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*sigh* There's an arrow pointing the direction to slide and a visual cue of the effect over the text. It also slides left. I think you might be the only one with a problem here.

How could you know? For all we know, Takeo is a typical user and made a typical mistake. The fact that you know (or Ive) knows how it works is 100% irrelevant because the end user needs to be able to infer how it functions from the design.

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Luckily, I have not encountered the usuability issues you clearly have. My experience with iOS 7 has been entirely opposite of yours. I find myself performing actions much quicker and there's fewer instances of brain farts.

Well I haven't had these issues but I don't need to have in order to critique the interface. I'm not the at all representative of the "typical" user these interfaces should be aimed at.
 
How could you know? For all we know, Takeo is a typical user and made a typical mistake. The fact that you know (or Ive) knows how it works is 100% irrelevant because the end user needs to be able to infer how it functions from the design.

Well, it has an arrow that points to the right and says "slide to unlock". Do I need more explanation why it makes sense?

Plus, it moves with your finger.

Is that tough to understand? Maybe.. I just feel like it isn't but I may just be so used to this technology stuff that I get it.

Better yet, the latest iPhones don't even want you to slide, just put your finger on the home button and it's unlocked. So even though it could be seen as difficult to understand, Apple provides an elegant solution in the form of Touch ID.
 
Why is it appalling? It makes total sense to me. iPad design could use a lot of work but for iPhone.. it's pretty spot on I think.

The zooming helps me realize the app I clicked. The multitasking UI is something I actually use daily (didn't use it prior to iOS 7) and the new lock screen is great for the photos I take as I can see the entire picture.

Animations are really improved overall. Less clunky. Sure the icons could be better but I got used to them.

I'm not talking about added features. These added features are of great benefit but they are not really relevant on a discussion of interface usability.

In the post you quoted, I was specifically referring to the icon change for that particular camera app from what is clearly an orange lens on a black background to an orange circle on a black background.

The function of the former is easily inferred - even across languages and cultural differences whereas the function of the latter icon is obvious to no one until they open the actual app.

Off-topic, but the multitasking feature you speak of is stolen directly from Android and WebOS.
 
Well I haven't had these issues but I don't need to have in order to critique the interface. I'm not the at all representative of the "typical" user these interfaces should be aimed at.

I know some "typical" users. My relatives are a prime example. They don't understand what much of the techno jumbo is like Fingerprint scanning, Dual Led True Tone flash, A7 chip. But they do know how to use features on their phone. I find them actually using multitasking and closing apps and pulling up control center to access the flashlight and turn off/on bluetooth.

I asked my cousin who parties a lot (she's a freshmen at a community college, yes, I'm scarred she's going to ruin her life) and she said "Oh, it's the same. It just looks nicer." Seems like a typical response.
 
Well, it has an arrow that points to the right and says "slide to unlock". Do I need more explanation why it makes sense?

Plus, it moves with your finger.

Is that tough to understand? Maybe.. I just feel like it isn't but I may just be so used to this technology stuff that I get it.

Better yet, the latest iPhones don't even want you to slide, just put your finger on the home button and it's unlocked. So even though it could be seen as difficult to understand, Apple provides an elegant solution in the form of Touch ID.

What i'm trying to get at is that the target for this design shouldn't be you or I. It should be your grandmother or a two or three year old child. A complete novice.
 
I'm not talking about added features. These added features are of great benefit but they are not really relevant on a discussion of interface usability.

In the post you quoted, I was specifically referring to the icon change for that particular camera app from what is clearly an orange lens on a black background to an orange circle on a black background.

The function of the former is easily inferred - even across languages and cultural differences whereas the function of the latter icon is obvious to no one until they open the actual app.

Off-topic, but the multitasking feature you speak of is stolen directly from Android and WebOS.

I don't get the icon change thing that you are talking about. I don't see it anywhere on my phone. Maybe you were trying to just give a general example. Whats wrong with learning how something works by trying things out? Isn't that how we learn as kids... we have to learn the a button is these things with borders and shading. What's the difference between learning that and learning that a button is the colored text in the header?

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What i'm trying to get at is that the target for this design shouldn't be you or I. It should be your grandmother or a two or three year old child. A complete novice.

My grandmother has an iPad. She can't remember how to text but she can play Words with friends and email just fine!

So yea, she get's it. But then again, she owned an iPad prior to iOS 7.
 
steve jobs never gave Ive this job... that should be all we need to know. They just keep breaking up the team that Jobs left in place.

Cook knows nothing about art / design / usability. He's a dollars and cents kind of guy that sees the world very black and white, so he's unable to see the difference between an 'art guy' like Ive and an 'art guy' like Christie. Yes, Ive is a great hardware designer, but that means nothing in the way of UX/UI. Unfortunately, I believe cook is unable to distinguish the difference and sees Ive's brilliant track record in hardware design as merit for all design.

/speculation
 
Why the hell is Ive anywhere near software design?
His specialty is in designing thin white computers with no room for real components.
 
The iconic "Slide to Unlock" bar was removed from iOS 7. Also, now we can swipe anywhere on the screen to the right to unlock the phone, IMO it significantly increased the chance of accidental unlocking.


I would be mad if I were Greg too.
 
Jony Ive: Brilliant hardware designer. VERY amateur software designer. Regrettably the glory days of Apple are gone forever if this is the way they are headed. The stupid decisions they have been making lately reminds me a lot of my previous employer...and they are almost dead now.

Precisely, and a CEO afraid to define roles. :apple:
 
Evidently, not any more.







Or did he mean, "the importance of listening to Jony Ive"? Perhaps Christie had been in the Forstall camp and tensions had mounted over the iOS 7 revisions. Perhaps this will accelerate a design change that will appear in iOS 8. But given the fact that Notes still has light yellow text on a white background, I don't hold out much hope.


Notes? On iOS? It's black text on a white background on my devices.

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steve jobs never gave Ive this job... that should be all we need to know. They just keep breaking up the team that Jobs left in place.


Your point is totally meaningless. Jobs is gone, get over it.
 
People like me are using Siri all the time, I am just spending less time listening to to the music of people with very limited talent, mr. bushido fan.
I still haven't met a person using the Google equivalent. Every person I know using speech recognition is using Siri.

I think Google's speech recognition is superior, but I still don't regularly use Google Now on my Nexus 4. It's clunky and non-intuitive compared to Siri. Siri's commands are natural and it clearly displays the range of possible commands. I have no idea what Google Now is actually capable of other than displaying information and searching Google, because it doesn't tell you.
 
And any hope of iOS 8 reclaiming iOS 6's superior usability or (my opinion) good looks are gone.

Jony Ive: Brilliant hardware designer. Amateur software designer.

WTF are you talking about? iOS 6 was garbage.

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Is it just me or should they stick to iOS 7 in the tradition of OS X and release every major release with an animal name?
 
I asked my cousin who parties a lot (she's a freshmen at a community college, yes, I'm scarred she's going to ruin her life) and she said "Oh, it's the same. It just looks nicer." Seems like a typical response.
Well, there ya go...2 out of 3 crack-heads think iOS7 is perfectly usable.
 
Is it just me, or dies anyone else reckon a shake up at Apple is happening?

It's almost like every since week someone goes at Apple.



So this is how it is... They change iOS with the new 'Slide to Unlock' to make it better, then the guy leaves..

Interesting, why not earlier ?

I reckon this is all more to this.
 
I personally think that iOS 6 was the worst release of iOS ever. It was, how should I put it, half assed. I liked iOS 7 but I liked iOS 7.1 even more. I also haven't heard anyone (regular consumers people not fanboys or geeks) complain about it either. Whereas iOS 6 was really not finished when it was released.

However, we don't know the details of this story or characters of the people involved either. I'm all in for a management that values everyone's opinion and not becoming a monopoly(monarchy), but all the comments we make here don't go further than listening to the voices coming from your neighbours' without knowing them, just listening behind the wall, barely hearing anything and making absolute decisive comments about them and the situation going on there. In other words, it doesn't go beyond being trivial.
 
iOS6 looks like trash compared to iOS7. The flattening of buttons is a logical step forward in UI design, this isn't the 90s any more.

If some of the bandwagonning iOS7 haters could actually explain why they dislike it rather than simply say 'the usability is worse', then maybe they have an argument.
 
If iOS 7 was a bit of a tug of war between too contrasting visions that would make perfect sense.

Some of the Swiss design cues are pure Ive but why ditch the cutesy skeuomorphics only to bring in pointless animations they most everyone will turn off when they find the settings?

That said, overall iOS 7 was a welcome update and generally much better than 6 so I don't understand the hate for it. Even the candy-coloured icons are 'alright'.
 
the problem with a "flat" design is that it will be looking dated in no time and isnt really a step "forward" but more like a compromise with a current trend

That's very true. I myself don't like the flatter design. The UI was so concrete and now, it doesn't feel anything. And it definitely is a fail. UI of 7.0 and a slight change in 7.1 indicates total fail. Especially when you enable Button borders in the new UI, it gets plain ugly. Jobs was a visionary indeed but the current team seems to be ending Jobs era and eventually in the decline of Apple in a few years. Apple definitely has lost its cool with the demise of Steve Jobs.
 
The problem is that the question of what is "superficial" and "cosmetic" is apparently quite a subjective one. To Jony Ive,

iOS 7 does some things right (Control Center, for example), in many other ways it sure seems to be throwing out a whole lot of babies with their bath water. Certain pieces of iOS 6 went way overboard with their skeuomorphism, certainly, but it seems like the powers that be at Apple didn't realize the dangers of going too far the other way.

Don't dismiss iOS 7 skeptics so quickly. I'm a graphic designer working in UI/UX day in and day out, and while I do have some aesthetic qualms that don't affect the usability of the phone (i.e. the ugly, amateurish icons), most of the things that I gripe about very much DO impact its usability. For example, the excessive whiteness of the UI is not only hard on the eyes, but much makes the phone much less suitable for use in low-light. The best example of this is the Music app; not only does all the whiteness on the "Now Playing" screen completely drown out and ruin the visual presentation of the album art (same in the Photos app), but it's just unusable while driving at night (before iOS 7, I would, naturally, leave the screen on while the phone was mounted on my dash with music or podcasts playing, but forget about that in 7). Contrast it with the "Now Playing" version of the lock screen or the new Remote app, which both not only look BEAUTIFUL (especially the latter, with the blurred out album art in the background, setting the tone with a translucent UI — the one part of 7 I love), but are actually equally usable in any lighting condition.

More than that, though, this philosophy of "stripping away" is only helpful when the thing being stripped away is actually useless and cosmetic. But just because something is visually detailed doesn't mean it's merely cosmetic. When you reduce the icons to their simplest form (the wireframe ones along the bottoms of Apple apps, I mean) — or replace them with text, as in the Music app — and when you remove all detail from everything and your interface becomes, basically, a bunch of text on white, everything just starts to run together. The user's eyes and brain have to work harder to know what's what (to know the hierarchy of information, what's clickable and what's just text, etc.). So on the whole, the design philosophy of iOS 7 of "make everything simpler" actually makes many of the native Apple apps more complicated to use, because you have to actually think about it and read more to navigate.

Anyway, I would get more specific, but I've already rambled more than I meant to — I just wanted to get a word in, because the people who don't have a problem with the look of iOS 7 tend to always assume that the complaints the rest of us have are only cosmetic and don't impact the actual usefulness of the phone, when, at least for me, quite the opposite is true. Sure, I think the icons are hideous and the colors garish — but that's not what I'm talking about when I say iOS 7 has design problems. I mean that some of their choices make my phone more difficult to use in an appreciable way, for no better reason than to adhere to the latest design trend.

I'm not dismissing critics of iOS 7, I was dismissing the people who choose to turn their pet peeves into an indictment of the overall quality of iOS 7 through trite repetition of platitudes like "Jony Ive: Brilliant hardware designer. VERY amateur software designer."

Your critiques are valid, but they certainly aren't objectively wrong or the result of a lack of skill among the designers. They were most likely the result of a difference in priorities, a lack of time, and the need to compromise. They certainly have nothing to do with adhering to a trend.

And such things are hardly new to iOS 7. For every problem pointed out in iOS 7, I could come up with one for iOS 6.

There are PLENTY of usability improvements in iOS 7 (!!!), but none that I can think of are a result of the changes in design aesthetic (Control Center, improved app switching, better settings, etc.)

And UI design isn't just changes in design aesthetic! But the new design aesthetic has plenty of features that add to usability including the new physic engine to allow for more natural interactions, the use of transparency and parallax to convey layers of interaction that give the user a sense of place within the OS, and (yes) the emphasis on content over the chrome.

The move from the slider on the lock screen takes the emphasis away from what is a duplicate entry method for TouchID users. No visual demarcation of the status bar adds open space to the screen. Removing linen and adding open space reduces the clutter in the notification center while adding a bigger touch zone to clear notifications. And while definitely controversial, the move to a 9x9 grid for all folders creates a visual consistency with the folder icons which is emphasized by the zoom from the home screen.

Obviously, I can keep going, but you get the point. It is perfectly reasonable to dislike any of these features or think they could be done better. I don't know a UI designer that doesn't continue to think that. However, that doesn't make it amateur hour.
 
It's really annoying when people call iOS7 'flat'. Google's approach is flat, whereas Apple's approach is much more purposeful. Here's what iOS7 embodies:

Deference
The UI helps users understand and interact with the content, but never competes with it.

Clarity
Text is legible at every size, icons are precise and lucid, adornments are subtle and appropriate, and a sharpened focus on functionality motivates the design.

Depth
Visual layers and realistic motion impart vitality and heighten users’ delight and understanding.

That's Apple's utopian approach to iOS 7. In practice, it is very far from that.

Deference-> UI clearly competes with the content. The icons, being neon bright, only look good with certain backgrounds on the home screen. iOS 6, having shadows, did not pose this problem.

Clarity-> Yeah, try telling that to older people. They already have enough trouble reading, and the thin fonts even make it worse. White is nearly everywhere, and at night it is horrible for the eyes (no dark theme without JB). Adornments are stripped, but this makes apps look void of personality. Skeumorphism is good if its not abused (unlike iOS 6, where it was everywhere).

Depth-> Realistic motion? Parallax is a gimmick that wastes battery and just looks terrible. I don't want my phone to move its icons and wallpaper with movement and look all gaudy, I want it to work.

And yeah, you can disable most of these features, but it's an extra step.
 
iOS6 looks like trash compared to iOS7. The flattening of buttons is a logical step forward in UI design, this isn't the 90s any more.

If some of the bandwagonning iOS7 haters could actually explain why they dislike it rather than simply say 'the usability is worse', then maybe they have an argument.

Well, because:

- iOS 7 is slower
- iOS 7 lags (even on an iPhone 5)
- iOS 7 has horrible icons (subjective, but this is my opinion)
- Apps based on iOS 7 frameworks look almost identical (white with a colored tint, wow how innovative)
- It has been proven that iOS 6 is much more memory efficient on older devices - this is important (https://www.youtube.com/watch?v=MiexvSvG_5E)
- The notifications take up nearly half the screen for at least 4 seconds.
- Circles everywhere! (how the hell is this a design improvement in 7.1? http://www.polarb.com/polls/sets/2042-ios-7-1-vs-ios-7/163923)

There are more reasons, but I won't keep you further.
 
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