One thing that I noticed in seeing other reviews and YT videos is that many people seem to have a high level, i.e., level 67 or 70. I finished up the game just approaching level 40. Is that because if I played the game with a higher difficulty, I would have increased faster?.
this a bit older thread but maybe of use to someone like me firing up skyrim more recently.
Cranking up the difficulty levels will see some skills progress faster while others go slower. So may not be char overall level progression faster. So high char level may result from higher difficulty depending on how char is raised. If a pure warrior as an example and no magic..you will max level your sword(s) faster, then hit a wall. If no magic skill xp is spammed, higher level for char overall the gets harder to do.
Default Adept as a base medium is a jack of all trades. You give and take damage in more equal measure.
make the game easier, some skills will progress faster as more effective. You will attack better so attack stuff (weapon or magic) will level faster. But armour may go slower as you take less damage.
make the game harder, armour skills may improve faster as you take in more damage to soak up but attack gets gimped multiplier wise.
Want the high char level...legendary skills and rerun them up really. And you have to work as many skill trees as you can. If only to have a few trees you don't care about to legendary cycle. Less vital trees once maxed...make legendary.
One is advised to not legendary primary trees unless a backup in place. If one went heavy archer, going legendary for archer an hard call. You will lose some ability. Now if like me and archer and dual wield dagger build...when either maxed I can legendary one of them and rely on the other as the other resets for a bit.
One of my few dings against the game. Its not really giving much incentive to go for harder levels beyond usual ego boost stuff imo. I do that via other means on less harder levels using mods. Hypothermia and dealing with it, needing food etc...a different take on difficulty I have. I don't view enemy that took 20 hits now needing 40 as just harder, I find it more tedious than harder.
granted one could say having to actually eat or suffer or rushing to find fire/make a camp site to warm up after a swim is tedious as well. and I'd say yeah kind of. But its more immersive. More immersive than an enemy saying oh no you didn't as the arrow protrudes from their head. That and I after many months of fallout 4 have an aversion to water anyway. See water think rads lol...so limited swimming not an issue I have. Which is kind of funny, I run a cool mod to show effects of the environment. Went for swim? Get out the water and you are dripping waters a bit. In colder areas...see the armour ice up a little.