It's pretty amazing that even after people have explained it several times throughout the thread, there's always some new Captain Obvious that comes along and makes incorrect statements.
Yes, everyone knows Atmos exists. But you clearly don't know what Apple's spatial audio does and why it's different, in spite of people writing it out clearly multiple times. It uses the tracks with 3D audio, and then goes a step further - through head tracking and awareness of where the device is to make your own body part of the 3D audio... as in, if your device is directly in front of you, and you turn 90 degrees to the right, the center channel is now squarely in your left ear, and everything else moves appropriately. So not only is the sound existing in a 3D space, so are you... just like it would sound if you were in the middle of any Atmos setup with real speakers with semi-permanent placement.
Congratulations, your quick attempt to call someone an 'iSheep' like a 2005 Edgelord has achieved a 2000 'epic fail'.