Samsung Debuts $499 Windows Mixed Reality Headset

Discussion in 'MacRumors.com News Discussion' started by MacRumors, Oct 3, 2017.

  1. mcfrazieriv macrumors 6502

    mcfrazieriv

    Joined:
    Jan 30, 2012
    Location:
    Los Angeles, CA
    #51
    I gave away my Guitar hero set and steering wheel recently. I bet most people will do the same with this headset after a few months of it sitting covered in dust.
     
  2. Relentless Power macrumors Core

    Relentless Power

    Joined:
    Jul 12, 2016
    #52
    Cook indicated the Apple Watch is the top-selling Apple Watch in the world. But in any case, it's not necessarily about the value of what the Watch holds, it's in terms of the Watch selling currently in net sales. No one is questioning which is a better watch, but what is more lucrative in sales and there is no denying the Apple Watch is a success.
     
  3. GrumpyMom macrumors 603

    GrumpyMom

    Joined:
    Sep 11, 2014
    #53
    It’s like chicken pox back when I was a kid. First one person got it, then next thing you know everyone’s covered in red dots! (Waiting for my red dotted Nike Series 3 tomorrow. Woo!).
     
  4. elev8d macrumors 6502

    Joined:
    Dec 9, 2008
    #54
    Good VR has only recently been possible. Try an HTC Vive or Oculus Rift, you will be impressed.
    I've used my HTC Vive practically daily since April 2016. It's awesome and there are a ton of great games, experiences, and productivity uses.

    This has similar AMOLED displays that have twice the pixel density. This is going to be good, except the tracking won't be as robust as the tracking for the Rift/Vive, since it uses inside out tracking. I want to pick one up for the improved resolution, but not having quality room-scale tracking like the HTC Vive is a non-starter for me.
     
  5. Michael Scrip macrumors 601

    Joined:
    Mar 4, 2011
    Location:
    NC
    #55
    Yep... the big news recently was that Apple Watch passed Rolex in revenue for the first time: $6B vs 4.5B

    But in terms of volume... Rolex only produces about 1.2 million units per year.

    So of course Apple sells more volume than Rolex. But no one makes a big deal about volume.
     
  6. elev8d macrumors 6502

    Joined:
    Dec 9, 2008
    #56
    Mac has Steam and SteamVR has a ton of games already and Steam Sales are great. Most of the games are built in Unity and Unreal, which should transfer over well to Mac. The problem is the Apple tax on putting good video cards and providing enough hard drive space in their machines.
     
  7. gnipgnop macrumors 6502a

    Joined:
    Feb 18, 2009
    #58
    VR is already a flop in it's current format when it comes to mass acceptance. Just like autonomous cars, it's not really even close to where it needs to be in order to get that many people interested.
     
  8. bobenhaus macrumors 6502a

    Joined:
    Mar 2, 2011
    #59
    I agree. Nothing compares to a traditional watch. Bar none
     
  9. Stella macrumors 604

    Stella

    Joined:
    Apr 21, 2003
    Location:
    Canada
    #60
    Yes there are a lot on steam - but a lot of hit and miss!

    Another downside of the iMac - you can’t upgrade the GPU? Is that still true?

     
  10. Sill macrumors 6502a

    Joined:
    Nov 14, 2014
    #61

    Well... given that working Apple I computers sell for high six figures now, just 40 years later, and new in the box original iPhones are selling for two-three times what they were new, just 10 years later, I would think a working, in the box Series 0 Apple watch would be pretty doggone pricey in a century, whereas the Rolex will probably just keep up with inflation. Maybe.
     
  11. Abazigal macrumors G3

    Abazigal

    Joined:
    Jul 18, 2011
    Location:
    Singapore
    #62
    Both compete for precious real estate on your wrist. Just think of the next generation of users who will be raised on the utility of smart watches and for whom a normal wrist watch will seem like some abomination against the natural order of that world.

    And seriously - that’s the best defence the watch industry has against the onslaught of smart wearables? That their own watches hold their value longer? In that case, what’s stopping me from purchasing a few high end watches as investment and continuing to use an Apple Watch for the utility? Or that the utility I get from an Apple Watch in one year will be more than what a normal Swiss Watch can ever provide in a hundred?

    And price is dictated by demand. As fewer people desire Swiss watches, don’t you think their value and price will drop as well?

    Seems like the Swiss Watch industry is in a greater state of denial that I thought. There is no meaningful way they can compete with the Apple Watch and they know it.
     
  12. tomwhom macrumors newbie

    Joined:
    Sep 13, 2016
    #63
    Ds6778 said:
    How many 250$ Rolex watches are there? Stupid comparison.

    Now it's clear who is stupid indeed!!!
     
  13. criticasm macrumors member

    Joined:
    Sep 15, 2017
    #64
  14. tomwhom, Oct 3, 2017
    Last edited: Oct 3, 2017

    tomwhom macrumors newbie

    Joined:
    Sep 13, 2016
    #65
    Just ignore him, don't feed.
    I just imagine why the hate he has toward Apple, maybe too poor to buy Apple product so jealous or maybe long ago bought a fake Apple product then bad experience, HAHA!
     
  15. jamesrick80 macrumors 68020

    jamesrick80

    Joined:
    Sep 12, 2014
    #66

    You can't say it didn' get better over that time period. Remember, it has come a long way and so much more interactive and realistic now. It can only keep improving.
     
  16. BruceEBonus macrumors 65816

    BruceEBonus

    Joined:
    Sep 23, 2007
    Location:
    Derbyshire, England
    #67
    I work in security at Samsung - I'm a guardian of the Galaxy :eek:
     
  17. ackmondual macrumors 6502a

    ackmondual

    Joined:
    Dec 23, 2014
    Location:
    U.S.A., Earth
    #68
    Dunno... the same types of folks into $1000+ iPhones? :rolleyes: I do kid and jest, as one main reason I got into Android were a few choice apps, Wii for 1st party Nintendo games, and I ended up getting a used iPad Air for a few apps too.

    If nothing else, it pains me to see people get Android and Iphones when all they literally wanted to do was to make phone calls. You could've still gotten some flip phones on the cheap, and quadrupled your battery life.
     
  18. pat500000 macrumors 604

    pat500000

    Joined:
    Jun 3, 2015
    #69
    I could imagine myself doing film editing with this product. Maybe Apple will bring this out for the new modular mac pro.
     
  19. Michael Scrip, Oct 3, 2017
    Last edited: Oct 3, 2017

    Michael Scrip macrumors 601

    Joined:
    Mar 4, 2011
    Location:
    NC
    #70
    I remember VR arcade machines back in the 90's. Yes... VR has come a long way. :)

    [​IMG]

    But I still think there is a big barrier to mass-market appeal because of price and the big helmet you have to strap to your head.

    I'm sure they will get cheaper.... but how cheap? Will you ever be able to buy a VR headset for the price of another accessory like a game controller? There's gotta be a lower-limit to the pricing of these things.

    And then there's the helmet. They're still big and clunky. How small can you make it and still give a good experience?

    Yes... VR has gotten better and there have been more VR headsets sold in the last 2 years than in the previous 20 years combined. But it's still a niche device.

    So I kinda agree with the sentiment that it's not quite the "killer technology" that has been promised for decades.
     
  20. hipnetic macrumors 6502a

    Joined:
    Oct 5, 2010
    #71
    I splurged on a PSVR recently. Loved the experience so much that I then splurged on a steering wheel. Then the HOTAS (flight joystick). Then the AIM (rifle) controller. And today I placed an order for the VirZoom (stationary bike). Adding the accessories improves the overall experience.

    I'm early/mid-40's and hadn't really gotten into video games since I was a teenager, but the VR experience is pretty amazing.

    The technology is definitely still in its infancy. My biggest complaints:
    1) TCO (easily over $1000, especially if you add more lifelike controllers)
    2) Cumbersome wire connecting the headset to the PS4/computer which can get in the way
    3) No visibility to the outside world (would be a cheap/easy fix to put a front-facing camera on the headset and allow a simple button press on the headset to activate it so that you don't have to physically remove the headset in order to see the outside world)
    4) Lack of portability.
    5) Resolution. In the age of 4K resolution this is notably lower-res, but once you get the games going you get immersed and can easily forget about the resolution, so this is the least of my issues.
    6) PS-specific issue: Sony's approach to getting the orientation tracked is lacking, so things go off-track and you have to re-sync it frequently.

    The other big issue (which I didn't add to the list above, because it gets solved by fixing some of the issues I listed above) is that it's a one-person experience. After I had my first experience I wanted to share it with my wife, daughter, and other family who came to visit, but you have to "set them up" individually and walk them through how to use it. This gets solved by making it all cheaper and more mainstream. I think a big part of that can happen if Apple pairs its advanced CPU/GPU iPhone tech with a Daydream-style headset. Everyone will already own an iPhone, so they'll just need an affordable headset and controller(s).
     
  21. robertpolson macrumors regular

    Joined:
    Feb 24, 2011
  22. lincolntran macrumors 6502a

    lincolntran

    Joined:
    Jan 18, 2010
    #73
    Just like AR, these things will not take off or become mainstream until Apple enter the game.
     
  23. miketcool macrumors 6502a

    miketcool

    Joined:
    Jun 24, 2003
    Location:
    California
  24. fairuz macrumors 6502a

    fairuz

    Joined:
    Aug 27, 2017
    Location:
    San Francisco
    #75
    These tools have uses besides "for fun," unlike the 3D TVs.
     

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