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Whie I do think Samsung was "inspired" by Apple to add this,

I'm not sure Apple gets to claim Spatial Audio as its invention, isn't it the same 3D Audio tech that Atmos etc headphones, and the PS5 have? (PS5's might actually be more advanced IIRC)

It's not. And I don't think Samsung is copying what Apple is doing.

Apple's spatial audio uses motion sensors and tracks your head rotation in conjunction of Dolby Atmos/5.1/7.1 audio. Turn your head to the right, your left ear hears more of the content.

Samsung isn't doing that I believe. Neither is PS5. Both of those will give you the same audio no matter how you move your head.
 
That's not what Apple's Spatial Audio is doing.

Sennheiser/Samsungs solution doesn't track head motion. Apple's solution does. Ambeo Smart Surround headphones don't have the force sensors to track this.

And I believe that article is simply saying "they're working on it". Not sure what the final product came of that. Lastly, Sennheiser released that product on the iPhone first...?
 
That's not what Apple's Spatial Audio is doing.

Sennheiser/Samsungs solution doesn't track head motion. Apple's solution does.

And I believe that article is simply saying "they're working on it". Not sure what the final product came of that. Lastly, Sennheiser released that product on the iPhone first...?
Do the new Samsung ones even feature head tracking? It’s not clear from the article that they even do that. It honestly just sounds like they’re promoting some old-ass 3D audio algorithms.
 
Do the new Samsung ones even feature head tracking? It’s not clear from the article that they even do that. It honestly just sounds like they’re promoting some old-ass 3D audio algorithms.
i don't believe so. article seems wrong in the sense that Samsung isn't really copying anything but trying to confuse customers that this 3d audio is the same as Apple's spatial audio.
 
That's not what Apple's Spatial Audio is doing.

Sennheiser/Samsungs solution doesn't track head motion. Apple's solution does. Ambeo Smart Surround headphones don't have the force sensors to track this.

And I believe that article is simply saying "they're working on it". Not sure what the final product came of that. Lastly, Sennheiser released that product on the iPhone first...?
The point is that Samsung was partnering on this sort of stuff before Apple did. It’s not that Samsung doesn’t copy Apple often and flagrantly, it’s that labeling everything as “copying” diminishes the integrity of the word.
 
Well, it’s certainly not the point that Senheiser happened to support iOS before Android, since that decision had nothing to do with Apple, but you felt the need to emphasize that for some reason.

You emphasized in your last reply that the point had something to do with Samsung, yet your original post pointed to a wiki article that didn't mention Samsung at all.

Sounds like you forgot what you were talking about originally. This is a huge waste of my time. Going to end it here with you. Have a good one.
 
But still no spatial Audio from the AirPods Pro on the Mac yet. Although Dolby atmos content playing from the Apple TV app reallyyy sounds magical from my 2018 mbp speakers. No Netflix support for now though :(
 
You emphasized in your last reply that the point had something to do with Samsung, yet your original post pointed to a wiki article that didn't mention Samsung at all.

Sounds like you forgot what you were talking about originally. This is a huge waste of my time. Going to end it here with you. Have a good one.
I linked to a Wikipedia article describing a 3D audio algorithm for headphones that had been around for decades. You then said Apple still beat Samsung to the punch, so I pointed out that Samsung was partnering on 3D headphones years before Apple entered the market.
 
I wonder where Samsung would be if they actually had to innovate?
In 1996, Samsung commercialized the world's first CDMA cellular system; in 1998, they invented the world's first digital TV set. In 1999, they introduced the world's first watch phone (SPH-WP10) as well as world's first mp3 phone (SCH-M210/SPH-M2500) and the first TV Phone (SCH-M220). 10.22 May 2013.

So yes, you are correct, they have never invented, innovated anything....
 
I think “copy” might be a strong word in this instance. Samsung is shameless, but virtual positional three-dimensional audio has been around for a while.

Okay, but not the point. As with so many other things, Apple used/incorporated/chose/applied it first. And it’s particularly precious because Samsung seems to spend most of their advertising dollars mocking Apple for design and feature choices which Samsung subsequently makes.
 
Though not in headphones. Operative expression
Spatial audio implementations in headphones are not new. Dolby Headphone was introduced in 1998 as a virtual surround feature that processed a discrete 5.1 or encoded 2.0 surround track to create an immersive effect. My 20-year old Yamaha home theater receiver has the "Silent Cinema" mode, which is their DSP-generated virtual surround feature for headphones. Same thing -- they all use head-related transfer function (HRTF) to create positional cues with a two-channel signal. The processing is now more advanced, and Apple's head tracking feature adds a new twist. But, the 3D effect is based around the same principle that's been used for decades.

The whole point here is that Samsung is just engaging in yet another "me too" marketing run. The feature isn't new, but introducing something along those lines not long after Apple did just looks bad.
 
Oh come on, so because Apple put ANC in the AirPods Pro should we not say that they copied other headphones that previously had it? Get a grip.
Then you can say the same when any headphones makers implement ANC in their headphones they are copying too? 3D spatial audio with screen as center stage is completely different technology and this is exactly what Samsung is copying. And it’s right after Apple made it in iOS 14.
 
When it's Apple late to the party, oh its just Apple doing it right, it's not copying at all. 🙄 Sad to be a blind loyalist.
Galaxy Buds would've already been manufactured when the Airpod Max was introduced, as the Buds are expected to be released next month. *Sigh*
 
If Samsung is really bad at something , that’s software. Without software , they can’t get things right.
 
When it's Apple late to the party, oh its just Apple doing it right, it's not copying at all. 🙄 Sad to be a blind loyalist.
Galaxy Buds would've already been manufactured when the Airpod Max was introduced, as the Buds are expected to be released next month. *Sigh*

Are there any other headphones that do head tracking spatial audio like Apple? It seems there are plenty of buds that did spatial audio without head tracking before Apple, but I do believe Apple’s head tracking implementation is new and novel, and it’s unclear from the article if Samsung is implementing head tracking spatial audio like Apple, or just adding the old type of spatial audio that’s been around for a long time.
 
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Are there any other headphones that do head tracking spatial audio like Apple? It seems there are plenty of buds that did spatial audio without head tracking before Apple, but I do believe Apple’s head tracking implementation is new and novel, and it’s unclear from the article if Samsung is implementing head tracking spatial audio like Apple, or just adding the old type of spatial audio that’s been around for a long time.
Yeah people seem to point out 3D audio which everyone knows has been here for a while but I’m really curious if anyone tried head tracking before Apple did it.
 
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