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Yes it has.

With Microsoft, both Dolby and DTS offer their versions of spatial audio. It's Dolby Atmos for the former (via the Dolby Access app) and DTS Headphone:X for the latter (via the DTS Sound Unbound app).

Note that both deliver spatial audio not just on Windows PCs but also Xbox Series X/S and Xbox One.

Both apps are free downloads but the spatial audio feature is an in-app purchase. About every other month, one of these two apps will offer a short trial period (a few days typically).

In this regard, Windows is ahead of macOS in offering spatial audio on their computing platforms.

Certain PC hardware components will unlock the spatial audio decoder of one of these two offerings. I believe some of the ASUS ROG Strix motherboards will unlock the DTS Headphone:X spatial audio feature.

Whether or not Samsung spatial audio implementation is as good as Apple's iOS/AirPods Pro/Max implementation remains to be seen.
I remember my old Pioneer’s SE-DIR800C Headphone that had dolby surround. :)
 
I’m not a fan of Samsung, have a lot of problems with them as a company to the point where I avoid their standalone products (I’m aware that samsung components can be found in many tech products) for better or for worse where possible, but I can’t say I agree with the ‘copy’ angle in this article, not unless we start including the dozens of companies running similar technologies, essentially it looks like headtracking to me.

You want to go at the sheeple, chargers, removable battery etc? Sure I’m with you, but this is simply a universally adopted feature that by its very nature will share similarities throughout companies, not that different to ray tracing for example.
 
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Yes it has.

With Microsoft, both Dolby and DTS offer their versions of spatial audio. It's Dolby Atmos for the former (via the Dolby Access app) and DTS Headphone:X for the latter (via the DTS Sound Unbound app).

Note that both deliver spatial audio not just on Windows PCs but also Xbox Series X/S and Xbox One.

Both apps are free downloads but the spatial audio feature is an in-app purchase. About every other month, one of these two apps will offer a short trial period (a few days typically).

In this regard, Windows is ahead of macOS in offering spatial audio on their computing platforms.

Certain PC hardware components will unlock the spatial audio decoder of one of these two offerings. I believe some of the ASUS ROG Strix motherboards will unlock the DTS Headphone:X spatial audio feature.

Whether or not Samsung spatial audio implementation is as good as Apple's iOS/AirPods Pro/Max implementation remains to be seen.

To be fair - the two work quite differently. The Dolby and DTS versions just take the respective surround mixes and tries to put them into a "room" pushing some things back in the mix to try and emulate a sort of surround sound type effect with stereo headphones.

Apple's spatial audio works very differently. It takes the center channel of a surround mix - generally the voices and using the accelerometers in both headphones and iOS device pins it to the location of the screen you're looking at - the rest of the surround mix is just stereo in the headphones. Apple's is more about head tracking.
 
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Copying Apple? 😂😂😂
Apple clearly succeeded in making their iFan community think that spatial audio was invented by Apple. Apple is just applying it, not inventing it. Therefore Samsung or any other company is NOT copying Apple.

No wonder many of us are being called iSheep...
Even Macrumors author should be ashamed of him/herself by using tho word "copy".

You can find publications about spatial audio in every single scientific journal.
(Here is one from 2013 by Bethswort et al., https://link.springer.com/chapter/10.1007/978-3-642-40498-6_35 )

It's pretty amazing that even after people have explained it several times throughout the thread, there's always some new Captain Obvious that comes along and makes incorrect statements.

Yes, everyone knows Atmos exists. But you clearly don't know what Apple's spatial audio does and why it's different, in spite of people writing it out clearly multiple times. It uses the tracks with 3D audio, and then goes a step further - through head tracking and awareness of where the device is to make your own body part of the 3D audio... as in, if your device is directly in front of you, and you turn 90 degrees to the right, the center channel is now squarely in your left ear, and everything else moves appropriately. So not only is the sound existing in a 3D space, so are you... just like it would sound if you were in the middle of any Atmos setup with real speakers with semi-permanent placement.

Congratulations, your quick attempt to call someone an 'iSheep' like a 2005 Edgelord has achieved a 2000 'epic fail'.
 
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It's pretty amazing that even after people have explained it several times throughout the thread, there's always some new Captain Obvious that comes along and makes incorrect statements.

Yes, everyone knows Atmos exists. But you clearly don't know what Apple's spatial audio does and why it's different, in spite of people writing it out clearly multiple times. It uses the tracks with 3D audio, and then goes a step further - through head tracking and awareness of where the device is to make your own body part of the 3D audio... as in, if your device is directly in front of you, and you turn 90 degrees to the right, the center channel is now squarely in your left ear, and everything else moves appropriately. So not only is the sound existing in a 3D space, so are you... just like it would sound if you were in the middle of any Atmos setup with real speakers with semi-permanent placement.

Congratulations, your quick attempt to call someone an 'iSheep' like a 2005 Edgelord has achieved a 2000 'epic fail'.

Hey Ding Dong... did you read the publication?

Clearly not! 😂
 
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Samsung would have implemented this feature without Apple having done it first. Samsung isn't sitting around waiting to see what its competitors do first.
You're kidding right? Samsung always lets others lay the groundwork before it quickly implements a similar feature. They don't just do this with Apple, they do it with other electronics manufacturers as well.

I'm not saying this is all they do and they never innovate with new features, but they copy off everyone at a ridiculous pace.

Apple has copied off others as well, I'm not ridding Apple off any guilt here.
 
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My JVC mini system had this feature 30 years ago, though not in a headphone. But it’s been around forever in some form.

The only innovation is that the headphone knows which direction the display is so you can turn your head and the sound stays coming from the display. Which is cool?
That's the thing. It's not like I'm sitting there turning my head all the time watching a movie. Especially if the small iPad or iPhone is sitting in front of me. When I think of Spatial Audio, I'd think it would be more like surround sound in that different sounds originate from different locations around you. Not a simulation of watching a TV in front of you. Who really cares about that?
 
Good idea - if it works together with Samsung's QLED TV's and the spatial audio is indeed nice, I'll definitely get them.

I'd prefer Apple's Pro but its spatial audio not even compatible with the Apple TV, let alone third-party TV sets. A huge opportunity (the home theatre folks using non-Apple TVs) has been missed by Apple.
 
When Apple releases their car, you people will accuse everyone who releases a car after Apple of copying it.

Ford? Totally copied Apple. Volkswagen? A bunch of copycats. Tesla? How dare they shamelessly release an electric car after Apple.
 
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They’ve got no shame

What's wrong with competition? And if you're saying they have no shame for "copying", Apple is guilty of this on many occasions. Their commercials, er events, would lead you into believing what they're doing is revolutionary and never done before. 3D audio isn't something Apple invented. It's been around for awhile.

I'm an Apple fan, but I'm not blinded by their shimmering marketing light.
 
No doubt they will also do it with Samsung TVs, which would be a highly desirable feature And something AirPods Pro and airpods max don’t do.

also: they are actually going to add Pro on the end? Lol.

AirPod Pro’s and Max does support Spatial audio. ATV doesn’t but iPhone 8/X and newer with iPad Pro does. :)
 
I just got plain airpods because they cost $110 - which is more than I wanted to spend - but it has made a huge difference in my zoom lessons. I just couldn’t hear students and now I can hear even their comments under their breath. Apparently the microphone is also excellent as I asked one student if the airpod sounds better than the logitech camera mic. I don’t care who created what first, just that they work well and don’t cost an arm and a leg.
 
I’ll wait for 4D audio

I want BTTF Audio (Back To The Future). That way I can go forward in time, listen to the song, and if the song sucks I go back to my present day self and tell me not to waste my time listening to the song.
 
Well no, it doesn't at all. It anchors the centre channel of a surround mix to the device you're looking at and the rest is just mixed into normal stereo. It can't "make it sound it's coming from all around you" it just pans the center channel around the stereo field depending on where your head is looking in comparison to the device.

It's pretty simple really.
To be fair - the two work quite differently. The Dolby and DTS versions just take the respective surround mixes and tries to put them into a "room" pushing some things back in the mix to try and emulate a sort of surround sound type effect with stereo headphones.

Apple's spatial audio works very differently. It takes the center channel of a surround mix - generally the voices and using the accelerometers in both headphones and iOS device pins it to the location of the screen you're looking at - the rest of the surround mix is just stereo in the headphones. Apple's is more about head tracking.
Do you have a pair and have you tried the feature? The rest of the mix is NOT just stereo in the headphones, all the sound sources are directional.

You can find publications about spatial audio in every single scientific journal.
(Here is one from 2013 by Bethswort et al., https://link.springer.com/chapter/10.1007/978-3-642-40498-6_35 )
When Apple releases their car, you people will accuse everyone who releases a car after Apple of copying it.

Ford? Totally copied Apple. Volkswagen? A bunch of copycats. Tesla? How dare they shamelessly release an electric car after Apple.
So, it’s like the mouse, the iPhone and the iPad. Things similar to these existed before, but Apple’s implementation brings something to the table that makes it mainstream such that products AFTER Apple’s implementation generally just provides an Apple-like implementation. Like Sony, they had a 3D audio solution awhile back that used an extra base station type thing to let the headphones know where “forward” is. I’d be willing to bet that this has been possible in headphones WITHOUT a proprietary base station at least since Bluetooth 3, but it doesn’t seem like any company was interested in putting motion detectors and the computational power required in headphones (they likely looked at the Sony experiment and came to the conclusion that people don’t want it).

So, if Apple’s car brings, say, airless tires to the consumer level, THEN every auto manufacturer adopts airless tires across their entire lines, I don’t think it’d be unfair to say that there was a little copying going on.
 
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