple Watch is not a traditional watch like a Rolex?? How can you compare the two products? Sorry but a traditional watches holds more value than a 300 digital toy like the apple watch. Give someone an Apple Watch and lets see the value of it in 100 years.

Cook indicated the Apple Watch is the top-selling Apple Watch in the world. But in any case, it's not necessarily about the value of what the Watch holds, it's in terms of the Watch selling currently in net sales. No one is questioning which is a better watch, but what is more lucrative in sales and there is no denying the Apple Watch is a success.
 
I’m actually a bit surprised (why I don’t know) at just how many people sporting Apple Watches I see on an average day now.

I remember at launch I was the only person I encountered for a long time who actually had one. Now it seems to be every other person.
It’s like chicken pox back when I was a kid. First one person got it, then next thing you know everyone’s covered in red dots! (Waiting for my red dotted Nike Series 3 tomorrow. Woo!).
 
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“Virtual Reality. The next killer technology product everyone will be using.”

Repeated every year for the last 20 years. Still hasn’t come true. Kinda reminds me of Linux users claiming this to be “The Year of Linux on the Desktop.”

Good VR has only recently been possible. Try an HTC Vive or Oculus Rift, you will be impressed.
Seriously, who buys stuff like this, and then ACTUALLY USES it enough to justify the expense... beyond just a novelty or curiosity?

I've used my HTC Vive practically daily since April 2016. It's awesome and there are a ton of great games, experiences, and productivity uses.

Wonder how it compares to the HTC Vive and Oculus rift which also use OLED displays.

This has similar AMOLED displays that have twice the pixel density. This is going to be good, except the tracking won't be as robust as the tracking for the Rift/Vive, since it uses inside out tracking. I want to pick one up for the improved resolution, but not having quality room-scale tracking like the HTC Vive is a non-starter for me.
 
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By volume and revenue. Even though Rolex watches are super expensive niche products for the well-heeled, I was actually surprised by their 4½ billion revenue figure. A lot more than I expected.

Yep... the big news recently was that Apple Watch passed Rolex in revenue for the first time: $6B vs 4.5B

But in terms of volume... Rolex only produces about 1.2 million units per year.

So of course Apple sells more volume than Rolex. But no one makes a big deal about volume.
 
I wouldn't like VR on the Mac. VR on windows will *always* have better games, apps, better quality at a cheaper price. Mac isn't great for everything. Choose the right tools for the job.

Having said that - its good that Apple have finally released machines that are able to run VR headsets.

Mac has Steam and SteamVR has a ton of games already and Steam Sales are great. Most of the games are built in Unity and Unreal, which should transfer over well to Mac. The problem is the Apple tax on putting good video cards and providing enough hard drive space in their machines.
 
VR is already a flop in it's current format when it comes to mass acceptance. Just like autonomous cars, it's not really even close to where it needs to be in order to get that many people interested.
 
Cook indicated the Apple Watch is the top-selling Apple Watch in the world. But in any case, it's not necessarily about the value of what the Watch holds, it's in terms of the Watch selling currently in net sales. No one is questioning which is a better watch, but what is more lucrative in sales and there is no denying the Apple Watch is a success.

I agree. Nothing compares to a traditional watch. Bar none
 
Yes there are a lot on steam - but a lot of hit and miss!

Another downside of the iMac - you can’t upgrade the GPU? Is that still true?

Mac has Steam and SteamVR has a ton of games already and Steam Sales are great. Most of the games are built in Unity and Unreal, which should transfer over well to Mac. The problem is the Apple tax on putting good video cards and providing enough hard drive space in their machines.
 
You serious? Apple Watch is not a traditional watch like a Rolex?? How can you compare the two products? Sorry but a traditional watches holds more value than a 300 digital toy like the apple watch. Give someone an Apple Watch and lets see the value of it in 100 years.


Well... given that working Apple I computers sell for high six figures now, just 40 years later, and new in the box original iPhones are selling for two-three times what they were new, just 10 years later, I would think a working, in the box Series 0 Apple watch would be pretty doggone pricey in a century, whereas the Rolex will probably just keep up with inflation. Maybe.
 
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You serious? Apple Watch is not a traditional watch like a Rolex?? How can you compare the two products? Sorry but a traditional watches holds more value than a 300 digital toy like the apple watch. Give someone an Apple Watch and lets see the value of it in 100 years.

Both compete for precious real estate on your wrist. Just think of the next generation of users who will be raised on the utility of smart watches and for whom a normal wrist watch will seem like some abomination against the natural order of that world.

And seriously - that’s the best defence the watch industry has against the onslaught of smart wearables? That their own watches hold their value longer? In that case, what’s stopping me from purchasing a few high end watches as investment and continuing to use an Apple Watch for the utility? Or that the utility I get from an Apple Watch in one year will be more than what a normal Swiss Watch can ever provide in a hundred?

And price is dictated by demand. As fewer people desire Swiss watches, don’t you think their value and price will drop as well?

Seems like the Swiss Watch industry is in a greater state of denial that I thought. There is no meaningful way they can compete with the Apple Watch and they know it.
 
Ds6778 said:
How many 250$ Rolex watches are there? Stupid comparison.

I would suggest actually reading the linked article before commenting. It's not the price of the Rolex, its volume and revenue combined with the Apple Watch.

Now it's clear who is stupid indeed!!!
 
How do you even except anyone to take your comment seriously ?
Just ignore him, don't feed.
Seriously, I know he’s one of the most anti-Apple folks on this forum but that Apple Watch losing money comment gave me a good laugh. :D

I just imagine why the hate he has toward Apple, maybe too poor to buy Apple product so jealous or maybe long ago bought a fake Apple product then bad experience, HAHA!
 
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“Virtual Reality. The next killer technology product everyone will be using.”

Repeated every year for the last 20 years. Still hasn’t come true. Kinda reminds me of Linux users claiming this to be “The Year of Linux on the Desktop.”


You can't say it didn' get better over that time period. Remember, it has come a long way and so much more interactive and realistic now. It can only keep improving.
 
Seriously, who buys stuff like this, and then ACTUALLY USES it enough to justify the expense... beyond just a novelty or curiosity?
Dunno... the same types of folks into $1000+ iPhones? :rolleyes: I do kid and jest, as one main reason I got into Android were a few choice apps, Wii for 1st party Nintendo games, and I ended up getting a used iPad Air for a few apps too.

If nothing else, it pains me to see people get Android and Iphones when all they literally wanted to do was to make phone calls. You could've still gotten some flip phones on the cheap, and quadrupled your battery life.
 
I could imagine myself doing film editing with this product. Maybe Apple will bring this out for the new modular mac pro.
 
You can't say it didn't get better over that time period. Remember, it has come a long way and so much more interactive and realistic now. It can only keep improving.

I remember VR arcade machines back in the 90's. Yes... VR has come a long way. :)

dactyl.jpg


But I still think there is a big barrier to mass-market appeal because of price and the big helmet you have to strap to your head.

I'm sure they will get cheaper.... but how cheap? Will you ever be able to buy a VR headset for the price of another accessory like a game controller? There's gotta be a lower-limit to the pricing of these things.

And then there's the helmet. They're still big and clunky. How small can you make it and still give a good experience?

Yes... VR has gotten better and there have been more VR headsets sold in the last 2 years than in the previous 20 years combined. But it's still a niche device.

So I kinda agree with the sentiment that it's not quite the "killer technology" that has been promised for decades.
 
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I splurged on a PSVR recently. Loved the experience so much that I then splurged on a steering wheel. Then the HOTAS (flight joystick). Then the AIM (rifle) controller. And today I placed an order for the VirZoom (stationary bike). Adding the accessories improves the overall experience.

I'm early/mid-40's and hadn't really gotten into video games since I was a teenager, but the VR experience is pretty amazing.

The technology is definitely still in its infancy. My biggest complaints:
1) TCO (easily over $1000, especially if you add more lifelike controllers)
2) Cumbersome wire connecting the headset to the PS4/computer which can get in the way
3) No visibility to the outside world (would be a cheap/easy fix to put a front-facing camera on the headset and allow a simple button press on the headset to activate it so that you don't have to physically remove the headset in order to see the outside world)
4) Lack of portability.
5) Resolution. In the age of 4K resolution this is notably lower-res, but once you get the games going you get immersed and can easily forget about the resolution, so this is the least of my issues.
6) PS-specific issue: Sony's approach to getting the orientation tracked is lacking, so things go off-track and you have to re-sync it frequently.

The other big issue (which I didn't add to the list above, because it gets solved by fixing some of the issues I listed above) is that it's a one-person experience. After I had my first experience I wanted to share it with my wife, daughter, and other family who came to visit, but you have to "set them up" individually and walk them through how to use it. This gets solved by making it all cheaper and more mainstream. I think a big part of that can happen if Apple pairs its advanced CPU/GPU iPhone tech with a Daydream-style headset. Everyone will already own an iPhone, so they'll just need an affordable headset and controller(s).
 
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